I keep hearing about "Sitting in chairs" tech that people want.
I don't understand - My character can sit in chairs just fine by standing on it then doing an emote. I see NPC's (like BO's) sitting when I go to the bridge. So what is this "sitting in chairs" tech that people are talking about? Thanx...
I keep hearing about "Sitting in chairs" tech that people want.
I don't understand - My character can sit in chairs just fine by standing on it then doing an emote. I see NPC's (like BO's) sitting when I go to the bridge. So what is this "sitting in chairs" tech that people are talking about? Thanx...
Being able to click on the chair and sit in it without typing a single letter is the chair tech people want.
I keep hearing about "Sitting in chairs" tech that people want.
I don't understand - My character can sit in chairs just fine by standing on it then doing an emote. I see NPC's (like BO's) sitting when I go to the bridge. So what is this "sitting in chairs" tech that people are talking about? Thanx...
There are quite a few things from SWG that I wouldn't mind seeing some form of in STO, besides sitting in chairs.
How about cooperative space missions where mulitple player characters can group on one ship and fight with other ships using the ship interiors. SWG had (or, rather, has, I guess) that ability for multi-player ships.
The ability to drop items from your inventory inside your ship, have them visible in the spot where you dropped them, and then being able to leave your ship, with the dropped items staying in place. By being able to place items in the interiors, it would allow players to decorate their ships the way they want. Of course, they would need things to decorate with, which brings me to:
SWG's crafting system, which was pretty damn cool, at least until the game started dropping massive amounts of loot that was better than anything that players could craft.
However, there are some things from SWG that I NEVER want to see in STO, like the Combat Upgrade (CU), which made it damn near impossible for casual players to level up without grouping. Or the New Game Experience (NGE), which took a magnificently diverse skill and career system and simplified it to the level of a four year old.
There are quite a few things from SWG that I wouldn't mind seeing some form of in STO, besides sitting in chairs.
How about cooperative space missions where mulitple player characters can group on one ship and fight with other ships using the ship interiors. SWG had (or, rather, has, I guess) that ability for multi-player ships.
The ability to drop items from your inventory inside your ship, have them visible in the spot where you dropped them, and then being able to leave your ship, with the dropped items staying in place. By being able to place items in the interiors, it would allow players to decorate their ships the way they want. Of course, they would need things to decorate with, which brings me to:
SWG's crafting system, which was pretty damn cool, at least until the game started dropping massive amounts of loot that was better than anything that players could craft.
However, there are some things from SWG that I NEVER want to see in STO, like the Combat Upgrade (CU), which made it damn near impossible for casual players to level up without grouping. Or the New Game Experience (NGE), which took a magnificently diverse skill and career system and simplified it to the level of a four year old.
exactly my post in another thread, once you played swg a decade ago and then play this you get the "WTF is this ****" feeling, have I been going back in time?"
You can't even click in a chair to sit down... amazing....
There are quite a few things from SWG that I wouldn't mind seeing some form of in STO, besides sitting in chairs.
How about cooperative space missions where mulitple player characters can group on one ship and fight with other ships using the ship interiors. SWG had (or, rather, has, I guess) that ability for multi-player ships.
The ability to drop items from your inventory inside your ship, have them visible in the spot where you dropped them, and then being able to leave your ship, with the dropped items staying in place. By being able to place items in the interiors, it would allow players to decorate their ships the way they want. Of course, they would need things to decorate with, which brings me to:
SWG's crafting system, which was pretty damn cool, at least until the game started dropping massive amounts of loot that was better than anything that players could craft.
However, there are some things from SWG that I NEVER want to see in STO, like the Combat Upgrade (CU), which made it damn near impossible for casual players to level up without grouping. Or the New Game Experience (NGE), which took a magnificently diverse skill and career system and simplified it to the level of a four year old.
Wow. Insanely awesome.
If that's an older game, how come we seem to have less, not more?
Depending on how sitting in chairs works, the tech could have real gameplay benefits later.
I mean, it could be a matter of clicking on a chair and your character being positioned on it, which leads to more interactive objects.
My hope is that it works as follows:
- Click on a chair
- Chair despawns
- Your character "shapeshifts" into a captain sitting in a chair appropriately scaled to your character's body but locked into a pivot position where the old chair was located
- If you stand up, you shapeshift back out of chair mode and the missing chair respawns
Why do I want this? Because it's the basis of how vehicles and combat consoles tend to work. And because it means your chair matches the size of your captain... No feet hanging through the floor or dangling.
If that's an older game, how come we seem to have less, not more?
I dont know what makes me more sad, the fact I have been playing Online games since before Galaxies came out and only just not have ever actually SEEN the game and now wish I had jumped in earlier.
Or the fact
Despite the fact SWG looks dated compared to modern games, people are STILL likely to get more fun AND at a cheaper cost than wasting their time with Cryptics' completely botched attempt at a Star Trek MMO.
Anyway, getting back on topic...I can sit in chairs fine on the fed side..It's the klingon that has a problem..He can sit alright...but his feet go right through the deck plating on ALMOST every single bridge pack I have tested....He's only 6'4", and I have seen taller individuals..So, I suppose this is where the problem is...
Unless of course it also is the problem of having to jump on top of the chair to press the emote to sit in the chair once you have placed yourself in the correct spot.....I think this is what will be rectified (well hope is more the term at this point) in the update.
Despite the fact SWG looks dated compared to modern games, people are STILL likely to get more fun AND at a cheaper cost than wasting their time with Cryptics' completely botched attempt at a Star Trek MMO.
