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the excelsior is getting a transwarp drive. what are your thoughts and ideas on it?

SystemSystem Member, NoReporting Posts: 178,019 Arc User
if you don't know yesterday we had a big post about the Nebula, and the Excelsior. if you want to read the whole thing click the link HERE

but one thing that sticks out to me is the Excelsior's transwarp drive.
dstahl wrote: »

These ships are currently slated to have slightly different configurations with at least 1 intersting unique ability (Nebula will have some sort of awacs like power and excelsior gets transwarp to any sector ability)
.

if this ability is add then people who have the Excelsior will be able to transwarp to any sector. ( in theory ) To me this is a good thing, but to some it is not so good.

for example
Honeymane wrote:
I'm not happy that they're getting unique powers, especially not that transwarp power, given that people have been asking since beta for the ability to reassign our transwarp power to different starbases (like ds9 or MA).

You're missunderstanding what I'm getting at. This unique power is something a lot of people have wanted, and now they're turning it into something that only shows up on one ship, for money, that we in all fairness should have added to our current transwarp powers as part of the season 2 update.
tarjan wrote: »
.

DUDE if you plan on having sector pvp in this game trust me this excelsior gets transwarp to any sector ability is gonna be A HUGE ADVANTAGE to getting troops to defend or sneak attack this just tells me planning ahead at times gets sidetracked to a new LOOK SHINY object.

To me this ability is way over the top eaven more so then galaxy x IF THEY PLAN on sector pvp as dsthal keeps talking about they want in...
If they start adding stuff like this they have to do it the warhammer way with transwarp popping up for anyone in game when something in pvp gets attacked .... Thus killing any chance of launching suprise attacks, counter offensives where the enemy has least number of defenders etc.... Lots of tatical planning just gets tossed out and it will be a zerg fest..

So my question is what do you think about the Excelsior using Transwarp, and how should it be implemented in to the game?

So post your complaints, thoughts, concerns, praises, and anything else here. also any dev feed back would be great.
Post edited by Unknown User on
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Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    OMG. Transwarp drive.

    GIMME GIMME GIMME! Here, have my wallet!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    MGDawson wrote: »
    OMG. Transwarp drive.

    GIMME GIMME GIMME! Here, have my wallet!

    lol that made me laugh, and made my day. but really what do you think about it?

    ( also I love the avatar )
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Zodi-emish wrote:
    So my question is what do you think about the Excelsior using Transwarp, and how should it be implemented in to the game?

    My understanding is that transwarp to any sector is already available with S2 and is unlocked by maxing out your diplomatic progress.

    My suspicion is also that the Excelsior has a longer cooldown than the earned version.

    Also keep in mind that you're stuck in the Excelsior in some sector blocks whereas the earned version lets you pick your ship.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    What the TRIBBLE is an "awacs" power?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Excelsior with the ability to transwarp to any sector in the game? Hmm, maybe good, maybe not. Though I agree with the first quote; transwarp should be limited to travelling between major starbases.

    And a Nebula with AWAC powers? Might be interesting.

    And maybe this means that some of the speculation regarding these ships being T5 purchases are true...
    What the TRIBBLE is an "awacs" power?
    Something like this, I'd imagine. In the case of STO, the more acurate name might be SWAC.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    What the TRIBBLE is an "awacs" power?

    AWACS Airborne Warning and Control System, or Airborne early warning and control as it is also called.

    it's like radar, so this must be space radar. ( I wonder if it will be used to detect cloaked ships? maybe that should be it's own thread. )

    also would it not be SWACS Spaceborne warning and control system?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Would Awac find cloaked ships or something?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Zodi-emish wrote:
    lol that made me laugh, and made my day. but really what do you think about it?

    ( also I love the avatar )

    Well, thank you! :D

    And I'm going to buy. I've bought nearly everything in C-Store, save the Klingon ship costumes and bridge packs. If only I hadn't brought the Klingon Targ....:mad:
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Archanubis wrote:
    And maybe this means that some of the speculation regarding these ships being T5 purchases are true...

    here you go.
    dstahl wrote: »

    We are heavily considering a suggestion posted earlier where acquiring these ships unlocks both a T3 AND T5 version. So you can fly it at Captain and then a Refit version at Admiral. (love this idea btw)
    .
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    If Excelsior is tier 5 at least we know that Cryptic doesn't actually care about getting anything right with the tiers and have no desire to make it make sense. :P
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    What the TRIBBLE is an "awacs" power?

    Its a military term that stands for "Airborne (Early) Warning And Control Systems" thats used on specialist electronic warfare aircraft, usually for the purpose of extending the range of radar coverage for a fleet (for example).

    In this game I have no idea what that would translate as. Maybe some kind of special targetting ability? Maybe long range cloak detection? No idea.

