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Release Notes - July 28th, 2010

SystemSystem Member, NoReporting Posts: 178,019 Arc User
General

* Players are once again able to decommission ships they no longer wish to fly in order to free up a ship slot.
* Fixed an issue where Level 51 Klingon players could not hail the PVP daily mission contact.
* We addressed the issue where some mission buttons would get stuck in the right corner and not respond to mouse clicks.
* Different levels of Anomalies can once again be found at based on the level of your location instead of always at your Captain’s level.
* Addressed several performance and memory to improve loading times and lag in popular static maps.

I think you should add a few things....

Like Klingon players being able to to Scan for anomalies and able to access the Scanning Mini Game, and the removal of the current PvP Queue system...

Why ban the Klingons from scanning ?? I know we have no use but atleast we can gather these materials for later use, or for our Federation characters if we wish so....

and the current PvP Queuing system really is annoying as hell... I have to sign up about 20 times before I can get a PvP game going now....
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Pacifica- wrote:
    I think you should add a few things.... the current PvP Queuing system really is annoying as hell... I have to sign up about 20 times before I can get a PvP game going now....

    We had a meeting late tonight discuss options to clean up the queues. There are just too many and now with the added restrictions to add "balance" it makes it even harder to start a match.

    We'll be jumping on this quickly.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    wrote:
    We had a meeting late tonight discuss options to clean up the queues. There are just too many and now with the added restrictions to add "balance" it makes it even harder to start a match.

    We'll be jumping on this quickly.
    Don't forget Darren_Kitlors thread on this! :)http://forums.startrekonline.com/showthread.php?t=163507
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Don't forget Darren_Kitlors thread on this! :)http://forums.startrekonline.com/showthread.php?t=163507
    Seconded.

    I can get the PSD layers for each uploaded to GoogleDocs (or some other suitable file-sharing service). They're fairly well organized into image groups within Photoshop. :D

    They range from 13.1 MB to 8.99 MB per PSD (three total). Heck, I can even torrent it.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    dstahl wrote: »
    We had a meeting late tonight discuss options to clean up the queues. There are just too many and now with the added restrictions to add "balance" it makes it even harder to start a match.

    We'll be jumping on this quickly.

    yep please sort out the new queue system

    before it did create unbalanced matches at time but at least we could get a match. we have 60 seconds to decide and the ability to snooze which gave most people a chance to finish what ever mission they were on. now 30 sec is not enough and too few people are pressing enter. at least before you could start a match even if only a few people had joined, and then hopefully others would enter.

    id rather you go back to the old system until you can completly redesign it
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    dstahl wrote: »
    We had a meeting late tonight discuss options to clean up the queues. There are just too many and now with the added restrictions to add "balance" it makes it even harder to start a match.

    We'll be jumping on this quickly.

    Thanks !

    and what about the Scanning and that mini game for Klingons ?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Pacifica- wrote:
    Thanks !

    and what about the Scanning and that mini game for Klingons ?

    Amen to that brother (or sister)... Obligatory Klingon plead... We want the love!...*Woot*...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Well, the big problem with the queue system now is the sheer lack of people in it. You're not always, or even frequently, going to get 5 of 5 people to respond to a queue, particularly if some of them have been in it for long periods.

    They go AFK, they get into missions and don't want to stop it, or a thousand other reasons to decline it or miss it.

    You really need MORE than the minimum in order to get the minimum.

    So the secondary problem is how spread out the people in queue are. Only being able to queue for three specific maps out of dozens really exacerbates the problem, because the few people that are queueing sometimes end up spread out over a lot of different queues.

    Ultimate solution is to get more people in queue. A nudge in the right direction that can be coded though, find some way to either reduce the vast array of pvp queue options(they're almost all empty anyway), or expand the number than can be queued for at once.

    Another thing, that the players themselves could do...try to focus down onto a smaller number of queues, rather than trying to pick your favorites even if no one is in them. 7 people in queue is much more likely to get 5 actual accepts than 5 people in queue is.

    Another solution, that preserves balance, is instead of only starting the match if the minimum number of people accept, allow it to start with less than the minimum's worth of accepts...but only let people in as matched pairs.

    if five klinks and three feds accept, let three feds and three klinks in, and make the other two klinks wait for a fed to go in with. Match starts even if people refuse and yet the sides are still balanced.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Graptor wrote: »
    Another solution, that preserves balance, is instead of only starting the match if the minimum number of people accept, allow it to start with less than the minimum's worth of accepts...but only let people in as matched pairs.

    if five klinks and three feds accept, let three feds and three klinks in, and make the other two klinks wait for a fed to go in with. Match starts even if people refuse and yet the sides are still balanced.

