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Horrible Interiors and it looks like the VO discussion is over

SystemSystem Member, NoReporting Posts: 178,019 Arc User
When Cryptic picked it up they said they were not going to mess with ship interiors. So the community pushed for it and now Cryptic apparently delivered interiors using graphics from their space stations in game. Even the warp core room is identical to the one in the tutorial. So where are all the "canon" people at now? I never realized that Marry Poppins was part of Star Trek with small ships and huge interiors.

Onto Voice Overs; as I suspected with Pelia Sector Space there was no Voice Over by Leonard Nimoy or anybody else for that matter. VO's cost too much money and are way too much trouble once the game gets going. Anybody who remembers playing Earth and Beyond will know what I am talking about after the devs removed VO's from the game in favor of text about 6 months into it. So with the MMO market not doing so hot right now and people complaining about the C-Store (good source of funding) you are never going to see proper interiors to scale or VO's.

This post has been edited to remove content which violates the Cryptic Studios Forum Usage Guidelines ~GM Tiyshen
Post edited by Unknown User on
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Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    What do you want to see improved and how?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    go play dabo mate then tell me that VO are over, and as for ship interiors its a start. the game is only 6 mouths old and since its an online game they can keep adding to it. yes id like to choose my sick bay and the type of corridors i have on my ship id like my captains quarters to be fully customizable and have a reason to it. but i am sure that it will all happen in time.
    and Darren_Kitlor is completely right be constructive what do you want changed or improved??
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    I think no Voice Over from Leonard Nimoy might have to do with the fact that he declared his acting career officially over. He is probably not interested in doing VOs, either. A little sad, admittedly. maybe they can Quinto to do one? (THough I've heard some critique against his voicework, so maybe someone else would be better.)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    I love the insides of my BoP and thats all that is required.
    Personally I don't feel that Cryptic will ever satisfy the fanatic crowd with anything they produce due to the unreasonable expectations of the fanatics. Why can't you be happy with what you are being given, the hard work Cryptic is putting into your beloved genre and the fact that the Dev's are attempting to give you all what you wanted?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Patrick Stewart
    William shatner
    katherine mulgrew
    Robert picardo
    John de Lancie maybe
    could even try Jeri Ryan since were fighting the borg and species 8472
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Well if many of you remember perpetual before they went **** up they were working on vast ship interiors for this game. When Cryptic picked it up they said they were not going to mess with ship interiors. So the community pushed for it and now Cryptic apparently delivered interiors using graphics from their space stations in game. Even the warp core room is identical to the one in the tutorial. Of course the brownshirts will come out of the woodwork like the bad consumers they are and try and defend the interiors. So where are all the "canon" people at now? I never realized that Marry Poppins was part of Star Trek with small ships and huge interiors.

    I like to look at the Interiors as they are now as simply the first step. We have them in the game, now to start getting them to have purpose.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Just glad we have some interiors ! Dont complain about this now.I'm sure they will make more improvments to them later.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Well if many of you remember perpetual before they went **** up they were working on vast ship interiors for this game. When Cryptic picked it up they said they were not going to mess with ship interiors. So the community pushed for it and now Cryptic apparently delivered interiors using graphics from their space stations in game. Even the warp core room is identical to the one in the tutorial. Of course the brownshirts will come out of the woodwork like the bad consumers they are and try and defend the interiors. So where are all the "canon" people at now? I never realized that Marry Poppins was part of Star Trek with small ships and huge interiors.

    Onto Voice Overs; as I suspected with Pelia Sector Space there was no Voice Over by Leonard Nimoy or anybody else for that matter. VO's cost too much money and are way too much trouble once the game gets going. Anybody who remembers playing Earth and Beyond will know what I am talking about after the devs removed VO's from the game in favor of text about 6 months into it. So with the MMO market not doing so hot right now and people complaining about the C-Store (good source of funding) you are never going to see proper interiors to scale or VO's. So all of you SWTOR fan boys can stop making threads about VO's now, it has been done before and amidst a much better economy and it failed.

    Space station? I haven't seen any space station assets in the interiors.

