now this I would say is better as Merits aren't trade-able and you have a limited amount of them (compared to EC) so you would burn though them faster if not careful.
Not entirely sure on econmical impact, mainly cause I've been awake for too long to think properly.
now this I would say is better as Merits aren't trade-able and you have a limited amount of them (compared to EC) so you would burn though them faster if not careful.
Not entirely sure on econmical impact, mainly cause I've been awake for too long to think properly.
Yup. Yup. Those underlined parts are what really makes this a viable idea. The trick with merits is ... you accumulate them for things you do in-game. So it's basically an issue of game-time. And that can be presented to the accounting department as being money spent (since each sub plan, even the lifers, pay money to sub ... the lifers just paid a set rate all up front).
It's sort of a vet reward hybrid mixed in with actual gameplay.
Comments
Agreed .
Good idea.
dont just /sign! get idea's going, ways how this could be implemented. examples lets get some heads crunching people
Oh, this is easy. Respecs cost 400 cryptic points.
They also cost 20k Merits. (Though at Vice Admiral they will cost 30k Merits).
You can set up an exchange rate based on those figures. And then work it out for every item in the C-Store.
Not entirely sure on econmical impact, mainly cause I've been awake for too long to think properly.
Yup. Yup. Those underlined parts are what really makes this a viable idea. The trick with merits is ... you accumulate them for things you do in-game. So it's basically an issue of game-time. And that can be presented to the accounting department as being money spent (since each sub plan, even the lifers, pay money to sub ... the lifers just paid a set rate all up front).
It's sort of a vet reward hybrid mixed in with actual gameplay.
It can work. It really can.