    EDIT: Wow looks like I was a million miles too slow there, haha.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Boy, you guys are quick.
    Zodi-emish wrote:
    here you go.

    Well, I guess it was inevitable that we'd get that "pudgy" version of the ship, too. :/
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    only if they add a 'scotty sabotage' skill for other players. :D

    id be happy if you could just set a way point to any starbase so you can jump to the one you left it set on. might have to have a cooldown so you cant just transwarp to anywhere and any time.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Would Awac find cloaked ships or something?

    If could also be a fire control system, and enhanced sensors. ( something the nebula does with that pod ) maybe it is a buff for you and your group mates that makes you do more damage because you are more accurate.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    only if they add a 'scotty sabotage' skill for other players. :D

    id be happy if you could just set a way point to any starbase so you can jump to the one you left it set on. might have to have a cooldown so you cant just transwarp to anywhere and any time.

    There seem to be 3 forms of Trans-Warp in Star Trek and in STO.

    1; Omni-Use Transwarp, as seen in Voyager where a Borg ship can use it to go anywhere as an alternative to warp. Not instantaneous, but darn fast.

    2; Base-Station Transwarp, as first seen in TNG, a ship anywhere can open a conduit back to a given base station, the process is near instantaneous.

    3; Gate Transwarp, as also seen in VOY, near instant conduit travel between a set of gates.

    I always imagined Trans-Warp in the Alpha Quadrant races as being either trans-warp between stolen Borg gates, such as to Gamma-O, or a Trans-Warp from any point back to a 'base station'

    This base station is a riiiiidiculously power hungry device, and hard as heck to manufacture.

    Thus the only logical place to put them is on major starbases, AKA K-7, Ganalda, DS9, SB-39, Quonos, and ESD.

    You could then select which base station to lock onto, and your cool-down would be determined by your distance from that station, with the base amount being 5 minutes (you can't go below it) and the max being the current cool-down.


    As for Excelsior, its skill should be the 'other' form of trans-warp, it would replace slipstream in sector space.

    It would be roughly the same speed, but for 1.5 x the time, and only 80% of the slipstream cool-down.

    There you go.
    A whole system that should make everyone mostly happy.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    If Excelsior is tier 5 at least we know that Cryptic doesn't actually care about getting anything right with the tiers and have no desire to make it make sense. :P

    It could be a refit like the U.S.S. Lakota only it would be stronger now because of the advancements in technology.

    also if you look at Utopia Planitia Fleet Yards they are building ( or Refitting ) an Excelsior, and this is in 2371 with the tech of 2409 getting smaller and better, and the fact that we are at war why would they not bring out the excelsior out of moth ball and upgrade them to fight the klingons.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    What is bothering me is that new ships are appearing on C-store as the ONLY method so far to obtain them.

    A ship is the coolest, most interesting item you can obtain in the game. When you went from your Miranda to your Lt Ship....when you got that commander ship for the first time...so on and so forth. Instead of having the option to obtain "Transwarp schematics" and other loot to create a ship at Utopia Planetia (and the Klingon Equivalent) or even find it through the course of normal game play!

    Now I do not mind ships being on the C-store as an ALTERNATIVE if that is what people want but it is ridiculous that we get 3 base ships to buy in the game and everything else costs money. The most interesting loot in the game, that could be put into some AMAZING episodes and fleet action content is being put in a store.


    There should be IG means in order to obtain interesting loot. We shouldn't have to play a meta game in order to make the game more interesting.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Seems odd to give the Excelsior transwarp drive when it failed miserably when first utilized. You'd think they'd just add that to every ship since, if the Federation has the technology why wouldn't they just put it on every ship in their fleet instead of one of their older designs? I might be wrong, but a part of me suspects we'll get a lot of anger over this with players complaining about a single ship having abilities that put it far above other ships in the game. Granted, I'm sure the transwarp ability will have a significant cooldown, but I'm sure some will be annoyed it gets to just jump sectors on a whim and they don't.

    As for the Nebula, not sure how that AWACS ability will work, unless it deflects torpedoes so they don't hit? Maybe a anti-torpedo bubble that adds resistance to the ship and all team members within a certain raidus?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    First, I say Transwarp Drive was a failure on the Excelsior. It shouldn't be there at all. But hey, why start following canon now?

    Second, I don't like them appearing on CStore, especially if they're going to have advantages other ships don't. So much for only cosmetic fluff being on the CStore, hm?

    Third, I disapprove of the CStore in principle.


    I bought the game unfinished. They need to stop charging me to have them finish it.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Kyias wrote: »
    What is bothering me is that new ships are appearing on C-store as the ONLY method so far to obtain them.

    A ship is the coolest, most interesting item you can obtain in the game. When you went from your Miranda to your Lt Ship....when you got that commander ship for the first time...so on and so forth. Instead of having the option to obtain "Transwarp schematics" and other loot to create a ship at Utopia Planetia (and the Klingon Equivalent) or even find it through the course of normal game play!

