Chrono deflector
I am not klingon player but
since they inveted it, they get it from mission\evil c-store
since voyager getting ablative armor.
http://memory-alpha.org/wiki/Chrono_deflector
Since Evil janeway stole it, it's gonna be not so perfect as original was.
Ok how it's gonna work in game:
a) Drop you back in time-healing your ship but setting like 5-10 sec CD's on your weaponsb) Bring you time-forward reseting all your Cooldowns but damaging your hull for 10%c) Phase you out of time making you Invincible for some ammount of time but freezing your weapons but for example transphasic torpedos
All will have 5 mins CD
All this can be based on your captain ( Eng\Tac\Sci ) or choosed at end of mission \ or c-store, Or its gonna be mounted on future ship refits also Cruiser\Escort\Sci !
I hope that gonna make Klingons happy a bit

/thread.
Comments
Yeah - I thought one of the complaints was that the Klingons were TOO powerful in PvP play.
You have a point, but never ask about how Temporal Mechanics works
seriosly never
ever
I try not to, they make my head hurt lots and pakleds seem as though they are as the Organians.
So its a once use only deflector. That doesnt sound good
The point is, when you use deflector your ship entering wormhole and you spend some time there repairing\resetings cd's\ or just phase out in half way in wormhole(like black hole but different) so actualy time passing for crew but you entering same time which you left..something like this.
That's why it gonna have 5 min cd
It's like crew have damnloads of those deflectors and 1 fried, 5 mins(game time) to install new one. Next !:D
it will not work like it did in the show... /sigh
Lets say it will drain your axillary power to 0
*ponder* and disable aux for x amount of time then. You basically dont want someone to just pop batteries and go about their way
Also I would say you need an activation threshold. But I think the way it works right now popping a battery would be enough to trigger that, maybe making sure it requires like 120% to aux.