Ok I walked around the interior of my ship, and seen a few bugs here and there. Like a door not opening, and people walking toward my personal quarters. lol Anyway, with interiors now in the game what's next for them?
To me like the Bridge, it's all just eye candy, and nothing more. So for season 3 what is planned next with interiors?
To me the following should be done:
1. Being able to get SIT in any chair - I am shocked this wasn't fixed yet, even in other areas of the game, we can just sitdown on chairs or benches. THIS NEEDS TO GET FIXED.
2. Having a place to hang you awards you get , and put items you find in the game. - After all you want to show off your things you gain to friends right?
3. Views out the window of places your in - If your at Earth Dock, we should see Earth dock, If your Around Vulcan, you should see Vulcan. Doesn't have to be real time, just the point of seeing it right now works for me.
4. Mission within your ship - Good start with the Diplomatic one I did, but it needs to get expanded. Deeper missions on your ship, be it combat or non-combat, this is a MUST in a Star Trek game.
5. Working sectors of the ship - Be it sickbay, Engineering test lab, or engineering. We should be able to do a few things in these locations. Example being making a weapon from what we found while on an away mission. Just food for thought.
6. How about some interaction with the crew - We have a ship full of BOs and crew, but no one is talking.

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Ok that's my list. Nevermind all the bugs we see now, these will get fixed, and if not that's my #7
7. Fix all current interior bugs.
So that's my 2 cent on the topic, what is yours?
Comments
The crew must be fixed, now when we have hundreds of people running around on different floors there must be a way to select the costumes of the crew members, and the people types that are hired on the bridge, humans or Vulcan's and so on...
I am a Voyager Fan and all my BO crew is using the voyagers outfit,
but when the rest of the ship looks like the freaking circus carnival then what is the point?
Also when doing salute to a crew member he should stop and salute back to the captain.
Missions within your ship might be a good place to start, along with just a few good day to you sir as you walk by from time to time.
responses given in red in the quote
most of this is from posts given by DStahl, its worth keeping an eye on his responses in the dev tracker for stuff like this. as he's the Executive Producer now if he says he wants to see something in game then there's going to have to be a damn good reason why it cant be!
I know the technology to do this is not present in game and could be costly to implement. I'm not asking for it right now but sometime in the future this needs to happen. It's too iconic to be left out of the game.
You don't need this to be a combat view too, just switch us to the 3rd person views we have now, but having the bridge view swtiched to sector space would be a huge bonus. With added map views of different systems too.
I'm bothered by the fact that they walk around like zombies too.
I'm also werided out how many of them seems to be on those certain floors. I tested it out on the tribble server and there was actually too much crew members for my liking, and also against all logic.
For instance, I know that my ship apparently holds 200 crew members, but I would think that they would be evenly spread out throughout the ship, so therefore all of them wouldn't be stuck on the existing two levels besides the bridge. you know what I mean? so there's no need for a hundred crew members to be walking though the halls.
they actually glitched up due to the massive amount and started standing in the same exact spot as other 8-10 crew members. they looked like they had an transporter malfunction where they fused together into some sort of elridich abimation. And I have the screen shots for proof.
although they don't seem to do that anymore, so that's something. but it still lags something horribly due to the massive amounts of crew members.
I'm also bothered that if they walk towards my quarters, they just turn around and walk away once they reach my door.
if they're going to head in the direction of my quarters, they might as well as have an actual purpose for doing so.
That's only common sense, right? especially if they wanted to speak with me about personal matters, whatnot or something else that they would talk to the captain about. Hey, it could even be like a mini-mission of sorts... sort out the crew member's grievances, etc.... and would kinda go into your records to see how well you do as an captain. that sort of thing?
otherwise, they shouldn't be walking towards my quarters AT ALL.
I'm also kind of bothered that the lounge for the most part is practically empty. the crew members are basically just using it as an hallway, and only a few stand at the bar...which has no barkeeper or a cook.
what are all those seating and tables for then?? I doubt that I can invite that many friends to fill all the seats.
also, since there's no cook I'm also bugged by that unattended pot of boiling water on the stove in the cook's gallery. go and see, you'll see it too as well.
They should change some of the crew-members' behavior so that instead of wandering around aimless, half of them are sitting in the lounge chatting, eating and drinking. After all, not all of them can be on duty 24/7... .there would be shifts, for pete's sake! so they need some down time too. also assign two crew-members to be the barkeep and the cook.
Those issues aside, I'm actually very happy with the latest update. trophy displays for the win!
I love the ship interior, and I look toward to the day when we're able to customize how our quarters and stuff looks like in a system similar to the bridge customization system.
and that they should do an earlier turn near the captns quarters
(not opening the sliding door anymore)
i think the visual improvement of the npcs and our BOs ahould be next...
i cant await til they implement a default uniform for the crew...
but if you are interested in further, check the links in my signature
and tell me what you think about it
I was in my turbolift and I decided to go back to sector space, and you still beam yourself, even though you're not leaving your ship.
Its a known thing, and Dan has stated that he wants to fix it as soon as they can, the problem is the way its coded into their 'transfer to new skin' code
how about fixing bugs before adding fluff.
Don't get me wrong, I know that they have priorities, and it doesn't affect gameplay.
response in yellow
It should be simply like this.
1. You walk up to any type chair.
2. You click the chair.
3. A sit command pops up.
4. You then sit down in the chair.
What is SOOOOOooooooooo Flipping hard about adding that into the program?
The whole oh it's in the emotions pack, just open it and srcoll down is a joke. Just set it up so we can just sit down, without having to srcoll down, or type /sit. lol
I agree, but it still doesn't change the fact that we still can sit. sometimes people would just prefer it that the devs work on the more crucial things instead of the minor stuff like that.
They are all waling around like that because you caught them during cleaning stations.