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Would PvP be better without......?

SystemSystem Member, NoReporting Posts: 178,019 Arc User
edited July 2010 in PvP Gameplay
Let me ask you, has Cryptic making Marks of Honor and PvP Accolades hurt PvP? Or do you think it saved it?
Post edited by Unknown User on
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Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Are you referring to the players in PvP that are there just for the rewards, not for the fun or the challenge?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Yep. The ones are the ones.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Without those players, PvP would be way, way below critical mass and nothing would EVER pop.

    As opposed to just being slightly below critical mass and popping unevenly and inconsistently.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    I personally PvP for fun but the marks of honor are nice for experimenting with new types of gear and outfitting secondary ships. PvE dailies for me are like chewing glass. I think they may be there to make a PvP 'career' a viable option.

    Sadly the majority of Feds I see are just there for the dailies/accolades, so they die really fast then complain on the forums that Klings are overpowered :(

    Those accolades go pretty far though, and people might get impatient. There are multiple levels. I'm working on a PvP accolade to complete "Raze Enemy Headquarters" (Klingon Cap and Hold daily) 70 times after I completed the accolade for 35 times :/

    It hurts PvP but I'd still rather have them both in there (not that I care about accolades).
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    In other worse its a necessary curse?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    I think on all 4 of my toons I have multiple digit honour points and a handful of explore stuff.
    I don't hate the explore stuff.. I can just live with doing one round a week.
    For me real people are much better opponents then the ai.

    The people playing for marks come in waves... they play until they get what they want then they stop.

    I notice these days even the fed pugs consist of the same small handful that seem to enjoy PvP.

    As a note I have noticed the fed pugs in general have gotten much better the last little while. You still end up against the odd group of recent RA feds... just not constant like it was at one time.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Edgecase wrote: »
    Without those players, PvP would be way, way below critical mass and nothing would EVER pop.

    As opposed to just being slightly below critical mass and popping unevenly and inconsistently.

    So they are kinda necessary, on t he other hand with thigs like Open PvP and smaller map sizes, it might go away.

    But I think another factor might be that the marks for PvP really remind new players "Hey, you can do PvP. it even gets rewarded". How many players might have gotten into PvP and stayed there for an incentive like the Marks?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    I think it probably helps more than it hurts in the long run. I started PvP because I got bored with PvE and this is where the good items were. I stuck with it even when things were tough because of the rewards and then once I got with a better bunch I started to enjoy it more. Now I do the dailies for the marks as much as I can, but I'm usually right back to the arenas when the daily is done.

    I feel like the marks are a nice carrot to dangle in front of the people who might otherwise ignore PvP. Unfortunately, they are also the reason for the Runabouts and Shieldless ships floating around. It really is a lot more enjoyable when people consider the prize after the fight, not during it.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    I reckon to a point its a neccesary evil, but it does give you something to work on ^^
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Marks of honor are the only reason I PvP.

    Between the Cloak/ Carrier Spam Klingons and the "Oh look I have an aimable Black Hole" Science ships I don't see the point of PvP.

    If they could make it more like the TV show and movies, it would revitalize PvP.

    Limit the number of ships to 3 per side, get rid of the Science ships (what did any Science officer EVER do in any of the series that was "Tactical?") and let the Klingon players go back to Eve and make a real Game AI for NPC Klingons.

    Unless any of this is done we will be playing WoW, in space.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Thlaylie wrote: »
    Marks of honor are the only reason I PvP.

    Between the Cloak/ Carrier Spam Klingons and the "Oh look I have an aimable Black Hole" Science ships I don't see the point of PvP.

    If they could make it more like the TV show and movies, it would revitalize PvP.

    Limit the number of ships to 3 per side, get rid of the Science ships (what did any Science officer EVER do in any of the series that was "Tactical?") and let the Klingon players go back to Eve and make a real Game AI for NPC Klingons.

    Unless any of this is done we will be playing WoW, in space.

    Sci Ships not are not Cannon??? ok
    I'm sure the enterprise never had a tractor beam... The NX Enterprise never polarized its hull.
    Tachyon beams where not in ST Insurection, destroying shields.
    Gravity wells and Tykens Rifts never played a role in multiple episodes.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Thlaylie wrote: »
    Marks of honor are the only reason I PvP.

    Between the Cloak/ Carrier Spam Klingons and the "Oh look I have an aimable Black Hole" Science ships I don't see the point of PvP.

    If they could make it more like the TV show and movies, it would revitalize PvP.

    Limit the number of ships to 3 per side, get rid of the Science ships (what did any Science officer EVER do in any of the series that was "Tactical?") and let the Klingon players go back to Eve and make a real Game AI for NPC Klingons.

    Unless any of this is done we will be playing WoW, in space.

    N1 best post ever,
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    If all they could do was tractor beams and other canon powers that would be fine, but as the "Mage" of STO they control aimable Tykens Rifts.

    They never controlled Tykens Rifts in the show, just encountered them.

    I don't remember them using Viral Matrix or SNB in the show either.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Never had a problem against any of those science skills *shrug* not sure what you're doing wrong so I can't help you.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    I'm flying a Fleet Escort that Cryptic nerfed the shields on in Pugs and becoming engulfed in Fedamoebas consisting of multiple Sci ships while I am trying to finish off an enemy.

    So if someone "casts" Tykens Rift directly on you, what "power" do you use to counteract that?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Thlaylie wrote: »
    I'm flying a Fleet Escort that Cryptic nerfed the shields on in Pugs and becoming engulfed in Fedamoebas consisting of multiple Sci ships while I am trying to finish off an enemy.

    So if someone "casts" Tykens Rift directly on you, what "power" do you use to counteract that?

