Can we have a opn Pvp Area please ? this queue is driving me crazy... revising is more fn than this waiting atm :O
Dosnt have to be big.. or anythng special... blob of space (for space pvp lovers) with a space station/planet in the middle (for us ground pvp lovers) use ya genesis thingy... let it make somthing cool.. couple of spawn points.. fed camp.. klink camp... boom done

good enough for me
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I second this
you get a medal :P
Sweeeeet!!!
At the start put both ships within 10km of each other and give everyone 20 seconds before the fight begins to ensure everyone loads up.
NOW WE'RE TALKING!
That would be kind of annoying, being dragged into fights that you don't want to be in (Ya know, like regular DSE :P)
That should be what happens in all DSE's. It should ask you if you want to zone in. And they should just get rid of the suck you in annoyance. And I think this idea here for an open PVP DSE type thing would be the perfect way to get ALL DSE's fixed.
I have just finished watching all the seasons of Enterprise and am currently watching DS9 again and one thing I have noticed is most combat happens out of warp. When ships at warp speed do find each other in Warp in the series, a game of Cat and Mouse sorta takes place. The aggressor has to do something to pull the other ship out of warp be it fire weapons or what have you. The defending ship does things like Mask Energy Sig, tries to out run the aggressor or hides somehow. In sector space the way things are now you can see the other ships and just fly at them. Also every ship in the game seems to be able to fly at warp 9.66 give or take a few points. Also depends on tier but for open PvP I don't know how many Tier 1-4 player would want to fly into an area with T5s flying around but I am willing to bet not many.
Maybe in an open PvP zone ship tier, type, engine, and the skills / Spec of the captain should have a greater effect on the sector flight speed to make it possible to actually out run someone, but leave the PvP speed modifiers off in the PvE areas of Sector Space so it doesn't slow them down and become annoying to fly someplace.
Things like say TSS to Engines, MES, Cloaking at warp speed, and other skills could be modified or revamped to be effective in sector space to "pull" a ship out of warp and make them fight as well as other skills to make it so they can get away. As far as big clumps of ships flying together or fleets go, it should be fairly easy see such a large clump of energy sigs at a longer distance but much harder to find just 1 ships energy sig at long range.
Any way the idea is to have open pvp but also make sector space more then oh I see everyone and lets just fly into them. Make it more in depth some how. Make it more a Cat & Mouse affair like in the series.
Sadly, the only real downside I see atm to open PvP sectors is fixed spawn points. Spawn camping or ala Eve, Gate camping has always left room for griefing / whining. An Open PvP sector or sectors should have many ways in and out so as to make it very hard to camp each spawn, random spawns don't really make sense but then again nether does 1 fixed point in space to get into a sector. Not really sure how this could be addressed.
Also the Sector or Sectors for Open PvP should be very large because just 2 large fleets meeting in most sectors in game atm would look like 2 whales in a tea cup. Fleets in size of say 20 - 50 players or more (drool) would be an epic fight and hopefully would be doable.
The closest STO will probably come to open pvp zones is war zones.
If they dont. Then iSTO will fail. Maps get boring. They would have to put out a new map every month if they want to spice it up. it would be easier and cheaper to give us open world pvp instead..
Don't go to the neutral zone / pvp sectors then ?
Fun PvP happens when you have to always watch your back and you know you're not safe - especially alone.
We PvPer's don't like how everyone zone is a PvE zone.
It is annoying because we aren't able to get dragged into fights like a normal PvP game.
We need our own area of PvP sector space just like the PvE'ers need their own "safe" carebear area where they can RP they're Captain Kirk, Janeway, Picard, etc.
Not to mention the planets within saiod warzone could be used for ground pvp.
Ground PVP.
Maps 1 2 3
Space PVP.
Maps 1 2 3
These games could simply be... kill the enemy.. whoevers team has the most kill after... owww lets say... 15mins? 30 mins? wins.
now lets assume we get a pvp sector with 3 blocks
Capture the Starbase:
Basically one faction is on the defence while the others trying to capture control points. (think starbase 24) You start in space.. warp closer to the starbase.. then depending on your style either beam to the starbase or stay in space and try to stop your enemy from boarding the station.
