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WTH is this???

SystemSystem Member, NoReporting Posts: 178,019 Arc User
http://forums.startrekonline.com/showthread.php?t=169022

A fed player <as you can see in the link above> wrote this... I dont have tribble server access mesself dont really care for it but all the same ....WTH??

Dear Klingons heeding a call to war,

I just wanted to take a moment to point out that currently on Tribble the Cracked Planet PVP map now requires 40 kills to complete.

I know many of you are in the middle of an organized effort to bring your message to the STO Discussion Forums.

But ...

40 kills. In one of the key pieces of KDF content.

That's a somewhat important issue. You may wish to bump that up on your list of complaints. I know it's not as flashy as the list in the post up there.

But it's also a tad more relevant to your current gameplay.
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    40 kills is far to many pvp should be fast and furious should either stay the same or make it 10 kills per round or heres a random thought have like they do in some other games make a 3 round pvp match

    first match cracked planetoid
    second match solar wind
    third match minefield

    this would suit pvp more than just 40 kills per game look at ground pvp most players leave within a minute or 2 then you are left with 20 mins of dying on your own just for a few skill points.

    another random thought would be to increase the amount of skill points the winner receives make it 250 each for the winning team and give the loosers 100 would spice things up a little in my eyes

    Random thought day has started
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Seriously?
    THAT is what your complaining about?


    How about complaining that we cant open our own maps and set our own rules?

    How about complaining that there are only 3 Maps that are played PERIOD (even though there are more).

    How about complaining that one team in Arena Maps allways just sits on the Spawnpoint and the other one is flying into the FED/KDF-Ball one at a time? (happened to me 3 times in a row on my last arena daily)...

    Why not force people to at least move to the middle?

    How about complaining that on 5 vs 5 maps people arent groupd into teams by default?

    How about complaining that i dont see where my teammates are if not grouped?


    ....you complain about a Kill limit? REALY?

    *meh*
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    All valid complaints Zerobang and all should have been addressed by now, they've been like this since closed beta and requests have constantly been made for those things without a single one being worked on.

    As for increasing the kill limit to 40, thats just plain nuts - I would expect if you got two premades in there all flying cruisers and sci ships they'd never get back out in the current high survivability state the game is in.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    it remains to be seen whether this will be pushed to holodeck but i agree, the matches will go on far too long. fed v fed missions tend to take a while because everyone has stronger hulls so matches at 15 kills can take a while, at level 45 they sometimes go on for ages.

    kvk matches that are dead anyway because of the over use of cloak would be stupidly long

    if they dont fix the 1v5 matches that dont happen then again it would just be so tiresome.

    considering this is the main source of action for the klingon why would you want to put people off or make the levelling process slower.

    maybe if the skill point rewards are increased as a result i could under stand it,
    so less matches to have to queue for, take more time taken but greater skill points might make sense by why not try a smaller jump to 20 or 25 first. 40 is just silly

    but just to confirm its only the test server so lest not overreact but i dont see it as a good idea at all, unless a dev can explain the thoughts behind it
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Z3R0B4NG wrote: »
    Seriously?
    THAT is what your complaining about?


    How about complaining that we cant open our own maps and set our own rules?

    How about complaining that there are only 3 Maps that are played PERIOD (even though there are more).

    How about complaining that one team in Arena Maps allways just sits on the Spawnpoint and the other one is flying into the FED/KDF-Ball one at a time? (happened to me 3 times in a row on my last arena daily)...

    Why not force people to at least move to the mittle?

    How about complaining that on 5 vs 5 maps people arent groupd into teams by default?

    How about complaining that i dont see where my teammates are if not grouped?


    ....you complain about a Kill limit? REALY?

    *meh*

    QFT!!!!! Seriously!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Z3R0B4NG wrote: »
    Seriously?
    THAT is what your complaining about?


    How about complaining that we cant open our own maps and set our own rules?

    How about complaining that there are only 3 Maps that are played PERIOD (even though there are more).

    How about complaining that one team in Arena Maps allways just sits on the Spawnpoint and the other one is flying into the FED/KDF-Ball one at a time? (happened to me 3 times in a row on my last arena daily)...

    Why not force people to at least move to the middle?

    How about complaining that on 5 vs 5 maps people arent groupd into teams by default?

    How about complaining that i dont see where my teammates are if not grouped?


    ....you complain about a Kill limit? REALY?

    *meh*

    Read my other posts Ive complained about just about everything else there is this is kind alike the cherry on top. If you know what I mean.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Z3R0B4NG wrote: »
    ....you complain about a Kill limit? REALY?
    Yes, because the same kill limit effectively killed ground PvP - where it's faster to get kills.

    If this isn't a bug, then Cryptic "fixed" something that wasn't broken, in a way that's guaranteed to break it.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    deeboboy wrote: »
    40 kills is far to many pvp should be fast and furious should either stay the same or make it 10 kills per round or heres a random thought have like they do in some other games make a 3 round pvp match

    first match cracked planetoid
    second match solar wind
    third match minefield

    this would suit pvp more than just 40 kills per game look at ground pvp most players leave within a minute or 2 then you are left with 20 mins of dying on your own just for a few skill points.

    another random thought would be to increase the amount of skill points the winner receives make it 250 each for the winning team and give the loosers 100 would spice things up a little in my eyes

    Random thought day has started

    "fast and furious" doesn't exist in STO.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Yeah 40 kills is just silly. Imean does it really matter.This game doesnt have any real pvp anyways.
    The Queues takes forever now so whay not make 1 match take forever :eek:
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    40 kills to complete? Now that is overkill.
    Far too many for a decent match. People are gonna get bored if they have to knock up that number of kills.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    So C&H is no longer a 1200 point influence mission?
    Why the change ?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    I agree with some that this is not a serious issue, atm, but it will become a sticky point later on if it is 40 kills. Look at how it is in GPvP - sometimes you just want to keep being killed to get it over with, especially if it is a 5 v 1 situation.
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