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SystemSystem Member, NoReporting Posts: 178,019 Arc User
Hey whats the plot of STO? Does anyone know?

Isn't there some kind of war going on? How come the Federation hasn't been attacked yet? Not a single Federation world has fallen to the Klingons. The Romulans are just hanging out. The Borg and the Undine are on vacation I guess. Starbase 24 has apparently been under attack for 5 months straight and neither side has won yet! Nothing ever happens. Players have zero effect on the game universe and no events ever happen for players to participate in.

So lets review: Start toon. Level up toon to RA. Kill noobs in PvP. Try all ships. Try all skills. Try all weapons.

That takes about a month. Maybe 2. Now what? Pay 15 bucks a month to repeat this process a bunch of times? Why do we pay for this game to be "Online" when there is absolutely nothing about it that requires other human beings for? Except for PvP theres not even a reason to play with others other than to make it easier to level up. Once you level up there's nothing to do.

Yawn.
Post edited by Unknown User on

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  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    AdSin15 wrote: »
    Hey whats the plot of STO? Does anyone know?

    Isn't there some kind of war going on? How come the Federation hasn't been attacked yet? Not a single Federation world has fallen to the Klingons. The Romulans are just hanging out. The Borg and the Undine are on vacation I guess. Starbase 24 has apparently been under attack for 5 months straight and neither side has won yet! Nothing ever happens. Players have zero effect on the game universe and no events ever happen for players to participate in.

    So lets review: Start toon. Level up toon to RA. Kill noobs in PvP. Try all ships. Try all skills. Try all weapons.

    That takes about a month. Maybe 2. Now what? Pay 15 bucks a month to repeat this process a bunch of times? Why do we pay for this game to be "Online" when there is absolutely nothing about it that requires other human beings for? Except for PvP theres not even a reason to play with others other than to make it easier to level up. Once you level up there's nothing to do.

    Yawn.

    Read the Timeline before claiming that the federation has not yet been attacked by the Empire.
    Furthermoe, the new Klingon episodes let them attack utopia Planecia.


    STO's plot is mainly about the Undine infiltration caused by the I****** 's evil plan ;)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    The Klinks can attack Utopia Planetia? SO it's destroyed and we have to build a new shipyard now? Are we rebuilding it on Mars again or is it going to be on a different planet? Do players have to defend it because Im sure the Klink players will want to take it out before it becomes operational.

    I dunno if you can tell what Im getting at with this conversation but I was being a bit sarcastic with the first post. Im asking for a plot. Not a mission that I can do 100 times in a row with different characters and have nothing every actually be accomplished.

    Im talking about having gameplay where the players control the outcome of events instead of mindlessly doing the same missions over and over. I dont understand the concept of having an online game with no online content. With the exception of PvP why do you need to play STO "online" at all? I definitely dont understand why it costs 15 dollars a month.

    Other games are either free online or the produce online only content that provides players with a constantly updating and unique experience. One of my favorite online MMOs will often have "invasions" where the equivilent of their "dev team" will take control of enemies and lead armies of NPCs against the normally safe and unsuspecting player towns. They run in and start slaughtering people with incredibly strong units and the players online at the time are forced to react. We have to coordinate a defense, heal the dead and wounded, and push the invaders out of town. FInally you have to kill the Gamemasters' Toons which are incredibly powerful and require teamwork to bring down.

    The invasions happen randomly and when they occur they are talked about for weeks afterwards. Only VERY high level characters can even stand a chance against the Gamemasters.

    Some people RP their toons as "evil" or as a member of a faction that might be attacking the towns. They can join in and actually HELP the Gamemasters and the GMs will take them off the target list. This would be like if the Devs played Klingon ships and invaded the Federation one random night with 500 ships under their command! Klink players could join the Klingon attack fleet and Federation players would have to scramble to defend our territory.

    Oh and we would actually be able to LOSE territory. For instance if the Klinks took the space around say, Andoria, then they would be able to land ground troops and capture strategic points. If they do that; they win the Planet and it transfers to Klingon control. Destroyed ships could then respawn there instead of Klink space.

    These are basic ideas which would make the game, youknow, interesting. Instead of kill, gain levels, max out levels, start new toon. Im already bored and I dont understand why I need to pay 60 bucks for the game and then 15 a month? I already beat the game. I reached RA and accomplished all the PvE missions. What else is there to do? PvP? Most games allow PvP online for free. STO has nothing worthy of a monthly subscription.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    AdSin15 wrote: »
    I dunno if you can tell what Im getting at with this conversation but I was being a bit sarcastic with the first post. Im asking for a plot. Not a mission that I can do 100 times in a row with different characters and have nothing every actually be accomplished.

