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Do the klingons ever get to attack Starbases?

SystemSystem Member, NoReporting Posts: 178,019 Arc User
I would really like to see some of the older Starbases around, like from TNG and TOS. They were very Iconic and with out them the games feels not completely Star Trek.

I would love to fly my Ship into the Docking bay of one of the large Starbases.


But besides that I would like to have a chance to defend a starbase, or destroy a starbase.


It should be a massive Pvp Warzone. It would contain some AI defending the Starbase, but allow both factions to join and fight to a time limit of sort.


If the Star base stays alive then the defenders win. If the Starbase Blows up the Attackers win. One cool factor that would be fun is when the Starbase Blows up it would create a massive explosion and destroy most or all ships with in a 10-15km area around it. That would just be mostly for the fun factor of watching everyone try to run away and abbandon the Starbase.

I must say this starbase must be huge though. Like in Scout force.
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  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    BW007 wrote:
    I would really like to see some of the older Starbases around, like from TNG and TOS. They were very Iconic and with out them the games feels not completely Star Trek.

    I would love to fly my Ship into the Docking bay of one of the large Starbases.


    But besides that I would like to have a chance to defend a starbase, or destroy a starbase.


    It should be a massive Pvp Warzone. It would contain some AI defending the Starbase, but allow both factions to join and fight to a time limit of sort.


    If the Star base stays alive then the defenders win. If the Starbase Blows up the Attackers win. One cool factor that would be fun is when the Starbase Blows up it would create a massive explosion and destroy most or all ships with in a 10-15km area around it. That would just be mostly for the fun factor of watching everyone try to run away and abbandon the Starbase.

    I must say this starbase must be huge though. Like in Scout force.

    Well u get a pve attack and breakout etc this time
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Only if the Feds get to attack Klingon Star Bases, and from the looks of PVP the Klink's will be beaten back to one sector within a month.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    tarjan wrote: »
    Well u get a pve attack and breakout etc this time

    Im not very satisfied with that no open pvp aspect. I am ussually not one to say those words not happy. lol I am ussually a happy person, but this is one point that has saddened my experience with STO.


    I feel STO is moving in the right direction, but some things need to be added like this. And I am not a big Pvper, however there is a nature in fighting other humans beings that you will never get from fighting an Npc. I find the only reason some peopel dont like Pvp is due to dishonorbale sportmanship many love to portray.


    I enjoy the interactions between allies and enemy's, especially when both sides understand sportsmanship.
    I like fun Trash talk but only if both parties know eachother well.

    If people decide to trash talk, just to pick fights. I simply laugh to my self about their need to prove themselves better then all around them. People who do this, fear themselves as the weaker and can only feel better by forever trying to prove themselves superior to all others around them. But advice to those people, there will always be someone better so dont spend your life, worrying about not being good enough. Try not to take your frustrations out on inocent people. Work with what you have been given dont travel down a road of enevitablte disapointment.

    Honor is something that is sometimes lacking in this world. If anyone forgot out there Honor is simply the ability to respect other people/creatures/idea's.

    It is about respecting your self and the existance of other people and things around you. When you start to baithing only in the glory of yourself, which many in this community do, you will forget the meaning of honor and one of the main points of Star Trek.

    Dont be distracted by your own glory, but be distracted by the goals of the community and the general direction of good faith in other's.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Signalsgt wrote: »
    Only if the Feds get to attack Klingon Star Bases, and from the looks of PVP the Klink's will be beaten back to one sector within a month.

    It would be a persistant Fleet Action like Scout Force but you would be having it reset every 5 min over and over and over.


    You would be able to join in the Fleet action like any other Fleet action even if it is in the middle of the fight.

    That would make it possible to call for help from Allies or fellow Fleet members ingame. It would be awsome to see a wave of reinforcements come in or a wave of enemy ships entering.


    The instance should be limited to 20- 30. min on one side should be 10 and maximum should be 20.


    That way there is the potential of being beat by numbers, and make a mission that forces fleets to group up quickly when joining. Other wise they would not gain access to it.

    I also think they could make is 1 big instance, rather then break it up into several small instances like Scout Force. All levels would be welcome and you would enter at your own risk.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Example


    Total # Fed players and Klingons players in instance added together = 30 max.