Not necessarily. SWG was pretty cool for the first 18 months. The skills system was absolutely amazing. They had like thirty or so different professions, and you could mix and match skills from different professions to make your own template. You had enough skillpoints to complete 21/2 professions at one time, so you could be a combat player and a crafter simultaneously. With the exception of the basic generic weapons and clothes that your character had at the start of the game, EVERYTHING in game was player crafted.
That game no longer exists.
About 18 months in, the Combat Upgrade changed the combat system, for the worse, essentially requiring you to group to level up. You could solo, but it was nightmarishly difficult.
18 months after that, they introduced the New Game Experience (NGE). It gave the game a little more of an FPS feel (which I liked), but it drastically simplified the professions down to nine, and there was no customization at all. Plus, Jedi became a standard profession, as opposed to before, when Jedi was extraordinarily difficult to achieve. Imagine one year after the original Star Wars, and there are THOUSANDS of Jedi running around. It was worse than STO's admiral problem.:)
One thing I would point out to those who complain about the devs in this game: They are magnificently beautiful angles compared to the devs in SWG.
Maybe it's because the only other MMO I played before this was SWG, but honestly, I couldn't be happier with the devs in STO. They are hard working, responsive, and they genuinely seem to care about what the community thinks. They are like the mirror universe version of the SWG devs.
I hope it works for Bridge Officers and other NPCs as well, because at the moment on my bridge one of them is sitting too far back in the chair and their flapping arms in front of them at thin air because they don't reach the console.
Comments
Being able to click on the chair and sit in it without typing a single letter is the chair tech people want.
Hey !
Do u know SWG ?
Try it :eek: dude ^^
There are quite a few things from SWG that I wouldn't mind seeing some form of in STO, besides sitting in chairs.
How about cooperative space missions where mulitple player characters can group on one ship and fight with other ships using the ship interiors. SWG had (or, rather, has, I guess) that ability for multi-player ships.
The ability to drop items from your inventory inside your ship, have them visible in the spot where you dropped them, and then being able to leave your ship, with the dropped items staying in place. By being able to place items in the interiors, it would allow players to decorate their ships the way they want. Of course, they would need things to decorate with, which brings me to:
SWG's crafting system, which was pretty damn cool, at least until the game started dropping massive amounts of loot that was better than anything that players could craft.
However, there are some things from SWG that I NEVER want to see in STO, like the Combat Upgrade (CU), which made it damn near impossible for casual players to level up without grouping. Or the New Game Experience (NGE), which took a magnificently diverse skill and career system and simplified it to the level of a four year old.
Nope, never played SWG, sry.
Thanks to the post above Foss's.
exactly my post in another thread, once you played swg a decade ago and then play this you get the "WTF is this ****" feeling, have I been going back in time?"
You can't even click in a chair to sit down... amazing....
Wow. Insanely awesome.
If that's an older game, how come we seem to have less, not more?
I want to see how many tribbles can be dropped in Sol Station. Seems way more humane than just 'discarding' them.
Now... apply collision physics to these Tribbles and include a /kick emote.
I mean, it could be a matter of clicking on a chair and your character being positioned on it, which leads to more interactive objects.
My hope is that it works as follows:
- Click on a chair
- Chair despawns
- Your character "shapeshifts" into a captain sitting in a chair appropriately scaled to your character's body but locked into a pivot position where the old chair was located
- If you stand up, you shapeshift back out of chair mode and the missing chair respawns
Why do I want this? Because it's the basis of how vehicles and combat consoles tend to work. And because it means your chair matches the size of your captain... No feet hanging through the floor or dangling.
I dont know what makes me more sad, the fact I have been playing Online games since before Galaxies came out and only just not have ever actually SEEN the game and now wish I had jumped in earlier.
Or the fact
Despite the fact SWG looks dated compared to modern games, people are STILL likely to get more fun AND at a cheaper cost than wasting their time with Cryptics' completely botched attempt at a Star Trek MMO.
Unless of course it also is the problem of having to jump on top of the chair to press the emote to sit in the chair once you have placed yourself in the correct spot.....I think this is what will be rectified (well hope is more the term at this point) in the update.
Not necessarily. SWG was pretty cool for the first 18 months. The skills system was absolutely amazing. They had like thirty or so different professions, and you could mix and match skills from different professions to make your own template. You had enough skillpoints to complete 21/2 professions at one time, so you could be a combat player and a crafter simultaneously. With the exception of the basic generic weapons and clothes that your character had at the start of the game, EVERYTHING in game was player crafted.
That game no longer exists.
About 18 months in, the Combat Upgrade changed the combat system, for the worse, essentially requiring you to group to level up. You could solo, but it was nightmarishly difficult.
18 months after that, they introduced the New Game Experience (NGE). It gave the game a little more of an FPS feel (which I liked), but it drastically simplified the professions down to nine, and there was no customization at all. Plus, Jedi became a standard profession, as opposed to before, when Jedi was extraordinarily difficult to achieve. Imagine one year after the original Star Wars, and there are THOUSANDS of Jedi running around. It was worse than STO's admiral problem.:)
One thing I would point out to those who complain about the devs in this game: They are magnificently beautiful angles compared to the devs in SWG.
Maybe it's because the only other MMO I played before this was SWG, but honestly, I couldn't be happier with the devs in STO. They are hard working, responsive, and they genuinely seem to care about what the community thinks. They are like the mirror universe version of the SWG devs.
http://www.youtube.com/watch?v=tqxm4vfdmFc
But I would like something a bit simpler than the current process of sitting in my chair on the bridge.
The origin of the cosmos, the cure of cancer and SITTING ON MY F****** CHAIR ON THE USS B****H****
i would hang a picture of you (sovereign) in my ready room lol
Though maybe season 3...
Haha! That's what we have now, actually! I can't count how many times I've jumped at my chair or rolled over it when trying to sit in it...
that's a common question thats been sidestepped ever since launch.
.