    The tutorial is set aboard a ship interior. Several missions are as well. These inteiors are cleaned up from that... The one "station interior" I saw is that they reused the ship interior science lab on K7 for a mission but it's clearly based on the science labs we've seen aboard ships.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    /signed on the horrible interriors... they are all i feared them to be.
    (first time i am not impressed by cryptics work after launch)


    NOT on the VO's
    of course Nimoy isn't doing VO's for two single sectors.
    The man made a bunch of recordings in one sweep and was gone, you think he comes back to cryptic everytime they make a new Sectorblock? naaaah!
    And yes go play Dabo and look at this Thread http://forums.startrekonline.com/showthread.php?t=146571 this actually happened because of Playerdemand!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    kalic89 wrote:
    Patrick Stewart
    William shatner
    katherine mulgrew
    Robert picardo
    John de Lancie maybe
    could even try Jeri Ryan since were fighting the borg and species 8472

    I have to say the Leeta VO was spot on. Not just because they got the right actress. She was in character, the dialog was good and the voice acting was believable. Not so for some of the other voice over work, from performers I really like by the way.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Space station? I haven't seen any space station assets in the interiors.

    The tutorial is set aboard a ship interior. Several missions are as well. These inteiors are cleaned up from that... The one "station interior" I saw is that they reused the ship interior science lab on K7 for a mission but it's clearly based on the science labs we've seen aboard ships.

    You may want to look again bud. The warp core room is Identical to the one in the tutorial. None of the interiors was made from the ground up.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    What do you want to see improved and how?

    Its a good thing Chase Masterson decided to do the VO's in Dabo. This is a good thing, but as I said before to people, do not get carried away. VO in a minigame is one thing for storyline and quests is a whole different story. The interiors should have been put on hold until something better could have been drawn up. You have people running around saying "its as start" and my question is why would Cryptic string together space station interiors and then go back and make it correct from the ground up. I don't see that happening.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    You may want to look again bud. The warp core room is Identical to the one in the tutorial. None of the interiors was made from the ground up.

    Umm that warp core room was in.......wait for it... a ship. So he was right.

    Remember, we had no bridges, then we got one, then we got different ones as well as different color schemes. That same sequencing of events might happen for the other rooms.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    You know, they didn't have to give us interiors, you could play the game for years and never need to visit the interior. They did it because people were asking for it, because we want to be able to walk the decks of our ship and better facilitate the role playing aspect of the game. You act like they're being lazy but adding the interiors represents a good amount of work and using elements from other federation environments helps add to the overall cohesiveness of the design.

    Maybe you just like complaining about the game more than you like playing it?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Its a good thing Chase Masterson decided to do the VO's in Dabo. This is a good thing, but as I said before to people, do not get carried away. VO in a minigame is one thing for storyline and quests is a whole different story. The interiors should have been put on hold until something better could have been drawn up. You have people running around saying "its as start" and my question is why would Cryptic string together space station interiors and then go back and make it correct from the ground up. I don't see that happening.

    They toss stuff out to shut people up, people scream for things and throw tantrums, so just like a screaming infant quiets down for a moment or two when you give it what it wants, you got interiors.

    Do they do anything, nope. Will they ever? Maybe, maybe not, but the tantrums were addressed, but now we get the new tantrums because this cookie is oatmeal and some people want oatmeal-raisin. And on it goes. Eat your cookie and behave till mommy gets oatmeal-raisin for you later.


    Myself, I hate both kinds of oatmeal cookie, so bringing me those wouldn't work, I like those little Italian ones that look like 3 color layer cakes.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Its a good thing Chase Masterson decided to do the VO's in Dabo. This is a good thing, but as I said before to people, do not get carried away. VO in a minigame is one thing for storyline and quests is a whole different story. The interiors should have been put on hold until something better could have been drawn up. You have people running around saying "its as start" and my question is why would Cryptic string together space station interiors and then go back and make it correct from the ground up. I don't see that happening.
    Yes, but what do you want improved and how?

    You see a lot not happening (and there are many things that aren't) but what do you think can reasonably happen?

    Could repair/heal minigames be developed and tested within the month? I'd like that - it'd give me something to do.

    If we're stuck with huge interiors - how about giving us something to do in them?

    What would you like to see?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    On the topic of VO, it would be nice if Cryptic held contents for players to submit VO samples to be selected for usage in game. They could maybe give the winners a few months free or some in game title or item -etc....