Objectives: Attacker - Capture all control points
Defender - Hold out for 30 minutes
Wheres Sulu ? (Fed:Rescue Klink:Capture);
Sulu's got lost.. again.. can you find him?
Objective: Find sulu in one of the systems
Defend/Attack the Starship
Basically the same as Capture the starbase with a few changes, instead of goign after control points the objective of the attacker is to simply kill the captain npc ..
interiors hmmm..
Fed ship: USS Devitte
Klink ship: Whatever the massive bridge interior layout will be.
Objectives: Attacker - Kill the Captain (Npc)
Defender - Protect the Captain
Abandond Terradome
Fight your enemy inside/outside a "abandond" Undine Terradome.
(Shoot the incubators :P)
Objective: Faction that gets the most kills wins.
Borg Ship
Fight in a borg ship againts your enemy, beware of the drones :O (any borg maps good enough for me)
Objective: Scan some Terminals to learn the secrets of the borg.
Survive
Aggressive negotiations
Attempt to gain the favor of a species living in the war zone
Beam to said species ship to meet their ambassador talk tohim and his advisors... then go back to him and tell him why he should side with your faction. After a certain ammount of time has passed.. the faction with the most correct answers gets this species as their ally for the remainder of the mission.
Objectice: Gain the Favor of the Ambassador
Winners: Defend the ambassador & Terminate the enemy on his ship
Lossers: Terminate the Ambassador and the enemy faction.
Now Make it so!
i believe you're referring to the 'territory war' quotes, which does not = open pvp. fancy war zones, sure.
The minor details can be hashed around but in general I vote a big YES!
While I don't think they should stop making new PVP maps ... I agree it would be cheaper ... and probably 100 million times more effective ... to have an Open PVP zone.
Just a zone. Like a neutral zone. Or a node on a map that opens a PVP sector with stuff like the suggested PVP DSE's or whatever. Just make it so it's a place that people interested in PVP can go there. And hang out there. And PVP. And don't tie it into queues.
Mutate, build off of, whatever, the War Zones. Heck, toss newer, flashier war zones, into this PVP neutral zone ... as the Nodes. And then add in the PVP DSE's. And viola ... you're building a more interactive, less queue restricted PVP experience.
At first I wasn't sold on the idea of open PVP helping. But after playing PVP extensively for the past month or so ... and reading the posts about it ...
I'm convinced it's one of the best ideas to help PVP.
It removes the biggest hassle (the queueing, and the fairness of the queues and all of that) ... and gets people more instant access to the PVP that they want to play.
Open PVP ideas ... I'm on board with them. And there are some really creative ones found in these forums.
It worked great in Star Wars Galaxies tbh.
I think they should tie the rewards for that competition into a unique crafting system where one can build rare items with specific buffs, so that Klingons would have access to a crafting system. The faction that controls the planet has access to the crafting system. The crafting system should also have a tax - set by the fleet that owns the system - so that the fleet in ownership must spend to defend the planet they own - but the cost of high taxes is fewer purchases. This would add a give and take player controlled minigame to the entire system.
There should be 6 systems competed for, each system would have crafting specific to one energy type (phaser, disruptor, polaron, etc..). Each system should be competed for every 2 weeks, with 3 systems each weak. Fleets must sign up ahead of time at the system members of their fleet can compete in, and only one system per week per fleet. In theory, a fleet could own up to 2 systems, unless that is somehow forbidden by mechanics.
The cost to attack / defend a system should be high - for example, the equipment in a starbase, npc ships, npc ground folks, turrets, etc... should be allowed to be purchased. I'm a General / Vice Admiral - allow me to hire a bunch of NPCs to command in battle.
Allow us to spend our extra badges/marks/etc on our military forces - thus give us a reason to earn badges/marks/etc.. during the week.
That is the flavor of open PvP I favor anyway.
thats not a metagame, that's a territory control system. STO already does have a metagame.
Teach me ground jedi to become a master at ground pvp?!
I'll respec for that.
pre cu has a temperory enemy flag system and only unlocked jedi where flagged permanently . so yea i agree it was successfull but i wouldent call the old swg system true open pvp
no comment really on NGE even if i have beleave it tor not an active account yet lol =p