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give us something to do while orbiting spacedock

SystemSystem Member, NoReporting Posts: 178,019 Arc User
Instead of having ship repairs as "just talking to the chief engineer" inside sol starbase...


why dont you make all those drydock cages that are floating around it be the place to do it ?

pull into one of the scaffolds, and the ship repair dialog pops up.



cool yes ? no ?

.
Post edited by Unknown User on
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Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Cool... also, while orbiting spacedock, you could go into your ready room and... you know, knit. ;)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    could be the "Ship costume" editor as well
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    LordOfPit wrote: »
    Cool... also, while orbiting spacedock, you could go into your ready room and... you know, knit. ;)

    heh... I have many Court Martials planned for my ready room.... :rolleyes::cool:
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    a resounding YES... I've flown into those before just for the hell of it... it would be the perfect damn place for that.. i didnt understand that either.. how the F am i going to get off my ship and go talk to some dude about fixing my ship when i never parked the damn thing in dock.....

    that is a damn brilliant suggestion...

    Devs!! get on it for season 3!!!!!!

    /signed

    damn i like this suggestion...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    a resounding YES... I've flown into those before just for the hell of it... it would be the perfect damn place for that.. i didnt understand that either.. how the F am i going to get off my ship and go talk to some dude about fixing my ship when i never parked the damn thing in dock.....

    that is a damn brilliant suggestion...

    Devs!! get on it for season 3!!!!!!

    /signed

    damn i like this suggestion...

    I just pulled into one ... made me think of it..... :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    I love this idea. Makes a lot of sense and the thought of it is just plain cool.

    But what do we do about afk'ers or earth station chatters that might just park and hog up the docks?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    heh... I have many Court Martials planned for my ready room.... :rolleyes::cool:
    For all those poor Ensigns who mistakenly wondered in, I bet... ;)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    ....

    But what do we do about afk'ers or earth station chatters that might just park and hog up the docks?

    hmm...dunno.

    how many people can be in an instance of Sol spacedock orbit at a time ?

    maybe have enough or em ? there's a lot already... I cant imagine that that many people would go AFK and clog them up... isnt there like 35-40 allready there ?

    (edit: just counted..there's 40 of them + 9 around the unfinished station )
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Meh. Isn't that what would happen when you talk to the guy on the station anyway? I say keep those functions or operations localized so it is easier for new players to find them and more convenient for everyone in general. I kind of see your point but I'm not going to agree with it, yet. STO is not a dynamic enough environment for this kind of diversification, yet.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    I love this idea. Makes a lot of sense and the thought of it is just plain cool.

    But what do we do about afk'ers or earth station chatters that might just park and hog up the docks?

    have you ever counted the number of docks? there's like 48 or so... i dont think the instance in the earth space dock is even that big to begin with... AFK'rs are probably going to be just fine being afk in a dock
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Ayenn wrote:
    Meh. Isn't that what would happen when you talk to the guy on the station anyway? I say keep those functions or operations localized so it is easier for new players to find them and more convenient for everyone in general. I kind of see your point but I'm not going to agree with it, yet. STO is not a dynamic enough environment for this kind of diversification, yet.


    explain "diversified dynamic enough environment" please.... :confused:
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    I see no reason against offering the "ship fix" in both places... in and out of the station :o
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    It would be nice if there was more 'traffic' moving around space dock. There are a few ships and stuff, but there are no worker bees or freighters or various other traffic that has to exist in the galaxy. I mean how does someone take a trip to Risa when they aren't a member of the Fleet?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    might as well open the horizons of this discussion then.....


    - What else can we think of that would be viable "to do" outside Spacedock ?


    :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    castmodean wrote: »
    It would be nice if there was more 'traffic' moving around space dock. There are a few ships and stuff, but there are no worker bees or freighters or various other traffic that has to exist in the galaxy. I mean how does someone take a trip to Risa when they aren't a member of the Fleet?

    so true... i have yet to see a single "worker bee" in the whole damn game :mad:
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    might as well open the horizons of this discussion then.....


    - What else can we think of that would be viable "to do" outside Spacedock ?


    :)

    Dump the sewage tanks? Fill the gas tank? Check the oil and clean the windows? ;)

    Maybe grab a burger and 25th century version of "Totally new recipe" Coke? ;) Maybe some hot chicks on roller skates and in space suits to bring the tray to your rolled down window? ;)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Replenish supplies. Personnel transfers. Exterior inspections of battle damage?

    Jump in the Captain's Gig and take a spin around Earth? Or even maybe a quick jaunt out to Mars? ;)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Pyryck wrote:
    .... and 25th century version of "Totally new recipe" Coke? ;)

    that's not the version where they went with the red/white/blue can is it ?

    The design that ****ed Pepsi off so much that they tipped the Borg off on where Coke's distributing center was located...was it ?



    ... or was that Cardassian coke classic ?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Pyryck wrote:
    Replenish supplies. Personnel transfers. Exterior inspections of battle damage?