    Not everything has to cost a great deal of money if people try to come up with creative ways of adding to the experience on the cheap.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Z3R0B4NG wrote: »
    /signed on the horrible interriors... they are all i feared them to be.
    (first time i am not impressed by cryptics work after launch)


    NOT on the VO's
    of course Nimoy isn't doing VO's for two single sectors.
    The man made a bunch of recordings in one sweep and was gone, you think he comes back to cryptic everytime they make a new Sectorblock? naaaah!
    And yes go play Dabo and look at this Thread http://forums.startrekonline.com/showthread.php?t=146571 this actually happened because of Playerdemand!

    Additionally nothing says it won't get a voice over later as well. I won't even begin to claim that I can foresee all the problems with contracts and royalties and coordinating production time and doing all this by 'X.' I expect if enough people say they want it, it will be added. Maybe at a time when more sector content becomes available so that you can most effectively use the time in studio.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Voiceovers don't need to be done by famous people. In fact, I think that actually DETRACTS from the experience.

    All we need is for our Bridge Officers to occasionally deliver information in an auditory form. Having someone actually make a verbal comment from time to time can go a long way towards giving the world life.

    "Entering standard orbit, Captain"
    "Scanning the anomaly now"
    "Klingons decloaking!"
    "Looking for ship upgrades, eh? Lemme show you what Starfleet has available for you..."

    All of these could really give the world some life.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Darkjedi wrote: »
    Voiceovers don't need to be done by famous people. In fact, I think that actually DETRACTS from the experience.

    All we need is for our Bridge Officers to occasionally deliver information in an auditory form. Having someone actually make a verbal comment from time to time can go a long way towards giving the world life.

    "Entering standard orbit, Captain"
    "Scanning the anomaly now"
    "Klingons decloaking!"
    "Looking for ship upgrades, eh? Lemme show you what Starfleet has available for you..."

    All of these could really give the world some life.

    We had that in early closed Beta, you actually had different voice options for your boffs, like how you choose stances. Something didn't work right and that feature got pulled, but since it was there it has a good chance to return. I hope.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    You may want to look again bud. The warp core room is Identical to the one in the tutorial. None of the interiors was made from the ground up.

    The curved hallways, stardrive section and sickbay I believe were designed just for interiors.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    I think the interiors are a great addition and I’m really happy they are here now. It was fantastic they were added this soon after launch. Personally I would like to see some variety in interiors in the future and would be willing to pay via the C-Store for some interiors to match the tone my favorite bridges. Any additional functionality in the interiors would be nice. I like the idea of sick bay being able to heal players using advanced difficulty. Maybe open up a new room on board where the ship tailor works. Sort of sad having to go all the way back to a starbase when you want new uniforms. Engineering or a science lab used for professional work are good ideas too, imo.

    As far as VO, I think that is a big question mark in the industry right now. It can be expensive so you need to be very selective about how it is used. And things are at a pivotal point with VO with what SWTOR is doing so it probably makes sense to see what happens there before making many VO decisions. If VO is done poorly in SWTOR it could slow down the game considerably and be a disaster for VO. But if VO works in SWTOR it will probably represent a new direction in the industry.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    CapnBludd wrote: »
    We had that in early closed Beta, you actually had different voice options for your boffs, like how you choose stances. Something didn't work right and that feature got pulled, but since it was there it has a good chance to return. I hope.

    According to Cryptic it was because the quality of the VO work was shody and most of them were all the same voices. The Nimoy VO was good though...

    Really, if they want to bring in VO for BOs they will need to get a small group of actors in one go otherwise its going to be a bridge full of folks with the same voice.

    As for fan requests for the 'big names'

    The A list members are unlikely to appear and if they do will possibly cost quite a bit. That said, Tim Russ (Tuvok) has apparantly shown an intrest in being a VA for STO. He would be damn fine for a voice over of the new undine sector AND Klingon BO since he has played a Klingon before.

    My personal favourite still remains Weyoun (Jeffry Combs) That dude played several characters in ST and you could get a lot of milage out of him doing some VA work. Especially as a face to the Dominion Vorta / Introduction to the Gamma Quadrant / Breen Sector.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Plus, if you turn your music off, enter a system with an Aid the Planet mission, get close to the planet and talk with the civil authorities... and listen rea-a-al closely....
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Of course the brownshirts will come out of the woodwork like the bad consumers they are and try and defend the interiors. So where are all the "canon" people at now? I never realized that Marry Poppins was part of Star Trek with small ships and huge interiors.

