Im Trek over wars any day when it comes to the franchize, but seriously when it comes to MMO Galaxies was so much better. Before everyone jumps out screaming, i know STO is still young compared, but i rely hope that future development takes a leaf out of sony's book. STO and Galaxies are the only 2 MMO's i have played that incorporate both planet and space action (if their are others please let me know) and for me galaxies had both working very well, especially the planetary exporation.
Why in STO do i only ever visit a planet for mission purposes, and why does the entire mission take place in an area the size of a large field.. Seriously Solitaire challanges my brain more. For people who played Galaxies i think you will agree with me that planets were vast, each planet had multiple City's which served different purposes, the choice of a shuttle service to travell between them, ground based vehiacles to travell between City's if you prefered, which then incorporated you coming across outposts or camps which wernt shown on the map, player created city's run by guilds. If you are part of a guild or run 1, imagine you have your own HQ on a planet in federation space, with meeting halls and offices for guild leaders, farms built by players at their own cost, farming resources for themselvs and the guild helping towards RnD. And your own house that you can store equipment you dont need in your inventory, rather than just a terminal called 'Bank'. Galaxies had all this. Im not saying STO should at this stage in its life, but for future development this game rely has the possibility to raise its limitations MASSIVLY.
Starfleet HQ, DS9, and Memory alpha seem to be the primary places of interest for players to gather, but their is only so much you can do with 0 exploration. I walk into a cantina and i cant even buy a drink at the bar for RP purposes or at least to cure a lingering debuff, instead It has 2 or 3 NPC that all say the same thing in different words, How exciting.. I would love to see a cantina or the beaches of Risa being used as meeting places, virtual chat rooms, not just a ''oh look i can beam down to risa.... time to leave now''.
Space combat on the other hand looks and feels great, but is still empty some how, im seriously bored of constantly XP crunching just so i can unlock the next Liniar mission. And again the map is huge but still i find myself contained to such a small sector of it. I am at captain Lv 6, and i find i have absolutely no reason to visit Klingon space any more, It seems to me that as you rank up you get to fight harder species, Klingon then Romulan, then True Way (Cardy/Dom/Alt Uni mix).. Then im guessing onto Borg?........ Why?
Why so liniar? If i am Luitenant Lvl 3 and i choose to fly off into a borg infested area and fight a few cubes in my Miranda class ship, so be it, it will be fun, prehaps im bored and feel it's a good day to die?
Obviously missions need to get harder as i rank up, but i find the alpha quadrant devided by rank and ability.
This may not be a very challenging, vast or exciting MMO but none the less i do enjoy playing it, its fun and i do look forward to each story based space mission. I look forward to seeing the direction this games takes, i believe their is nothing wrong with looking at other MMO's and incoorporating some of the ideas they have into this game, Its too late to change some things, but with the foundations it has already put in place this game could be 1 of the best MMO's out their.
If you have any comments on what i think please let me know, This is the first post ive made and im sure 100's of people have already voiced their thoughts, this is just mine
Im Trek over wars any day when it comes to the franchize, but seriously when it comes to MMO Galaxies was so much better. Before everyone jumps out screaming, i know STO is still young compared, but i rely hope that future development takes a leaf out of sony's book. STO and Galaxies are the only 2 MMO's i have played that incorporate both planet and space action (if their are others please let me know) and for me galaxies had both working very well, especially the planetary exporation.
Why in STO do i only ever visit a planet for mission purposes, and why does the entire mission take place in an area the size of a large field.. Seriously Solitaire challanges my brain more. For people who played Galaxies i think you will agree with me that planets were vast, each planet had multiple City's which served different purposes, the choice of a shuttle service to travell between them, ground based vehiacles to travell between City's if you prefered, which then incorporated you coming across outposts or camps which wernt shown on the map, player created city's run by guilds. If you are part of a guild or run 1, imagine you have your own HQ on a planet in federation space, with meeting halls and offices for guild leaders, farms built by players at their own cost, farming resources for themselvs and the guild helping towards RnD. And your own house that you can store equipment you dont need in your inventory, rather than just a terminal called 'Bank'. Galaxies had all this. Im not saying STO should at this stage in its life, but for future development this game rely has the possibility to raise its limitations MASSIVLY.
Starfleet HQ, DS9, and Memory alpha seem to be the primary places of interest for players to gather, but their is only so much you can do with 0 exploration. I walk into a cantina and i cant even buy a drink at the bar for RP purposes or at least to cure a lingering debuff, instead It has 2 or 3 NPC that all say the same thing in different words, How exciting.. I would love to see a cantina or the beaches of Risa being used as meeting places, virtual chat rooms, not just a ''oh look i can beam down to risa.... time to leave now''.
