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Nebula Class should come in flavors

SystemSystem Member, NoReporting Posts: 178,019 Arc User
I was thinking, I 'd be pretty awesome if the Nebula Class came in flavors, as Nebula Class lovers know Weapons Pod made the nebula Class more of a Escort, while the Sensor pod made it more a science ship configuration.

anyone think Cryptic would make different flavors? a Cruiser Version, a Escort Version (with Weapon Pod) and Sci Ship ( with sensor pod).

thoughts?
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  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Definitely. Perhaps the first thing that comes to mind for ship geeks when they think of a way to describe the Nebula is its multi-purpose role. It'd be nice to have a unique class in the game that could span the three types.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    I was thinking, I 'd be pretty awesome if the Nebula Class came in flavors

    thoughts?

    As long as we can get it in Cookie Dough flavor, I'm all for it. :p



    But since they will C-Store it, don't really care on the serious note.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    wangry wrote: »
    Definitely. Perhaps the first thing that comes to mind for ship geeks when they think of a way to describe the Nebula is its multi-purpose role. It'd be nice to have a unique class in the game that could span the three types.

    I think the Nebula could really be a unique ship too, its probaly one of the only ships to be seen as having been used in each of the three roles in the show. Though I suspect if Cryptic likes this idea, they'd probaly see it as a way to get away with charging players 3 times for the same ship lol

    Oops, I gave them a bad idea with a good idea >.> sorry guys
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    That's an interesting idea. Maybe have a version for each class with a slight variation on the design to showcase the differences.
    The oval shaped module could be the sensor pod and used for the Sci class.
    The Triangular shaped could be the Weapons for Tactical.
    And then, I dunno, maybe a rectangular shape for the Cruiser?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Here's a shot of all 3 Nebula Variants seen in the series.

    http://www.trekmania.net/art/nebula_class_variant_ii.htm
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    I like this idea. It's pretty much how i see them, it'd make for an interesting ship having it available for all classes depending on the mission pod.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    But you have to consider movement. Why would the tac nebula move quickly like an escort, zipping around, and yet the cruiser nebula turns like a brick? How would they explain that? they are the same mass right?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    coldmilk wrote: »
    But you have to consider movement. Why would the tac nebula move quickly like an escort, zipping around, and yet the cruiser nebula turns like a brick? How would they explain that? they are the same mass right?

    They could claim the Tac one had some enhancements/upgrades that the other versions didn't to explain the difference in performance. That way although they may be the same mass, they could have them moving differently with a plausible explanation behind it.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    This could be easily done (in a simplistic way) if they made one of the stations a generic station that any bridge officer could fill. Thus giving the ship the ability to be either a science, tactical, or engineering type ship.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Should make for lively fleet actions seeing a few nebulas spitting out cannon fire, some soaking up tons of damage, others popping off sci abilities like mad...hope this is a reality. Im all for a more TNGish look to the game. I just simply cant believe you start the game in a miranda class, i know its war but....
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    I agree. Many of us have had this idea. I don't know why Cryptic doesn't want to do it. :(


    Now none would be truly an escort, cruiser or science ship. I think it would be a unique ship that would receive a buff mattering on the pod it has (as said here). However it probably would be more of a hybrid with each one.

    Escort Pod:
    +15 Weapons Power, -10 Shield Power, lets it use forward cannons.
    It upgrades or adds a Tactical Console.
    It would be more like the Galaxy-X I guess as in high firepower of a Escort but not as good maneuverability.

    Science Pod:
    +15 Auxiliary Power, -5 weapons, -5 shields, +cloak detection or something.
    It upgrades or adds a Science Console.

    Cruiser Pod:
    +15 Shield Power, -10 Auxiliary, Hull Repair and Shield Recharge moves get buffed slightly.
    It upgrades or adds a Engineering Console.


    Or it can be more major... Just an idea.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Those are some good ideas, I hope Dstahl sees this thread, Nebulas are really unique and it would be really interesting to have it available for all classes.

    As for how to manueverability and all, it could be explained as when fitted for Tactical Roles, alot of the extra shield systems and science packages are removed in favor of a more sleek preadator, for Cruiser role, they add in more hull armor that slows the ship down (IE More Mass) as for Science they add in a stronger shield system and science modules.

    This could easily explain why some are faster or stronger or detects better even if they are the same hull.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    The 4 Nacell Varient is Sexy! I would pay $25 dollars for it!!! x.X
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    I'd love to see it as a 'universal' ship, in a similar way to the universal officer slots on the runabout/bird-of-prey.

    Either that, or have it so that he choice of mission pod makes it 'swap' class, as suggested up-thread.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    The variants shouldnt differ in speed all to much, as the difference between the ships is the module mounted above the saucer, I will agree that different modules will consume more energy than other thus taxing the ships engines, but overall, no matter what module is installed on the ship, at green allert all variants should opperate the same.