    Total Min # of a single faction = 10 players before instance would load up a new starbase.


    Total Max # of a single faction = 20 players therefore there could be a number disparity between different Battles.




    Lets say the first to join gets to play, and if you miss the battle you must wait in Sector space until the next Instance is open. Much like Pvp Ques.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    I like your idea. It brings to mind something like wow's Wintergrasp. The winner controlling something in the game for a time.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    You can attack a starbase of the opposing side in the resource salvage PVP map. Last time I did it on my Klingon, our team had every node capped and we had taken the fight to the starfleet base/respawn point itself. It was pretty epic.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Syrinx wrote:
    I like your idea. It brings to mind something like wow's Wintergrasp. The winner controlling something in the game for a time.

    You should check out my capturable sector block thread.



    This thread here is not asmuch about capturing anything as it is destroying an outpost.


    This is simply a never ending battle. They could have a Klingons Space Station in Klingon Space and a Fed Space station at the border in Fed Space..

    Near the warzone area. They could claim they are border outposts ment to defend the neutral zone.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    superchum wrote: »
    You can attack a starbase of the opposing side in the resource salvage PVP map. Last time I did it on my Klingon, our team had every node capped and we had taken the fight to the starfleet base/respawn point itself. It was pretty epic.

    Thats sounds fun, but that pushes the limit of camping rather then and actual assault. If you see how I mean.



    The feds did not really have a chance to set up a defense fleet wise, They would just appear and pop for you.


    Imagine you guys coming to take down a whole starbase in mass! I could see this becoming epic. Lets say they could increase the number of players in the instance from 30 to 50.


    That would be an awsome fleet event for fleets to take part in. :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    yes game needs pvp like this that change the sectors etc and with that give small bonuses to the sides that hold it like better crafted gear (wich means klingons needs crafting system to) uppgradable bases and defenses that anyone can pay for and keep upkeep until it gets released or destroyed ...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Thank you. These subjects could use all the support from the community it can get. It will benifit everyone not just PvP players.


    But it definatly will also help to keep the Pvp comunity content, longer then the current system.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    BW007 wrote:
    You should check out my capturable sector block thread.



    This thread here is not asmuch about capturing anything as it is destroying an outpost.


    This is simply a never ending battle. They could have a Klingons Space Station in Klingon Space and a Fed Space station at the border in Fed Space..

    Near the warzone area. They could claim they are border outposts ment to defend the neutral zone.

    Well, if recent Dev posts are anything to go by, Open space based PvP (in a sector block) is something they WANT to add - and are discussing ways to do it; and even though I'm not an avid PvPer myself, I would DEFINITELY go for this type of PvP. Here's hoping they can add this in and it works.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Armsman wrote: »
    Well, if recent Dev posts are anything to go by, Open space based PvP (in a sector block) is something they WANT to add - and are discussing ways to do it; and even though I'm not an avid PvPer myself, I would DEFINITELY go for this type of PvP. Here's hoping they can add this in and it works.

    Thank you for your support. Remember to tell anyone you know to check out this thread and show their support if they are interested. :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    BW007 wrote:
    Thats sounds fun, but that pushes the limit of camping rather then and actual assault. If you see how I mean.



    The feds did not really have a chance to set up a defense fleet wise, They would just appear and pop for you.

    Kind of. I mean, remember, their respawn point is very heavily defended by static clusters of turrets. Tractors, Torps and Phasers. They're pretty powerful anti-camping tech. We weren't really camping them either. As the fighting was taking place about 14 km outside of the range of the turrets, so the feds had a chance to respawn, recover and rejoin the fight. Two of us Klingons went in to shoot at the clusters of turrets.

    It was really epic. I had always wondered what would happen if a side pushed on towards the homebase.

    I'm only sharing my story. Your idea from your orginal post is interesting and creative. And I'm sure would have some cool applications in future PVP map designs.

    :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    This sounds great /signed
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    superchum wrote: »
    Kind of. I mean, remember, their respawn point is very heavily defended by static clusters of turrets. Tractors, Torps and Phasers. They're pretty powerful anti-camping tech. We weren't really camping them either. As the fighting was taking place about 14 km outside of the range of the turrets, so the feds had a chance to respawn, recover and rejoin the fight. Two of us Klingons went in to shoot at the clusters of turrets.

