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Ok, a little disappointed....my experience sofar

SystemSystem Member, NoReporting Posts: 178,019 Arc User
Well, its been...what...4 months since open beta. I decided to purchase this game once it dropped to 20 bucks at Walmart to give it another try, and I have to say Im a bit disappointed in you guys.

I cant seem to understand why you guys have done so little to the early game, especially with respect to streamlining the leveling process and providing meaningful ship interiors, new starter ships and getting rid of bugs you had at launch.

I come to find out that little if anything has changed since then.

Quests still bug out, wont complete and have to be abandoned. Graphics are still very glitchy, you still have empty dialog boxes and impuse/warp streamers with no ship when you enter an instance....and this is very silly to still be in place.

Leveling is still confusing, and so is difficulty level. Some ground quests are ridiculously easy, others almost impossible. I breezed through 10 or 12 battles on the ground, only to be faced with one group that wiped my group 18 times...18, Im not kidding here guys. I finally got lucky at the end and just managed to survive.

I like a challenge like the next guy. But to go from pushover to super challenge is a bit silly.

Also, why the same ships for the starter vessels? We told you back in beta you needed better looking ships to start with, the ones you offer are weak with respect to appearance and fan desire. This is not the way to entice in new players.

Im guessing I know what happened. You decided to add to the end game and work on mid to end game items. Thats great, but players, especially new ones are not going to be willing to slog through 10 levels of boredom and irritation to get to that stuff.

The biggest thing we talked about back then was ship interiors and internal quests. Now look, I know you cant do this overnight, and this is only my opinion mind you, but the second biggest complaint was a bridge that means something and you guys ignored that in favor of other things that had little to no impact on the early game.

This was a huge mistake IMO. Huge mistake.

Now I know why people were saying the game hasnt changed...because it appears to new players, or returning players like it really HASNT changed.

I give you props for changing around the crafting system and moving the exchange downstairs, but here is a list of things that should have already been done and are not...

1) Complete ship interiors and internal quest lines

a. Bridge - ability to access everything on the station, and speak to any npc you have a quest with on the main screen...with the exception of perhaps the fleet bank. Your bank should be accessible though. This is also the place to train your bridge officers.

b. Ready room - this is your own personal room, and the place some of the quests kick off. You would be able to decorate it how you wish, with a total item allowance of, say, 50 items. This is the place you can change your clothing.

c. Observation lounge - this would have been the player meeting place. It could also have holograms of all the ships, ships encountered, races seen, etc in the middle of the table.

d. Medical bay - This would have been the place to treat your wounds and the wounds of your party. It is also used in some quests. You can also change your physical appearance here (but not your clothing)

e. Engineering - This would have been the place you can fix the ship damage, boost certain systems, set system repair priorities, and have quest locations here. You would also be able to change your ship appearance here.

f. Holodeck - The ability to replay any generated quests you have completed, create generic scenarios so you can practice.

g. Transporter room - this room is central to certain quests, and also is used to manage your bridge officers, aside from training which is done on the bridge. This is also the place from which you transfer to other players ships.

There should have been a whole host of quests created for this internal space, with the ability for your friends to join in. Also, they should have been able to man certain interior locations during important battles and "play minigames", tasks to keep the ship up and running, repaired and fighting.

2) Streamline leveling process

The quests are still too cryptic (no pun intended) in some ways. There is still difficulty in locating needed NPCs, and if there is a mechanic to use to locate them it is not apparent. The quests you offer are too "all over the place", many without clear goals, players get overwhelmed in quests that just dont seem to be smoothly designed.

The leveling process, especially from 1 to 20 or so should be very streamlined. The quests should be offered in a concise order, with clear goals and objectives.

3) Bugs.

The ship in the station and man in space bugs seem to be gone....good, but the reverse melting NPC in the dialog box (looks like something out of a horror movie) and the invisible ship entering a system still remain. Also, couldnt someone have fixed the problem with quests not completing by now?

4) Abilities more streamlined in the beginning

Again, you were already told this MANY times. You have far too many skills with cryptic (again...no pun intended) titles for a new player to understand....I mean, what purpose do sensors serve? How does one use a tractor beam? Why does my tactical guy have engineering skills? Do i just fill the top box?

Yes, I know what to do...but I played through closed/open beta. New players did not, and the old complaint will remain....there was no desire to make the early game fun, with the exception of space combat.