    Now I do not mind ships being on the C-store as an ALTERNATIVE if that is what people want but it is ridiculous that we get 3 base ships to buy in the game and everything else costs money. The most interesting loot in the game, that could be put into some AMAZING episodes and fleet action content is being put in a store.


    There should be IG means in order to obtain interesting loot. We shouldn't have to play a meta game in order to make the game more interesting.

    QFT, Utopia Planetia crafting as an IG means to get C-Store and other unique ships = win/win
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Kyias wrote: »
    What is bothering me is that new ships are appearing on C-store as the ONLY method so far to obtain them.

    .
    dstahl wrote: »

    And as mentioned earlier - I'm also arguing for a way to get alternative ways to unlock these types of things in game so that there are other ways to get the ship rather than via the C-Store.

    .

    we do have support for this from the inside.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    I'm expecting the Transwarp ability (both Excelsior and Diplomatic reward versions) will be a single button that when clicked will open a menu listig all the sector blocks. You pick one and *poof* you are there. Probably adjacent to the stabase for that sector block if there is one, otherwise a newly decided preset location for that block.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    NikeOnline wrote: »
    I'm expecting the Transwarp ability (both Excelsior and Diplomatic reward versions) will be a single button that when clicked will open a menu listig all the sector blocks. You pick one and *poof* you are there. Probably adjacent to the stabase for that sector block if there is one, otherwise a newly decided preset location for that block.

    there is a diplomatic version do tell us about it. how do you get it? ( is it a reward for maxing out,) and does it fit on every ship.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Zodi-emish wrote:
    we do have support for this from the inside.

    I know DStahl feels the same way and my posts are not directed at him specifically but it doesn't mean we shouldn't keep posting about it to keep the expectation there.

    Every post is evidence for him to display so I hope create as much evidence as possible.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Honestly, as a Trekkie, I'm jumping up and down at the nerd-nod of an Excelsior with transwarp.

    As a player looking to offer honest feedback, however, I feel it necessary to say this: travel in STO is broken. It's the clunkiest element of the game, and it's extremely unfriendly to casual gamers like myself who only have small amounts of time here and there to play a mission (not a mission or two, between the travel time and the mission flow, I only get time for one unless I've got an entire morning or night to kill). The "base-station" model that Jonathan_Kent just described is actually how I was expecting the game to work when I first subbed, and I'm going to be incredibly disappointed if an ability that should have been the original model is used as a "bonus" that locks casual players into using one specific ship.

    Short answer: transwarp on Excelsior is a great carrot, but only if we ignore a double stick
    1) Transwarp should be a captain's ability, not a ship-exclusive ability.
    2) The ability to transwarp back to a mission-spawning station really should have been the model all along.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Kyias wrote: »
    I know DStahl feels the same way and my posts are not directed at him specifically but it doesn't mean we shouldn't keep posting about it to keep the expectation there.

    Every post is evidence for him to display so I hope create as much evidence as possible.

    I know we should not stop posting is it the other way around. Post more about it.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Zodi-emish wrote:
    there is a diplomatic version do tell us about it. how do you get it? ( is it a reward for maxing out,) and does it fit on every ship.

    *shrug* I read somewhere that completing the diplomatic rank structure gave the ability also - that may have been a fan suggestion (I was still a little dazed they noticed my "offer it at 2 tiers" idea in and amongst all the noise).

    In either case, it looks like Transwarp is mechanically treated as a skill to me, not something that sits in/eats up any gear slot, so why would it not work with any ship if you are qualified to have it?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    okey on the ewacs system if this is to negate klingon cloak where is klingon counter i mean come on why not make klingons fly in paperplanes with crosshairs on them. Beside dsthal isent it time to make KLINGON ships i mean come on! we got 1 ship pr tier pr class ..... no special ships in the cstore no skins .... u still got 8 or 9 days to show us the schedule for klingon ships as you said in another thread.. I am sure i can dig this up if need be ..

    But pandering to the so called cloak is an i win button that the fedration ppl think is getting out of hand...
    Feds wanted cloak they now got cloak.
    Feds wanted cloak to be easy to spot they might get that now in the awacs ability.
    Feds allready want orion clothings cause they want more eyecandy.

    can we please get this under control? there are 2 factions not 1 faction that has everything making the other faction worthless...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    I really don't like this, personally I think everyone should have the transwarp power and in addition to that if everyone does have it than the beautiful blue beauty of our new cruiser gets nothing special like the other ships. Not to mention transwarp is totally useless in system space.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    again this goes back to the same objection i had with NONE COSMETIC items in the CSTORE when will you guys get it come on cryptic . YOU COULD HAVE SOLD SKINS granted not as much fast cashflow but not upsetting players as much as buying full ships... this is all about short term gain over long term planning and gain.
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