    MMORPGs do not have environment changing content.
    Im talking about having gameplay where the players control the outcome of events instead of mindlessly doing the same missions over and over.

    Then you need to look for a different style of game. MMORPGs do not have that kind of content.
    I dont understand the concept of having an online game with no online content.

    Wikipedia Massively Multiplayer Online Role-playign Games ... it'll explain it better than we can.
    Other games are either free online or the produce online only content that provides players with a constantly updating and unique experience.

    Most MMORPGs use a subscription model. You seem to think this game is something else.
    One of my favorite online MMOs will often have "invasions" where the equivilent of their "dev team" will take control of enemies and lead armies of NPCs against the normally safe and unsuspecting player towns. They run in and start slaughtering people with incredibly strong units and the players online at the time are forced to react. We have to coordinate a defense, heal the dead and wounded, and push the invaders out of town. FInally you have to kill the Gamemasters' Toons which are incredibly powerful and require teamwork to bring down.

    Did you say units? I think we're finally getting to the bottom of this. You're looking to play an RTS. Not an MMORPG. Different style of game altogether.

    These are basic ideas which would make the game, youknow, interesting. Instead of kill, gain levels, max out levels, start new toon.

    Again, there was a disconnect. Somewhere along the way you started to think of this game as something it isn't. MMORPGs are based on the model of kill, gain levels, max levels, raid or roll an alt. You should definitely wikipedia this. It will explain it very clearly.
    Most games allow PvP online for free.

    None of my XBox games allow for online PVP that's FREE. I have to pay a monthly sub to XBox live for that.
    STO has nothing worthy of a monthly subscription.

    It certainly doesn't have units. That's for sure. Starcraft II finally launched didn't it? That might be more your style. Or Huxley, if you want some skill challenge along the way.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    superchum wrote: »
    MMORPGs do not have environment changing content.


    Not yet, but its leaning that way. Especially with Guild Wars 2.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Omega_X wrote:
    Not yet, but its leaning that way. Especially with Guild Wars 2.

    Well they do have environment changing content.
    Thats called phasing.
    II know only two MMORPS using that technique though: WoW and Hellgate.
    I don't know about the other MMORPGs like LOTR or whatever is out there.

    Well now regarding those games: Hellgate failed, the company went bankrupt (Some of their devs are working for cryptic now though. At least thats what rumors say...)
    And well WoW...Blizzard, a company with 10 times the devs Cryptic has and about 100 times cryptics money.

    Furthermore I have to note: BOTH games did not have phasing from start.
    Hellgate implemented it about two months after its launch, WoW got it a year or two later.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Im very familiar with what an MMORPG is having played them for over 10 years.

    What about STO involves Role Playing in your experience?

    Calling STO a role playing game is like calling Diablo a role playing game. I love diablo, but as I recall theres no interaction within the storyline which is the point of a roleplaying game. RPGs are a "choose your own adventure" game. You immerse yourself in the character and try to think as they would think. You make decisions and those decisions effect future situations and eventually the outcome of the game.

    Games use a subscription model when there is a need for it. Starcraft and Diablo don't require subscriptions because there is no content beyond the game itself and Pvp. You complete the single player campaign. It's the exact same for every character class; every time you play it. After you are done you can fight other players. Diablo is successful because of the astounding variety in the ways in which you can equip and train your characters and because of the dedication required to achieve high levels and acquire high end items.

    Starcraft was successful because of the incredible balance among the 3 races yet they still retained unique attributes and catered to different player styles. It had simple commands, it was fun to play and it was free online.

    STO doesn't seem to understand what it wants to be as a game. It has no beginning or end. All the missions don't contribute anything to the overall storyline. Take Diablo. Great storyline. It has a beginning and an end. You search for Diablo. Track him down, epic battle, kill him, the end. What did we do in STO? Well I advanced in rank to RA but I really had zero effect upon the galaxy. All the wars are still happening; yet I can't participate in them. There's exploring to do; but I can't find any new places. There's science stuff to do but we can't exactly develop new items or learn new things.

    Xbox is 50 bucks a year and allows ALL games. STO is 180 dollars per year and is one game.