5) Cruisers rolled into starter ships

You need more starter ships than a miranda and a centaur guys. These ships are not sexy....they dont grab ST fans. I didnt expect you to throw galaxies in there, but you have some nice cruisers that should be starter ships, or at least come QUICKLY, like 5 levels in. LTCMDR is too long to wait.


All 5 of these things should have been done by now, and you have no excuse. You were told this is what you needed....you implemented the diplomatic missions, good, and you added difficulty levels and simplified crafting...good as well, but all three have little impact on the early game.


Guys, if I didnt care I wouldnt post it. And it is just my opinion, just like before, so you can take it or call it garbage.

I have to say, though, no amount of end game content is going to keep this game alive. YOU NEED TO FINISH THIS GAME, and frankly your running out of time.

There is precious little time left to turn this around, if you do not do something drastic FAST IMO, the number you have are the numbers you will always have.

Ill keep on playing, im sure it gets fun at some point.........
Post edited by Unknown User on
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Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    The ship interiors are coming in Season 2, which is on the test server right now. The interiors are still mostly locked but the new non-combat First Contact missions use the observation lounge and we should be seeing ship interiors in testing over the next week or so.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    The ship interiors are coming in Season 2, which is on the test server right now. The interiors are still mostly locked but the new non-combat First Contact missions use the observation lounge and we should be seeing ship interiors in testing over the next week or so.

    I heard a bit about this, but I remain a bit skeptical about the whole thing. From what Ive seen it looks like a step in the right direction....I just wonder a few things...

    It looks to me as if they built brand new interiors. This seems silly to me because most of the interiors already existed...with a few tweaks they would have done just fine. I am also a bit concerned about the missions...going by the interiors, I would surmise that they wrote brand new missions...which by definition means only a few.

    There was already a framework in place with the starter mission. There are also a few other mission where you board ships that could have been used as a base.

    Im just worried its going to be unpolished, like most of the starter game. A lack of polish is spelling death for this title, and i feel using what they had with a bit of tweaking would have meant time to perfect it.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    I heard a bit about this, but I remain a bit skeptical about the whole thing. From what Ive seen it looks like a step in the right direction....I just wonder a few things...

    It looks to me as if they built brand new interiors. This seems silly to me because most of the interiors already existed...with a few tweaks they would have done just fine. I am also a bit concerned about the missions...going by the interiors, I would surmise that they wrote brand new missions...which by definition means only a few.

    There was already a framework in place with the starter mission. There are also a few other mission where you board ships that could have been used as a base.

    Im just worried its going to be unpolished, like most of the starter game. A lack of polish is spelling death for this title, and i feel using what they had with a bit of tweaking would have meant time to perfect it.

    The old interiors didn't have curved hallways, were too large, didn't have all the needed rooms like transporter and sickbay. It's probably better that they made new ones. Also they said that they want you to be able to fix medical death penalties in the med bay and ship DPs in engineering, as well as the new anomoly stuff in the science labs and the missions in the lounge.

    The problem with having episodes inside your ship is that not everyone has the same ship interior, so they'd have to make different varients for each interior. Not to mention grouping might be akward.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Please keep your posts on topic. ~GM Tiyshen
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Doesn't this belong in the feedback forum?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Kasidy wrote:
    Doesn't this belong in the feedback forum?

    He is a newbie who can't figure out how to level or find mission objectives....give him a break
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    If you are having problems finding mission objectives use your scan. It's on the left side of the mini map at the 9:00 o'clock position.

    If you don't think the game has changed since beta read the release notes.

    Release notes and the engineering reports.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    It doenst matter how much Cryptic have done sinse beta, he is right on all the issues he has mention.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    efgrib wrote:
    i never had such a problem, what are you doing???

    Are we playing the same game? File bug reports daily since open beta about the Borg spawning inside objects in Kerrat and then less than a week ago you get a mod on the forums saying something along the lines of "oh, thanks for the screenshots I'll pass this along to the dev team." Now there is a fix on tribble but honestly, this is how slowly things can get done.

    He's bringing up mostly valid points. Is that not allowed in this forum? Don't be so quick to attack or dismiss criticism or the game will never get better.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    SteveHale wrote: »
    ...

    He's bringing up mostly valid points. Is that not allowed in this forum? Don't be so quick to attack or dismiss criticism or the game will never get better.

    that's the way of this community.


    no wonder Zinc ran as far away as he could from all this ......