    Um...
    Evasive
    Engine Bat
    Change your power setting to Engines and Move away from it.
    Emergency power to Engines/Shields/weapons
    Emergency power transfer for an eng captain

    Those are some of the counters to a Tykens.
    Tykens is not the most deadly skill in the game by any means.

    And on the cannon note... your right they never shot them in the shows. However there was a scientist researching them, it stands to reason they could have been weaponized at this point in history.

    Which reminds me in keeping with Cannon, Cryptic I want a Genesis Device please.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    "Which reminds me in keeping with Cannon, Cryptic I want a Genesis Device please."

    This is my point entirely.

    If we have to have Sci ships controlling Rifts then we need to have Cruisers with genesis torpedoes and Escorts with time travel....

    or

    We could get rid of mages entirely and try to stick to some canon.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Thlaylie wrote: »
    We could get rid of mages entirely and try to stick to some canon.

    Canon in a videogame... Ya that doesn't really work.

    After all;
    • Canon is two torps and you're dead.
    • Canon is one phaser blast and you're dead.
    • Canon is the Borg ACTUALLY assimilating you instead of a weak dot.
    • Canon is permanent death.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Husanak wrote: »
    Um...
    Evasive
    Engine Bat
    Change your power setting to Engines and Move away from it.
    Emergency power to Engines/Shields/weapons

    You usually only need one of these Thlaylie. Tyken's Rift is soooo easy to get away from. Even if they put a Gravity Well on top of it.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    What about multiple instances of the Rift boxing you in?

    Just blast through it?

    Works some time, but I'd rather have less spectacular magic powers in STO.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    I find logging out helps me. Is that canon?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Thlaylie wrote: »
    What about multiple instances of the Rift boxing you in?

    Just blast through it?

    Works some time, but I'd rather have less spectacular magic powers in STO.

    You ran into a PUG that had more then one SCI Ship... REALLY???
    I'm sure if you do run into a pug with more then one sci ship... they would be better off Chain spamming CPB or Shockwave on you then using either of the rift powers.

    And ya... crank your engine power and fly right out of em. lol
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    I had a pug with 3 Sci ships, that was fun.

    Basically Rift, Rift, VM, SNB, Leech engines, Leech weapons, boom.

    I'd rather have ships fighting each other with I don't know maybe weapons for a change?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    They VM'd you, and the point of that post S1.1 is what again?

    That combo they did on you is pretty weak, my favorite way to get out of those things....ramming speed, you should try ramming a gravity well... now that's fun.

    If you want to know a nasty combo it's Photonic shockwave + tractor beam repulsors, DPS, DPS, DPS, Boom....lolololol


    as for the main topic
    I'd Like BoPs to have regimented BO slots like every other ship in the game. PVP would be better without universal BO slots, or it would be better if everyone had them.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    ram0207 wrote: »
    If you want to know a nasty combo it's Photonic shockwave + tractor beam repulsors, DPS, DPS, DPS, Boom....lolololol

    Thats not nasty combo, thats bug abusing. Its fixed on tribble.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    It's still nasty..... weather it's a bug exploit or not (I know it is).
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Oh, and if BoPs wouldnt have universal stations ? what would you give them, to compensate their wide array of maluses and disadvantages ?

    Keep in mind, that not all of us BoP pilots, play sci "mobile turret" spamming scatter volley with photonic shockawave and tractor repulsors ships ...

    If you play it more traditional way, its no way overpowered (the universal stations).
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Dalnar wrote:
    Oh, and if BoPs wouldnt have universal stations ? what would you give them, to compensate their wide array of maluses and disadvantages ?

    well why don't you compare it to the t5 defiant and see what I'm thinking it should be, except you'll still get battle cloak. otherwise why not make it what most klinks seem to make it, a science vessel. (I know the carrier is supposed to be a sci vessel but lol, carrier....). If you remove the universal BO slots it's nothing, the raptor should be your primary DPS vessel, but it's not.

    Keep in mind, that not all of us BoP pilots, play sci "mobile turret" spamming scatter volley with photonic shockawave and tractor repulsors ships ...

    If you play it more traditional way, its no way overpowered (the universal stations).

    So you use it in PVE then? If your ship has the ability to be very powerful, without exploiting glitches or bugs, then why not take advantage of it? Also the ships I have problems with are not the ones using PS and TBR, it's the ones RSP stacking as well as shield resist stacking, then BCing till the CDs are back up. It's totally a valid strategy, but outside of ram and SNB there isn't much to counter it other than bleed through, and for the most part this mechanic is in place in S2, although not as strong, but the ram counter is removed.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    I would just give klingons proper science vessel and leave BoP whats it supposed to be, a raider.

    I like BoP, because of its battle cloak, hit and run possiblities, but i play it as raptor with better engineering abiltiies. While majority of those "Sci" Bops, just use the battlecloak as an escape ability, i use it as offensive ability.

    Beside, its the only ship, which allows me to take both high rank tactical/engineering stations (DEM, higher rank of EP-W).

    Again, keep in mind, that not all players are using cookier cutter science builds with BoP. So you cant nerf BoP, just because of beforementioned mobile turrets, such as Santa :o

    Just give klingons a science ship, and leave BoP as it is.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    lol, Santa dosen't live so long in his BoP because of sci abilities, it's the eng ones that are the trouble, 2 RSPs, 2 EMPtS can go a very long way, then you add in the sci abilities from the LT station, sci team for burst, or TSS for the resist, or HazEm for the resist and you have a very powerful ship, heck you could put the sci guy in the lt cmdr slot with Photonic officer 2 and get it all back even faster, or not take him at all. You only need one Tac cmdr slot to put out ridiculous amounts of damage.
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