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Where did the other melee weapons go? Also why can't I draw mine!

SystemSystem Member, NoReporting Posts: 178,019 Arc User
5+ months into launch and we still only have the Klingon Bat'leth as a melee weapon. Apparently, the only melee weapon in Star Trek! Seriously, we were promised other melee weapons like the Andorian sword and we haven't gotten ANYTHING on the melee front.

Also, how come when I drawn my weapon, all the ranged weapons get drawn out but not my melee weapon (which appropriately is a bat'leth on my Klingon)? You REALLY need to add the ability to draw your melee weapon, guys and SEE it.
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  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    5+ months into launch and we still only have the Klingon Bat'leth as a melee weapon. Apparently, the only melee weapon in Star Trek! Seriously, we were promised other melee weapons like the Andorian sword and we haven't gotten ANYTHING on the melee front.

    Also, how come when I drawn my weapon, all the ranged weapons get drawn out but not my melee weapon (which appropriately is a bat'leth on my Klingon)? You REALLY need to add the ability to draw your melee weapon, guys and SEE it.

    Mek'leths and Sword of Kahless...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    A comprehensive list of Melee Weapons used in the Star Trek Universe:

    KaBar combat knife
    The KaBar combat knife is the Federation's standard-issue combat and survival knife. It is 32.5 cm (12.8 in) and is standard equipment in survival gear and in emergency weapons caches aboard starships. Captain Kathryn Janeway uses one in the Star Trek: Voyager episode "Macrocosm".

    In the real world, the KA-BAR was an official combat knife of the United States Marine Corps.


    Bat'leth
    A Bat'lethThe bat'leth is the Klingon longsword, designed by martial arts enthusiast and Star Trek: The Next Generation effects producer Dan Curry.[15] The bat'leth is a curved blade with spiked protrusions and three handholds along the middle of the blade's back. In battle, the handholds are used to twirl and spin the blade rapidly.

    Klingon oral history holds that the first bat'leth was forged around 625 A.D. by Kahless, who dropped a lock of his hair into the lava from the Kri'stak Volcano, then plunged the fiery lock into the lake of Lursor and twisted it to form a blade.[15] After forging the weapon, he used it to defeat the tyrant Molor, and in doing so united the Klingon Homeworld.[15] This first bat'leth was known as "The Sword of Kahless" and was stolen by the invading Hur'q; an episode of Deep Space Nine revolves around an effort to recover The Sword of Kahless.[15] The name bat'leth itself means "Sword of Honor" in Klingon.

    D'k tahg
    A d'k tahgA d'k tahg is a Klingon dagger. The knife has three blades: a main blade with a cutout in the center, and two smaller blades on either side. In some models, these side blades are spring loaded and can pop out into position and close up for storage. In other models, the blades are fixed. It also features a pommel studded with blunt spikes. The D'k tahg first appeared in Star Trek III: The Search for Spock, and appeared occasionally throughout the following films and TV series.


    Qutluch
    Similar to the d'k tahg, the qutluch is "the ceremonial weapon of an assassin." A qutluch is designed to do considerable damage to internal organs, by Klingon standards thus making it a very lethal weapon. The qutluch is featured in the Star Trek: The Next Generation episode "Sins of the Father", when Worf's brother, Kurn, is stabbed; and in the Star Trek: Voyager episode "Real Life", where the Doctor's simulated 'son' prepares for the Qutluch ceremony.


    Mek'leth
    A mek'leth is the Klingon short sword that appears in several episodes of Star Trek: Deep Space Nine and in the film Star Trek: First Contact. Designed by Dan Curry, it consists of a short, thick, curved blade with a metal guard extending back parallel with the grip to protect the hand. Worf is the most commonly seen user of the mek'leth, owning one and using it several times, including in melee combat against Borg drones in First Contact.