    .
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Please keep your posts clean. ~GM Tiyshen
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    got scared and changed your signature I see Duck.


    .:cool::cool:
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    got scared and changed your signature I see Duck.


    .:cool::cool:

    nope GM changed it last night for me. I guess the whine came in thick whilst I was swinging for heads yesterday :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    The OP does have a lot of valid points. I agree that the starting part of the game could be streamlined a bit. Like most MMOs there needs to be some fixes and polish all over the place but that is expected. Ship interiors are on the way though and if all goes well they should be patched on tribble this week. I would strongly suggest that the OP create a tribble account and play on the test server since he can see how much the game has improved to what is on the holodeck. Here is a link for the OP if you wanna check out these new changes.

    http://forums.startrekonline.com/showthread.php?t=166439 Season2 Tribble Patch notes.

    Note: Not everything is unlocked yet and that includes ship interiors. The Vice Admiral ships have just been unlocked recently and there are two klingon only missions and 4 undine missions. Some in Gamma Orionis and some in the new peila sector block. Although as far as ship interior go if you do the first klingon mission the LTCMR 10 one you can see some of the new Federation ship combat interiors.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Cryptic should listen to this guy, he has alot of valid points. While I know Cryptic has to appeal to the whining Admirals that want high end content (of which Im guilty too of being a ;whining Admiral' for want of new episodes and ships >.> ) They really should work on improving the beginning of the game, We are so not getting new blood if people get turned off and quit so early in the game, which is a big problem, I know alot of people who couldnt be bothered slogging through the "Lt Experience" BS myself.

    We did tell cryptic in beta especially the Lt - Lt Cmdr Experience wasnt so good, it felt like a boring annoying grind with a POS ship that is only pleasing to few people.

    The point is, many new people arent going to put up with a heavy grind in a boring and uninspiring ship selection to find when the game starts being good (and yes, it does after Lt Cmdr). I know some of the STO players might say "good riddance" because they have low tolerance for people whom are not patient but that view is short sighted, We need new players for STO to survive.

    Also, while interiors are coming in, I highly doubt Cryptic made bridges functional, I absolutely believe this is important. I can bet alot of Trekker blood would come in if players could live out their Trek Geek Fantasies by playing Captain on the Bridge with actual working consoles and view screen, its just lame to sit on your bridge and not being able to be the Captain on the bridge.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Of very likely things would change if bridges were functional. I have a vision in my head of a dual system so that if you want to travel somewhere in your ship, you can but it takes longer to get there. Structurally I am thinking like autopilot in EVE, where you can set your course and auto-jump to destinations, but you come out of warp 15km from each jump point and have to fly to each under normal flight conditions. Conversely if you control your course, you can jump to right at the gate and head to your next destination almost immediately.
    With that said I think one of the biggest problems Cryptic has had has been 'the fans.' Before you get your flaming torches consider this: During development, Cryptic originally said they weren't planning on having Klingons in at the launch. People complained and carped and Cryptic put in Klingons, for people to complain that they didn't have content and felt 'unfinished.' Cryptic also said they weren't planning on having ship interiors in, and on that one they stayed true. Now if what we are getting is similar to the designs that I've seen from the Klingon mission screens, I will say it was worth the wait. You are all right, Cryptic has to listen to what people say and consider what the playerbase wants. But the playerbase could also consider that Cryptic is trying to do alot of things and sure the speed isn't where we would like, but that also doesn't mean that other factors are at work as well.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Cryptic should listen to this guy, he has alot of valid points. While I know Cryptic has to appeal to the whining Admirals that want high end content (of which Im guilty too of being a ;whining Admiral' for want of new episodes and ships >.> ) They really should work on improving the beginning of the game, We are so not getting new blood if people get turned off and quit so early in the game, which is a big problem, I know alot of people who couldnt be bothered slogging through the "Lt Experience" BS myself.

    We did tell cryptic in beta especially the Lt - Lt Cmdr Experience wasnt so good, it felt like a boring annoying grind with a POS ship that is only pleasing to few people.

    The point is, many new people arent going to put up with a heavy grind in a boring and uninspiring ship selection to find when the game starts being good (and yes, it does after Lt Cmdr). I know some of the STO players might say "good riddance" because they have low tolerance for people whom are not patient but that view is short sighted, We need new players for STO to survive.

