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Kerrat matters... and it need to be fixed

SystemSystem Member, NoReporting Posts: 178,019 Arc User
edited July 2010 in PvP Gameplay
Ker'rat is the closest thing we have to open PvP and I increasingly see people from both sides "hanging out" there... moreover, the Broken Planetoid in Ker'rat has become the default "duelling square" where people meet to fight 1 vs 1... and much hilarity ensues when the instance resets in the middle of a duel, suddenly dumping contestants and observers alike into the maelstrom of Ker'rat's joint initial spawn point. :D

But given that we have so few modes of PvP, it really is unacceptable that Ker'rat is so buggy, filled with cubes impaled bizarrely on nodes and un-target-able borg spheres and probes which can nevertheless themselves magically fire through geometry.

Ideally we need a properly designed open PvP area rather than just the impromptu one we have with Ker'rat, and we need Ker'rat to actually work sensibly rather than the non-euclidean clip-o-rama we have at the moment... dear Devs, those collision boxes need some serious work!
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Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    I couldn't agree with you more. I've been taking a break from the game for awhile, and when I returned I focused on leveling my Tactical alt to RA5. Once I got there, I naturally started up my dailies again. I was shocked this morning to see that this war zone is STILL a buggy mess.

    I recall a patch very shortly after launch that tried to address this, but I haven't heard anything since. A fix is LONG overdue for this. It seems like atleast 80% of the Borg ships in the area are bugged out. They can fire at you when they are stuck in encryption nodes , but you can't fire on them. It's ridiculous and frustrating.

    PLEASE fix this Cryptic, or atleast give your players some sign that you are aware of the problem and are working on it. This should have been taken care of months ago...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    evilhippo wrote: »
    But given that we have so few modes of PvP, it really is unacceptable that Ker'rat is so buggy, filled with cubes impaled bizarrely on nodes and un-target-able borg spheres and probes which can nevertheless themselves magically fire through geometry.

    It's a long, long, long standing series of bugs in that zone. I'd love to see them fixed.
    Ideally we need a properly designed open PvP area rather than just the impromptu one we have with Ker'rat, and we need Ker'rat to actually work sensibly rather than the non-euclidean clip-o-rama we have at the moment... dear Devs, those collision boxes need some serious work!

    I've come around to the usefulness of more "open" PVP areas. It took me 2 solid weeks of PVP play. But now I get it.

    And yeah, fixes for Ker'rat would be an amazing step 1.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Functioning Nuetral Zones for the win!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    I agree, Ker'rat needs fixing. But maybe the don't do it because it's still highly frequented despite all its flaws?

    Or the problem is not actually Ker'rat, but their collosion detecting system or whatever is responsible to get this right. That seems almost more likely (look at the Borg Cubes in the Gamma Orionis Sector Defense missions). And this requires work on the foundations of their engines, not just one map.

    My best suggestion in that case would be - create another War Zone, Cryptic - some where the NPCs don't have to be that close to guard stationary objects! Or fix it by having the Borg fly patrol routes instead of guarding individual nodes. (That would add another interesting tactical element - timing your approach so that no patrol is near a node.)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Roach wrote: »
    Functioning Nuetral Zones for the win!

    ^^ This! :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    I agree expecially about the broken planet. Just wish I had a little more control on which instance i zoned into.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Kerrat needs fixing now! Dont wait for the translation, answer me now!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    I'm not so sure what's so hard to fix about Kerrat. It just seems like its an issue of where the NPC Borg spawn. Just move them further away from the nodes; if Cryptic has to, add an extra probe here and there so it's harder for people to sneak up to a node due to moving the spawn points further away.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Here are a few screenshots of the spheres stuck in the structures in the ker'rat system.

    http://www.mrtus.net/sto/screenshot_2010-07-08-18-08-57.jpg <-- There is one stuck on the side, and one moving inside of the structure.

    http://www.mrtus.net/sto/screenshot_2010-07-08-18-09-08.jpg <-- Same stuck one on the side.

    http://www.mrtus.net/sto/screenshot_2010-07-08-18-10-48.jpg <-- Again same stuck one on the side, as you can see it is a constant.


    http://www.mrtus.net/sto/screenshot_2010-07-08-18-09-51.jpg <-- You can see that the spheres are rather "Attached" to that structure. They don't like to move very far away from it.


    http://www.mrtus.net/sto/screenshot_2010-07-08-18-09-40.jpg <-- Its almost as if they like to slide all over it.

    This happens every for every map reload for this system.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    As requested by StormShade; images of of wall hacking Borg in action. They should be banned for glitching! :(

    http://img338.imageshack.us/img338/6431/screenshot2010070818114.jpg
    http://img821.imageshack.us/img821/4914/screenshot2010070818115.jpg
    http://img682.imageshack.us/img682/2782/screenshot2010070818120.jpg
    http://img227.imageshack.us/img227/6439/screenshot2010070818135.jpg
    http://img706.imageshack.us/img706/6758/screenshot2010070818141.jpg
    http://img638.imageshack.us/img638/6758/screenshot2010070818141.jpg

    EDIT: I should point out, this doesn't just happen with spheres and probes. This also happens with cubes and that's when it gets even more annoying and ridiculous.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Thanks for the info guys, and thanks mrtus and Ezhno for posting those screens.

    I'm going to get this looked at for you all. No eta on a fix yet, but this is progress!