    Jump in the Captain's Gig and take a spin around Earth? Or even maybe a quick jaunt out to Mars? ;)

    Actually this is something I had wondered about. Would it be worth it to have bridge officers occasionally rotate off your crew, because Starfleet Command has reassigned them? The only problem to this is what happens if you buy yourself a officer and after spending x time making them uber, they leave to be XO for someone else.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    The idea of officer transferrs is a tricky one in ST. The shows give us a bridge crew that is more or less constant. Though we do hear of officers working hard to get assignments on choice ships. I think an officer can generally keep his position on a ship so long as he and the captain are happy with the arrangement.

    However, to advance past a certain point an officer must eventually "take the chair". So maybe officers that reach really high ability eventually get offered a captain seat for themselves?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    explain "diversified dynamic enough environment" please.... :confused:

    something more than the static linear environment that is STO right now every thing is a straight line. There is no nebulous formation in any portion of the STO design. Until there is some kind of nonlinear structuring of the entire STO system having things available in multiple locations in a general area or in singular locations away from nexus-points will only confuse the average player.

    That's MMORPG design 101. Never count on players being as smart as the world you design. K.I.S.S everything in the beginning and complicate it as time passes. It is way too early to start complicating STO. The basics have to be in first. After that happens wait a couple of years and then mix it all up.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Democratus wrote: »
    The idea of officer transferrs is a tricky one in ST. The shows give us a bridge crew that is more or less constant. Though we do hear of officers working hard to get assignments on choice ships. I think an officer can generally keep his position on a ship so long as he and the captain are happy with the arrangement.

    However, to advance past a certain point an officer must eventually "take the chair". So maybe officers that reach really high ability eventually get offered a captain seat for themselves?

    oooo... I see where this can go.

    BO's possibly evolving into player character captains ....hmm.

    I like the idea.

    ( you can do it already I suppose..just create a new toon that looks like the BO...but having a promoted one from a current crew would be cool ... )
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Exactly. Granted in the TV history of the series, how often have we seen anyone transfer. I can really only think of 1 time and that was O'Brien. you could say Sulu too, but I did restrict my scope to the shows :) Consistency is of course nice, but I wonder if perhaps having to change configurations occasionally would be good too. Of course, there is always the chance that if Fleet Admiral actually lets us command a fleet of ships, and we have to assign Captains to these ships....that might do something similar to what I am thinking.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Ayenn wrote:
    something more than the static linear environment that is STO right now every thing is a straight line. There is no nebulous formation in any portion of the STO design. Until there is some kind of nonlinear structuring of the entire STO system having things available in multiple locations in a general area or in singular locations away from nexus-points will only confuse the average player.

    That's MMORPG design 101. Never count on players being as smart as the world you design. K.I.S.S everything in the beginning and complicate it as time passes. It is way too early to start complicating STO. The basics have to be in first. After that happens wait a couple of years and then mix it all up.


    *I wonder if my nebulous formation is causing my nexus-points to itch in singular locations ? .......nah... it must just be that I'm not as smart as the world design ... being a confused average player and all ...... :rolleyes:


    what were we thinking ! :p
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    LOL! why didn't we think about that during closed beta??

    we probably did, like soo many other ideas that got lost, they weren't listening to us back then...


    Let's make docking operations possible!

    to add to the ship customization idea:

    how about make it a view from a workbee over & around your ship while it sits in a drydock, as you switch parts/patterns/colors...

    then when you finalize a selection, it is followed by a quick animation of the ship being assembled...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    I have another idea.

    How about:

    a veteran reward (or when you reach RA5 or something)?


    when you reach the top rank of your character...it opens another character slot in your game, which you can assign one of your bridge officers to. ?

    ya ?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    I want to have a travel pod option to view my ships exterior :) Give me an excuse to use ship interiors....after of course they create a docking port area I can connect to....
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    *I wonder if my nebulous formation is causing my nexus-points to itch in singular locations ? .......nah... it must just be that I'm not as smart as the world design ... being a confused average player and all ...... :rolleyes:


    what were we thinking ! :p

    Look, Just say you don't understand, don't agree, or don't want to talk about actual game design practices. Individuals tend to be smart. Groups are not. That is what it is all about. Just really think about it for a second before you start jerking that knee around.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    I completely agree that OP is a good idea. The only issue is that it's a little difficult to get larger ships into those frames easily. They do fit but they would need to make larger ones for overall ease of access.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Ayenn wrote:
    something more than the static linear environment that is STO right now every thing is a straight line. There is no nebulous formation in any portion of the STO design. Until there is some kind of nonlinear structuring of the entire STO system having things available in multiple locations in a general area or in singular locations away from nexus-points will only confuse the average player.

    That's MMORPG design 101. Never count on players being as smart as the world you design. K.I.S.S everything in the beginning and complicate it as time passes. It is way too early to start complicating STO. The basics have to be in first. After that happens wait a couple of years and then mix it all up.

    *chuckle* I've apparently just been playing these things too long. "Back in my day sonny....we had text, sometimes if you were really lucky it was colored text......" Fair enough I will agree that I would certainly like to see the game running before it has finished learning how to crawl, I fear that might come from the ease at getting to the endgame that I found for myself.
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