    It was really epic. I had always wondered what would happen if a side pushed on towards the homebase.

    I'm only sharing my story. Your idea from your orginal post is interesting and creative. And I'm sure would have some cool applications in future PVP map designs.

    :)

    Good to hear that. And I admit I have often thought about that aswell in Pvp but you just dont have time to if the other team is good. You are forced into breaking up their stratgey to cap hold point. there is really two way to play cap and hold offensive and defensive. I have found it is a combanation of organizing your team to work together and switch between the two stances.


    But yes if anyone likes this idea please show your support!! We can always use your support. :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    This sounds great /signed

    Excellent! Hope to get more people on board with this idea, or my other capturable sector block thread.


    If you would like a link to it please ask.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    hehe so I will go ahead and just put it, cuz does not hurt to advertise other ideas similar to this.

    http://forums.startrekonline.com/showthread.php?t=149122
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    i think its a great idea (and not just because were in the same fleet :D). but ofc before they do this they might need to balance fvk pvp. also power up escorts! grr.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    I think that balancing will be a forever battle, just as in real life.


    When one country develops a new weapon, another develops a new weapon to counter it. The factions will ultimately be battling the balancing issue to the end of time. But the good thing is that the balancing aspect gives Cryptic job security, if we can manage to accept that sometimes in war you enemy gains the advantage sometimes.


    What matters is how your faction, adapts and over comes the obstacles faced against it.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    I like this idea as well, I would like to see PvP be more than just an instanced thing. Feds are at war with the klinks, yet there is no in game reward for contributing to the war effort
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    BW007 wrote:
    I would really like to see some of the older Starbases around, like from TNG and TOS. They were very Iconic and with out them the games feels not completely Star Trek.

    /sign, sounds like fun
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Thank you guys for your support.


    I think there are a lot of options that the Devs could go with this Idea. It is just for them to look at it and decide if they will go in this direction some day. I hope sooner then later. But Im staying with STO till the end one way or the other. Cryptic you will always have my faith until the fat lady sings.





    One more idea I was thinking is that there should be sensor arrays spread out over the map that can detect cloak. Sensor arrays that the klingons may need to take out inorder to approach the starbase stealth like.

    Other wise the position of the klingon force would be exposed and the feds would have pick up the klingons on the mini map. This may be difficult to program though.

    This could be a spooky thing watching the sensor arrays pop one by one in the distance. Reminds me of ghost busters in the trial, where the chairs popped out one by one closer and closer until surprise!! There would not need to be very many arrays just a small circle encompasing the Starbase.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Starbase attacks and defenses would be cool, but I doubt that under this Company and Devs staff a decent Klingon Faction will happen any time soon.
    The time has passed for that and the gap between Fed and Klings is to deep to bridge with a single patch.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Hawks wrote: »
    Starbase attacks and defenses would be cool, but I doubt that under this Company and Devs staff a decent Klingon Faction will happen any time soon.
    The time has passed for that and the gap between Fed and Klings is to deep to bridge with a single patch.

    Never said I expect one patch. This will come in time. We must just be patient and help support the game so this type of patch can come to fruitation. :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    /Signed sounds like an awesome idea
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    I like this idea, but they will have to un-handicap the Klinks on the cloaking related weak hulls and shields then to make things fair.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    I say they should worry more about giving the players more game play options first and then they can see how they need to balance aftter.


    I was use to hearing about how over powered the klings where and now people are complainging the opposite.


    this is something that will never end. so rather then address balancing first I think they need to address making better maps for people to Pvp in.

    People will forever complain about balancing!!! :eek:

    But everyone would be happy with new areana maps at least



    Starbase Deffensive/ Offensive

    Wormhole race

    Black hole death areana. Black hole in center of map that if you get too close will pullyou in and kill you. Unless you hit evasive or full impulse.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Heh, you reminded me of the beta event when the Klingons attacked the Sol Starbase... one ship popping in at a time. :D

    That event didn't go too well.... :rolleyes:
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Great idea.
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