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Interiors bug: crewmembers walking into my captain's quarters!

SystemSystem Member, NoReporting Posts: 178,019 Arc User
Not sure if anyone else has experienced this bug, but my captain's private quarters were invaded by a bunch of mooching peeping-tom NPC crewmembers! They came in one by one and started using my replicator. This might have been funny, except they started stacking ontop of each other in a very buggy way.

While we are on the subject, the doors to my captain's quarters NEVER SHUT! They are always open, because they have a hair trigger. Please consider making all doors much less sensitive and require us to be much closer to them to cause them to open.

And finally, maybe the easiest solution is to severely reduce the WANDERING crewmembers and instead put STATIONARY ones at strategic points. The mass of wanderers looks silly, overcrowded, and they keep walking into (or through) me and making the otherwise cool interiors look tacky.

But either way, keep the zombies out of my room and away from the replicator! :D
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    I experienced something similar. I notice the Captains quarters has a hallway that breaks off from the main hallway. The foot traffic in this hallway by NPCs seemed like a pretty high volume. Either there are a lot of unresolved problems only a Captain could solve, or they are the cleaning crew.

    If they are the cleaning crew, I would ask that they clean between the hours of 6:00pm and 7:00pm eastern.

    Thanks,

    jravensc
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    I had a two female crew members in my room. one Vulcan, and the other Tellarite.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    I think its kinda funny I can tuck and roll through doorways. :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    I'm fine with them crowding the hallways... but the sounds of thousands of footsteps haunts my dreams.. which wouldn't be so bad if it weren't for the fact that it sounds like they're all walking on pressed lumber.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    my captain's private quarters were invaded by a bunch of mooching peeping-tom NPC crewmembers! They came in one by one and started using my replicator.

    HAHAHAHA

    Even with the stacking, that is hilarous.

    They secretly know your quarters is where the good replicators are ;)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    They wanna see the junk in your trunk while you're changing uniforms. :P
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    AdmGillis wrote: »
    I'm fine with them crowding the hallways... but the sounds of thousands of footsteps haunts my dreams.. which wouldn't be so bad if it weren't for the fact that it sounds like they're all walking on pressed lumber.

    I'll agree the footsteps is overly creepy.

    Touring Earth SPacedock and DS9 in game last night, I concluded that stationary crewmembers (DS9) is far superior to the marching zombies of Earth Spacedock.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    this should be moved to the test server forum
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    I alway's thought it was a bug to see all that blue for my bridge... who'd have thought that someone actually set that up that way on purpose... lol
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    I'd recommend posting this on the Tribble Forum as the Q/A team monitors that for bugs to reproduce (there are a few thread son this there as it is).
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    As someone who doesn't play Tribble, can somebody tell me exactly where the Ready Room and Captain's Quarters are? I looked at a map but couldn't figure it out.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    OP - don't you know that a good captain has an "open door" policy regarding his crew so that they may bring issues to your attention? Like the fact that you have the only working replicator on your ship? ;)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    I have noticed this when you select the small ship interior but not on the other sizes.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    this should be moved to the test server forum

    Sorry! You're right. Can a mod move this or should I just start a new thread?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    the posts in this thread make me lol, but I agree. fewer zombies, more ppl working, less abrasive footsteps. :p
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    the girls can stay the guys can go.
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