    Also, while interiors are coming in, I highly doubt Cryptic made bridges functional, I absolutely believe this is important. I can bet alot of Trekker blood would come in if players could live out their Trek Geek Fantasies by playing Captain on the Bridge with actual working consoles and view screen, its just lame to sit on your bridge and not being able to be the Captain on the bridge.

    That sums up how I felt about the Lt -Lt Cmdr experience as well. The game started off good and you leveled pretty quickly like Cryptic intended but it changes quickly. You get less skill points and you start to feel like you are just grinding. Some players like grinding and I have yet to figure out why. But for players looking for a game that is full of action and engaging they are quickly going to lose interest in the game. This probably explains why the demo only goes up the Lt grade 3. Because after that you can see that things start to slow down as you approach Lt grade 5. I liked ground combat at the beginning of the game it was fast and exciting like it was in the show.

    Sure things slowed down once you hit Lt Cmdr but it was still bearable and realistic to the show. Now at end game it takes several shots to bring down the tougher enemies so many in fact that it makes you wonder how they could survive all that. Because as many people know the first impression in a MMO sets the precedence for the rest of the game. The way that the game feels at Lt and Lt Cmdr could make some feel that the whole game is like that and thus quit the game. If people want more new content and free content new players are going to have to be brought into the game. And the best way to do that would be for Cryptic to polish the first 20 levels of the game.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    The ship in the station and man in space bugs seem to be gone....good,

    I can't disagree with this enough. Bring back Roomba mode! Bring back tiny little person running in space mode! Booooooo!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    I heard a bit about this, but I remain a bit skeptical about the whole thing. From what Ive seen it looks like a step in the right direction....I just wonder a few things...

    You can see the interiors (with battle damage added in) in the new KDF only PVE missions on Tribble right now. They're impressive.
    Im just worried its going to be unpolished

    They look far more polished than the Tutorial Mission's interiors, and the interiors found on Ghost Ship PVP maps. The reason? It's taken them this entire time to tweak and polish the interiors for this.

    Anyways, that you'd even bring this up when the entire game is on the cusp of receiving this shows you're not exactly up to speed on the issues or the information.

    Take some time, read up on the threads and get a sense of what's actually going on with the game these days, and then armed with some information, consider tweaking your own post. Ship Interiors? That's an issue that's well in hand.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    I appreciate all of the replies to the thread.

    I would like to point out that I didnt have to say anything at all...I felt duty bound to do so because, well, we told these guys this in Beta. For whatever reason (there may be valid ones of course) they chose to ignore the masses that were testing the game and went another way.

    I strongly believe that STO has not been a resounding success as a result.

    I wanted to point out that these things should already have been done...a game has precious little time to make a lasting impression on the current and future player base, and right now STO has the rep of being an unfinished game....it should not have that rep now, enough time has passed to fix it. There is no excuse.

    The obviously worked on other things, perhaps mid to end game content.

    Streamlining the leveling process, reducing the complexity of early abilities, adding in more interesting well-known ships from the shows/movies in the newbie experience and adding in ship interiors with missions are all things to grab and hold new players.

    I am a big fan of the space combat. It is very Starfleet Command. That is a good thing. But the game still SEEMS to lack so much early on when it should be a solid product by now, and it simply is not.


    So, this is what I am suggesting....


    1) Buddy keys need to be given out freely, no limits, and you should offer straight 10 day trials, no limits.
    2) Ship interiors with missions, as mentioned above.
    3) Delay the cinematic for entering a system until all resources have been rendered...then reveal it to the player....I realize that stock cinematics are not possible.
    4) Roll Tier 2 ships into Tier 1, add in Refit Constitution to the mix, or at least have them available at LT4 or so. You need ships that people love to see/would want to play in right off the bat.
    5) Allow people to choose what the starter ship will look like at character creation.
    6) STREAMLINE the leveling process up to level 20 or so. Simply put the first 1/3 of the game should level you so smoothly all you do is remain busy having a great time.
    7) What is a deflector used for? What does a tractor beam do in the game? These are questions new players would have, you need to have answers or remove them from the new player experience.


    I will say this one more time....you have a great concept here. I can see that you worked your butts off to get done as much as you have in the time you had before release. I also understand that players expect quite a bit and can be unreasonable at times.....

    ...but these are guys that pay your bills. And right now they are not doing that because you are not providing that addictive gameplay you should have provided at LAUNCH.