Space combat on the other hand looks and feels great, but is still empty some how, im seriously bored of constantly XP crunching just so i can unlock the next Liniar mission. And again the map is huge but still i find myself contained to such a small sector of it. I am at captain Lv 6, and i find i have absolutely no reason to visit Klingon space any more, It seems to me that as you rank up you get to fight harder species, Klingon then Romulan, then True Way (Cardy/Dom/Alt Uni mix).. Then im guessing onto Borg?........ Why?
Why so liniar? If i am Luitenant Lvl 3 and i choose to fly off into a borg infested area and fight a few cubes in my Miranda class ship, so be it, it will be fun, prehaps im bored and feel it's a good day to die?
Obviously missions need to get harder as i rank up, but i find the alpha quadrant devided by rank and ability.
This may not be a very challenging, vast or exciting MMO but none the less i do enjoy playing it, its fun and i do look forward to each story based space mission. I look forward to seeing the direction this games takes, i believe their is nothing wrong with looking at other MMO's and incoorporating some of the ideas they have into this game, Its too late to change some things, but with the foundations it has already put in place this game could be 1 of the best MMO's out their.
If you have any comments on what i think please let me know, This is the first post ive made and im sure 100's of people have already voiced their thoughts, this is just mine
Right now SWG is a terrible game thanks to SOE and Lucas Arts for going the route of WOW and ruining it. SWG was originally a sandbox game and the fact they used the same flight setup as their previous, X-Wing, Tie Fighter, X-Wing vs. Tie Fighter, X-Wing Alliance just made it more awesome. The WOW garbage did that game in but its not suprising you liked a sandbox game. Sandbox games are better then WOW instance TRIBBLE. Congrats you are starting to wake up and see how much damage Blizzard has done to the MMO genre.
Right now SWG is a terrible game thanks to SOE and Lucas Arts for going the route of WOW and ruining it. SWG was originally a sandbox game and the fact they used the same flight setup as their previous, X-Wing, Tie Fighter, X-Wing vs. Tie Fighter, X-Wing Alliance just made it more awesome. The WOW garbage did that game in but its not suprising you liked a sandbox game. Sandbox games are better then WOW instance TRIBBLE. Congrats you are starting to wake up and see how much damage Blizzard has done to the MMO genre.
Yea when SOE and Lucas Arts decided to incorporate the WOW garbage i only lasted a month or so before i got bored and quit. i worked so damn hard to get my character up to Jedi level, and literally just as i made it.... POW! their were 1000's of jedi running around, level capping, and the new skills tree was terrible. Its the same with WOW, STO, and the ''new'' Galaxies, there are no individual characters, im a captain lvl 7, and in no way at an advantage or dissadvantage against other captain Lvl 7's, appart from the odd difference in weapon choice. Their is no one with unique skills. With Galaxies i wasnt skilled in training pets, so i found someone who was, paid them and they trained my pet, which made for awsome backup in a ground fight.
Ship customization is awsom in STO but anyone can do it at the right terminal..... why? Im a tactical officer, i shouldnt be able to re fit starships, thats a job for engineers, and should be a unique skill to them, with varied re fit abilities dependant on training and rank. and ill have to pay them for it...... i feel its all just too easy
Yea when SOE and Lucas Arts decided to incorporate the WOW garbage i only lasted a month or so before i got bored and quit. i worked so damn hard to get my character up to Jedi level, and literally just as i made it.... POW! their were 1000's of jedi running around, level capping, and the new skills tree was terrible. Its the same with WOW, STO, and the ''new'' Galaxies, there are no individual characters, im a captain lvl 7, and in no way at an advantage or dissadvantage against other captain Lvl 7's, appart from the odd difference in weapon choice. Their is no one with unique skills. With Galaxies i wasnt skilled in training pets, so i found someone who was, paid them and they trained my pet, which made for awsome backup in a ground fight.
Ship customization is awsom in STO but anyone can do it at the right terminal..... why? Im a tactical officer, i shouldnt be able to re fit starships, thats a job for engineers, and should be a unique skill to them, with varied re fit abilities dependant on training and rank. and ill have to pay them for it...... i feel its all just too easy
Yeah it is that way because these new MMO's have not figured out how to make a game fun based off of merit and not just how many hours you spend getting fat and grinding. You are dealing with a whole new generation of subs here, kids who grew up without ever being spanked and given trophies for mediocrity and losing in academics/sports. Companies like Blizzard have set us back about 10 years catering to such people. A merit based sandbox game would be amazing but since Blizzard was successful with its mass advertising, easy mode game, and instance fest investors/publishers/developers are afraid to deviate from such a model.
I think many would agree that the original SWG was one of the best MMO's ever. What LucasArts did to the game is just wrong, SOE basicly just did what was told. After the NGE launched even the devs kept working on the CU version for a while in hope of a re-roll.
One of the good things about the SW IP is that only one guy owns it, Lucas created it and he can do what ever he wants with it, like come up with the cash to create TOR, or SWG.
