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Environmental Damage

SystemSystem Member, NoReporting Posts: 178,019 Arc User
If an object hits something at great speed it will be damaged...unless its a STO starship...
If Cryptic added Environmental Damage (such as smashing into an asteroid or going into the atmosphere of a planet) it would not only make non-combat missions more dangerous but also add another aspect to space combat.

Several Points:
1) The amount of damage recieved by the ship depends on how fast the ship is, its size and the other objects size - the greater the object, the faster and smaller the ship, the more it will "hurt" (with the option of player death).
2)Players can "push" other players, more specifically enemies into collisions (another aspect of space combat).
3)It would stop players from flying there ships into planets.
4)I'm sure it could be easily implemented by augmentation of the coding used for Ramming Speed (i think thats the name anyway).
5)Finally this could lead to missions involving this added issue, for instance a star supernova's/or some sort of massive explosion but you have no warp drive. The player has escape as fast as possible through an asteroid field.
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Very nice suggestion...:) And it add to the immersion of the game!!!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    They'd need to nerf the number of asteroids and terrestrial objects and ensure the camera doesn't wantonly kill players with this change.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    I think this was in beta and taken out because people kept hitting asteroids and dying.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    It doesn't have to be a large amount of damage just some
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    It doesn't have to be a large amount of damage just some

    I agree overall. Lord knows I just plow into space and let collision get me to avoid things, since there are no repercussions to me hitting anything. Kinda like playing at normal and spam dying. With that said perhaps the scaling could also be set via the difficulty slider where at higher levels this is actually a factor? Also it might help when I start entering a planets atmosphere.... :)

    Actually as I think about this after I typed this, being able to hit a planets atmosphere, RSP and drag an enemy through either following or with a tractor beam and weakening their shields, would be pretty sweet. :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    They nerfed it?

    Why not at least allow for shield damage??
    Of course you don´t have shield during full impulse, but then you SHOULD fricken die when your dumbass plows into a ´roid at those speeds.

    Bring it back CRYPTIC!
    P.S. Great use for PhysX..
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    ivarST wrote:
    They nerfed it?

    Why not at least allow for shield damage??
    Of course you don´t have shield during full impulse, but then you SHOULD fricken die when your dumbass plows into a ´roid at those speeds.

    Bring it back CRYPTIC!

    I can only assume that it was removed, I can't call it a nerf when it wasn't in the game when it went live, because of Cryptic's desire for a casual MMO and that would add a level of complexity that is against that vision. Frankly I would love to see it back in, but we will have to see if we can generate enough of a groundswell to get it looked at again.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Was it in beta? I didnt see it in open beta and no one mentioned it when speaking about closed (im probably wrong tho).

    They could link it in with the Deflector Dish and how much power is in Aux (as well as the ship type/ speed ect).
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