    Thanks,

    Stormshade
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    I have see this happen in other places with meny other ships not just borg btw
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    stormshade this zone has been reported bugged since the day the kligons came out in beta and you guys taking a look at it now? well better late then never , but really u managed to put a daily in it without fixing it 1st...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Srafa wrote: »
    I have see this happen in other places with meny other ships not just borg btw

    I've seen the same thing in the Klingon Scout Force fleet action. Though, not nearly as severe. I've seen it other places as well but they don't seem to occur anymore so it seems like its just those two at current. So far as I know, anyway.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Honestly, you actually need screen shots of this, lol? I... I don't even have the words...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Heck, if I remember rightly that system ISN'T EVEN SEALED, there's a massive hole in the zone boundry on the near left side where you can just keep going into infinity (which, as Death once said, is blue) at least there was when I last looked
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    The really annoying part of them getting stuck like that, is that they can shoot you, but you can't shoot them. Seems they have carte blanche to shoot through the geometry, when players can't do so back at them.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Kulgur wrote:
    Heck, if I remember rightly that system ISN'T EVEN SEALED, there's a massive hole in the zone boundry on the near left side where you can just keep going into infinity (which, as Death once said, is blue) at least there was when I last looked

    That's definitely still there unless the fix was VERY recent. We were doing duels in Ker'rat one weekend and somebody's Galaxy X tanked all the way out to the zone wall, and then kept going right through it.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Kiryan42 wrote: »
    The really annoying part of them getting stuck like that, is that they can shoot you, but you can't shoot them. Seems they have carte blanche to shoot through the geometry, when players can't do so back at them.

    They can't fire through the center part of the column; get diametrically opposite them and you can scan the node. It's dumb, but at least some kind of workaround.

    And they've been "aware" of this one for ages, it just never seems to come up as the priority for whoever's assigned to fix it.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Edgecase wrote: »
    And they've been "aware" of this one for ages, it just never seems to come up as the priority for whoever's assigned to fix it.

    They seem to enjoy us suffering. This has been reported to Crytpic numerous occassions by forum and by ticket. There were no real need for the screen shots that stormshade needed other than make people jump through hoops.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Agreed. This must be fixed. Please. Not just for the Open PvP portion (which we need a dedicated zone for Open PvP, and please open Andoria to ground dueling, while you're at it).

    Problems as noted above: Borg stuck in objects, firing through objects, being untargetable themselves (while able to shoot you).

    But I also seem to have noticed in there that sometimes the Borg can shoot further than 10k. This specifically seems to be the case when they're shooting at you, you move away, get past 10k and yet they're are still fresh rounds coming at you. And since you're in red alert, it's difficult to get away. I've seen it upwards of 15k range before they stop shooting. Can anyone else confirm this?
    StormShade wrote:
    Thanks for the info guys, and thanks mrtus and Ezhno for posting those screens.

    I'm going to get this looked at for you all. No eta on a fix yet, but this is progress!

    Thanks,

    Stormshade
    Well, that's something. Please do fix StormShade.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Yeah, it would be nice if we could ground-duel on Andoria. Possibly have another ground dueling area for Klingons, too. Honestly, I wish there was a space zone with very little in it-- no objectives or anything-- but "open PVP" where anyone could come and duel.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Open PvP "Neutral Zone" --- which, total misnomer, it should be anything BUT neutral !! anyway....

    IF they ever get Fleet starbases (I know I know I know....don't hold my breath) perfect area for someone who 'raids' your base becomes attackable. So sure, you can raid all the bases you want. Catch is...now everyone can take a swipe at you. And if you want to go a-raiding - ya gotta go in the Neutral Zone and make yourself a target.

    Oh...and damage applies, just like elite settings. So if you want to get on with your bad self, you certainly can. But you never know who you are about to run into!

    Open dueling - have a system or two (or starbase or two for ground) where if you go in, elite settings apply,
    and friend/foe has little meaning other than who you point your weapons banks at. This time.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Borg in nodes fixed on Tribble as of July 9.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    After all these months... I call ********. But I'm still heading out there to check, lol.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Edgecase wrote: »
    Borg in nodes fixed on Tribble as of July 9.

    Could this be the miracle we have all been waiting for? I am heading to tribble karret right now!!!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    I went there myself with my galaxy x and checked out all the nodes.

    I did not find one glitched borg inside any of the nodes.

    It has been fixed.

    YAT-TA!! *Chun-Li jump* :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    The other thing that bothers me is the "log out" trick that I've seen people flying the "U F O" tag on their ships use where they will do that while dead, and when they log back in and revive, they are perma-netural no matter how many times the zone resets. (If it's not log out, it's something similar.. such as joining a PVP match, going to your bridge.. what ever)

    The Borg getting stuck in the pylons is annoying. But I'm glad that I'm not the only one getting tired of this. I mean it's not like the entire zone of Ker'rat hasn't been like this since.. oh.. I don't know.. Open Beta? Oh wait.. yeah it has.. >.>

    And then there's the Reset we're all on the Klingon spawn site.. Yeah that is cool when we're even teams, but when it's 8 v 2 Klingons.. not so much fun..

    And let's not forget the fact that the Feds seem capable of "zerging" the zone and winning it in.. oh.. 5 minutes? Maybe less some days?

    All in all, I think the entire Neutral zone should be one big Open PVP area, with the planets being smaller sections leaving only Ganalda and K-7 as well defended positions with their own automated ships/turrets and station defenses..
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Those UFO guys are Gold Farmers that people keep reporting, but Cryptic apparently is looking the other way.

    They farm Borg Hunt for blues, sell them on the exchange, then they sell the credits online.




    As for Borg Hunt itself, the nodes may be fixed, but the zone is still a disaster and surely will be bugged again somehow.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    And Cryptic doesn't have a big roll of computer version duck (duct? cause there is both) tape to wrap it around Ker'rat to fix everything? :D
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