Yea when SOE and Lucas Arts decided to incorporate the WOW garbage i only lasted a month or so before i got bored and quit. i worked so damn hard to get my character up to Jedi level, and literally just as i made it.... POW! their were 1000's of jedi running around, level capping, and the new skills tree was terrible. Its the same with WOW, STO, and the ''new'' Galaxies, there are no individual characters, im a captain lvl 7, and in no way at an advantage or dissadvantage against other captain Lvl 7's, appart from the odd difference in weapon choice. Their is no one with unique skills. With Galaxies i wasnt skilled in training pets, so i found someone who was, paid them and they trained my pet, which made for awsome backup in a ground fight.
Ship customization is awsom in STO but anyone can do it at the right terminal..... why? Im a tactical officer, i shouldnt be able to re fit starships, thats a job for engineers, and should be a unique skill to them, with varied re fit abilities dependant on training and rank. and ill have to pay them for it...... i feel its all just too easy
Part of that, I think, has to do with the emerging ME Generation hitting the internet which (as a stereotype) believes that they're all entitled to and deserve to have anything someone else does. Games developed like WoW that appealed to players who don't like the possibility that someone else might be better than them. Not that thinking that way is wrong, but you do end up with a cookie-cutter, shallow, and generally dull fundamental gameplay architecture which doesn't promote individuality or true customization.
It seems the days of sandbox MMORPGs are over. At least until the audience playing these games changes and demands a more intelligent, but perhaps less intuitive gaming experience.
I think many would agree that the original SWG was one of the best MMO's ever. What LucasArts did to the game is just wrong, SOE basicly just did what was told. After the NGE launched even the devs kept working on the CU version for a while in hope of a re-roll.
One of the good things about the SW IP is that only one guy owns it, Lucas created it and he can do what ever he wants with it, like come up with the cash to create TOR, or SWG.
Sorry for the double-post, but...
It was SOE. They were granted some ability to shape the artistic direction of the game as part of their relationship with LucasArts. As the financial front-end of SWG, they saw an opportunity to cash in on the 'casual' game format that was starting to become quite popular and ran with it - in the process destroying everything that made SWG great.
Didnt really bother to read all of that, but SWG is what? 7 years old? With 3 expansions? Of course it would be more "interesting", at least from a content perspective, than STO.
It was SOE. They were granted some ability to shape the artistic direction of the game as part of their relationship with LucasArts. As the financial front-end of SWG, they saw an opportunity to cash in on the 'casual' game format that was starting to become quite popular and ran with it - in the process destroying everything that made SWG great.
I remembered it was LucasArts, because of the no re-roll, why would have SOE wanted to support a version of the game that only handful of people played, but then again it's SW..
Well the diffrence between Trek and Wars is that in Wars there are a lot of prominent Planets like Corruscant, Alderaan, Bespin, Dagobah, Dantooine, Tatooine, Hoth...
those where all shown multiple times, have a certain history, a certain look & feel.
they are known Planets and Jedi are not Explorers, they are Peacekeepers and operate mostly in known Space.
So Star Wars has a limited ammount of Planets to visit but they have a lot of depth to them!
In Star Trek we have unlimited Planets with pure randomness, no known history everything is made up on the go.
In Star Trek we are "out there" ...exploring, in the Episodes they often had only these small "Sets"... ran arround in circles 3 times and told a Story, those Plantes were never seen again.
Trek is an "Alien or Planet of the Week" Show.
If you look at the Series, Planets like Earth, Bajor, Romulus, Quonos, Cardassia allways only have shown these "Headquarters"-Pictures as "establishing Shots".
And when they have shown more it was small Sets and Rooms again.
Also these Planets allways were the Headquarters, so what big and epic stuff can you do there without TRIBBLE over canon?
Didnt really bother to read all of that, but SWG is what? 7 years old? With 3 expansions? Of course it would be more "interesting", at least from a content perspective, than STO.
If you played the game you would understand. From day 1 it was more interesting being a true sandbox game. Player made cities, no class system, crafting system was much more customizable, you could be neutral, imperial, or rebel. You can't compare SWG to games like STO on patches and expansions. STO was never built sandbox and can never achieve such feats. Right now STO has 3 class systems called captains. Which pigeon holes you. In SWG you could pull from a dozen professions whatever skill you wanted to level and make a very customized player. You were never pigeon holed into such classes as a tank, healer, or dps class.
Part of that, I think, has to do with the emerging ME Generation hitting the internet which (as a stereotype) believes that they're all entitled to and deserve to have anything someone else does. Games developed like WoW that appealed to players who don't like the possibility that someone else might be better than them. Not that thinking that way is wrong, but you do end up with a cookie-cutter, shallow, and generally dull fundamental gameplay architecture which doesn't promote individuality or true customization.
It seems the days of sandbox MMORPGs are over. At least until the audience playing these games changes and demands a more intelligent, but perhaps less intuitive gaming experience.
lol very true. The very same kids you see running around texting in college like they are addicted to it and failing classes.