    This sounds like a good idea, if it can be implemented.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    dstahl wrote: »
    We had a meeting late tonight discuss options to clean up the queues. There are just too many and now with the added restrictions to add "balance" it makes it even harder to start a match.

    We'll be jumping on this quickly.

    This not launching if not enough people is GREAT! Why launch a 4 vs 10? But you only have half the answer...

    The other half of the answer - STOP giving people the option to cancel! If you sign up for PvP, you're making a commitment to play PvP to other people! If you sign up, then bail, not only are you being irresponsible, you're griefing other people!

    "But but but what if I don't want to PvP???"
    THEN DON'T SIGN UP IN THE FIRST PLACE!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Pacifica- wrote:
    Thanks !

    and what about the Scanning and that mini game for Klingons ?

    In a couple of bugged cluster missions and the new faction neutral story missions we *can* run the scanning minigame (and get the rare payoffs for doing it successfully), but there isn't anything to do with them. I'm just holding them in my bank. -- So the scanning minigame technically does work for Klingons, we just don't normally see it.

    But it would be really nice to get the ability to hit "V" and get pointed in the right direction for the next objective. :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Seconded.

    I can get the PSD layers for each uploaded to GoogleDocs (or some other suitable file-sharing service). They're fairly well organized into image groups within Photoshop. :D

    They range from 13.1 MB to 8.99 MB per PSD (three total). Heck, I can even torrent it.

    I third the motion.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    For about 10 minutes or so after you log out or are dropped from the server for some reason, you can log back in and be at the exact spot in the mission map you were before you dropped. If you wait more than 15 minutes or so the map goes away and you resume in sector space and lose progress toward the last objective. If you take the pvp mission when it becomes available from the queue, you also lose that progress, which is why so many don't join the pvp match when it finally comes up. Nobody will sit around doing nothing for the time it takes for the queue to update, so this is a very common scenario.

    My suggestion is to save the map you were in right were you were for the length of the pvp match. When the pvp match is over, return the player to the mission they were at exactly where they were at it. If you do that, you could even take away people's choice to ignore the pvp match they signed up for, since when it is over they wont lose any time or progress. This would work just like it would if you weren't there for a short time.

    One problem with this idea is if you are one of several people in the mission and you alone join the pvp match. I'm not sure how to handle that, but I can say that the biggest reason people refuse the queue after having tried to join it is a) the queue takes too long to get you in a game, so you start doing something else in the meantime, and b)you lose progress on what you were doing if you leave for the pvp, and c)you're likely to find an unbalanced match where you get ganked over and over when you do choose the queue over your current mission.

    I like the idea of only putting pairs of people in. Only when 2 people hit accept (one from each side) do you leave your mission to join the pvp match. It might not be 5v5, but 3v3 would be lots better than 5v3.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Shakkar wrote: »
    For about 10 minutes or so after you log out or are dropped from the server for some reason, you can log back in and be at the exact spot in the mission map you were before you dropped. If you wait more than 15 minutes or so the map goes away and you resume in sector space and lose progress toward the last objective. If you take the pvp mission when it becomes available from the queue, you also lose that progress, which is why so many don't join the pvp match when it finally comes up. Nobody will sit around doing nothing for the time it takes for the queue to update, so this is a very common scenario.

    My suggestion is to save the map you were in right were you were for the length of the pvp match. When the pvp match is over, return the player to the mission they were at exactly where they were at it. If you do that, you could even take away people's choice to ignore the pvp match they signed up for, since when it is over they wont lose any time or progress. This would work just like it would if you weren't there for a short time.

    One problem with this idea is if you are one of several people in the mission and you alone join the pvp match. I'm not sure how to handle that, but I can say that the biggest reason people refuse the queue after having tried to join it is a) the queue takes too long to get you in a game, so you start doing something else in the meantime, and b)you lose progress on what you were doing if you leave for the pvp, and c)you're likely to find an unbalanced match where you get ganked over and over when you do choose the queue over your current mission.

    I like the idea of only putting pairs of people in. Only when 2 people hit accept (one from each side) do you leave your mission to join the pvp match. It might not be 5v5, but 3v3 would be lots better than 5v3.

    Oh yeah. I forgot about you PvE people. Heh. Yeah, saving your spot in a map before PvP would be good then...
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