Hi there, the idea to implement that difficulty slider is really a good way to strike a balance between the casuals and that freaks

but... please make elite more difficult. It's too easy, after a short while, there is no more challenge, especially in space.
When a team of 5 ship (full epic equipped, with the experience since the close beta) do that space missions even on elite, lol... I don't talk about bosses, they are more challenging, (for the first tries) until you know the tactic.
One of my friends said and that fits it perfectly... "
It's like Hello Kitty..."
The problem is, some of our community (doesn't matter if they play that game or not, lol) have nothing other to do, then flaming, crying, trolling,... They are against all challenging issues.... that starts with a real "elite-mode" and ends with special items (which makes you outstanding, but you have to invest time to get them -> omega items)... I know there exist in each community, but the major goal of cryptic must be to filter that out, but at the moment I have that bad feeling that it is your major focus to satisfy them. Because all really cool ideas on your list will be canceled when they got a certain level of crying.
The players like me, who loses step by step their motivation (or quit already), need some more challenges (Fighting, Crafting, Minigames,...).
You made a real great job with the season 2 and I tested it several hours!! And I see the new missions, new levelcap, minigames,... and a lot more which could raise our motivation...
But when I hear that some friends are Vice Admiral (from lvl 45) after 4 hours,... there is something wrong...
I don't need any feedback from cryptic on that issue, I only want that you keep that in mind for next releases...
To the community, if you have any additions, comments or if you agree that issue, please feel free...
Comments
And it's a rat race that Cryptic can never win, and never keep that group happy without more and more releases of crazier and crazier stats. They then have a permanent part of their development devoted to keeping balance between all the crazy boosts and the content.
Other larger companies can play that game. Not sure Cryptic should or could.
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You want Elite? How about have unique and cool titles and accolades for it? Maybe make a Super Elite, where you play at Elite level, but only get one life, and when you lose a ship, if you didn't abandon it, you're gone. Where, when you lose a ship, you have to pay to get another one and re-equip it.
Give the Super Elite tougher consequences for their accolade earnings. They'd probably need to add abandon ship in earlier for these folks, an early version of Self Destruct without the damage boost? Make it to cap without a death and get a unique title that can only be earned by doing so well for so long.
This argument doesn't hold water.
Fact- anything else will always fail to deliver at some point
Fact- people that do not utilize player vs player will leave sooner then those that do
Fact- unless they know how to work a game like glorious me
the evidence is clear
open world territory control involving both pvp and pve content is the way to go imho . not raids
Although having some Accolades/Titles for Elite players would be nice..
LOL, funny. Pretty sure none of those are facts. Besides, if your facts were true, we'd still see a number of MMOs running that aren't (Tabula Rasa, say).
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But Super Elite... say someone wanted that ultimate title... they play through content or PvP on Super Elite, but die and don't eject? They start over from level 2(skip the intro). That would be a real challenge, and fun to see folks accomplish it.
For PVE I am prett much casual love to do space stuff on elite, but due my focus I would get slaughtered ont he ground part after. In WoW the same I raided, but with an half mind and these days that is all that is needed.
No if you want challnge in an mmo you got two options: PVP or EVE
you got it... thats also my thinking behind that... rewards could also things which doesn't infect the community like titles, uniforms,... items would be nice, but itemhunting is everytime a double-edged sword.
today the longterm challenge is missing, totaly... but cryptic make a real good job and Im sure that they will make us happy!
I definitely agree with this. This is what I was expecting from STO when Cryptic first announced it was going to be Federation vs. Klingon (not: Feds always get 90% of the map, and Klings get 10% and there's nothing you can do about it.) Sector space and the fact that STO isn't an MMO (it's only as much of an "MMO" as GW, D2 b.net, CoD are) get in the way of implementing a meaningful PvP system though
I also thought this before release, I like EVE's open world philosophy it makes players actions matter. If my actions don't matter once I hit level cap & get fully geared, why play this game over any other game? I played beta for Warhammer Online & loved their seige pvp where the pvpers seiged strongholds in a tug of war game which could lead to seiging an enemy capital & winning a server reset of all the strongholds back to a 50/50 split. This mode of play had a few benefits, extra pve areas, titles, and extra xp. Even if it had no rewards I'd still like it because it represents a changeable world. WoW has some examples of this too, but for the most part it has a sterile unchanging landscape that isn't as endearing as EVE's 0 security space or Warhammer's tug of war sieges. I think Warhammer went wrong with only having 2 factions fighting instead of having a network of all the different races fighting each other. Instead of Dwarves vs Orcs, it could have been orcs vs dwarves vs chaos vs humans vs dark elves vs elves vs orcs vs dwarves vs dark elves vs elves vs chaos. My head hurts.
Yeah right now its just a prolonged battle, since the enemies have more HP and shields, but nothing my cruiser can't handle.
You will be suprised for season 2 Vice admiral encounters though. There a random SCi ship eats resilent shield with 2 FBP reflections lol.
I'm just happy that I din't encounter hirogen there yet lol.
Those TRansphasics scaled would be disasterous *lol*
Well i have to admit: I usually use regneratives, and another ship with a different setup, maybe my shields would have survided longer if I'd taken my assault cruiser into battle
Rewards don't need to be better: the challenge is it's own reward. However, I think a somewhat juicier drop rate for rare items would entice more players into Elite which would provide more teaming opportunities which is nice.
A difficulty slider would be great. I want to be able to crank it up and make the difficulty truly challenging. But without that, a tougher Elite setting or another setting or two above Elite would be really welcomed.
reminds me of:
Charlie Mackenzie: Hey Mom, I find it interesting that you refer to the Weekly World News as, "The paper." The paper contains facts.
May Mackenzie: This paper contains facts. And this paper has the eighth highest circulation in the whole wide world. Right? Plenty of facts. "Pregnant man gives birth." That's a fact.
I don't consider myself an elite player, but I do consider myself to be a better then average player.
As the difficulty level stands I think it's a better way to L2P. Instead of abandoning the mission and lowering the difficulty I just change my tactics or do a different mission or two for gear or badges to strengthen up weak areas on BO's, captain, or ship and try again.
I started playing this weekend, so I'm still very much a Nub (two toons are L6 and one is L7) and am probably doing just as much wrong as I am right but I'm having fun and that's what matters.
I can't really say how much harder to make it since I'm not Uber, just better then average but regardless of actual skill level, no matter how difficult devs make it they still have to balance it to be winnable, thus it's all numbers, if you know what skills and gear you need for your ship, captain, and BO's then it becomes routine no matter how difficult it may have seemed at first and that's true of any PvE-Oriented MMO and contrary to a previous poster's belief, there are plenty of successful MMO's that cater to the PvE crowd just as there are plenty of successful MMO's that cater to the PvP crowd.
With that said, I love PvP, but it isn't necessary for a game to be fun for me, either. Examples: I played on an RP-PvE server on WoW, way back in the day I played UO from launch and stayed on PvP side (Felluca, IIRC) when the split came, and I am still an active player on Age of Conan on the Cimmeria server (RP-PvP) which is FFA-PvP except in home cities/quest hubs....Although I haven't played more then an hour all together since I started STO.