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Devs: In-game Economy?

SystemSystem Member, NoReporting Posts: 178,019 Arc User
I'm just wondering if this is going to ever be implemented. I mean right now...I'm bored. I've reached max level and I'm forced to PUG STFs, which is no fun, and even if I didn't have to, most of them I wouldn't do more than once anyway.

Now i there was an economy in place. Well then I'd participate in that and make some in game money. Which needs to go farther than it does now. I mean right now you can obtain everything through merits and badges which in a way makes sense seeing as an organization like StarFleet would requistion these things out to their officers. But....what about other items?

StarFleet can still issue basic stuff, but the good stuff has to be made by players, and placed on the market.

In any case there are plenty of ideas out there for an in-game economy and this is sorely needed.
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Mike_Koder wrote:
    I'm just wondering if this is going to ever be implemented. I mean right now...I'm bored. I've reached max level and I'm forced to PUG STFs, which is no fun, and even if I didn't have to, most of them I wouldn't do more than once anyway.

    Now i there was an economy in place. Well then I'd participate in that and make some in game money. Which needs to go farther than it does now. I mean right now you can obtain everything through merits and badges which in a way makes sense seeing as an organization like StarFleet would requistion these things out to their officers. But....what about other items?

    StarFleet can still issue basic stuff, but the good stuff has to be made by players, and placed on the market.

    In any case there are plenty of ideas out there for an in-game economy and this is sorely needed.

    I would tend to say that a true economy wouldnt show up until we had a race that it would make sense for, like the ferengi. That said I wouldn't mind being able to be part of something like a Starfleet merchant marine.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    I think this still plays a part in the issue:
    The acquisition of wealth is no longer the driving force; we work to better humanity.

    ;)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    superchum wrote: »
    I think this still plays a part in the issue:
    ;)

    And the Ferengi in Starfleet are working for the betterment of the government they didn't elect?
    :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Well energy credits aren't wealth in the traditional sense at least.

    But lets face it. Thats a contradictory statement within Star Trek itself. They say that yet they still "buy" things and have "credits".

    I mean we need something to do that means something. Making items to sell for EC that we then in turn can use to buy other items that give us significant advatages in ground or space is one thing that is fairly perenniel.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    castmodean wrote: »
    And the Ferengi in Starfleet are working for the betterment of the government they didn't elect?
    :)

    Well, the DS9 episodes with Nog in Starfleet are probably a good place to start with that one. Starfleet Officers have to follow starfleet code of conduct and general orders and the like. They played up the "conflict" that can cause an individual officer more than once with Worf ... pitting his Klingon culture against Starfleet code more than a few times.

    ;)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    well since we are "bettering humanity and starfleet" and wealth isnt an issue.....

    I agree , "crafting for profit" may be the primary issue.


    Crafting really wouldnt be about profit in the Federation would it ?



    I CAN see it as "upgrading" or "Customizing" items that you already have.....
    like upgrading your shields to be effective against a certain weapon type on top of what it already does perhaps ?

    Upgrading or customizing the look of your own kit is something I'd love to see?

    engineers could "craft" different hull skins (can gain another overall ship color ?)

    build yourself a robot, holo or pet ? that you could trade or exchange too ? that you made yourself? nerd-gasm...

    what can you guys come up with for ideas ? there are a LOT of ways we can use already in-game things, and make it work for crafting.


    for example:

    I'd like to see the things in our 'replicators' get in on the "Crafting" bandwagon.


    your replicator can make relatively few things at the beginning of the game....but as you acquire drops/loot you can "add" these things to your own replicator. :) cool huh ? you just looted some food on an away mission.... you add it to your replicator...and voila !... you can now replicate that item ......


    you could go even further..... make the replicators in your ship interior interactive....and any friends you invite on your ship can use them.....( see where I'm going with this?)


    then as your friends use the replicator... they can "gain" the item into their own replicators ability if they add it.....that would make" item trading" between players fun as hell IMO......

    you have to actively "collect" the variety of things you get in your replicators by either looting/trading/exchange....
    (hopefully not c-store....)

    you can go even farther...... make the items that you collect in your replicator "crafting components" as well.
    You can take that 'Picard wine' and use it for crafting !
    It has a certain element in it that the crafting table can assemble with other components into different items ( heal/shield consumables ? upgrades to scienc/eng/tac items ? batteries ? anything really ).


    in summary... I think devs need to consider how crafting works in Starfleet .... its not about making money anymore....we make bumloads of credits already.

    make it social ! like trading for your personal collection or replicator.... give a reason to WANT to go onto somebody elses ship.... "YOU can be the guy in the fleet that can make _______ ! :)"



    ...make these mission planets re-playable ! You do research and find that one component you need for this recipe is found on planet so-and-so...... you can go back, replay the cool story mission ( yes devs, the main storyline missions are fun, and beautiful, and I'd LOVE to be able to go back to a few of them... call them RE-RUNS perhaps ?), then scan the area for components you need for the crafting item you are working on.



    I could go on...... I have loads of ideas........


    .... come on STO.... make us love you again...... please. !!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Oh I would love the opportunity to tinker. A 'hurdle' i can see to that is an attempt to keep a modular and harmonious fleet of interchangeable parts. With that said to a certain extent we don't have this with the level of customization each place can do to their ships.
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