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I dont see Season 2 turning things around. Please tell me I'm wrong.

SystemSystem Member, NoReporting Posts: 178,019 Arc User
Honestly, at this point I dont think anything is going to turn this game around. I looked at the new content coming out for season 2 and what's the first thing I see. ALOT of people have been waiting for the Klingon PvE, alot....Matter of fact, I would call it the last great hope for this game. So what do we get. There's no Klingon opening tutorial the way there is for Feds. Matter of fact the Klingon PvE content doesnt even start till level 10. Which isnt a huge stretch, I know. But come on now.

The playerbase has been crying for full Klingon PvE since the game's beta. And that's what you give us? **** that starts at level 10??! You've had time to do it right and no, you didnt.

The very first big fight in the new PvE content is bugged too. I go thru all this stuff and then the fight stalls out and wont continue. Now sure it could have been a bug that I just got unlucky to get. But the fact remains, my faith that STO's gonna make it is just about gone.

This isnt a IQUIT thread, because those are pointless. More then anything else I'm hoping people will respond to this and show me just how wrong I am. I really want to be wrong on this folks. I'm pro Cryptic from way back when CoH first released.

Anyways, I look forward to seeing what's posted following. I'm sure the flames and hate will be great, but I dont mind. I need to see something that hasnt been shown to me as of yet to convince me that STO stands a chance and isnt going to go the way of Tabula Rasa, or Auto Assault....
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  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Honestly, at this point I dont think anything is going to turn this game around. I looked at the new content coming out for season 2 and what's the first thing I see. ALOT of people have been waiting for the Klingon PvE, alot....Matter of fact, I would call it the last great hope for this game. So what do we get. There's no Klingon opening tutorial the way there is for Feds. Matter of fact the Klingon PvE content doesnt even start till level 10. Which isnt a huge stretch, I know. But come on now.

    The playerbase has been crying for full Klingon PvE since the game's beta. And that's what you give us? **** that starts at level 10??! You've had time to do it right and no, you didnt.

    The very first big fight in the new PvE content is bugged too. I go thru all this stuff and then the fight stalls out and wont continue. Now sure it could have been a bug that I just got unlucky to get. But the fact remains, my faith that STO's gonna make it is just about gone.

    This isnt a IQUIT thread, because those are pointless. More then anything else I'm hoping people will respond to this and show me just how wrong I am. I really want to be wrong on this folks. I'm pro Cryptic from way back when CoH first released.

    Anyways, I look forward to seeing what's posted following. I'm sure the flames and hate will be great, but I dont mind. I need to see something that hasnt been shown to me as of yet to convince me that STO stands a chance and isnt going to go the way of Tabula Rasa, or Auto Assault....



    You are wrong.



    ...hope that helped you
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Soupgoblin wrote: »
    You are wrong.



    ...hope that helped you

    That about sums it up... lmao
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    I think people don't have a clear idea about how long it takes to create a story mission. Also remember that not every member of cryptic is a level designer, which limits the number they can make. Couple that with the fact that they're working on fed content at the same time, and it all adds up for people asking for the moon and then sulking when they don't get it.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Soupgoblin wrote: »
    You are wrong.



    ...hope that helped you



    LOL! You my friend, are awesome.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Your Wrong.

    Does that satisy your need
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    I would like you to be wrong too, but I don't think you are .... sorry.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    I think people don't have a clear idea about how long it takes to create a story mission. Also remember that not every member of cryptic is a level designer, which limits the number they can make. Couple that with the fact that they're working on fed content at the same time, and it all adds up for people asking for the moon and then sulking when they don't get it.

    I understand that, I really do. However. It's the little things that are going to either make people really happy or turn people off to the game when S2 goes live.

    Little things like the fact that Qu'noS still isn't labled. If you dont know where the ship designer is, good luck finding him, or the costume desginer, etc.