    So all of you SWTOR fan boys can stop making threads about VO's now, it has been done before and amidst a much better economy and it failed.

    I love how you immediately dismiss anyone who attempts to argue your points by calling them "brownshirts" and "fan boys"; how predictably small-minded. :rolleyes:

    I have no issues whatsoever with the ship interiors, so I'm not even going to bother commenting on that point.

    As for VO, honestly, I would like to hear more voiceover work in-game, and save for the fine performances of Leonard Nimoy and Zachary Quinto, I'd like to hear improvements on the existing VO. That Guardian of Forever VO makes me cringe whenever I hear it. Did anyone at Cryptic even watch "City on the Edge of Forever" and listen to the Guardian's voice? And, what is with the name "Miral" being pronounced "My-ral"? Seriously? That's like pronouncing the word "Klingon" as "Kly - non". Ridiculous.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Well if many of you remember perpetual before they went **** up they were working on vast ship interiors for this game. When Cryptic picked it up they said they were not going to mess with ship interiors. So the community pushed for it and now Cryptic apparently delivered interiors using graphics from their space stations in game. Even the warp core room is identical to the one in the tutorial. Of course the brownshirts will come out of the woodwork like the bad consumers they are and try and defend the interiors. So where are all the "canon" people at now? I never realized that Marry Poppins was part of Star Trek with small ships and huge interiors.

    I like to look at the Interiors as they are now as simply the first step. We have them in the game, now to start getting them to have purpose.

    Who are the 'brownshirts' and why do you define them as bad consumers ?

    I dont know what mary poppins has to do with this discussion but I wish you would clarify that,- but I can verify along with this poster that I would be exceedingly glad to see huge interiors , 'with purpose' as well, because I for one am very very tired of games that target < yes, ha, pun very intended > mass combat /death as the soul purpose of gaming. I love to 'adventure', and discuss and solve puzzles and hm sometimes even come to peaceful solutions ( yes I know about new stuff ) , because contrary to popularly held belief we dont all necessarily, at least all the time, enjoy run and gun ;)

    I realize that most MMO's have little of that <and even many games>, but as we all know, Startrek canon is all about that in many ways, regardless what we have since TOS, Gene's vision remains.

    P.S.- Ah man, I totally loved "city on the edge of forever' as well. That vo would rock my world <fanboy label accepted>, though if it means paying an extra .50/mo for a year for the priviledge, I can't be bothered and I'll just let my imagination do the rest, but I can relate to another poster here that prob. misses that deep baratone in original episode; it really was stunning.

    cheers
    wamarine
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    J-Sheridan wrote:

    My personal favourite still remains Weyoun (Jeffry Combs) That dude played several characters in ST and you could get a lot of milage out of him doing some VA work. Especially as a face to the Dominion Vorta / Introduction to the Gamma Quadrant / Breen Sector.

    Oh man, I love that guy. He played an even better Shran. He also played Brunt, the Ferengi.


    He's pretty versatile and he strikes me as the kind of guy that has fun with his ST roles
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    I think no Voice Over from Leonard Nimoy might have to do with the fact that he declared his acting career officially over. He is probably not interested in doing VOs, either. A little sad, admittedly. maybe they can Quinto to do one? (THough I've heard some critique against his voicework, so maybe someone else would be better.)

    Didn't Quinto also say he was done with everything Star Trek until time to do the sequel to the Abrams movie?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Didn't Quinto also say he was done with everything Star Trek until time to do the sequel to the Abrams movie?
    yes he did, but he doesn't have a steady paycheck any more, so he might eat those words.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Z3R0B4NG wrote: »
    of course Nimoy isn't doing VO's for two single sectors.
    The man made a bunch of recordings in one sweep and was gone, you think he comes back to cryptic everytime they make a new Sectorblock? naaaah!

    Right. But Nimoy should never have been used if they couldn't extend the VO's to new content. Especially when there are a host of younger (un-retired) actors playing roles in Star Trek now. Even Quinto would be better than nothing.
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