Just kidding... In all fairness, Any game that has had 7+ years of live time, even one that sucks as badly as SWG has since the NGE, is bound to have more polish than one that has only been live for just short of six months.
Cryptic is working on it. Give them time. Take a break if you have to, but the direction they are going is the right one, I think.
Yeah I still think you are confusing a sandbox with an instance fest. This game is pretty fun and has a lot of potential but its safe to say see it will never be a sandbox game like SWG. In SWG the first few months you already saw players putting down player made cities and people playing with different profession combinations.
Yeah I still think you are confusing a sandbox with an instance fest.
If I had actually SAID anything about the two, then you might be right. However, since I didnt, it sounds like you are the one that is confused, or are simply reading things into people's statements that arent actually there. Please try again.
If I had actually SAID anything about the two, then you might be right. However, since I didnt, it sounds like you are the one that is confused, or are simply reading things into people's statements that arent actually there. Please try again.
Remember this statement? "Didnt really bother to read all of that, but SWG is what? 7 years old? With 3 expansions? Of course it would be more "interesting", at least from a content perspective, than STO."
This statement is saying you believe that SWG is more interesting because of its 7 years of expansions not because it use to offer more sandbox game play. Also why do you post on a thread that you don't even bother reading? By the way I don't read into anything, that is something that liberals do.
If I had actually SAID anything about the two, then you might be right. However, since I didnt, it sounds like you are the one that is confused, or are simply reading things into people's statements that arent actually there. Please try again.
I have to back up the nagus I read his post, and it had nothing to do with sandbox, and instancing.
as for the OP. it's not sad. that game is old. it has more to do in it then STO. now if this game was 7 years old them it would be sad, but this game just launched, so it's not sad. Now run alone, and play with your glow sticks. the big boys have to talk. ( I kid, but a True man commands a star ship. not plays with glow sticks. I guess I should get out my glow stick them. )
To the OP, what kind of ST game is more interesting to you:
Game A:
You can visit Earth, Vulcan, Random Planet A, Planet B, Planet C. You can walk pretty much anywhere in these planets and have vast amounts of exploration and things to see and fight.
Game B:
150 small planets to explore. Each planet is an instanced 1km square, but you have a nearly unlimited number of combinations you can try as you fly through the galaxy.
Remember this statement? "Didnt really bother to read all of that, but SWG is what? 7 years old? With 3 expansions? Of course it would be more "interesting", at least from a content perspective, than STO."
.
That still had nothing to do with sandbox, vs instanced game play. he was talking about the amount of time that game has had to develop.
Also why do you post on a thread that you don't even bother reading? By the way I don't read into anything, that is something that liberals do.
Really.... keep politics out of the forums. I believe there is a rule against it, and also this is a Star Trek forum, not a political forum. ( also taking political shots at people is just lame, and saying you don't read anything just makes you look ignorant which is not a good thing. )
Well the diffrence between Trek and Wars is that in Wars there are a lot of prominent Planets like Corruscant, Alderaan, Bespin, Dagobah, Dantooine, Tatooine, Hoth...
those where all shown multiple times, have a certain history, a certain look & feel.
they are known Planets and Jedi are not Explorers, they are Peacekeepers and operate mostly in known Space.
So Star Wars has a limited ammount of Planets to visit but they have a lot of depth to them!
In Star Trek we have unlimited Planets with pure randomness, no known history everything is made up on the go.
In Star Trek we are "out there" ...exploring, in the Episodes they often had only these small "Sets"... ran arround in circles 3 times and told a Story, those Plantes were never seen again.
Trek is an "Alien or Planet of the Week" Show.
If you look at the Series, Planets like Earth, Bajor, Romulus, Quonos, Cardassia allways only have shown these "Headquarters"-Pictures as "establishing Shots".
And when they have shown more it was small Sets and Rooms again.
Also these Planets allways were the Headquarters, so what big and epic stuff can you do there without TRIBBLE over canon?
Oh i totally agree with that, but Cryptic have a basis to develop on, as you have mentioned Star wars has Planets like Corruscant, Alderaan, Bespin, Dagobah, Dantooine, Tatooine, Hoth... But Star Trek has Earth, the moon, Vulcan, Romulus, Qo'nos, Bajor, Risa, Mars, Jupiter station, Remus, Cardassia... Not every planet in the game needs to be vast, just a selection. And to be honest with the information we have in the Trek cannon universe from series and films, it would not be hard to imagine what each plannet would look like, NPC's Building shapes, general atmosphere and terrain. The glorious thing about an MMO is it can be cannon but you can also be creative.... look at the new star trek film, Vulcans gone, Spok and Kirk hated each other, spok is doing Uhura.... how un cannon can you get, yet it has opened new doors to a whole new direction and story forTtrek.
Just kidding... In all fairness, Any game that has had 7+ years of live time, even one that sucks as badly as SWG has since the NGE, is bound to have more polish than one that has only been live for just short of six months.
