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omg omg the ship interiors are great

SystemSystem Member, NoReporting Posts: 178,019 Arc User
logged in tribble to check ut the interiors i love how when you walk you see your crew walking around make sit feel your ship is alive great job
Post edited by Unknown User on
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Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Got screenshots? :eek:

    *drool*
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Cryptic has out done themselfs this time, the interiors are fantastic, I expect more of the same with the exisiting ship interriors.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    This is awesome goo cryptic. hope to see some costomization in the future but this is awesome
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    These are awsome looking. a bit buggy and reported but overall they are awsome. FX look killer
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    grr everyone is downloading so I can't see them yet.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Zodi-emish wrote:
    grr everyone is downloading so I can't see them yet.

    I've only seen one Klingon one and...I loved it, I absolutly love my ship interior and I havn't even gotten to pick my favorite yet!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    I've only seen one Klingon one and...I loved it, I absolutly love my ship interior and I havn't even gotten to pick my favorite yet!

    lucky I'm still waiting at 43.1 % ( I need to check my network it is running slow )
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    I want to see opening doors on Earth Spacedock and the other starbases added later on.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    The reactor room especially is incredible. It has the feeling of the NX-01's engineering except several times as powerful and complex.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    The reactor room especially is incredible. It has the feeling of the NX-01's engineering except several times as powerful and complex.

    * plugs ears * shut up shut up shut up.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Zodi-emish wrote:
    * plugs ears * shut up shut up shut up.

    Pictures..... they would make me happy. :p

    Anyone? anyone at all want to rub it in on me?
    Please? whet my appetite wont you?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Zodi-emish wrote:
    * plugs ears * shut up shut up shut up.

    I changed my mind, hands down Klingon Khaless bridge ready room. Sitting in that chair surrounded by weapons and trophies and the stylish crisp look of klingon furniture...awesome.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    .



    I do so love the art department in this game. :D:D


    marketing and billing, not-so-much. :(:mad:



    .
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    .

    I do so love the art department in this game. :D:D


    marketing and billing, not-so-much. :(:mad:

    QFT!!!!
    I haven't even seen the interiors yet, and I definitely agree, the artists = the bomb.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    This is awesome goo cryptic. hope to see some costomization in the future but this is awesome

    the interiors soo vast and alot of people walking like a real ship:)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    ok it is official my computer / network hates me. 55.5 %that is 44.5 % between me and interiors. ( watch tribble is going to crash before it is done. )
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    I love them too so far. My only gripe is that the only difference in layout from Large, Medium & Small variants is the length of the hallways going to the rooms inside. The rooms are all the same otherwise.

    Noticed the poker table in the lounge, very nice :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Awe

    I want to see.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    thefrayl wrote: »
    Noticed the poker table in the lounge, very nice :)

    I sense a future social mini-game tie in....
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    thefrayl wrote: »
    I love them too so far. My only gripe is that the only difference in layout from Large, Medium & Small variants is the length of the hallways going to the rooms inside. The rooms are all the same otherwise.

    Noticed the poker table in the lounge, very nice :)

    That would be my only gripe, except then I realised that doing it this way will probably be a million times easier for missions and then I was happy that missions were mroe likely to happen. After all how hard is it to setup one or two hallway encounters as opposed to a whole new setup for engineering?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    So do the choices also affect the shape/styling of the walls?

    Do we have any other controls like carpet color or is it just the basic system of layout choice for now?

    Does the bridge affect the look of the ready room or does the layout choice?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Too big and too bland, but better than nothing.

    Do NOT start putting up rooms and layouts on the C-store now, Cryptic.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    anyone seen Spot running around the hallways?


    .:D:)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    So do the choices also affect the shape/styling of the walls?

    Do we have any other controls like carpet color or is it just the basic system of layout choice for now?

    Does the bridge affect the look of the ready room or does the layout choice?

    Bridge is independant of layout choice, it may change the ready room. The different sizes have different layouts and wall colours and stuff (The klingon large size has one heck of a maze for it's crew deck)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    hurleybird wrote: »
    Too big and too bland, ......

    oof... I was afraid I was going to hear that.....



    *come on patcher !!! $&*(&$&*
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    no duh, its already planned.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    They're pretty nice.
    The only thing I saw inside which was a bit wrong was 1 person standing in mid air in engineering and a couple of people leaped off the upstairs balcony for some reason.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Syrinx wrote:
    They're pretty nice.
    The only thing I saw inside which was a bit wrong was 1 person standing in mid air in engineering and a couple of people leaped off the upstairs balcony for some reason.

    hover boots, and suicidal crew members. ( the suicidal crew members is because they don't like their captain's performance as a captain. ) ;)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Syrinx wrote:
    They're pretty nice.
    The only thing I saw inside which was a bit wrong was 1 person standing in mid air in engineering and a couple of people leaped off the upstairs balcony for some reason.

    I used to do that in Elite Force role play games all the time. :p

    Great way to escape pursuers if you happen to RP a character with nano-fiber re-enforced bones.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Has anyone found the observation lounge?
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