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Some 2.0 gripes from last night

SystemSystem Member, NoReporting Posts: 178,019 Arc User
3 things that jumped out at me last night whilst playing….
  • PVP queue system is not working as it should imo.

    We used to have frequent games and a percentage of those games had unbalanced numbers. Now as of last night we have less frequent games still with a percentage of unbalanced numbers. I only played one PVP C&H with equal numbers last night! I know Cryptic has tried to fix the imbalance issue with introducing a ready up mechanic, which in theory should work, but from what I’ve seen it clearly doesn’t!

    Also on 2 occasions last night when it looked like the game would start any second, I was given a pink error message telling me there was no map available and I was then unable to re-queue for some time….

  • Photonic shockwave isn’t working half the time. I used to be able to knockback any enemy within a 2.5km radius of my ship. Now it seems I can only do that sometimes. Last night it simply wasn’t reliable. I might thought it was lag, but I saw no warping and it was far too frequent. Anyone else experienced this?

  • One last thing. Did cryptic do something to the Beam Overload GFX? For me it used to show a nice big thick beam being fired out of the end of my ship. Now it just looks like I’m firing normally. I kind of liked being able to tell visually when my BO was firing. It also looked cool. Now not so much…
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Cpt_Duck wrote:

    I kind of like... a nice big thick beam

    Sorry Duck, just couldn't resist :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Waffadeuce wrote: »
    Sorry Duck, just couldn't resist :D

    You win this thread.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Waffadeuce wrote: »
    Sorry Duck, just couldn't resist :D


    lol

    should have seen that one coming... :eek:
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