Cryptic is working on it. Give them time. Take a break if you have to, but the direction they are going is the right one, I think.
Good day...
I said in my origional post Star trek is still young and to put it up against an established MMO is unfair, but SWG was released with perfection. I have taken a 3 month break from STO, and on my return things have already improved, i have noticed a lot of changes so i hope things are going in the right direction. I think what i was trying to get at it STO needs to look at where they get their development ideas from, yes WOW works, but every MMO that tried to follow has failed.....Its all about creation, both by the developer and the gamers, so far STO Has very good foundations, and sandbox games force the imagination, repetative games like WOW force mind numbing repetativeness and no individuality.
If you played the game you would understand. From day 1 it was more interesting being a true sandbox game. Player made cities, no class system, crafting system was much more customizable, you could be neutral, imperial, or rebel. You can't compare SWG to games like STO on patches and expansions. STO was never built sandbox and can never achieve such feats. Right now STO has 3 class systems called captains. Which pigeon holes you. In SWG you could pull from a dozen professions whatever skill you wanted to level and make a very customized player. You were never pigeon holed into such classes as a tank, healer, or dps class.
I 100% agree, it wasnt easy to find 2 characters at the same Lvl with the same skills, same traits, same abilities, same clothes same ship, same weapons. WOW and many other MMO's have no individuality, i just dont want to see STO follow the same path, It has soooooo much potential
This statement is saying you believe that SWG is more interesting because of its 7 years of expansions not because it use to offer more sandbox game play.
What you obviously fail to comprehend is that the first thought is not contradictory the second thought. Just because I only commented on the game's age and the fact that it had more content does not mean I DONT think sandbox gameplay is more interesting than instanced gameplay. I never said anything about the different types of gameplay, you simply choose to read into my post something that wasnt stated in the first place. And as it turned out, it was an epic fail.
1.) Still have some friends on it
2.) SW: TOR isn't out yet
SWG is a horrible game, and that's coming from someone who plays it.
SOE doesn't give a damn, Cryptic at least tries to help out. SOE killed the glory THAT WAS SWG, tbh now it's only a shadow of its former self. And SOE hasn't added anything "new" into the game for a long time, they just "release" something that was already in-game or add some Clone Wars garbadge that doesn't belong in a game that is now at the Episode 5 stage.
The community over there are horribly rude and I found it a great shock during the first days of STO that people actually WANTED to help each other. STO's community is amazing! SWG's like I said is rude and unhelpful most of the time, a lot of greedy people and on my server there seems to be tons of Imperial "gank squads" and some exploiters (and yet Rebels are still wining overall lol).
Although the "DOOM 2" graphics of SWG are possibly getting an upgrade, people are still easily going to leave it for TOR or other MMO's.
Over 2 years I have noticed that a lot people have just "dissapeared" from SWG and have not returned; the game is sill going down hill in my opinion.
And tbh the PvP system is what's probably keeping some people on (you need to earn a certain amount of Galactic Civil War points "GCW" to keep your rank or you drop in % each week). And tbh PvP is horrible on SWG, it's rarely balanced and it's really 1 sided a lot with all the gank squads. Usually the Imperial players drive all the Rebels away form PvP then they cry out saying come back so they can get more points.
Really, if it wasn't for my few friends that are left on SWG I would have easily left a long time ago...
Well the diffrence between Trek and Wars is that in Wars there are a lot of prominent Planets like Corruscant, Alderaan, Bespin, Dagobah, Dantooine, Tatooine, Hoth...
those where all shown multiple times, have a certain history, a certain look & feel.
they are known Planets and Jedi are not Explorers, they are Peacekeepers and operate mostly in known Space.
So Star Wars has a limited ammount of Planets to visit but they have a lot of depth to them!
In Star Trek we have unlimited Planets with pure randomness, no known history everything is made up on the go.
In Star Trek we are "out there" ...exploring, in the Episodes they often had only these small "Sets"... ran arround in circles 3 times and told a Story, those Plantes were never seen again.
Trek is an "Alien or Planet of the Week" Show.
If you look at the Series, Planets like Earth, Bajor, Romulus, Quonos, Cardassia allways only have shown these "Headquarters"-Pictures as "establishing Shots".
And when they have shown more it was small Sets and Rooms again.
Also these Planets allways were the Headquarters, so what big and epic stuff can you do there without TRIBBLE over canon?
This posting sums it up very good. But i also would like to see more persistent systems and planets to explore.
SWG is a horrible game, and that's coming from someone who plays it.
Though I dont play it anymore, I disagree. Some bad decisions were made in the game's history, theres no doubt about that. However, the game itself as it stands today is actually pretty decent. If I hadnt lived through all the games mistakes and were trying it for the first time I would probably really enjoy it. However, knowing how it used to be, with all the professions and unlockable Jedi, I cant.
