Some of these have been mentioned by snix but not included in the patch notes. I tried posting these in the Tribble forum, but it got scrolled off in seconds by people complaining about art bugs and diplomacy.
Seen so far:
- I got tractor beamed by a fleet support ship (or possibly a photonic one)
- Ramming speed is no longer available unless at low health (reported 50% or lower)
- Shield hardness DR/cap seems to be in place
- New queue tech doesn't let a game start without the proper number of people in it - this leads to games failing to start rather than starting underpopulated
Comments
So now, effectively, Rotate shield frequency is useless, the science team shield buff is useless extend shields resist and any team shield resist buffs are useless, when targeting an engineer in a cruiser. We are almost always running near 75% anyway so this nerfs our defenses both self and from others across the board.
GG guys... GG
This could be season 1.1 version 2.0
Shield power - 100 = 20% resist
EPtS 3 = 40% resist
Additional 25% shield power boost from EPtS 3 = 5%
Total = 65 %
Cap = 75%
Any additional buffs.. no matter how large.. only will count 10%.
This kills so many abilities and ways to help,.. I can't even begin to describe how this kills the engineer and teamwork for us NON RSP spammers.
This is even worse than a hard cap though. We know how hull resistances work, and shield resistances are much weaker and harder to find and stack in the first place.
But I'm still not sure how it works on tribble yet, nor how to really tell what the actual resists are.
Great, now I can blow 4 shield resists...and get to like 40%.
That sounds so much better.
Good times.
Alternatively, you could have invested effort into hull healing and be laughing your TRIBBLE off right now at the people that are Sorely out of luck with the patch. My job just got easier
I use 1 engineering team 3 and a Engineering team 1 and transfer shield strength. Faithborn. I have invested in it.
But now, I may as well dump TSS and go hazard emitters.
I also have 3 other engineering officers with ET 3 I can swap out for other builds. I do fine. I don't stack RSP, I hate that power and frankly none of what you said addresses the issue that this is a nerf primarily to the defensive abilities to the defense class.... while leaving the real bane RSP alone, for now.
Good. I'm glad.
[Prototype Console - Science - Halon System Mk X]
+15 Starship Hazard System
But at least the ramming speed is fixed to be less gankable...
Not entirely optimal in my opinion. It should extend the wait time or something like that... On the other hand... Don't you automatically re-queue anyway?
I wonder if Holo-Emitters will serve as a distraction in PvP. I mean, everyone knows that the Breen Warship is not a Breen Warship, but is it a fragile Escort or a tough Starcruiser?
I'm not happy about it. I'd rather lose out numbered and still get credit for my dailies, than sit for hours waiting for a PvP match that will never happen and get no credit toward my dailies.
While the ship on the screen changes doesn't the ships icon in the target information HUD belie what it is?
It does automatically requeue you. I don't know if you go to the front or back of the line (for example, if there are only 5 Feds but 20 Klingons, and one of the Feds is a no-show, do the 5 Klingons who got the aborted queue go to the front of the line or the back behind the other 15?).
Assuming similar results from the last time they "fixed" the queue, lets assume the worst case scenario.
People who don't pvp or only pvp for the daily whined enough about uneven matches EVERY TIME. So now the wait time will be extended exponentially. Pure genius considering that matches become uneven because people have waited so long in queue they went afk or are doing something else and don't join the match.
Seriously... can't we just go back to allowing players to enter an ongoing match?
Not something a lot of players are going to think to check when in the heat of PVP. But yeah, you can get the info that way.
That hit gets lessened once you grind out and equip Mk XII consoles.
I think the mistake now might be that it forces the minimum size instead of forcing a balanced team. No body is bothered by 3v3, but 2v7 sucks.