I would like to be able to write holodeck programs that would be another means of providing user-generated content. I would like to create my own story missions for other people to download on the exchange or try out, and also create recreational spaces for captains to purchase. If we have access to the holodeck on the ship, we could activate one of these custom living space programs and have something akin to a personal home space. Think PlayStation home. Aside from customized missions and stories, I would like to craft perpetual environments that allow for stories to be added on a continual basis. In Neverwinter Nights, I was able to craft my own village, populate it with characters that had their own branching dialogue trees, and implement quests and personalized stories.
One of the issues faced with making bridge officers have dialogue is that they would have many different personalities based on gender, race, specialization and so on - but I'm sure that someone could sit down and pen an entire set of subplots and narratives for one particular strata of bridge officer, and make these 'enhancements' available on the exchange for a nominal fee. For example, you want to spice up your engineer, so you download a user-generated content pack that makes he or she a really unique person with continually updated subplots and narratives. This would offset the amount of work for the development team, and provide users a chance to gain respect and fame in the modification realm. Now, combine personality enhancements of this kind, with the user-generated holodeck content, and now you can explore a bridge officer through side quests, similar to how Mass Effect would reward you for getting to know your officers by granting unique quests. If an editing program can be made user friendly on the degree of the Neverwinter Nights module system, then all of what I've mentioned is possible, and will take a considerable workload off the development time, while rivaling single-player rpg games like Dragonage and so on.
On a different note, being able to create recreational spaces will allow for players to have new social gathering spots, and at the very least will expand upon the idea of personal space provided by a ready room or personal quarters. Data had his Sherlock Holmes mysteries, Tom Paris had his pub and Irish village, Picard had his Dixon Hill stories, and now the player will have their own custom worlds contained within the realm of Star Trek, by the player, for the player.
Because the content is holographic and has no bearing on the Star Trek canon in any way, I don't see that CBS would have any objections to players creating their own stories and environments.
Because the content is holographic and has no bearing on the Star Trek canon in any way, I don't see that CBS would have any objections to players creating their own stories and environments.
They were getting on Cryptic because they didnt like the way the turbolift doors looked for a while.
Just the DOOR.
I think they wont care that its holographic.
Rememer, none of this is in fact real, its not considered canon, so it doesnt impact the canon, yet they still impact the game
user generated content you say? how bout custom ships as a reward for max ranking or something
with all the iconic ship components i think this would be verry easy to do and they wouldnt exactly have to hire a team of programers and testers to do it
They were getting on Cryptic because they didnt like the way the turbolift doors looked for a while.
Just the DOOR.
I think they wont care that its holographic.
That is not the same. The door and the environment are part of the canon, just the same as the way that iconic ships are. Think of CBS as the adviser for the company, making sure small details are cared for in order to better represent their franchise.
But in the episodes, several characters wrote their own unique holodeck programs that had to do with everything from swashbuckling to night clubs, as well as romantic encounters. Allowing players to write holo-novels is a way of allowing players to create the aforementioned scenarios if they wish, but hopefully, to create their own Star Trek stories without interfering with the canon of the game in any meaningful way.
I suggest that this will extend to the meta-level, allowing players to write their own back-stories, personalities, and narratives for their bridge officers if they wish, and share these modifications with other players. Ultimately, everyone can begin creating and sampling a wide variety of user-generated content.
I believe the only way they would let this go without advising it to eath would be if you couldnt let other people into your holodeck and share it. Because imagine the TRIBBLE lol
Comments
They want something compelling and social (beyond mere content generation).
Also, Zinc said he'd take the idea of UGC PvP maps to a meeting (it was suggested during an interview).
IE -
user creates content
Cryptic oversees content
CBS looks at content
Content is rendered in game
CBS reviews content
I mean how long would it take for CBS to get around to reviewing every submission you know?
Then you'll have to spend starfleet merits in-game to create your own UGC missons.
And then Cryptic will charge players C-Points to be able to play your UGC.
Enjoy!
I think that putting content packs on the exchange listed by author, genre, and so on, would be far more realistic.
/sarcasm 1
I like this strategy.
I say 400 CP a piece would be just fine. But only for one character..
/sarcasm 0
They were getting on Cryptic because they didnt like the way the turbolift doors looked for a while.
Just the DOOR.
I think they wont care that its holographic.
Rememer, none of this is in fact real, its not considered canon, so it doesnt impact the canon, yet they still impact the game
with all the iconic ship components i think this would be verry easy to do and they wouldnt exactly have to hire a team of programers and testers to do it
That is not the same. The door and the environment are part of the canon, just the same as the way that iconic ships are. Think of CBS as the adviser for the company, making sure small details are cared for in order to better represent their franchise.
But in the episodes, several characters wrote their own unique holodeck programs that had to do with everything from swashbuckling to night clubs, as well as romantic encounters. Allowing players to write holo-novels is a way of allowing players to create the aforementioned scenarios if they wish, but hopefully, to create their own Star Trek stories without interfering with the canon of the game in any meaningful way.
I suggest that this will extend to the meta-level, allowing players to write their own back-stories, personalities, and narratives for their bridge officers if they wish, and share these modifications with other players. Ultimately, everyone can begin creating and sampling a wide variety of user-generated content.