I think the stories are told slightly better too (the good ones though). However Galaxies beats it in it's fair share too like making TRIBBLE, jedi (lol), etc.
That all said I played Galaxies... not much. It wasn't that fun.
Right now SWG is a terrible game thanks to SOE and Lucas Arts for going the route of WOW and ruining it. SWG was originally a sandbox game and the fact they used the same flight setup as their previous, X-Wing, Tie Fighter, X-Wing vs. Tie Fighter, X-Wing Alliance just made it more awesome. The WOW garbage did that game in but its not suprising you liked a sandbox game. Sandbox games are better then WOW instance TRIBBLE. Congrats you are starting to wake up and see how much damage Blizzard has done to the MMO genre.
I can't disagree more here.
I can agree on one thing, and that is that WoW is far from perfect as most any game is basically, but I had a very good time from lvl 1 to now 30 ( not longtime wow'er yes ), so I see no 'damage' per se here at all. You aren't forced to do 'instsnces', so that part is completely inaccurate. That is what grouping is for
as for the OP. it's not sad. that game is old. it has more to do in it then STO. now if this game was 7 years old them it would be sad, but this game just launched, so it's not sad. Now run alone, and play with your glow sticks. the big boys have to talk. ( I kid, but a True man commands a star ship. not plays with glow sticks. I guess I should get out my glow stick them. )
Did you not read my origional post? I have said that it would be unfair to put STO up against what was a well established game like SWG, the point of the post was not to say SWG is better, but that it would have been the perfect star trek game, and i think it would be a great game to take ideas from, to incorporate them into the best MMO.
I enjoy the Star wars films but Im a trek fan overall, i just want to see an epic MMO
Did you not read my origional post? I have said that it would be unfair to put STO up against what was a well established game like SWG, the point of the post was not to sat SWG is better, but that it would have been the perfect star trek game, and i think it would be a great game to take ideas from, to incorporate them into the best MMO.
If you think it is unfair to put STO against SWG then why are you doing it on the sand box vs instanced issue between the games. also my answer for to the topic. was it wrong that it is more interesting, and I answered yes because it is 7 years old, so it had more time to mature then this game.
And as for the silly comments about playing with glow sticks and real men command star ships.... im affraid glow sticks are a reality my friend, star ships are not...and neither a lighsabres. Its all fantacy, and if you believe commanding your little STO star ship makes you a real man..... you need a woman in your life. I clearely stated im a trek fan not a star wars fan, and im here to talk about a GAME
you need to go and take a chill pill, and reread what I said. I was making a joke, and even made a joke about myself.
( I guess I should get out my glow stick them )
also I know they are fake, but I was making a joke. calm yourself down
my girl is reading this over my shoulder, and she thinks it's cute when people get mad over the internet. ( now only if I can get her to play STO )
Comments
Right now SWG is a terrible game thanks to SOE and Lucas Arts for going the route of WOW and ruining it. SWG was originally a sandbox game and the fact they used the same flight setup as their previous, X-Wing, Tie Fighter, X-Wing vs. Tie Fighter, X-Wing Alliance just made it more awesome. The WOW garbage did that game in but its not suprising you liked a sandbox game. Sandbox games are better then WOW instance TRIBBLE. Congrats you are starting to wake up and see how much damage Blizzard has done to the MMO genre.
Yea when SOE and Lucas Arts decided to incorporate the WOW garbage i only lasted a month or so before i got bored and quit. i worked so damn hard to get my character up to Jedi level, and literally just as i made it.... POW! their were 1000's of jedi running around, level capping, and the new skills tree was terrible. Its the same with WOW, STO, and the ''new'' Galaxies, there are no individual characters, im a captain lvl 7, and in no way at an advantage or dissadvantage against other captain Lvl 7's, appart from the odd difference in weapon choice. Their is no one with unique skills. With Galaxies i wasnt skilled in training pets, so i found someone who was, paid them and they trained my pet, which made for awsome backup in a ground fight.
Ship customization is awsom in STO but anyone can do it at the right terminal..... why? Im a tactical officer, i shouldnt be able to re fit starships, thats a job for engineers, and should be a unique skill to them, with varied re fit abilities dependant on training and rank. and ill have to pay them for it...... i feel its all just too easy
Yeah it is that way because these new MMO's have not figured out how to make a game fun based off of merit and not just how many hours you spend getting fat and grinding. You are dealing with a whole new generation of subs here, kids who grew up without ever being spanked and given trophies for mediocrity and losing in academics/sports. Companies like Blizzard have set us back about 10 years catering to such people. A merit based sandbox game would be amazing but since Blizzard was successful with its mass advertising, easy mode game, and instance fest investors/publishers/developers are afraid to deviate from such a model.
One of the good things about the SW IP is that only one guy owns it, Lucas created it and he can do what ever he wants with it, like come up with the cash to create TOR, or SWG.
