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section 31

SystemSystem Member, NoReporting Posts: 178,019 Arc User
I'm not sure if this is the right forum for this but here goes. Is the section 31 quests and storyline that we experienced while leveling up towards RA5 going to be expanded upon some more or whatnot? anybody got any thoughts ideas or opinons on the matter? If any developers or mods got any info that would be welcome as well and thanks! Only a few more days guys until season 2 launch guys let's get ready to roam the ship!
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  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    i would certainly hope so

    love to see some more section 31, and give us a good moral choice to make in the future episode. thats what section 31 always gave us

    the question of 'do the ends justify the means'
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Nothing so far in the new content on tribble about Section 31.

    Highly likely they will add more in time, especially if they ever get around to that weekly episodes they CLAIMED to have in the works. Expect a MASSIVE ton of Section 31 missions should the UGC ever appear.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    J-Sheridan wrote:
    Nothing so far in the new content on tribble about Section 31.

    Highly likely they will add more in time, especially if they ever get around to that weekly episodes they CLAIMED to have in the works. Expect a MASSIVE ton of Section 31 missions should the UGC ever appear.

    I hope so because what limited stuff with section 31 they gave us was just a taste of a piece of the meat and I want more of the tbone.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    I hope so because what limited stuff with section 31 they gave us was just a taste of a piece of the meat and I want more of the tbone.

    the tbone is just an illusion along with julians scones
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    the tbone is just an illusion along with julians scones

    I hate scones. It tastes like your eating sand from the beach
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    A lot more of what you do in the game than those quests, you do for Section 31. But I say too much.

    /vanishes into a crowd
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    I'm not sure if this is the right forum for this but here goes. Is the section 31 quests and storyline that we experienced while leveling up towards RA5 going to be expanded upon some more or whatnot? anybody got any thoughts ideas or opinons on the matter? If any developers or mods got any info that would be welcome as well and thanks! Only a few more days guys until season 2 launch guys let's get ready to roam the ship!

    I want to help starfleet to get them all arrested.:D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Xorrlan wrote:
    I want to help starfleet to get them all arrested.:D

    turncoat. what they are doing is for the safety and security of the Federation
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    I would like more on that story line too. Whilw we are talking about Section 31 missions, I would also like two more options added to the end of the Captain level mission. I think that one should be to attack both and the other should be to help neither. Of course this would mean to do it right, they would have to make a new ending or two. If they added that in it would really give more choice in the matter.

    I would not expect anything else on this for a while though, if at all.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    More Section 31 missions would be nice, especially considering their highly moral context -- Star Trek Online needs more of this kind of stuff for the Federation. I would love for our choices to influence the outcome of the mission.

    That said, I don't agree with what Section 31 stands for and would love some missions to expose them for the villains they truly are. ;)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    i would love to see section 31 become an actual player division, kind of like the diplomatic core system that is coming up. you could join section 31, and be given missions for reconnaissance and stuff like that. (maybe even receive a cloak from them? section 31 missions only though, it would not work outside of section 31 assignments)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    More Section 31 missions would be nice, especially considering their highly moral context -- Star Trek Online needs more of this kind of stuff for the Federation. I would love for our choices to influence the outcome of the mission.

    That said, I don't agree with what Section 31 stands for and would love some missions to expose them for the villains they truly are. ;)

    Section 31 are not true villians.

    They do bad things sure but they are not inherrantly bad guys. If they were they would be no moral ambiguity or complexity in them. DS9 merely show them as the bad guys because it serves the drama. Those with a bit of intellect will see Section 31 is an organisation designed to protect the Federation. Their means are dubious but their ends are no different than the rest of starfleet in trying to save Federation lives.

    Saying you dont agree with what Section 31 stands for is simply stupid as is the idea of exposing them...

    Uhh, Section 31 is part of the Federation and has been since the beginning. Exposing them isnt going to help you do anything except get charged with Treason or have an 'accident'.
    cwag123321 wrote: »
    i would love to see section 31 become an actual player division, kind of like the diplomatic core system that is coming up. you could join section 31, and be given missions for reconnaissance and stuff like that. (maybe even receive a cloak from them? section 31 missions only though, it would not work outside of section 31 assignments)

    Player division - No
    Custom cloak - No

    Future Section 31 missions - Sure
    Future Section 31 missions involving cladestine operations - Sure
    Future Section 31 missions involving switching to 'new ships' for the mission - Sure

    These would be the kind of missions which have you flying a captured a Romulan Warbird to sneak into a facility and destroy it etc.

    Open ended outcomes - Very unlikely except at the most basic level as the current missions have.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    J-Sheridan wrote:
    Section 31 are not true villians.

    They do bad things sure but they are not inherrantly bad guys. If they were they would be no moral ambiguity or complexity in them. DS9 merely show them as the bad guys because it serves the drama. Those with a bit of intellect will see Section 31 is an organisation designed to protect the Federation. Their means are dubious but their ends are no different than the rest of starfleet in trying to save Federation lives.

    Saying you dont agree with what Section 31 stands for is simply stupid as is the idea of exposing them...