    I dont think an escort version should be availible, but have it as 2 variants for cruiser and science. A nebula is definately not an escort class.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    out of all the ships from the shows and the movies, i thought that the nebula would be the one fed ship that would be an ideal fed carrier.that big thing above the bridge can be interchanged for many different uses, why not a landing area for fighters?the feds do have fighters.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    I was thinking, I 'd be pretty awesome if the Nebula Class came in flavors, as Nebula Class lovers know Weapons Pod made the nebula Class more of a Escort, while the Sensor pod made it more a science ship configuration.

    anyone think Cryptic would make different flavors? a Cruiser Version, a Escort Version (with Weapon Pod) and Sci Ship ( with sensor pod).

    thoughts?

    This is a great idea. Cryptic, are you listening?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    I was thinking, I 'd be pretty awesome if the Nebula Class came in flavors, as Nebula Class lovers know Weapons Pod made the nebula Class more of a Escort, while the Sensor pod made it more a science ship configuration.

    anyone think Cryptic would make different flavors? a Cruiser Version, a Escort Version (with Weapon Pod) and Sci Ship ( with sensor pod).

    thoughts?

    i have always said the same thing. either universal BO slots and make it a unique ship or add it to all three classes

    the only problem is that in pvp you would never know what you fighting making it a touch unfair in regards to the skin, so id go back to the universal bo slots

    either way you should be able to modify the pods at the ship customizer screen
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    i have always said the same thing. either universal BO slots and make it a unique ship or add it to all three classes

    the only problem is that in pvp you would never know what you fighting making it a touch unfair in regards to the skin, so id go back to the universal bo slots

    either way you should be able to modify the pods at the ship customizer screen

    I dont see it as a problem for PvP, I doubt anyone knew what to Expect from a Nebula Class in the shows ;) But you'll surely know if the nebula opens up on you with a pulse phaser attack for sure what it is.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Okay heres how it could be approached. You have to choose one of the variants.

    Oval Variant: (Science)
    -Effected by Science Captain and Science Refit Skills.
    -+15 to Aux subsystems.
    -Adds An extra Science console, removes a Tactical Console. (E:3, S:4, T:2)
    -The Commander, LtCommander and Ensign slots are Science. 1 LT Engineering and 1 Lt Tactical.
    -Improvements to Shield cap, regen, reistance and absorbtion.
    -Sensor and scanning range improved.
    -Slight increase in crew compliment.
    -Slight Improvement to Turn Rate and Inertia.
    -3 Fore and 3 Aft Weapons.
    -3 Device Consoles.

    Triangular Variant: (Cruiser)
    -Effected by Cruiser Captain and Cruiser Refit Skills.
    -+5 to all Subsystems.
    -Adds an extra Engineering Console, Removes a Science. (E:4, S:2, T:3)
    -The Commander, LtCommander and Ensign slots are Enginneering. 1 Lt Tactical and 1 Lt Science.
    -Improves hull strength, repair rate and crew compliment.
    -Slight Shield improvements.
    -4 Fore and Aft weapon slots.
    -3 Device Consoles.

    2 Extra Nacell Variant: (Escort)
    -Effected by Escort Captain and Escort Refit Skills.
    -+15 to Weapon subsystems and +5 to Engine subsystems.
    -4 Fore Weapon slots and 3 Aft Weapon slots. One removed for Nacells.
    -Adds an Extra Tactical Console, removes a Science. (E:3, S:2, T:4)
    -The Commander, LtCommander and Ensign slots are Tactical. 1 Lt Engineering and 1 Lt Science.
    -Improves Speed, turn rate and Inertia to near that of the other Tier 5 Escorts.
    -Dual Cannons & Dual Heavy Cannons Usable at the expense of a Device slot.
    -2 Device Consoles

    Standard for each:
    -All the Nebula's have base stats similar to the Tier 4 Galaxy and the different Variants raise everything to fits its unique role whilst all of them still carry similar traits such as being tough but have a poor speed and is in line with the other Tier 5 ships.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    I think the nebula-class should be available by actually playing the game instead of playing the meta-game.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    paddoxx wrote: »
    They could claim the Tac one had some enhancements/upgrades that the other versions didn't to explain the difference in performance. That way although they may be the same mass, they could have them moving differently with a plausible explanation behind it.
    Thus defeating the whole point of the Nebula. Namely it being a "workhorse" with reusing standard proven Galaxy parts and adding higher versatility through the utility pod.

    The Galaxy-X type refit for the "escort" pod would be a great idea though. Or something similar based on escort cannons, like somebody else already mentioned.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Ironearth wrote: »
    Okay heres how it could be approached. You have to choose one of the variants.

