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Ship Interiors Photos! [46 Photos]

SystemSystem Member, NoReporting Posts: 178,019 Arc User
http://thearmadafleet.com/2010/07/17/season-2-0-ship-interior-screenshots/

GJ Cryptic... after walking around the ship, you can see where Cryptic is going with this. Can't wait to see more stuff they add to Ship Interiors in the future. You can add trophies in the Lounge too!

For adding trophies and such to your room and lounge, they have a pretty cool system in place that will allow you to chose what you want to place and showcase to your fleet, and friends. They have shelves that you can select your trophies, accolades, etc. on your shelves.

Enjoy the screen shots and get hyped for SEASON 2.0 Everyone!

Thanks again everyone at Cryptic for the hard work and dedication to us STO Fans!





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Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    i had a quick 5 minute walk around the interiors before they bought the server down.

    its a good start, looking forwards to seeing them expanded upon and activities / uses incorporated into game.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    needs downscaling badly very very very badly.

    Those corridors ar big enough to cover two decks with ease.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Overall, not bad. I certainly hope Cryptic allows for customization of these interiors.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    so, looking as some of those from inside a turbolift, do the doors slide open and you actually step directly on to the bridge, and the same with other doors to whereever?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Why again The rooms and corridors are too large :eek:
    Check them !
    it feels like an airport :eek: check the mess
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Foss wrote: »
    Why again The rooms and corridors are too large :eek:
    Check them !
    it feels like an airport :eek: check the mess

    there's a vid in another thread, and yeah, they're massive:eek: . the only room that's about the right size, heightwise, is engineering, due to the size of the matter/antimatter intermix chamber
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    awesome, but yea a weeeee to big....(that's what she said?)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    yeah; it is big.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    They are way too big! cryptic can you at least make it half the size?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    What is this, a center for ants?

    No, but the interiors are actually way too huge. The lounge and the engineering lab aren't too bad, and if anything, the turbolift is a TAD bit small, but EVERYTHING else needs to get scaled WAY down. Everything looks awesome, but it is HUUUUUUUGE. The entire point of the ship interiors is immersion and it will never be unless things are scaled way down. Not only are the hallways way too tall but they're way too wide as well. I know it's mostly a camera issue, but why would anyone be zoomed all the way out inside their ship!? (Perhaps if there were to be a combat situation I suppose). I would say restrict the camera to between the over the shoulder view and two to three meters from the player and scale it all down.

    The captains quarters alone are as big as a lounge.
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