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Ship "Set" Items in STO

SystemSystem Member, NoReporting Posts: 178,019 Arc User
Here is my idea on how to implement "Set" items in STO

When I refer to the word "Set" I mean a collection of items that are either rare (or the upcoming legendary items) that when grouped together they give additional bonuses on ships abilities/stats/performance etc... for example:

You find a MK X Shield array that is named after a certain person in Star Trek cannon or after a developer or named after something. Like Captain Picard's Covariant Shield array. This shield array has an additional feature that is unique only to this item. There would also be different parts of this set like Captain PIcard's Quantum Torpedo Launcher or Captain Picard's Defelector Dish, so on and so fourth. Now when you equip both Captain Picard's Covariant Shield array and Captain Picard's Quantum Torpedo Launcher you not only would get the unique bonuses for those items, but would also get another bonus for having two items from the same set equiped simultaneously. If an additional item from that set were equiped, yet another additional bonus would be granted, and so on and so fourth.

There could be many different sets available in this Star Trek universe, think of all of the characters from cannon that could be used or, as I stated earlier, name them after the devs like the tribbles, or name them after someone or something.

Ultimately this could also be applied for ground combat and personal shields/weapons/devices etc.

I know this isn't the most perfect example, but with your guys' help we could make this a really good idea.

Feedback is always welcome.
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Kind of like how the unique armour sets worked in Diablo II? The more pieces of the set u get, extra bonuses get added?

    That might work...

    But not named after Trek characters, that just sounds silly. There are plenty of naming conventions from the IP they could use that would work better.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Exactly.

    As for naming, it really don't matter to me who it is named after, but as long as it has something in its name that makes unique and makes it obvious that it is part of a set.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    WTB [Worf's Third Leg]
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Possibly :confused:
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    This isn't fantasy. Things don't just magically "work better together" because Data touched them twenty years ago. If they want to make a phaser bank more effective, they'll make a more effective phaser bank. The idea of sets of items that work better together should stay in fantasy games where magic actually fits.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Point taken...

    But, in the real world, aren't there items that are designed to efficiently and effectively work together?

    Lets say you find a unique shield grid that grants you an additional +5 to your ship's shield power setting. Then lets say you find an engineering console that is ultra efficient when distributing your shield power across each quadrant, so equipping the console gives you +100 to your maximum shield capacity. In turn these two working together could give you a +10% shield transfer rate since they both are working together to give your ship better shield output.

    I can't think of the technical engineering off the top of my head that would explain why you get +10% shield transfer rate, this is just an example.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    I like that idea,, certain items designed to be more 'compatible' with other certain items as opposed to just any item.

    Being able to find cool and interesting drops is one thing that has kept me playing D2 LoD all these years,, even though I've seen almost everything in the game by now, it's still fun to see what drops.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Or special borg tech items, that if you equip it slowly turns all your other gear into borg tech, and the ship, and you....
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    simxitnsz wrote: »
    Point taken...

    But, in the real world, aren't there items that are designed to efficiently and effectively work together?

    Lets say you find a unique shield grid that grants you an additional +5 to your ship's shield power setting. Then lets say you find an engineering console that is ultra efficient when distributing your shield power across each quadrant, so equipping the console gives you +100 to your maximum shield capacity. In turn these two working together could give you a +10% shield transfer rate since they both are working together to give your ship better shield output.

    I can't think of the technical engineering off the top of my head that would explain why you get +10% shield transfer rate, this is just an example.

    Yes. Take USB 1.0 and USB 2.0 for example. You can use 2 to go to 1, but 1 can't go up to 2. This is just one very simple example of how technological progression renders "sets".
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Summers wrote: »
    Or special borg tech items, that if you equip it slowly turns all your other gear into borg tech, and the ship, and you....

    You know....

    While it would never fly in as 'casual' an MMO as this... I LIKE this idea! It's exciting! /nu!Scotty

    You kick some implants in Gamma Orionis, or a high-hazard sector just off of Gamma Orionis. You get some drops from the Borg. They're Borgtech. Useful, and managable... in small amounts. If you put it into your ship, you cannot take it out. It becomes "glued" to that slot. (Maybe make some sort of EC or Merit-intensive 'purging' possible at BFOmega, which destroys all Borg components. This would be the only way to remove them. Read on for why....) Then you find another neat Borgtech device. You add it on. Then another... then another....

    At a certain threshold -- you should probably get at least one dire warning from your science officer -- your ship becomes quasi-assimilated and barely controllable when fighting Borg... like in the 'hallucinogenic gas' portion of that DS9 mission. When your virtually assimilated ship fights the Borg, every so often the sides 'flip' for you and your ship. Oh, and you and all your BOs are Borgified. And everything costs double. And you loose rank in the FDC. But look, I got this awesome Borg-adapted phaser cannon, Admiral-- Admiral? Admiral Quinn? No, really, don't you want to look at... this...? Why are you shaking your head so sadly? No, really, this is really neat stuff! I'm going back to Gamma Orionis to get some more! I'll have the best damn borg-fighting ship in the quadrant! You'll see, Admiral! And at any time, I can remove it! Really! We'll use the Borg weapons against them! You'll see! I'll show you! I'll show you ALL....
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