    No Tutorial Klingon side, that would be like Cryptic releasing City of Villains and having no starting stuff for that game too. Until level 10 or so when you get your first contact. Your leaving people to flounder at the get go.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    I'm sorry to say once again but none of us has a magic ball to look in to tell you if season 2 will "turn things around". Your just have to wait like the rest of us
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    You're not wrong. We're not even up to the level that the game should have launched with. Interiors do nothing for anyone outside of RPers. The new missions are too few. Klingons still have almost no content. C-Store is freakin' insane.

    etc etc etc
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    you are wrong.

    besides, you obviously don't like the game so I doubt anything Cryptic does will make you like it. The Federation gets PvE content, gets the story stuff, and so on. The Klingons are a PVP group, that was their design from launch. Turning a PVP core group into a PVE group doesn't make sense. Just leave them as is.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    You're not wrong. We're not even up to the level that the game should have launched with. Interiors do nothing for anyone outside of RPers. The new missions are too few. Klingons still have almost no content. C-Store is freakin' insane.

    etc etc etc

    Interiors actually didnt give RPers anything much but more stuff to complain about, interior scaling...lack of colourful consoles, overuse of blue lighting...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Morgomir wrote: »
    Interiors actually didnt give RPers anything much but more stuff to complain about, interior scaling...lack of colourful consoles, overuse of blue lighting...

    I'm sure they will have something to shout about when everyone goes to play dabo and the instances all become full.....
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    You glass is half empty. And you're really cranky about it. Which sucks.

    But if your glass were half full, you'd see that these 8 new missions are:

    - Amazing. They have so much Klingon flavor to them. They rock.
    - Longer and way more involved than any Fed missions I've ever done. On either of my two RAs. Prior to testing these missions, City on the Edge of Never was the most involved story I'd done. And the Iconian thing with the Remans was the longest mission I'd done. All of these Klingon missions have more depth and more content.
    - One of them gives out an amazing reward.
    - Really drives the story forward.
    - Introduces you to a popular old friend.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    superchum wrote: »
    You glass is half empty. And you're really cranky about it. Which sucks.

    But if your glass were half full, you'd see that these 8 new missions are:

    - Amazing. They have so much Klingon flavor to them. They rock.
    - Longer and way more involved than any Fed missions I've ever done. On either of my two RAs. Prior to testing these missions, City on the Edge of Never was the most involved story I'd done. And the Iconian thing with the Remans was the longest mission I'd done. All of these Klingon missions have more depth and more content.
    - One of them gives out an amazing reward.
    - Really drives the story forward.
    - Introduces you to a popular old friend.

    Wait, so we have to play Klingons to have interesting, deep content?

    Then what is with all this complaining from people about Klingons lately? :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    maybe Klingons unlock for a reason after you play Federation? doing another VO segment telling use that WASD moves the player and that the mouse moves the camera around is a waste of time and effort at this point. nobody is starting the game fresh as a Klingon, everyone will have done the fed tutorial and understand the fundamentals of the gameplay beforehand.


    they are adding PvE content, but it takes a while, expecting so much so quickly is just going to lead to disappointment.. and threads such as this one.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    LotD wrote:
    Wait, so we have to play Klingons to have interesting, deep content?

    Then what is with all this complaining from people about Klingons lately? :)

    That is the way of the Klingon....

    They are mad all the time, paranoid, take everything personally and complain. We rarely see happy Klingons in Star Trek. :p
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    superchum wrote: »
    You glass is half empty. And you're really cranky about it. Which sucks.

    But if your glass were half full, you'd see that these 8 new missions are:

    - Amazing. They have so much Klingon flavor to them. They rock.
    - Longer and way more involved than any Fed missions I've ever done. On either of my two RAs. Prior to testing these missions, City on the Edge of Never was the most involved story I'd done. And the Iconian thing with the Remans was the longest mission I'd done. All of these Klingon missions have more depth and more content.
    - One of them gives out an amazing reward.
    - Really drives the story forward.
    - Introduces you to a popular old friend.