    IMO most people wont make it to LTCMDR. They will quit the game long before then. Something has to be done FAST.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    ...... Something has to be done FAST.

    lol....

    that's been shouted since closed beta.


    .
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    I appreciate all of the replies to the thread.

    I would like to point out that I didnt have to say anything at all...I felt duty bound to do so because, well, we told these guys this in Beta. For whatever reason (there may be valid ones of course) they chose to ignore the masses that were testing the game and went another way.

    I strongly believe that STO has not been a resounding success as a result.

    I wanted to point out that these things should already have been done...a game has precious little time to make a lasting impression on the current and future player base, and right now STO has the rep of being an unfinished game....it should not have that rep now, enough time has passed to fix it. There is no excuse.

    The obviously worked on other things, perhaps mid to end game content.

    Streamlining the leveling process, reducing the complexity of early abilities, adding in more interesting well-known ships from the shows/movies in the newbie experience and adding in ship interiors with missions are all things to grab and hold new players.

    I am a big fan of the space combat. It is very Starfleet Command. That is a good thing. But the game still SEEMS to lack so much early on when it should be a solid product by now, and it simply is not.


    So, this is what I am suggesting....


    1) Buddy keys need to be given out freely, no limits, and you should offer straight 10 day trials, no limits.
    2) Ship interiors with missions, as mentioned above.
    3) Delay the cinematic for entering a system until all resources have been rendered...then reveal it to the player....I realize that stock cinematics are not possible.
    4) Roll Tier 2 ships into Tier 1, add in Refit Constitution to the mix, or at least have them available at LT4 or so. You need ships that people love to see/would want to play in right off the bat.
    5) Allow people to choose what the starter ship will look like at character creation.
    6) STREAMLINE the leveling process up to level 20 or so. Simply put the first 1/3 of the game should level you so smoothly all you do is remain busy having a great time.
    7) What is a deflector used for? What does a tractor beam do in the game? These are questions new players would have, you need to have answers or remove them from the new player experience.


    I will say this one more time....you have a great concept here. I can see that you worked your butts off to get done as much as you have in the time you had before release. I also understand that players expect quite a bit and can be unreasonable at times.....

    ...but these are guys that pay your bills. And right now they are not doing that because you are not providing that addictive gameplay you should have provided at LAUNCH.

    IMO most people wont make it to LTCMDR. They will quit the game long before then. Something has to be done FAST.

    Very good post. I'm not so sure that interior missions are such a requirement if interiors are functional like the supposed 3+ minigames that we will have there to improve and repair our ship and crew as well as craft special items.

    Other than that I fully agree that the Miranda is a boring ship, no weapons, no abilities, no captain abilities. It's just not fun to play, however when you get into the commander tier things really take off, it becomes a fun and involved adventure. Took me a while to figure out that deflector dishes add to your specific science stats but at least now there's a dropdown menu to highlight what stats up what abilities
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    tyyy wrote: »
    It doenst matter how much Cryptic have done sinse beta, he is right on all the issues he has mention.

    bingo
    .........

    but how dare you suggest such a thing
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    SteveHale wrote: »
    Are we playing the same game? File bug reports daily since open beta about the Borg spawning inside objects in Kerrat and then less than a week ago you get a mod on the forums saying something along the lines of "oh, thanks for the screenshots I'll pass this along to the dev team." Now there is a fix on tribble but honestly, this is how slowly things can get done.

    He's bringing up mostly valid points. Is that not allowed in this forum? Don't be so quick to attack or dismiss criticism or the game will never get better.

    Uh, what? He wrote that he never experienced that problem and asked what the guy was doing and you took that as an attack?

    For the record, I assure you we're playing the same game, and I, too, haven't experienced quest bugginess since open beta. Some of the things the OP mentions are completely subjective as well. i.e. "the starter ship is ugly! change it!"
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010

    --Snipped--

    I will say this one more time....you have a great concept here. I can see that you worked your butts off to get done as much as you have in the time you had before release. I also understand that players expect quite a bit and can be unreasonable at times.....

    ...but these are guys that pay your bills. And right now they are not doing that because you are not providing that addictive gameplay you should have provided at LAUNCH.

    IMO most people wont make it to LTCMDR. They will quit the game long before then. Something has to be done FAST.

