Ker'rat is the closest thing we have to open PvP and I increasingly see people from both sides "hanging out" there... moreover, the Broken Planetoid in Ker'rat has become the default "duelling square" where people meet to fight 1 vs 1... and much hilarity ensues when the instance resets in the middle of a duel, suddenly dumping contestants and observers alike into the maelstrom of Ker'rat's joint initial spawn point.

But given that we have so few modes of PvP, it really is unacceptable that Ker'rat is so buggy, filled with cubes impaled bizarrely on nodes and un-target-able borg spheres and probes which can nevertheless themselves magically fire through geometry.
Ideally we need a properly designed open PvP area rather than just the impromptu one we have with Ker'rat, and we need Ker'rat to actually work sensibly rather than the non-euclidean clip-o-rama we have at the moment... dear Devs, those collision boxes need some serious work!
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I recall a patch very shortly after launch that tried to address this, but I haven't heard anything since. A fix is LONG overdue for this. It seems like atleast 80% of the Borg ships in the area are bugged out. They can fire at you when they are stuck in encryption nodes , but you can't fire on them. It's ridiculous and frustrating.
PLEASE fix this Cryptic, or atleast give your players some sign that you are aware of the problem and are working on it. This should have been taken care of months ago...
It's a long, long, long standing series of bugs in that zone. I'd love to see them fixed.
I've come around to the usefulness of more "open" PVP areas. It took me 2 solid weeks of PVP play. But now I get it.
And yeah, fixes for Ker'rat would be an amazing step 1.
Or the problem is not actually Ker'rat, but their collosion detecting system or whatever is responsible to get this right. That seems almost more likely (look at the Borg Cubes in the Gamma Orionis Sector Defense missions). And this requires work on the foundations of their engines, not just one map.
My best suggestion in that case would be - create another War Zone, Cryptic - some where the NPCs don't have to be that close to guard stationary objects! Or fix it by having the Borg fly patrol routes instead of guarding individual nodes. (That would add another interesting tactical element - timing your approach so that no patrol is near a node.)
^^ This!
http://www.mrtus.net/sto/screenshot_2010-07-08-18-08-57.jpg <-- There is one stuck on the side, and one moving inside of the structure.
http://www.mrtus.net/sto/screenshot_2010-07-08-18-09-08.jpg <-- Same stuck one on the side.
http://www.mrtus.net/sto/screenshot_2010-07-08-18-10-48.jpg <-- Again same stuck one on the side, as you can see it is a constant.
http://www.mrtus.net/sto/screenshot_2010-07-08-18-09-51.jpg <-- You can see that the spheres are rather "Attached" to that structure. They don't like to move very far away from it.
http://www.mrtus.net/sto/screenshot_2010-07-08-18-09-40.jpg <-- Its almost as if they like to slide all over it.
This happens every for every map reload for this system.
http://img338.imageshack.us/img338/6431/screenshot2010070818114.jpg
http://img821.imageshack.us/img821/4914/screenshot2010070818115.jpg
http://img682.imageshack.us/img682/2782/screenshot2010070818120.jpg
http://img227.imageshack.us/img227/6439/screenshot2010070818135.jpg
http://img706.imageshack.us/img706/6758/screenshot2010070818141.jpg
http://img638.imageshack.us/img638/6758/screenshot2010070818141.jpg
EDIT: I should point out, this doesn't just happen with spheres and probes. This also happens with cubes and that's when it gets even more annoying and ridiculous.
I'm going to get this looked at for you all. No eta on a fix yet, but this is progress!
Thanks,
Stormshade
I've seen the same thing in the Klingon Scout Force fleet action. Though, not nearly as severe. I've seen it other places as well but they don't seem to occur anymore so it seems like its just those two at current. So far as I know, anyway.
That's definitely still there unless the fix was VERY recent. We were doing duels in Ker'rat one weekend and somebody's Galaxy X tanked all the way out to the zone wall, and then kept going right through it.
They can't fire through the center part of the column; get diametrically opposite them and you can scan the node. It's dumb, but at least some kind of workaround.
And they've been "aware" of this one for ages, it just never seems to come up as the priority for whoever's assigned to fix it.
They seem to enjoy us suffering. This has been reported to Crytpic numerous occassions by forum and by ticket. There were no real need for the screen shots that stormshade needed other than make people jump through hoops.
Problems as noted above: Borg stuck in objects, firing through objects, being untargetable themselves (while able to shoot you).
But I also seem to have noticed in there that sometimes the Borg can shoot further than 10k. This specifically seems to be the case when they're shooting at you, you move away, get past 10k and yet they're are still fresh rounds coming at you. And since you're in red alert, it's difficult to get away. I've seen it upwards of 15k range before they stop shooting. Can anyone else confirm this?
Well, that's something. Please do fix StormShade.
IF they ever get Fleet starbases (I know I know I know....don't hold my breath) perfect area for someone who 'raids' your base becomes attackable. So sure, you can raid all the bases you want. Catch is...now everyone can take a swipe at you. And if you want to go a-raiding - ya gotta go in the Neutral Zone and make yourself a target.
Oh...and damage applies, just like elite settings. So if you want to get on with your bad self, you certainly can. But you never know who you are about to run into!
Open dueling - have a system or two (or starbase or two for ground) where if you go in, elite settings apply,
and friend/foe has little meaning other than who you point your weapons banks at. This time.
Could this be the miracle we have all been waiting for? I am heading to tribble karret right now!!!
I did not find one glitched borg inside any of the nodes.
It has been fixed.
YAT-TA!! *Chun-Li jump*
The Borg getting stuck in the pylons is annoying. But I'm glad that I'm not the only one getting tired of this. I mean it's not like the entire zone of Ker'rat hasn't been like this since.. oh.. I don't know.. Open Beta? Oh wait.. yeah it has.. >.>
And then there's the Reset we're all on the Klingon spawn site.. Yeah that is cool when we're even teams, but when it's 8 v 2 Klingons.. not so much fun..
And let's not forget the fact that the Feds seem capable of "zerging" the zone and winning it in.. oh.. 5 minutes? Maybe less some days?
All in all, I think the entire Neutral zone should be one big Open PVP area, with the planets being smaller sections leaving only Ganalda and K-7 as well defended positions with their own automated ships/turrets and station defenses..
They farm Borg Hunt for blues, sell them on the exchange, then they sell the credits online.
As for Borg Hunt itself, the nodes may be fixed, but the zone is still a disaster and surely will be bugged again somehow.