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a few suggestions for new ships for season 2.2 or 3

SystemSystem Member, NoReporting Posts: 178,019 Arc User
command cruiser 4 forward weapon slots 4 rear slots 1 forward slot would be taken up by either a isomagnetic cannon from voyager or a rapid firing autotargeting perimeter turret for knocking down fighters and slow mines and torps

heavy destroyer 4 forward weapons plus 3 rear and one universal slot you can designate to fire rearward or foreward plust 3 nore rear slots universal slot could have borg shield neutralizer or rapid fire heavy quantum torp launcher or you could put attack drone launcher in that location max of 3 drone in air at a time

new science vessel
timeship 3 forward weapons 3 rear onr special universal slot with either a temporal scanning array that coulf find any cloaked ship with in 15 kilometers or a stasis generator which would cause any other ship within 20 k to stop in tracks for 20 seconds effects friends and foes a like

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  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    proteus22 wrote:
    command cruiser 4 forward weapon slots 4 rear slots 1 forward slot would be taken up by either a isomagnetic cannon from voyager or a rapid firing autotargeting perimeter turret for knocking down fighters and slow mines and torps

    heavy destroyer 4 forward weapons plus 3 rear and one universal slot you can designate to fire rearward or foreward plust 3 nore rear slots universal slot could have borg shield neutralizer or rapid fire heavy quantum torp launcher or you could put attack drone launcher in that location max of 3 drone in air at a time

    new science vessel
    timeship 3 forward weapons 3 rear onr special universal slot with either a temporal scanning array that coulf find any cloaked ship with in 15 kilometers or a stasis generator which would cause any other ship within 20 k to stop in tracks for 20 seconds effects friends and foes a like

    I like the way you think.
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