    I just dont see what good the missions are if they're broken from the get go. There are 2 arc breaking bugs in Bringing Down the House alone.....And that's the first mission. And this is going live on Tuesday!?

    And no, I dont hate this game. I want it to succeed, and I dont hate Cryptic, I want them to succeed too. But all the wanting in the world isnt going to make it happen if this is what they're going to give the playerbase.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    I just dont see what good the missions are if they're broken from the get go. There are 2 arc breaking bugs in Bringing Down the House alone.....And that's the first mission. And this is going live on Tuesday!?

    Bugs are different. Bugs are why we're testing them in the first place. It's good we've found the bugs. Some of them have been fixed.

    Also, the schedule may say it's going live on Tuesday. But it's not set in stone. It may get pushed back some more. Because of bugs.
    And no, I dont hate this game.

    I think maybe I was trying to be too clever with my post. I wasn't suggesting you hate the game. I was simply noting you are frustrated with some parts of it. I wasn't going to try and tell you that you are wrong. Because that's too hostile.

    So I leaned on the old glass is half full/empty thing. Either way, only half of the glass' capacity is occupied. So it's just a matter of perspective. And currently your frustration is helping you see the negative. I tried to offer you some of the positives in those 8 missions. To help temper the frustration you are feeling. That's all.

    There's quite a bit of good in season 2. Even with the bugs (Shelf 4 still ate my Galaxy Class Ship Trophy! And I want it back!)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    You're not wrong. We're not even up to the level that the game should have launched with. Interiors do nothing for anyone outside of RPers. The new missions are too few. Klingons still have almost no content. C-Store is freakin' insane.

    etc etc etc

    etc etc etc

    Yah, this.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Canders wrote:
    maybe Klingons unlock for a reason after you play Federation? doing another VO segment telling use that WASD moves the player and that the mouse moves the camera around is a waste of time and effort at this point. nobody is starting the game fresh as a Klingon, everyone will have done the fed tutorial and understand the fundamentals of the gameplay beforehand.


    they are adding PvE content, but it takes a while, expecting so much so quickly is just going to lead to disappointment.. and threads such as this one.

    I think they should have required that you hit Vice Admiral to play a Klingon. It would have bought them a bit more time and then at least you wouldn't have people stubbornly complaining that they have nothing to do when they refuse to level a Federation alt and refuse to PvP.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    This post has been edited to remove content which violates the Cryptic Studios Forum Usage Guidelines ~GM Tiyshen"
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    This post has been edited to remove content which violates the Cryptic Studios Forum Usage Guidelines ~GM Tiyshen"
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    they shouldent have bothered with klingon pve content , period , but what they should have done is give us conquerable sectors to give klingons and feds for that matter something worthwhile to fight over , pvp arenas are lame and kiddies pvp .

    sorry i know that isent gonna be a popular veiw point but on the offset of the game everyone knew klingons wherea pvp faction , what has badly let down klingons imho is that they have no depth to there pvp ,
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Creovex wrote: »
    I think if this company wasn't so cheap and hired some people in the first place, they might be better off. They have one person writing missions too.... WTF is that? Too cheap to hire a bunch of interns or what?

    Even interns are expensive in the states. So i hear at least, compared to...most of the rest of the world....
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    DLRevan wrote: »
    Even interns are expensive in the states. So i hear at least, compared to...most of the rest of the world....

    Yeah.... no. They aren't, especially not in this economy. I have several working for me along with my subordinates, best thing about them is they work hard, complain less, and get jack little for pay. The good ones we keep.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Creovex wrote: »
    Yeah.... no. They aren't, especially not in this economy. I have several working for me along with my subordinates, best thing about them is they work hard, complain less, and get jack little for pay. The good ones we keep.

    I see. Stand corrected then.