Part of that, I think, has to do with the emerging ME Generation hitting the internet which (as a stereotype) believes that they're all entitled to and deserve to have anything someone else does. Games developed like WoW that appealed to players who don't like the possibility that someone else might be better than them. Not that thinking that way is wrong, but you do end up with a cookie-cutter, shallow, and generally dull fundamental gameplay architecture which doesn't promote individuality or true customization.
It seems the days of sandbox MMORPGs are over. At least until the audience playing these games changes and demands a more intelligent, but perhaps less intuitive gaming experience.
Sorry for the double-post, but...
It was SOE. They were granted some ability to shape the artistic direction of the game as part of their relationship with LucasArts. As the financial front-end of SWG, they saw an opportunity to cash in on the 'casual' game format that was starting to become quite popular and ran with it - in the process destroying everything that made SWG great.
I remembered it was LucasArts, because of the no re-roll, why would have SOE wanted to support a version of the game that only handful of people played, but then again it's SW..
those where all shown multiple times, have a certain history, a certain look & feel.
they are known Planets and Jedi are not Explorers, they are Peacekeepers and operate mostly in known Space.
So Star Wars has a limited ammount of Planets to visit but they have a lot of depth to them!
In Star Trek we have unlimited Planets with pure randomness, no known history everything is made up on the go.
In Star Trek we are "out there" ...exploring, in the Episodes they often had only these small "Sets"... ran arround in circles 3 times and told a Story, those Plantes were never seen again.
Trek is an "Alien or Planet of the Week" Show.
If you look at the Series, Planets like Earth, Bajor, Romulus, Quonos, Cardassia allways only have shown these "Headquarters"-Pictures as "establishing Shots".
And when they have shown more it was small Sets and Rooms again.
Also these Planets allways were the Headquarters, so what big and epic stuff can you do there without TRIBBLE over canon?
If you played the game you would understand. From day 1 it was more interesting being a true sandbox game. Player made cities, no class system, crafting system was much more customizable, you could be neutral, imperial, or rebel. You can't compare SWG to games like STO on patches and expansions. STO was never built sandbox and can never achieve such feats. Right now STO has 3 class systems called captains. Which pigeon holes you. In SWG you could pull from a dozen professions whatever skill you wanted to level and make a very customized player. You were never pigeon holed into such classes as a tank, healer, or dps class.
lol very true. The very same kids you see running around texting in college like they are addicted to it and failing classes.
Pre-NGE Jedi and full suit of Mando
BURN HIM!
BURN HIM IN THE HOLY WARP CORE!
Just kidding... In all fairness, Any game that has had 7+ years of live time, even one that sucks as badly as SWG has since the NGE, is bound to have more polish than one that has only been live for just short of six months.
Cryptic is working on it. Give them time. Take a break if you have to, but the direction they are going is the right one, I think.
Good day...
Yeah I still think you are confusing a sandbox with an instance fest. This game is pretty fun and has a lot of potential but its safe to say see it will never be a sandbox game like SWG. In SWG the first few months you already saw players putting down player made cities and people playing with different profession combinations.
If I had actually SAID anything about the two, then you might be right. However, since I didnt, it sounds like you are the one that is confused, or are simply reading things into people's statements that arent actually there. Please try again.
Remember this statement? "Didnt really bother to read all of that, but SWG is what? 7 years old? With 3 expansions? Of course it would be more "interesting", at least from a content perspective, than STO."
This statement is saying you believe that SWG is more interesting because of its 7 years of expansions not because it use to offer more sandbox game play. Also why do you post on a thread that you don't even bother reading? By the way I don't read into anything, that is something that liberals do.
I have to back up the nagus I read his post, and it had nothing to do with sandbox, and instancing.
as for the OP. it's not sad. that game is old. it has more to do in it then STO. now if this game was 7 years old them it would be sad, but this game just launched, so it's not sad. Now run alone, and play with your glow sticks. the big boys have to talk.
Game A:
You can visit Earth, Vulcan, Random Planet A, Planet B, Planet C. You can walk pretty much anywhere in these planets and have vast amounts of exploration and things to see and fight.
Game B:
150 small planets to explore. Each planet is an instanced 1km square, but you have a nearly unlimited number of combinations you can try as you fly through the galaxy.
That still had nothing to do with sandbox, vs instanced game play. he was talking about the amount of time that game has had to develop.
Really.... keep politics out of the forums. I believe there is a rule against it, and also this is a Star Trek forum, not a political forum. ( also taking political shots at people is just lame, and saying you don't read anything just makes you look ignorant which is not a good thing. )
Oh i totally agree with that, but Cryptic have a basis to develop on, as you have mentioned Star wars has Planets like Corruscant, Alderaan, Bespin, Dagobah, Dantooine, Tatooine, Hoth... But Star Trek has Earth, the moon, Vulcan, Romulus, Qo'nos, Bajor, Risa, Mars, Jupiter station, Remus, Cardassia... Not every planet in the game needs to be vast, just a selection. And to be honest with the information we have in the Trek cannon universe from series and films, it would not be hard to imagine what each plannet would look like, NPC's Building shapes, general atmosphere and terrain. The glorious thing about an MMO is it can be cannon but you can also be creative.... look at the new star trek film, Vulcans gone, Spok and Kirk hated each other, spok is doing Uhura.... how un cannon can you get, yet it has opened new doors to a whole new direction and story forTtrek.