    This person is right on with his posts. IMO, this game was released unfinished and it appears to me that Cryptic has spent the majority of resources since launch on higher-end content instead of polishing the game for the new player. Cryptic needs to make this game fun from the start - fast! If they don't SWTOR may eat their lunch when it comes out.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    I agree with the OP on his suggestions. It is crazy the game really hasn't undergone much change since Beta. Yes a few bones were tossed at us, but mostly all minor stuff. I am STILL only a Commander 6 at the point in the game since headstart. I am finding it harder and harder to log in to even play ONE mission. I know, i know, give them more time and this game will really be something. But I am on a ticking time clock with my year sub, and doubt I will resub at that point, especially if HALF of these items havn't been touched yet.

    I also want Shuttlcraft added to the game as well. Ones you can pilot yourself.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    The OP has some valid points. BUT...the game has only been out since Feb. Granted, it spent some time in open beta before that, but the live game has only been out since Feb. Seriously complain about the few minor issues or things that are not yet in the game yet is a little ridiculous. STO is an extremely large, very complicated, MMO. Things don't just get added over night or even in 1 months time. That they have added as much as they have as quickly as they have already is astounding.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    The best thing Cryptic could do for the game is make a New Player Experience Update and add more ships like the Orbeth and Constitution as a ship choice in the beginning of the game and take away the heavy boring grindy feeling and promote the heck out of it and have a grand re-opening weekend and let people get addicted to the great new and fun beginning of the game.

    I'd wager heavily they'd have tons of new subscribers especially after roaming around their own ships interiors and functional bridge.


    Before I made it to Commander, it use to be such a chore to log into the game, I use to actually dread it because it'd be so boring. I dont have that problem Anymore, especially now im a Admiral.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    So this game needs the constitution refit ...

    Ship interiors ...

    New levelling options ...

    And an explanation of what deflector dish stats do

    To Be good?

    Damn, if only the devs would do something about that kind of stuff.

    Like offering a Constitution Class ship for Lt. Levels in the C-Store or something. Or creating Ship Interiors or something. Or adding in a whole new levelling option that's non-combat oriented or something. Or having a Starfleet Academy Forum on the site that has Key Links Thread stickied that explains all the stuff you need to know if you're new.

    If only ...

    /sigh
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    1) Complete ship interiors and internal quest lines

    a. Bridge - ability to access everything on the station, and speak to any npc you have a quest with on the main screen...with the exception of perhaps the fleet bank. Your bank should be accessible though. This is also the place to train your bridge officers.

    b. Ready room - this is your own personal room, and the place some of the quests kick off. You would be able to decorate it how you wish, with a total item allowance of, say, 50 items. This is the place you can change your clothing.

    c. Observation lounge - this would have been the player meeting place. It could also have holograms of all the ships, ships encountered, races seen, etc in the middle of the table.

    d. Medical bay - This would have been the place to treat your wounds and the wounds of your party. It is also used in some quests. You can also change your physical appearance here (but not your clothing)

    e. Engineering - This would have been the place you can fix the ship damage, boost certain systems, set system repair priorities, and have quest locations here. You would also be able to change your ship appearance here.

    f. Holodeck - The ability to replay any generated quests you have completed, create generic scenarios so you can practice.

    g. Transporter room - this room is central to certain quests, and also is used to manage your bridge officers, aside from training which is done on the bridge. This is also the place from which you transfer to other players ships.

    There should have been a whole host of quests created for this internal space, with the ability for your friends to join in. Also, they should have been able to man certain interior locations during important battles and "play minigames", tasks to keep the ship up and running, repaired and fighting.

    BEST suggestion i have seen yet as it relates to interiors. Especially the use of the holodeck as a means of repeating missions. I absoutely LOVE this suggestion. Using your own medical bay to treat injuries and your own engineering area to repair your ship seems like such an obvious no brainer. Perhaps ONLY for major damages that require major componants should you have to go to a starbase. Minor and Med. should ABSOLUTELY be repaired in your own engineering room. As far as grouping issues, that could be solved by having class specific missions or ship type specific missions. IE... a mission that you must be on a galaxy class for. So my bud who has an escort can help me on my ship spec mission, and I in turn can help him on his engineering or escort based mission.

    Seriously these suggestions would make the game ALLOT better. I do like the game, im a huge fan and have been playing since beta, however the end game has gotten VERY repetative and boring. Adding the above suggestions would help that quite a bit. As far as the mission bugs... try playing Terradome and not wanting to throw your monitor out a window cuz of the bugs.
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