    Lirpa
    A lirpa is a Vulcan weapon consisting of a wooden staff a little over a meter in length, with a semicircular blade at one end and a metal bludgeon on the other. It is similar to the monk's spade. Captain James T. Kirk and Spock used lirpas when they fought for possession of T'Pring during Spock's Pon farr ritual in "Amok Time". Soldiers sent after Jonathan Archer and T'Pol fought with lirpas because Vulcan's "Forge" region makes conventional energy weapons useless.


    Ahn'woon
    An ahn'woon is a Vulcan catch-strangle weapon, similar in principle to the Earth Roman gladiator's weighted net. The multi-strapped weapon (approximately 1.1 meters long) uses weights on the ends of the straps to entangle, stun, or cut the target, and the application of tying action and wrapping can restrict the breathing of the target, asphyxiating the victim.


    Katana
    A katana is a Federation sword of Japanese origin. The only major difference compared to the old sword of today is that the Star Trek version is foldable, thus occupying a minimum space when carried and stored. Hikaru Sulu used this weapon in the 2009 Star Trek movie.

    Source: http://www.enotes.com/topic/List_of_weapons_in_Star_Trek
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    5+ months into launch and we still only have the Klingon Bat'leth as a melee weapon. Apparently, the only melee weapon in Star Trek! Seriously, we were promised other melee weapons like the Andorian sword and we haven't gotten ANYTHING on the melee front.

    Also, how come when I drawn my weapon, all the ranged weapons get drawn out but not my melee weapon (which appropriately is a bat'leth on my Klingon)? You REALLY need to add the ability to draw your melee weapon, guys and SEE it.

    I have 3 chars running arround with Bat'leths now.

    I would like to make one a *kind of Ninja* without a weapon but obviously i do more DPS with a Bat'leth so thats the way it goes. -> http://lh3.ggpht.com/_mHe85CAapoo/TEsrHZfS-TI/AAAAAAAABWY/XbHufCQLcxw/screenshot_2010-07-24-11-53-41.jpg

    The weird thing is that there is an EMOTE with a perfectly find "D'k tahg"... so i obviously carrien one arround but i cant use it for anything... hmpf
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Also, how come when I drawn my weapon, all the ranged weapons get drawn out but not my melee weapon (which appropriately is a bat'leth on my Klingon)? You REALLY need to add the ability to draw your melee weapon, guys and SEE it.

    Did you try going to your STATUS Screen for your Char and put the Weapon of choice in the TOP slot of your two weapons slots? You have two weapon slots, the top one is the DEFAULT weapon that is drawn and SEEN when you enter combat.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Im not opposed to melee weapons in this game but I cant help but think of the old saying "its like bringing a knife to gunfight"

    ST doesnt have lightsabres that can deflect energy weapon blasts so running into a room full of phaser-weilding enemies with a batleth seems a bit foolish.
    People can complain that melee combat is very understated in this game but it really should be IMO.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    The art team was probably a little busy these past 6 months making ships. I think their to do list gets prioritized. And I think ships get bumped ahead of swords.

    The devs were probably a little busy making STFs, Shantytown, Level cap increase, new space sector, changes to sector space, new missions, diplomacy, and a few other things. So melee combat improvements might not be as high on the list of things to do for them either.

    Sometimes things get put on the backburner. Because other things take a higher priority.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Lightw8 wrote:
    Im not opposed to melee weapons in this game but I cant help but think of the old saying "its like bringing a knife to gunfight"

    ST doesnt have lightsabres that can deflect energy weapon blasts so running into a room full of phaser-weilding enemies with a batleth seems a bit foolish.
    People can complain that melee combat is very understated in this game but it really should be IMO.

    And yet on Elite all it takes is 1 swordsman NPC to make someones day very unpleasant. I wouldn't cry if there were more weapon options, but I say that as someone who doesn't use a melee weapon on a character.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Don't forget the fencing foil
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Any dev's care to reply on an ETA for melee weapons?
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