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STF: Infected - Are all the STF as bad?

SystemSystem Member, NoReporting Posts: 178,019 Arc User
STF must be one of the most infurating things.

Having reached RA5 I am forced to do these task force missions. With them always needing 5 people.

First time waited 15 mins in system only got 3 people so no go that day.
Second time got 5 but 2 had dropped out by 5 minutes.
Third time got to borg queen but 2nd person had to dorp out so that game finished.
Forth time tried about 4 times to kill queen (got 50% on queen once), then lost one person and then team decided we need all 5 so dispanded.
Fifth time got group who would not listen and made playing impossible as all they wanted to do was fight and not follow the uploading of codes so that mission was dropped.

After ensuring each time I had plenty of time to play these missions it annoys me:

a) How it can be some times hard to find anyone to play mission
b) How people drop from team within short time (if doing a STF please aim for at least 2 hours free)
c) After people drop, mission becomes impossible so have to start again with new team
d) That stupid force field, people drop in the plasma or whatever it is and if rescue not possible you have to all restart again.
e) The end queen is too hard even on normal. After so many try only getting 50% is sole destroying

So sum up PLEASE PLEASE hurry up with allowing single player / scalable ST'F's as I don't know if I can stand a 6th plus time trying to complete this!!!!!!
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010

    So sum up PLEASE PLEASE hurry up with allowing single player / scalable ST'F's as I don't know if I can stand a 6th plus time trying to complete this!!!!!!

    they have said they plan to improve the task forces with less grind and zerging and make solo versions, so hang tight

    i have not played the others but as i understand it they are all pretty tough with complex puzzles
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    STF is the only MMO aspect that you have in STO...the rest you can solo with ease.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    and make solo versions

    Could you provide a link, please? I have seen no dev say thins and would like to know where to refer to if it is valid.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    once you get a good stratagy they are fun
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Ayenn wrote:
    Could you provide a link, please? I have seen no dev say thins and would like to know where to refer to if it is valid.

    It has been said in some of the latest interviews if I'm not mistaken.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Ayenn wrote:
    Could you provide a link, please? I have seen no dev say thins and would like to know where to refer to if it is valid.

    im pretty sure it was on one of the interview dsthal gave on the podcasts, but im not sure if he ever posted it on the forums. it was just verbal

    there was at least two threads talking about it afterwards
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    They need to allow fed and kilngons to join up for these

    waiting for stf groups is ruddy annoying at best
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Yeah well just wait until you try the Cure with the getting down shields part on ground, players always leave that part after 5 hours of fail. The Cure is so infected with fail there shpuld be a cure for the Cure. Just delete the mission i say and remake it. But then Cryptic has to admit it stinks and that wont happend.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    tyyy wrote: »
    . Just delete the mission i say and remake it. But then Cryptic has to admit it stinks and that wont happend.

    as i said dstahl said they are going to rework them for group and make solo versions as well. so its already happened
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    The Cure is actually the "best" STF (oddly enough). It's not particularly good but it's the easiest and most streamlined of them all.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    U can do infected with 3 or 4 good players... u need to work on your strategy... its not really that hard... u must be patient and work as a strike team with ambush's setup in another room out line of site... kill node retreat to ambush... rinse repeat.... & for the end? what are those borg alcoves for?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    The Cure is actually the "best" STF (oddly enough). It's not particularly good but it's the easiest and most streamlined of them all.
    Oddly enough, I agree, without even having experienced KA or UT yet. :D

    About Infected itself, all I can say is don't run-and-gun Borg Drones. Pull their patrols, focus on their Distribution Link Nodes and destroy them, then focus fire on Medical Drones, then every other Drone, leaving the Heavy/Elites for last. In the Borg "Queen" room, a couple of Engineers with turrets and generators could take the middle platform and eliminate the drones on each platform before the 3 jumpers get to them to shut down the shields. Once the Borg "Queen" is released, the most important thing I've found, was not to shoot at her if you get the Blue Ring of Death, rifle-butt her instead, or stay out of the way.

    That's how my fleet does it each and every time.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    The part that makes Infected unbarable is the stupid jumping puzzle at the end, just terrible.
    otherwise i don't really mind the other parts, as long as you have a decent group (or, find a group at all).
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    I feel the way the mechanics of the STFs are designed gives them an extra hurdle that is particularly annoying, at least for me. It has nothing to do with the zone layout or the critters within.

    It's very annoying that everyone has to be on the exact same part of the mission to do the STF together. Why in the world was this chosen from a design point of view? It's nice to be able to save our progress, but more often than not I end up having to drop the mission and start all over.

    Drop the saving of progress and allow anyone to join your team at whatever part your team is at. That problem, at least, would be solved and make getting a group going a bit easier.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    I didnt enjoy any of the STF's there was always some stupid mechanic put in that just ruined the experience from smthing that was enjoyable to somthing that wasnt.

    The cure had the shield mechanic which would have been fine IF it didnt have waves of unkillable borg you have to do solo because each person has to guard a shield node

    The infected had the stupid insta death jumping puzzle followed quickly by insta death blue debuff of doom

    KA has basically the first 30 minutes which involves trying to kill wave after wave of probes before they get to the portal while trying to survive wave after wave of spheres.

    The terradrome has a TRIBBLE lets watch NPCs flip a coin and spend 30 minutes just standing around watching npcs

    Sorry but all the STFS currently are not fun to be honest if you could take in 24 people then they would be far more enjoyable.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    STF must be one of the most infurating things.

    Having reached RA5 I am forced to do these task force missions. With them always needing 5 people.