    Oval Variant: (Science)
    -Effected by Science Captain and Science Refit Skills.
    -+15 to Aux subsystems.
    -Adds An extra Science console, removes a Tactical Console. (E:3, S:4, T:2)
    -The Commander, LtCommander and Ensign slots are Science. 1 LT Engineering and 1 Lt Tactical.
    -Improvements to Shield cap, regen, reistance and absorbtion.
    -Sensor and scanning range improved.
    -Slight increase in crew compliment.
    -Slight Improvement to Turn Rate and Inertia.
    -3 Fore and 3 Aft Weapons.
    -3 Device Consoles.

    Triangular Variant: (Cruiser)
    -Effected by Cruiser Captain and Cruiser Refit Skills.
    -+5 to all Subsystems.
    -Adds an extra Engineering Console, Removes a Science. (E:4, S:2, T:3)
    -The Commander, LtCommander and Ensign slots are Enginneering. 1 Lt Tactical and 1 Lt Science.
    -Improves hull strength, repair rate and crew compliment.
    -Slight Shield improvements.
    -4 Fore and Aft weapon slots.
    -3 Device Consoles.

    2 Extra Nacell Variant: (Escort)
    -Effected by Escort Captain and Escort Refit Skills.
    -+15 to Weapon subsystems and +5 to Engine subsystems.
    -4 Fore Weapon slots and 3 Aft Weapon slots. One removed for Nacells.
    -Adds an Extra Tactical Console, removes a Science. (E:3, S:2, T:4)
    -The Commander, LtCommander and Ensign slots are Tactical. 1 Lt Engineering and 1 Lt Science.
    -Improves Speed, turn rate and Inertia to near that of the other Tier 5 Escorts.
    -Dual Cannons & Dual Heavy Cannons Usable at the expense of a Device slot.
    -2 Device Consoles

    Standard for each:
    -All the Nebula's have base stats similar to the Tier 4 Galaxy and the different Variants raise everything to fits its unique role whilst all of them still carry similar traits such as being tough but have a poor speed and is in line with the other Tier 5 ships.

    Hey thats a pretty good idea
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    coldmilk wrote: »
    But you have to consider movement. Why would the tac nebula move quickly like an escort, zipping around, and yet the cruiser nebula turns like a brick? How would they explain that? they are the same mass right?

    Side firing cannons instead? That owuld make the ship very unique and yet not need to have the turning ability of a true escort.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    A bit relevant to this thread too: Nebula Class(from DrexFiles)
    Love the little tidbits of info from the original design artists!
    Rick Sternbach
    June 23, 2009 at 1:36 pm

    Will McCammon – One of the rationalizations I imagined ages ago for having no obvious impulse grilles involved capturing and compressing the impulse fusion reaction exhaust and later releasing it from special non-propulsive ports. If the Nebula class was employed in a stealthy surveillance mode, it would be smart to minimize all overboard emissions. Since most all “modern” impulse engines involve little or no pure rocket thrust, but more of a sub-warp drive, one could say that the familiar orange Starfleet glowy exhausts could be modified or eliminated.
    Reading that and other comments there isn´t much sense in making the Nebula something she simply isn´t. Specifically an agile escort like ship. Cruiser and science class is about the most fitting for this ship IMHO.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    *sigh*

    I would agree with this wholeheartedly, but with the Nebula coming to the C-Store, making it anything but cosmetic is unacceptable to me. Making the Nebula only cosmetic is also unacceptable to me, therefore I will not buy it from the C-store, period.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    I don't think the nebula should be esort in any form. I'd actually think it should be more tactical. So it performs more like an assault cruser than an escort.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Ironearth wrote: »
    Oval Variant: (Science)
    -Slight Improvement to Turn Rate and Inertia.


    2 Extra Nacell Variant: (Escort)
    -Improves Speed, turn rate and Inertia to near that of the other Tier 5 Escorts.

    Bad idea. The turn rate/speed should be even across the board. This isn't a standard escort or science vessel.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Omega_X wrote:
    Bad idea. The turn rate/speed should be even across the board. This isn't a standard escort or science vessel.

    Well even a large improvement on the T4 Galaxys isnt that much still lol

    Maybe dont improve it for science because its hard to se how that dish would change anything but you could come up with some reasons related to the extra nacells as to why it can turn better. Anyways it was just a way of making it so you can you it for each class whilst still keeping all the Nebulas specific traits. As an escort flyer I would be happy with sacrificing a large chunk of speed and turn for better hull/crew/power. As long as it was enough to make cannons viable, perhaps with the use of some skills to assist.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    coldmilk wrote: »
    But you have to consider movement. Why would the tac nebula move quickly like an escort, zipping around, and yet the cruiser nebula turns like a brick? How would they explain that? they are the same mass right?

    Make the DPS version a Battleship, not an Escort?
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