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Fix the doors in the Interiors.

SystemSystem Member, NoReporting Posts: 178,019 Arc User
Ship Interiors.

The doors are smaller. I like it. Small doors are good. However now we have obviously way too big areas for doors. Hard to explain so here's a pic stolen from that Youtube video.

http://img.photobucket.com/albums/v58/PlayBoxCube/doooooor.gif

Notice the HUGE EMPTY AREA around the door. EW! Sadly that's a norm too and it's everywhere.


Either fill that area to make it more interesting or shrink that area. Also make the doors open either faster or when you're farther away so we stop walking through them while they're still mostly closed.

Other than that things are looking decent.
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    give a man an ice cream and he'll complain its too cold
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    the doors are fine. it's the rest of the interior that's not small enuff. the overhead needs lowering and corridors/rooms narrowing
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Canders wrote:
    give a man an ice cream and he'll complain its too cold

    /10characters
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Canders wrote:
    give a man an ice cream and he'll complain its too cold

    yes, I do believe that was my coffee that came out my nose when I read this. LOL :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    OP has a very valid point.


    fix the ovelry huge hallways devs.


    .
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    OP has a very valid point.


    fix the ovelry huge hallways devs.


    .

    they say they have to have it like that because of the camera issues, at least thats what I read.
    would be nice if they were smaller but what can you do? hopefully it will be addressed in the future.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Hehe they do look like mouse holes now!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Bavoratu wrote: »
    they say they have to have it like that because of the camera issues, at least thats what I read.
    would be nice if they were smaller but what can you do? hopefully it will be addressed in the future.

    That's not an excuse for highlighting the problem by sticking it in the middle of nothing but empty wall.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    well id say make the doors a tad bigger my char hardly fits through them.
    but doesn't really bother me i like the ship interiors i think there a good size maybe a little to tall but a good size
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    That's not an excuse for highlighting the problem by sticking it in the middle of nothing but empty wall.

    I suppose, First-person view would fix alot of issues with the big oversized halls, but will it create new issues?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    kalic89 wrote:
    well id say make the doors a tad bigger my char hardly fits through them.
    but doesn't really bother me i like the ship interiors i think there a good size maybe a little to tall but a good size

    interiors dont bother me so much...the halls really really do.


    maybe they should put in false "no-clip" ceilings if it's a camera issue.

    and I think the camera issue excuse is a terrible cop-out for a legitimate gripe.


    .


    .
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Krenn wrote: »
    the doors are fine. it's the rest of the interior that's not small enuff. the overhead needs lowering and corridors/rooms narrowing

    Ceilings are a bit too high is right.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    In my ship some time, there are "double doors". On fonctionnel with open animation and one off closed :/

    Its a bug.

    And yeah, its too big.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Now that I've had a chance to log into Tribble to see...

    WOW. Just WOW. To quote Zap Brannigan, "That was so bad it gave me cancer!" It felt like my character was a mouse wandering the halls, not the captain. The absolute mismatch between the scale of my Victory bridge and the corridors leading away from it was the first icepick jabbed into my eyes and it got worse when I saw those tiny little doors with the HUGE blank wall.

    I've come to he conclusion that camera and NPC issues are an excuse, not a valid justification. Even as difficult problems, they simply should have been solved rather than shoveling this... visual diarrhea out. Unfortunately, as more and more of the out-of-scale maps get baked into the game with full NPC pathing data and the like, fixing the system becomes more and more of an impossibility.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Who cares...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Canders wrote:
    give a man an ice cream and he'll complain its too cold

    well interiors for me are:

    give the man and molten ice cream and he will complain it is molten.

    big corridors because we fight in them is oke.

    big corridors in stations where lots of people are oke

    big corridors where only a few npcs + some of my friends need to walk and most importantly RP is NOT OKE.

    They said they would scale them to a more reasonable size for the interiors, but it seems like they only get bigger they are twice as high and twice three times as wide as they should be.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Door size = up by 5 to 10%

    Corridor size down by 15 to 20%

    Done. :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Door size = up by 5 to 10%

    Corridor size down by 50 to 65%

    Done. :D

    fixed + the required 10 useless characters I need to add to a post that already contains plenty of information
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    there being tested there probably not the final ones, i saw half a ton of bugs that needed looking at so just chill
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    zzzzz. this gets boring... there are what.. like 20 threades here and in teh tribble general forum that complain about the size... hel lpeople complain about the size since closed beta.

    face it they won't get any samaller it's an engien limitation, and if they wan't to change it they would have to redo basically 50% of the game... every indoor mission, maybe even every ground mission. Thats neither feasible nor realistc.

    There are far more important issues that need to be adressed then interiors...
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