    In regards to me using the term "units" I think you aren't understanding what I was talking about. Unit is just a generic term I used to avoid describing the other game in detail because it's irrelevant. If it helps, Imagine the Devs leading a fleet of 300 Klingon SHIPS (not units) in which the ships (not units) being flown by the Devs are experimental ships that players dont have access to. Obviously they will unfairly strong and require teams of Fed players to destroy them. Now that would be fun.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    AdSin15 wrote: »
    Im very familiar with what an MMORPG is having played them for over 10 years.

    What about STO involves Role Playing in your experience?

    Calling STO a role playing game is like calling Diablo a role playing game. I love diablo, but as I recall theres no interaction within the storyline which is the point of a roleplaying game. RPGs are a "choose your own adventure" game. You immerse yourself in the character and try to think as they would think. You make decisions and those decisions effect future situations and eventually the outcome of the game.

    Games use a subscription model when there is a need for it. Starcraft and Diablo don't require subscriptions because there is no content beyond the game itself and Pvp. You complete the single player campaign. It's the exact same for every character class; every time you play it. After you are done you can fight other players. Diablo is successful because of the astounding variety in the ways in which you can equip and train your characters and because of the dedication required to achieve high levels and acquire high end items.

    Starcraft was successful because of the incredible balance among the 3 races yet they still retained unique attributes and catered to different player styles. It had simple commands, it was fun to play and it was free online.

    STO doesn't seem to understand what it wants to be as a game. It has no beginning or end. All the missions don't contribute anything to the overall storyline. Take Diablo. Great storyline. It has a beginning and an end. You search for Diablo. Track him down, epic battle, kill him, the end. What did we do in STO? Well I advanced in rank to RA but I really had zero effect upon the galaxy. All the wars are still happening; yet I can't participate in them. There's exploring to do; but I can't find any new places. There's science stuff to do but we can't exactly develop new items or learn new things.

    Xbox is 50 bucks a year and allows ALL games. STO is 180 dollars per year and is one game.

    In regards to me using the term "units" I think you aren't understanding what I was talking about. Unit is just a generic term I used to avoid describing the other game in detail because it's irrelevant. If it helps, Imagine the Devs leading a fleet of 300 Klingon SHIPS (not units) in which the ships (not units) being flown by the Devs are experimental ships that players dont have access to. Obviously they will unfairly strong and require teams of Fed players to destroy them. Now that would be fun.

    Again, you misunderstood the term MMORPG
    Roleplaying mostly refers to the fact that you are playing the role of your character and SHOULd do that while interacting with other PLAYERS too. Unfortunately most players don't do that.
    There is some decisionmaking in the new season 2 Missions btw...
    Also: Look at it like that:
    You are a fed, you decide to Wipe out a planet --> so fed would throw you into prision.
    Resulting in the game ending for you.
    Furthermore, other players would like to visit that place too, because of you they can't anymore, which could ruin the game for them.
    or the other way around: You have just destroyed Quo'Nos the Klingon homeworld, ok now lingons start there get all their quests there and so on - but now its no longer there - what shall they do now? They have lost the war, their homeworld, everything. The war with the Federation would be over, as the impact on the Empire would be too severe, even more than the loss of the Romulan homeworld to the Romulans.

    WoW too is an RPG, yet you have no direct impact on the story line, there is phasing, yes but thats all.


    The thing with the devs playing Enemies has already happened during an event btw.
    It was pretty funny shooting at all those Overpowered Borg ships flown by the devs lol.

    The game you are requesting is meant to be a single player game. But this a Massive MULTIPLAYER Online Game.
    Sorry but to me you are asking for a game like Arcanum or The Elder Scrolls [insert whatever number you like]
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    AdSin15 wrote: »
    Im very familiar with what an MMORPG is having played them for over 10 years.
    AdSin15 wrote: »
    ....Insert ramblings argument about how Starcraft and Diablo are better then STO....


    Seeing as how neither of those games are MMOS, and none of your arguments involve MMOS. I'm fairly confident that you're still missing the point.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    I think the OP has some good points, and while some of his points will not work in this particular MMOG, I do not understand why everyone on these forums are quick to immediately shoot down good ideas from people who are upset by the lack of structure in this game. For example the OP talked about random events occurring like invasions, look at City of Heroes it has random events occurring as did SWG, like the invasions of the capitals and what not, these types of things here in STO would be a positive change, also not a bad idea to have a sector or two that can change control depending on fleet actions or PvP (I know the Devs have thought about this idea), at least we would get a feel of the war going positive or negative for our respected faction. I think this game can be great for all players but right now I have to agree it is still very bland after 6 months. I however will continue to play and give constructive feedback as often as possible.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    STO is not a simulation or is it it a player driven economy like Eve.

