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Keybinds linked to crew assignment powers?

SystemSystem Member, NoReporting Posts: 178,019 Arc User
I'm not sure if it would be possible, but how about if keybinds were linked somehow to the crew assignment screen? Unless there are more slots that are going to be made available at higher levels, it appears that there are 12 slots that each ship could possibly use for bridge officer powers. For example, my assault cruiser has a Tactical Ensign and Lieutenant, an Engineering Lt. Commander and Commander, and a Science Lieutenant. If the Tactical Ensign's active power could be locked to A1, so that whenever I reassign my officers, their powers automatically fall into the appropriate slot. Of course, this would mean that the tray powers would have to be able to show all the keys from 1-0, as well as '-' and '='. Leaving the regular and CTRL keys open to slot powers and weapons as you desire seems like an equitable balance. I hardly ever use my CTRL+ key powers because of how awkward it is to reposition my fingers.

Any thoughts?
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