    For the OP, you can see season 2 as a fix for 'all the things that are wrong about this game'.

    Or you can see it as just another major content upgrade. Because some of us have such a bad impression of the game, we see every major update as the possible 'miracle fix'.

    Its not going to happen. Especially when whats wrong with the game is ambiguous anyway. Half the time we cant even agree on whats wrong and whats not. Like 'Galaxy-X has cloak, GG' alongside 'Galaxy-X is useless, GG'.

    Play it, see if you like it, if it doesnt and you really were hoping for some sudden reverse NGE turnaround and cant take it anymore....then just go. Im not saying that you should leave, but its just the practical thing to do. What works for one may not work for another, and you dont need others to tell you if you enjoy this game or not.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Id like to comment here.

    This update could very well turn things around IMO, based on a few things and only on the condition of a few additional points....

    1) The Dabo game (and the idea that other games will follow) as well as the diplomatic missions, which are surprisingly well written and really feel like Star Trek (finally) could go a LONG way toward turning peoples heads. This is part of what we asked for before launch, and asked them to delay launch because it was not in game.

    HOWEVER

    2) Ship interiors, though well designed and certainly desired by the community are not functional. This could dampen the effect, as most naysayers have said interiors will be more of the same and it appears they are correct. As a result, STO detractors will pounce on this and point out the game will never change.

    It is my opinion that having no function to the interiors is a huge mistake. I listed some simple functions they could implement very quickly to take the wind out of most of the detractors.

    We can only hope they do something...as is it will hurt more than help IMO.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    superchum wrote: »
    I think maybe I was trying to be too clever with my post. I wasn't suggesting you hate the game. I was simply noting you are frustrated with some parts of it. I wasn't going to try and tell you that you are wrong. Because that's too hostile.

    So I leaned on the old glass is half full/empty thing. Either way, only half of the glass' capacity is occupied. So it's just a matter of perspective. And currently your frustration is helping you see the negative. I tried to offer you some of the positives in those 8 missions. To help temper the frustration you are feeling. That's all.

    There's quite a bit of good in season 2. Even with the bugs (Shelf 4 still ate my Galaxy Class Ship Trophy! And I want it back!)

    The reason I'm feeling the frustration is from what I hear others saying about the game. It's on the fence with alot of people as far as staying or going. People who unlike me, are paying monthly for the game. I'm a lifetime sub, Cryptic's gotten my money. But I see alot of people just dumping the game altogether if S2 isnt a hit.

    I do not want to see STO go the way of the Dodo. That's the reasoning behind my frustration.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    i think its funny that you make a deal outta your missions being bugged lmao alot of fed missions are bugged as well :P so what makes you so special? as for a tutorial what good is a tutorial if your a pvp faction ? and as for wanting to be PVE you already know the basics your game mechanics arent so different, shoot alot of feds dont even want tutorial in there they want to skip it too , but imo i dont see s2 as a big game changer everyone ive read that complains makes it seem like it is this big giant game expansion that should be sold seperatly that will greatly add a whole bunch of other new mechanics, i just see it as a reg update with new cosmetic changes lol nothing more.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Corvenik wrote: »
    i think its funny that you make a deal outta your missions being bugged lmao alot of fed missions are bugged as well :P so what makes you so special? as for a tutorial what good is a tutorial if your a pvp faction ? and as for wanting to be PVE you already know the basics your game mechanics arent so different, shoot alot of feds dont even want tutorial in there they want to skip it too , but imo i dont see s2 as a big game changer everyone ive read that complains makes it seem like it is this big giant game expansion that should be sold seperatly that will greatly add a whole bunch of other new mechanics, i just see it as a reg update with new cosmetic changes lol nothing more.

    Fed mission bug = Communicate with starflleet before beaming back to ship (avoids xp loss and other glitches)
    Klingon mission bug = "Comb the desert", still looking for that last weapons cache.... opps no scanner available for use...
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