    Hopefully oneday part of STO will be more "fluid" to player changes and faction controlled space.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Again, you misunderstood the term MMORPG
    Roleplaying mostly refers to the fact that you are playing the role of your character and SHOULd do that while interacting with other PLAYERS too. Unfortunately most players don't do that.

    Sorry but to me you are asking for a game like Arcanum or The Elder Scrolls [insert whatever number you like]

    Yes. Playing the "role" of your character. As a Starfleet officer our role is to seek out new life and new civilizations as well as defend the Federation from it's enemies.

    So what new life has been discovered? What new planets? When do our enemies attack us? There's only so many times we can do the same missions until it gets boring. I don't understand the need for even playing STO online? What's the point? Why couldn't I play STO on Xbox with some friends, each using a controller? What do I gain by playing online with thousands of people? I can tell you what I lose...15 dollars a month. Beyond PvP there is ZERO reason to continue playing STO after you have "beaten the game" which is hilariously easy. Also "beating the game" means reaching Rear Admiral Rank at the moment because there is no ending to the game.

    So can anyone explain what the plot of the game is? Reaching Rear Admiral?

    I don't know about you but I play online games for achievement of goals and milestones. I want to level my character up higher, get better equipment, learn new and obscure skills and try new combinations. I want to reach new game areas and fight new and stronger enemies. SO how do you do that in STO? Once you reach RA you've reached the limits of the game. You have all the skills you can ever get. You have the best equipment possible and the best ships. You've fought all the enemies out there. The differences between the classes are miniscule so there is no replay value in beating the game as a Fed Science Officer and then trying out a Fed Tactical Officer. You just have slightly different abilities but the game is still exactly the same and you do all the missions the same way.

    No more milstones, no more new content. Just like an ordinary game you would buy in a store. It was fun, you beat it...time for a new game. What about STO requires an online monthly subscripition? There's only one thing to do after reaching RA and that's PvP. There's nothing to look forward to except waiting for the Dev Team to invent something for us to look forward too.

    I can do that without paying 15 dollars a month. Call me when they think of something. I'll sign up for a month again; complete all the new content and then cancel my subscription again. My character has reached the limits of the game as it is right now.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Again, you misunderstood the term MMORPG
    Roleplaying mostly refers to the fact that you are playing the role of your character and SHOULd do that while interacting with other PLAYERS too. Unfortunately most players don't do that.
    There is some decisionmaking in the new season 2 Missions btw...
    Also: Look at it like that:
    You are a fed, you decide to Wipe out a planet --> so fed would throw you into prision.
    Resulting in the game ending for you.
    Furthermore, other players would like to visit that place too, because of you they can't anymore, which could ruin the game for them.
    or the other way around: You have just destroyed Quo'Nos the Klingon homeworld, ok now lingons start there get all their quests there and so on - but now its no longer there - what shall they do now? They have lost the war, their homeworld, everything. The war with the Federation would be over, as the impact on the Empire would be too severe, even more than the loss of the Romulan homeworld to the Romulans.

    WoW too is an RPG, yet you have no direct impact on the story line, there is phasing, yes but thats all.


    The thing with the devs playing Enemies has already happened during an event btw.
    It was pretty funny shooting at all those Overpowered Borg ships flown by the devs lol.

    The game you are requesting is meant to be a single player game. But this a Massive MULTIPLAYER Online Game.
    Sorry but to me you are asking for a game like Arcanum or The Elder Scrolls [insert whatever number you like]

    Yes if you are a Federation officer and you destroy a planet they would put your character in "prison" for a certain number of days. You wouldn't be allowed to play him. The Federation frowns on lunatic captains blowing up planets. Don't do that. The game doesn't have to end for you. You just get punished to the point where you wouldn't want to do that.

    Well you could have "seasons" like we do right now. Every season the locations "reset" back to the original areas. Then we can play a new "round" of war and maybe the Klingons conquor the Federation this time? Or maybe the Romulans will win this round? After 6 months or so then we have a new season and the campaign starts over again. Destroying Qou'nos would only be a problem for a few months until the new season restarted. Maybe the Klinks will defend better next time? ;)

    The Devs played enemies 1 time? Sorry but that doesn't really count. They need to do more to keep us interested.