I said in my origional post Star trek is still young and to put it up against an established MMO is unfair, but SWG was released with perfection. I have taken a 3 month break from STO, and on my return things have already improved, i have noticed a lot of changes so i hope things are going in the right direction. I think what i was trying to get at it STO needs to look at where they get their development ideas from, yes WOW works, but every MMO that tried to follow has failed.....Its all about creation, both by the developer and the gamers, so far STO Has very good foundations, and sandbox games force the imagination, repetative games like WOW force mind numbing repetativeness and no individuality.
I 100% agree, it wasnt easy to find 2 characters at the same Lvl with the same skills, same traits, same abilities, same clothes same ship, same weapons. WOW and many other MMO's have no individuality, i just dont want to see STO follow the same path, It has soooooo much potential
What you obviously fail to comprehend is that the first thought is not contradictory the second thought. Just because I only commented on the game's age and the fact that it had more content does not mean I DONT think sandbox gameplay is more interesting than instanced gameplay. I never said anything about the different types of gameplay, you simply choose to read into my post something that wasnt stated in the first place. And as it turned out, it was an epic fail.
SWG had a little over a dozen planets total.
With UGC, STO could have 10s of 1000s. Think about it. I know I did.
1.) Still have some friends on it
2.) SW: TOR isn't out yet
SWG is a horrible game, and that's coming from someone who plays it.
SOE doesn't give a damn, Cryptic at least tries to help out. SOE killed the glory THAT WAS SWG, tbh now it's only a shadow of its former self. And SOE hasn't added anything "new" into the game for a long time, they just "release" something that was already in-game or add some Clone Wars garbadge that doesn't belong in a game that is now at the Episode 5 stage.
The community over there are horribly rude and I found it a great shock during the first days of STO that people actually WANTED to help each other. STO's community is amazing! SWG's like I said is rude and unhelpful most of the time, a lot of greedy people and on my server there seems to be tons of Imperial "gank squads" and some exploiters (and yet Rebels are still wining overall lol).
Although the "DOOM 2" graphics of SWG are possibly getting an upgrade, people are still easily going to leave it for TOR or other MMO's.
Over 2 years I have noticed that a lot people have just "dissapeared" from SWG and have not returned; the game is sill going down hill in my opinion.
And tbh the PvP system is what's probably keeping some people on (you need to earn a certain amount of Galactic Civil War points "GCW" to keep your rank or you drop in % each week). And tbh PvP is horrible on SWG, it's rarely balanced and it's really 1 sided a lot with all the gank squads. Usually the Imperial players drive all the Rebels away form PvP then they cry out saying come back so they can get more points.
Really, if it wasn't for my few friends that are left on SWG I would have easily left a long time ago...
This posting sums it up very good. But i also would like to see more persistent systems and planets to explore.
Though I dont play it anymore, I disagree. Some bad decisions were made in the game's history, theres no doubt about that. However, the game itself as it stands today is actually pretty decent. If I hadnt lived through all the games mistakes and were trying it for the first time I would probably really enjoy it. However, knowing how it used to be, with all the professions and unlockable Jedi, I cant.
I think the stories are told slightly better too (the good ones though). However Galaxies beats it in it's fair share too like making TRIBBLE, jedi (lol), etc.
That all said I played Galaxies... not much. It wasn't that fun.
I can't disagree more here.
I can agree on one thing, and that is that WoW is far from perfect as most any game is basically, but I had a very good time from lvl 1 to now 30 ( not longtime wow'er yes ), so I see no 'damage' per se here at all. You aren't forced to do 'instsnces', so that part is completely inaccurate. That is what grouping is for
cheers
wamarine
Did you not read my origional post? I have said that it would be unfair to put STO up against what was a well established game like SWG, the point of the post was not to say SWG is better, but that it would have been the perfect star trek game, and i think it would be a great game to take ideas from, to incorporate them into the best MMO.
I enjoy the Star wars films but Im a trek fan overall, i just want to see an epic MMO
If you think it is unfair to put STO against SWG then why are you doing it on the sand box vs instanced issue between the games. also my answer for to the topic. was it wrong that it is more interesting, and I answered yes because it is 7 years old, so it had more time to mature then this game.
you need to go and take a chill pill, and reread what I said. I was making a joke, and even made a joke about myself.
( I guess I should get out my glow stick them )
also I know they are fake, but I was making a joke. calm yourself down
my girl is reading this over my shoulder, and she thinks it's cute when people get mad over the internet. ( now only if I can get her to play STO )