    First time waited 15 mins in system only got 3 people so no go that day.
    Second time got 5 but 2 had dropped out by 5 minutes.
    Third time got to borg queen but 2nd person had to dorp out so that game finished.
    Forth time tried about 4 times to kill queen (got 50% on queen once), then lost one person and then team decided we need all 5 so dispanded.
    Fifth time got group who would not listen and made playing impossible as all they wanted to do was fight and not follow the uploading of codes so that mission was dropped.

    After ensuring each time I had plenty of time to play these missions it annoys me:

    a) How it can be some times hard to find anyone to play mission
    b) How people drop from team within short time (if doing a STF please aim for at least 2 hours free)
    c) After people drop, mission becomes impossible so have to start again with new team
    d) That stupid force field, people drop in the plasma or whatever it is and if rescue not possible you have to all restart again.
    e) The end queen is too hard even on normal. After so many try only getting 50% is sole destroying

    So sum up PLEASE PLEASE hurry up with allowing single player / scalable ST'F's as I don't know if I can stand a 6th plus time trying to complete this!!!!!!

    Welcome to the wonderful world of MMOs. WoW was the same way before the matching system.
    LordOfPit wrote: »
    That's how my fleet does it each and every time.

    And thats what I dont like about such end game things lol its the same every time, you have to do it the same way every time or youre screwed.
    I know its the nature of the MMO beast, but I really wish there was a way to make it so tyhere was multiple ways to get stuff done.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    actually I've seen several different strategies for each STF work out well... some better than others... there is no one exact way to do any of them.... failure is usually a problem of leadership.... & the proper execution by the team..... not the mission... granted that jumping in a precise manor was never addressed in the previous missions, but its not really hard...

    I think u guys are just scared... the gates in the space parts are not that hard if u learn what to do.... yet people constantly fail... the generators in the cure are daunting & a little zergy but do-able with several effective techniques.... I think the younger players are spoiled rotten & don't want to bother with teaming or listening or figuring out what to do.... the older players will try & figure out what to do & slow down long enough to co-operate.... I see very little tolerance from anyone under 30.... maybe its just me but hopefully these malcontent whiners will just move on....


    All the STF's are very do-able for well equipped and co-operating teams... u should try and gather as much info about the mission as possible & don't be afraid to try & fail... unfortunately it only takes one person to really ruin the whole thing for everyone and the rewards are by no means worth the effort but U will improve your skills alot.... and learning to play as a team is its own reward
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    To date I have finished infected 47 times on my main and 18 on my alts combined. When it comes down to it, it is all creating a plan and working together. Everyone has their job :) I think I have been able to finish so many times is because we are always on vent and always choose one person to lead it (and we listen to them, even if we disagree)

    Some VERY helpful hints:

    - The best team combo (IMO) is 3 tacts, 1 eng and 1 sci
    - The tacts on the squad leader kit
    - Sci on Medic kit
    - Eng on Bunker Fab up until Rebbecca's room - then change to Enemy Neut. and fire weapons malfunction and fuse armor on her as often as possible
    - Get together in the final room on one of the 4 corner platforms and stay in a ball (just be careful of the plasma)

    Good luck and have fun :) remember, it is just a game ;)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    STF must be one of the most infurating things.

    Having reached RA5 I am forced to do these task force missions. With them always needing 5 people.

    So sum up PLEASE PLEASE hurry up with allowing single player / scalable ST'F's as I don't know if I can stand a 6th plus time trying to complete this!!!!!!

    I've had quite enjoyable experiences with the STFs so far.

    First time I did Infected it seemed so easy - found a good team by calling out in Zone. Got a very experienced leader who guided us through it expertly. Knew all the tricks like where the nodes were and did some funny thing at the end against Manus where we all stood in the alcoves and she couldn't seem to kill us.

    Just completed Intected for the second time ever tonight - this time I did it with other members from my fleet - so it is a good idea to be part of an active fleet if you want to find others you know interested in doing the same things. They've done Infected many times and we breezed through. This time at the end we just stood together at the entrance platform and two of us healed the others who shot and killed Manus.

    The only other STF I've done is The Cure, which is the sequel to Infected. I've completed that twice. A good team is crucial for that one! Tactics are important, because you can get stuck on the transformers and force fields unless you all operate as one effective unit. It's not that different in difficulty to Infected, just with different kinds of puzzles.

    There are also chat channels I use which just have people on them who are looking for STF groups. Sometimes it's more handy than just calling out in Zone, because you can see requests and people looking for a group even if you aren't in Gamma Orionis. Maybe you can join some of those?

    I don't know if single player STFs would be as fun, although it would be a handy option to have, so I'm open to having them.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    actually I've seen several different strategies for each STF work out well... some better than others... there is no one exact way to do any of them.... failure is usually a problem of leadership.... & the proper execution by the team..... not the mission... granted that jumping in a precise manor was never addressed in the previous missions, but its not really hard...

    I think u guys are just scared... the gates in the space parts are not that hard if u learn what to do.... yet people constantly fail... the generators in the cure are daunting & a little zergy but do-able with several effective techniques.... I think the younger players are spoiled rotten & don't want to bother with teaming or listening or figuring out what to do.... the older players will try & figure out what to do & slow down long enough to co-operate.... I see very little tolerance from anyone under 30.... maybe its just me but hopefully these malcontent whiners will just move on....


    All the STF's are very do-able for well equipped and co-operating teams... u should try and gather as much info about the mission as possible & don't be afraid to try & fail... unfortunately it only takes one person to really ruin the whole thing for everyone and the rewards are by no means worth the effort but U will improve your skills alot.... and learning to play as a team is its own reward

    That sounds about right.The infected is one of the easier ones to do.Patience ,tactics and strategy.These are quite foreign to run and gun type of players.
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