    Elder Scrolls is an excellent example of a very good RPG. STO should take notes.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    I think STO is more like a Massive Multiplayer Online Game (MMOG) more then it is a Massive Multiplayer Online Role Playing Game (MMORPG). In STO there is very little to do in terms of Role-playing as everything you do in the game is in a controlled environment and heavily instanced, which is weird considering all the things that were done in other Star Trek games and from the shows. I am an avid Star Trek fan and this game barely holds me over, I keep thinking to myself how this game fails to deliver all of the quality which is Star Trek. I feel there is more to Star Trek then just fighting, but to Cryptic that is what this game is all about, yes I know they are going to release the Diplomatic part of the game, but isn't that something that should have been in at the beginning. I do not know exactly what the devs were and are planning so I will continue to play and wait a little while longer to see if they can deliver the MMORPG Star Trek game that I have been waiting for, anyways this is just MHO.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    I think STO is more like a Massive Multiplayer Online Game (MMOG) more then it is a Massive Multiplayer Online Role Playing Game (MMORPG). In STO there is very little to do in terms of Role-playing as everything you do in the game is in a controlled environment and heavily instanced, which is weird considering all the things that were done in other Star Trek games and from the shows. I am an avid Star Trek fan and this game barely holds me over, I keep thinking to myself how this game fails to deliver all of the quality which is Star Trek. I feel there is more to Star Trek then just fighting, but to Cryptic that is what this game is all about, yes I know they are going to release the Diplomatic part of the game, but isn't that something that should have been in at the beginning. I do not know exactly what the devs were and are planning so I will continue to play and wait a little while longer to see if they can deliver the MMORPG Star Trek game that I have been waiting for, anyways this is just MHO.

    Im sadly inclined to agree with you. I was really looking forward to the RP aspect of STO. I have played intense text based MUDs like Gemstone for years and I was hoping STO would deliver a similarly immersive experience but that is definately not the case. STO apparently wants to be a standard hack and slash 3rd person shooter. There's no RP and there's really no need at all to even have a multiplayer option unless you want to PvP. There's no in-game economy of items and stuff to trade. Other people aren't even needed. The whole"instance" thing I dont even get. If everyone isn't playing in the same instance then how is it massively multiplayer?

    Im a HUGE Star Trek fan. I was really pumped about STO because I thought finally a company with some credentials is going to make a game that finally feels like Star Trek and not another game with Star Trek graphics put over it. How many CIV knock offs with star trek skins have their been over the years? How many stupid space combat simulators have their been? STO doesn't even have 3d space combat! Homeworld had that in the 90;s and that game was AWESOME. STO seems like they are using a common formula here. A 3rd person shooter, hack and slash MMOG that features Star Trek officers instead of Paladins and Wizards. It's Diablo in space except without the cool items to find, less character classes and it takes a fraction of the time to max out your toon.

    Im kinda of let down as you can see.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    AdSin15 wrote: »
    Yes if you are a Federation officer and you destroy a planet they would put your character in "prison" for a certain number of days. You wouldn't be allowed to play him. The Federation frowns on lunatic captains blowing up planets. Don't do that. The game doesn't have to end for you. You just get punished to the point where you wouldn't want to do that.

    Well you could have "seasons" like we do right now. Every season the locations "reset" back to the original areas. Then we can play a new "round" of war and maybe the Klingons conquor the Federation this time? Or maybe the Romulans will win this round? After 6 months or so then we have a new season and the campaign starts over again. Destroying Qou'nos would only be a problem for a few months until the new season restarted. Maybe the Klinks will defend better next time? ;)

    The Devs played enemies 1 time? Sorry but that doesn't really count. They need to do more to keep us interested.

    Elder Scrolls is an excellent example of a very good RPG. STO should take notes.

    Elder Scrolls is indeed a good example BUT it is singleplayer. So you won't ruin the game for anyone else than yourself if you kill every non-essential char

    Also your character would't be available for the whole season, since there is no way the Federation would let you loose on the Galaxy again lol.
    You would also get thrown out of Starfleet

    Anyway its imposible to implement something like this. It might ruin the game for ther players, which are paying their fees too. What do they do now? Also, compared to the Federation, the Empire is extremely short-handed and would easily loose.

