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DEVS - idea for ship diversity through the tiers.

SystemSystem Member, NoReporting Posts: 178,019 Arc User
ok so currently there are 5 classes of ship in the game. the rest are just variants and other cosmetic additions from the c-store.

a way to diversify ships would be to give the variants in each class different inherent stats to that ship.

example

tactical escort

defiant gets 15% base resistance to kinetic damage

variant1: gets 15% base increase to turn rate

variant2: gets 15% base increase to photon torpedo damage

something along those lines, doing something like that would give a reason to choose a different variant within a tier, and not change too much, (so as long as you do not add in some unbalanced out of proportion bonus)

heavy cruiser:

galaxy gets 15% bonus to engineering team skills

variant1: gets 15% bonus to hull hit points

variant2: blah blah

the bonus could be to a particular skill that that class of ship uses, like a science skill for a science ship or a bonus to the ship itself.
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