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season 2 shortfalls

SystemSystem Member, NoReporting Posts: 178,019 Arc User
The really only thing I've noticed so far right off the bat for season 2 was this. Ramming speed. I really hate the fact it was nerfed. I enjoyed ramming npc ships but I can only guess it was prolly the result of a pvp nerf which is typically the result of the destruction of pve in the long run. Also the lack of klingon pve and federation pve. There should have been more than adequate enough pve content to carry the player to vice admiral without having to sit there and farm DSE. Or explorations. Just my viewpoints. I've been playing since april 30th. I've been happy with the game until now. I played very shortly on the test server got to vice admiral but I thought that was on the test server they might actually add more pve content in the final build. I guess not.

Discuss.
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    The really only thing I've noticed so far right off the bat for season 2 was this. Ramming speed. I really hate the fact it was nerfed. I enjoyed ramming npc ships but I can only guess it was prolly the result of a pvp nerf which is typically the result of the destruction of pve in the long run. Also the lack of klingon pve and federation pve. There should have been more than adequate enough pve content to carry the player to vice admiral without having to sit there and farm DSE. Or explorations. Just my viewpoints. I've been playing since april 30th. I've been happy with the game until now. I played very shortly on the test server got to vice admiral but I thought that was on the test server they might actually add more pve content in the final build. I guess not.

    Discuss.

    wow 19 views and no one wants to discuss this? bumped
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    cant say yet havent got into game cuz dl, was the patch big??
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Ramming Speed was stupid. I like it's nerf.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Ramming Speed was stupid. I like it's nerf.

    why do you think it was stupid?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    In every scifi series and movie ramming speed is a last-chance attack that you use when your ship's about to go down. Before the nerf people in STO used it as a standard attack.

    Imagine this::

    -Ramming speed on that klingon. Make it so.

    -But sir, last time we lost 600 crewmembers and half the saucer.

    - Make it so!

    Ramming speed as a standard attack is anti-Trek and anti-starfleet because they don't like wasting lives. Plus the physics of it are wonky. An escort ramming a kling carrier or a borg cube should be flattened like a bug, but due to how ships handle in the game, the smallest ships make best rammers.

    In short: stupid.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Skorz wrote:
    In every scifi series and movie ramming speed is a last-chance attack that you use when your ship's about to go down. Before the nerf people in STO used it as a standard attack.

    Imagine this::

    -Ramming speed on that klingon. Make it so.

    -But sir, last time we lost 600 crewmembers and half the saucer.

    - Make it so!

    Ramming speed as a standard attack is anti-Trek and anti-starfleet because they don't like wasting lives. Plus the physics of it are wonky. An escort ramming a kling carrier or a borg cube should be flattened like a bug, but due to how ships handle in the game, the smallest ships make best rammers.

    In short: stupid.

    QFT.

    10 char
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    why do you think it was stupid?

    ramming speed should be a last resort, almost guaranteed to kill you attack whilst damaging or destroying the enemy. I used it all the time in pvp and it was just too powerful when used correctly. this is bringing it more into balance and treating the power in the correct way it should be used.

    the reason they did not add more pve is that they cant. that is the speed they can work at. they do have weekly missions due to start in august which will help to build up the pve content over time.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Skorz wrote:
    In every scifi series and movie ramming speed is a last-chance attack that you use when your ship's about to go down. Before the nerf people in STO used it as a standard attack.

    Imagine this::

    -Ramming speed on that klingon. Make it so.

    -But sir, last time we lost 600 crewmembers and half the saucer.

    - Make it so!

    Ramming speed as a standard attack is anti-Trek and anti-starfleet because they don't like wasting lives. Plus the physics of it are wonky. An escort ramming a kling carrier or a borg cube should be flattened like a bug, but due to how ships handle in the game, the smallest ships make best rammers.

    In short: stupid.

    i whole heartedly agree with this chaps statement, picard only used ramming in speed in Nemisis because he was about to lose the enterprise to schinzon. instaed of having his crew disintergrated into particles he took a risk a rammed the pants off the Scimitar, leaving the scimitar screwed and the enterprise un-usable.

    if however if you used ramming speed in game at least your hull should go to 20 % and forward weapons should be unoperable, untill hull is returned to full strength. :eek:
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    oh and ramming speed would just TRIBBLE your crew up, i mean look at the state of the Enterprise when picard took the scimitars face for a joyride. Epic moment lol:eek:
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    why do you think it was stupid?
    Skorz wrote:
    In every scifi series and movie ramming speed is a last-chance attack that you use when your ship's about to go down. Before the nerf people in STO used it as a standard attack.

    Imagine this::

    -Ramming speed on that klingon. Make it so.

    -But sir, last time we lost 600 crewmembers and half the saucer.

    - Make it so!

    Ramming speed as a standard attack is anti-Trek and anti-starfleet because they don't like wasting lives. Plus the physics of it are wonky. An escort ramming a kling carrier or a borg cube should be flattened like a bug, but due to how ships handle in the game, the smallest ships make best rammers.

    In short: stupid.

    Enough said. If this was your go-to move in PvE - something is up. ;)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    ramming speed was also used in combo with AM to pull away from combat which was totally unfair... but i dont know if that has been fixed
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    well my argument is why have ramming speed surely if you hit something it should cause damage. i hate that you needed to click ramming speed you should just be able to say right im going down full speed into the nearest enemy ship. when you hit things it should hurt
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Ramming Speed was stupid. I like it's nerf.

    yep that sums it up.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    I used it in pvp combat to turn my ship faster for a frontal assault.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Ramming Speed was stupid. I like it's nerf.

    Agreed 100%
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    smbrenn wrote: »
    ramming speed was also used in combo with AM to pull away from combat which was totally unfair... but i dont know if that has been fixed

    The only players I noticed that used that kind of tactics were the klingon players who then utilized their battle cloaks.

    honestly if we're going to nerf that there's quite a few other powerful abilities we need to nerf. miracle worker and things like that.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    The only players I noticed that used that kind of tactics were the klingon players who then utilized their battle cloaks.

    honestly if we're going to nerf that there's quite a few other powerful abilities we need to nerf. miracle worker and things like that.

    No doubt. I cant count the number of times Klingon players got away from me doing that. It really irked me to no end. Especially when I was hit by two or three of them doing it in tandem and killing me.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Skorz wrote:
    An escort ramming a kling carrier or a borg cube should be flattened like a bug, but due to how ships handle in the game, the smallest ships make best rammers.

    That's not how physics works in space. Also, a Jem'Hadar attack ship destroyed a galaxy by ramming it.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    commodor wrote:
    oh and ramming speed would just TRIBBLE your crew up, i mean look at the state of the Enterprise when picard took the scimitars face for a joyride. Epic moment lol:eek:

    that was actually pretty rad in itself
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