    Regarding the Plot: SPOILEr(mork text below to read)

    Spoiler Start

    infos from Q-Textes from holo and Tribble
    The Iconians have come back after millenias to reclaim their former Empire. They so not seek direct confrontation yet, but they are spinning intrigues everywehre.
    Parts of their sheme are: the destruction of the Romulan homeworld, Selas appointment as Empress, the Infiltration of solid realm governments by the Undine, and even altering the past by helping the Borg boarding the saragota(at least they tried)

    Also, the Borg are back, once again baring their fangs at the Federation
    Currently the Federation is in a state of Crysis:
    it is technically at war with at least 4 (iconians not counted) races, two of them with superior technology.
    Every sane person would make exploration as secondary target and protect what they already have, rather than enlarging its borders. The Federation is not greedy and happy about what they have.
    Exploration can also bring new foes, maybe even more powerful than the Borg. its just too risky while a four-war takes place.

    You also want to read: STO: the needs of the many
    it takes place several decades after STO and describes the aftermath.

    Spoiler End

    What would work is Phasing.
    BUT even that has its limits.

    Example Wow - new expansion:

    Phase 1: Orig game to Wrath of the lich King
    Phase 2: Cataclysm
    Everything is destroyed, the whole world got altered, flying in normal world pssible and so on
    (I don't play WoW anymore btw, dirtched it for STO, but this is how phasing works)

    Example on STO:
    Phase 1: Sulu is in charge of organising the Protection of the Federation
    Phase 2: Sulu gets promoted, Winters takes over
    Phase 3: Kithomer accord reestablished, enemy signal contacts change from Empire races to Undine, Borg or whatever you want to insert.

    The phasing itself is triggered by the Main questline, at certain point you change phases that alter the world but that is all.

    Cons of Phasing:
    Teaming with friends:
    You are no longer able to team with your friends if they are not in the same phase as you
    Quests: Some qusts might no longer be available for you
    a Lot of programming effort and last but not least a HUGE bug magnet

    Please note:
    STO's seasons are free, WOW:Cataclysm costs between 20 and 30 EUR(once) + the monthly sub fee
    It also is a full fledged expansion, with seasons as sub parts

    You might now want to implay that you are already giving them money with your subscription, this jsut party correct.
    You must not forget that the goal of a company is to make profit, yet the profit per sub is lower than you might expect.

    a standard bill of costs:

    Material
    + indirect material costs(%tage of Material)
    + direct labor
    + indirect labor (%tafe if d.l)
    manufacturing costs
    +Administration + Marketing (%tage of m. costs)
    net costs

    Now you have to decide on a net sales price. ATTENTION the following numbers are my pure imagination and just a sample. They do not reflect Cryptics Profit/per unit

    For the sake of the example we will now open a fictional company selling hmm lets, we have summer so lets say sun cream.


    net costs: 13 $$
    net sales Price 15$$

    now you have to subtract the net costs from the sales price
    you will than get the progfit margin(in this case its 2$$)

    lets take a break here. Please note that this is not a companies actual income,(yeah it continues)

    in the calc above I have shown you costs that are dependant on the amount produced, now we also have to take costs in accound that would arise even if our fictional company doesn't produce anything:

    lets say 150'025 §§ are our fixed costs. (e.g light, rent, and so on), adn we only have ONE product

    now we need the Break even point. This is the number of products we need to sell to make neither a win nor a loss.

    Long term calc: fixed costs/ (nsp - nc) = amount of products

    short calc: fixed costs /profit margin = amount of products

    Note: You have to round up irregular numbers, since you cant produce 0.3 products

    lets start:

    150'025 / 2 = 75'012.5 units ~ 75'013 units

    So the company has to sell 75'013 units of their product(whatever it is) to break even.



    Everything above that is a win... in theory, since there also is an amount where our dictional company would start making losses.
    And yeah the first calc is pretty much standard and part of cost accounting, every company SHOULD apply it if they don't want to fail.

    ((Attention: I don't know and will not gurantee that the follwing part can be applied to MMORPG companies)


    Lets say the max is 100'000 units

    Now our fictional company knows that, it has to sell at least 7513 units and 100'000 at max to make a win.
    (I don't now if the between TRIBBLE and TRIBBLE units is applyable to MMORP companies, as they don't need material)

    I could still continue, as this calculation is for a company with a monopol. But I intend to study law, not economy ;) --> Interested people may ask Wikipedia

    And AGAIN ITS JUST AN EXAMPLE :D
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