    Uhh, Section 31 is part of the Federation and has been since the beginning. Exposing them isnt going to help you do anything except get charged with Treason or have an 'accident'.



    Player division - No
    Custom cloak - No

    Future Section 31 missions - Sure
    Future Section 31 missions involving cladestine operations - Sure
    Future Section 31 missions involving switching to 'new ships' for the mission - Sure

    These would be the kind of missions which have you flying a captured a Romulan Warbird to sneak into a facility and destroy it etc.

    Open ended outcomes - Very unlikely except at the most basic level as the current missions have.

    It seems to me anytime someone gets too close to exposing their inner sanctum they suffer from so called accidents such as their shuttle's warp core overloading or some other technical malfunction.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    J-Sheridan wrote:
    Nothing so far in the new content on tribble about Section 31.

    Highly likely they will add more in time, especially if they ever get around to that weekly episodes they CLAIMED to have in the works. Expect a MASSIVE ton of Section 31 missions should the UGC ever appear.

    I'm hoping they won't do a UGC... Thats what ruined CoH for months until they finally nerfed the hell out of it to remove all the unsavory farming missions.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Whether or not Section 31 is evil is simply a matter of opinion.

    Since they included it, those who drafted the original Federation Charter obviously considered it to be an essential element for security.


    It would definately be fun to have some Mass Effect-style moral decisions to make:

    -Answer a annoying reporter's questions with tact or,
    -Punch her in the face!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Morality is overrated in video games. :P
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    sovereign wrote: »
    Morality is overrated in video games. :P

    I don't know about that...

    Everytime I play an RPG where you can go good or bad...despite it being a game I feel so wrong going and doing bad things.

    Its rather fascinating.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    J-Sheridan wrote:
    Section 31 are not true villians.

    They do bad things sure but they are not inherrantly bad guys. If they were they would be no moral ambiguity or complexity in them. DS9 merely show them as the bad guys because it serves the drama. Those with a bit of intellect will see Section 31 is an organisation designed to protect the Federation. Their means are dubious but their ends are no different than the rest of starfleet in trying to save Federation lives.

    Saying you dont agree with what Section 31 stands for is simply stupid as is the idea of exposing them...

    Uhh, Section 31 is part of the Federation and has been since the beginning. Exposing them isnt going to help you do anything except get charged with Treason or have an 'accident'.

    Not watched much DS9, so I have no experience with Section 31 outside of the game. I appreciate your insults sprinkled through your post challenging my intellect. :p
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Mike_Koder wrote:
    I don't know about that...

    Everytime I play an RPG where you can go good or bad...despite it being a game I feel so wrong going and doing bad things.

    Its rather fascinating.

    In games like those, I find it most amusing to play a serial killer. :P
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Mike_Koder wrote:
    I don't know about that...

    Everytime I play an RPG where you can go good or bad...despite it being a game I feel so wrong going and doing bad things.

    Its rather fascinating.

    This depends entirely on the folks writing the stuff. More often than not RPGs paint 'bad guys' in ways that make them 'evil' and 'bad' for the sake of being that way.

    Mass Effect is one of the latest games in that line where being the 'PARAGON' means your all holy and do no wrong... while if your a 'RENEGADE' your malicious and enjoy being that way for no reason.
    However, Mass effect does manage a few situations where they TRY to make it more morally dubious.

    During the final part of Mass Effect you have a choice to expend lives saving the Council or put the firepower into taking out the bad guy.

    Neither choice is good or evil, right or wrong.

    The reasons that drive you to MAKE that choice... well thats an entirely different matter. If you are just letting the council die because you dont like them then yeah, your no saint.

    If however you choose to sacrifice them because saving the Council could deplete your forces to the point the bad guy will win and destroy all life in the galaxy so .. your far from evil.

    Section 31 SEEMINGLY works the same way. The difference is we only see them at the worst times when they are clearly in the wrong. What we DONT see or realise is... Section 31 has remained in operation since the beginning of the Federation and despite the fact their existence is unpleasant. Their existance is also REQUIRED and effective.
    They do the jobs that noone else can or wants to do.

    If Cryptic are going to try and do some story work in STO I would like to see some dynamic stories that are not just fun but morally / intellectually challenging. Not be relegated to constant carboard stero-types of everything we have seen,

    Romulans must ALWAYS be intent on killing everyone, they must ALWAYS be workng in secret on some EVIL plot.
    Klingons must ALWAYS be spouting about HONOR and screaming about Khaless.
    Federation must ALWAYS be in the right, do the right thing and have folks that will do no sins.
    Section 31 must ALWAYS be evil, doing bad things for no reason and ripping off Cerberus.

    Not only is that completely unrealistic, it is substantially boring.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    J-Sheridan wrote:

    Section 31 SEEMINGLY works the same way. The difference is we only see them at the worst times when they are clearly in the wrong. What we DONT see or realise is... Section 31 has remained in operation since the beginning of the Federation and despite the fact their existence is unpleasant. Their existance is also REQUIRED and effective.
    They do the jobs that noone else can or wants to do.

    Yup, pretty much. You can't have good without evil. And there's always two sides to every Schwartz.
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