test content
What is the Arc Client?
Install Arc

Beta Test : New purpose to Klingon Houses, RvR style

SystemSystem Member, NoReporting Posts: 178,019 Arc User
Suggestion: Why not beta test the idea of persistent open PvP and player controlled areas in Klingon space?

Make Klingons join a House and have space and ground zones that they can compete for and control? By controlling different planets or areas in space, people aligned with that House will get passive bonuses attributed to their character where ever they are in the galaxy.

DESIGN:
Each location, is made up of a space and a ground component. The first task of any House is to secure the space above the ground location (yes, ground will include starbases in places that lack planets). Taking the tech currently running Fleet Actions, and create several different scenarios gain control of space.

Space Scenarios:
-Destroying all the objectives. (Objectives can range from a NPC Flagship to a facility and so forth)
-Capturing a major objective with Boarding Parties (Treat Starbases like the Crystal Entity itself, do some remodeling, drop the crystals and boom, you have a major objective)
-Capturing points in space all at the same time to create a blockade.
-etc...

Note: Once the task is complete, make the space scenario unavailable for one hour. This will encourage the conquest of the zone to push to the ground for a chance to completely capture it. After such a point, reset the scenario with the new House in control so the space battle can start again.

Ground Scenarios:
-Similiar to the space but on the ground.
-Reuse some of the ones developed for Fleet Actions and just reduce or remove the NPCs in favor of more PvP players from both factions.

Example Below: Ghomha
-House X moves into space controlled by House Y
-House X must take out the NPC Enemy Flagship while House Y is working to prevent this through the use of Engineering Teams, Science Teams and other healing/protection skills, while some may chose to attack rather than protect the NPC to fight off the advancement of House X.
-House X successfully destroys the NPC Enemy Flagship as some of House Y players choose to flee or left to prevent another planet, with a different perk from falling.
-The Space Scenario is now locked out for one hour. House X players across the galaxy now recieve a 3% passive increase to the skill associated with that planet.
-House X wants the 10% passive perk associated with holding the space and ground elements to this planet.
-House X proceeds to the ground to do a mission similar to the Breaking the Planet.
-House Y must prevent the compeletion of the objectives through various techniques and can work (slowly) to repair objectives that get damaged by House X.
-House X completes all the objectives during a long firefight.
-The Ground Combat is now locked out. Ghomha is changed to show the symbol of House X on the galaxy/sector map. This planet has been captured and until the Space Scenario timer runs out, no further open PvP occurs in this area.
-House X players across the galaxy now recieve a 7% increase, making it a total of a 10% passive increase to the skill associated with that planet (ground and space).
-Once the Space Timer expires, the scenario is reset, with House X defending at it starts all over again. No passives are lost till each part of the conquest is complete.

PERKS:
Space Control grants +3% passive increase same skill.
Ground Control grants +7% passive increase to same skill. (Due to the level of involvement required, ground control grants a greater increase).
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    When they have something ready ... it will be put on the test server. To test. That's sort of how that works.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    superchum wrote: »
    When they have something ready ... it will be put on the test server. To test. That's sort of how that works.

    Gotta give suggestions as all we keep hearing is staff size is getting reduced and we still are lacking content here.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Creovex wrote: »
    Gotta give suggestions as all we keep hearing is staff size is getting reduced and we still are lacking content here.

    Now this, this is more like it when asking for Klingon content. I will say that it branches slightly from the ideas of a front line and player controlled resource zone ideas of other threads. I would say it at least has merit to be worth considering. I wouldn't even begin to claim to know what the logistical challenges are for deploying such an idea into the framework of the game, but then every feature begins with a draft plan.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    castmodean wrote: »
    Now this, this is more like it when asking for Klingon content. I will say that it branches slightly from the ideas of a front line and player controlled resource zone ideas of other threads. I would say it at least has merit to be worth considering. I wouldn't even begin to claim to know what the logistical challenges are for deploying such an idea into the framework of the game, but then every feature begins with a draft plan.

    cast, from looking over what they have done with fleet actions and such, this should not be a hard change. Each part of this concept is from something already working in STO. All they need to do is piece it together.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    RvR? Gimme gimme gimme! :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    I always said frogs with guns rock. Two thumbs up.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    I like =):)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Oraddis wrote:
    I like =):)

    Thanks, I hope we hear something soon about something along these lines. I find the PvP in Transformers War for Cybertron limiting, but at least I can qet in in under 45 minutes at night.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Creovex wrote: »
    Thanks, I hope we hear something soon about something along these lines. I find the PvP in Transformers War for Cybertron limiting, but at least I can qet in in under 45 minutes at night.

    How is that btw??? I have the game but not xbox gold... is the pvp in that game worth gettin LIVE for?
    <Love that game btw Im a huge fan of the original 80's transformers>
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    How is that btw??? I have the game but not xbox gold... is the pvp in that game worth gettin LIVE for?
    <Love that game btw Im a huge fan of the original 80's transformers>

    Hijacker... No... to many hosts quit when lossing at the end. But still fun.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    any new thoughts for or against this?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    This is a step in the right direction I would suggest adding more complex's to ground and space combat each giving a benefit for being taken. Lets also throw in random encounters. how many Episodes can we remember where the Romulans, Klingons and Federation would race to a planet to secure an alien life form, Iconian technology, or a derlict space ship.

    This is a step in the right direction I would suggest adding more complex's to ground and space combat each giving a benefit for being taken. Let’s also throw in random encounters. how many episodes can we remember where the Romulans, Klingons and Federation would race to a planet to secure an alien life form, Iconian technology, derelict space ship, rescuing a damaged federation/klingon ship. Each of these would provide different bonus, like in the Tin man that alien life form would help whichever side rescued it or enslaved it, rescuing damaged vessels creates an NPC ship that will go on patrol or assist you during the game, and alien tech can work like batteries or temporary buffs. You can also tie in accolades for saving an alien race during ground combat that was being subjugated by the Klingons, and so on. This would give all players something to gain in PVP. It would be a more dynamic experience. A federation player that came to assist in the battle leaves the system content in not only defending the Federation but saving a medical ship that was in danger and discovering/stopping a star that was about to supernova in the system. Below are some ideas for installations.

    Shipping yards
    Manufacturing Plants
    Dilithium Mines
    Research Stations
    Medical Stations/Ground Hospitals
    Agriculture plants
    Sensor Arrays
    Space Stations
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Wait, the team is shrinking? WTH?! They should have a ton of money, why is the team shrinking. I is angry Panda. /rage
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Wait, the team is shrinking? WTH?! They should have a ton of money, why is the team shrinking. I is angry Panda. /rage

    Yeah, various people have talked about it.... Anyways, no thoughts on this?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Well, I'm thinking that this would come with an RvR system.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Well, I'm thinking that this would come with an RvR system.

    Do you now?
Sign In or Register to comment.