Ship Interiors.
The doors are smaller. I like it. Small doors are good. However now we have obviously way too big areas for doors. Hard to explain so here's a pic stolen from that Youtube video.
http://img.photobucket.com/albums/v58/PlayBoxCube/doooooor.gif
Notice the HUGE EMPTY AREA around the door. EW! Sadly that's a norm too and it's everywhere.
Either fill that area to make it more interesting or shrink that area. Also make the doors open either faster or when you're farther away so we stop walking through them while they're still mostly closed.
Other than that things are looking decent.
Comments
/10characters
yes, I do believe that was my coffee that came out my nose when I read this. LOL
fix the ovelry huge hallways devs.
.
they say they have to have it like that because of the camera issues, at least thats what I read.
would be nice if they were smaller but what can you do? hopefully it will be addressed in the future.
That's not an excuse for highlighting the problem by sticking it in the middle of nothing but empty wall.
but doesn't really bother me i like the ship interiors i think there a good size maybe a little to tall but a good size
I suppose, First-person view would fix alot of issues with the big oversized halls, but will it create new issues?
interiors dont bother me so much...the halls really really do.
maybe they should put in false "no-clip" ceilings if it's a camera issue.
and I think the camera issue excuse is a terrible cop-out for a legitimate gripe.
.
.
Ceilings are a bit too high is right.
Its a bug.
And yeah, its too big.
WOW. Just WOW. To quote Zap Brannigan, "That was so bad it gave me cancer!" It felt like my character was a mouse wandering the halls, not the captain. The absolute mismatch between the scale of my Victory bridge and the corridors leading away from it was the first icepick jabbed into my eyes and it got worse when I saw those tiny little doors with the HUGE blank wall.
I've come to he conclusion that camera and NPC issues are an excuse, not a valid justification. Even as difficult problems, they simply should have been solved rather than shoveling this... visual diarrhea out. Unfortunately, as more and more of the out-of-scale maps get baked into the game with full NPC pathing data and the like, fixing the system becomes more and more of an impossibility.
well interiors for me are:
give the man and molten ice cream and he will complain it is molten.
big corridors because we fight in them is oke.
big corridors in stations where lots of people are oke
big corridors where only a few npcs + some of my friends need to walk and most importantly RP is NOT OKE.
They said they would scale them to a more reasonable size for the interiors, but it seems like they only get bigger they are twice as high and twice three times as wide as they should be.
Corridor size down by 15 to 20%
Done.
fixed + the required 10 useless characters I need to add to a post that already contains plenty of information
face it they won't get any samaller it's an engien limitation, and if they wan't to change it they would have to redo basically 50% of the game... every indoor mission, maybe even every ground mission. Thats neither feasible nor realistc.
There are far more important issues that need to be adressed then interiors...