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Who here *doesn't* use RSP?

SystemSystem Member, NoReporting Posts: 178,019 Arc User
edited June 2010 in PvP Gameplay
I feel like I'm the only one who doesn't >.>
I do just fine without it - why is it 'need to have?'

RSP is a wonderful skill and very useful but it's starting to irritate me. It's not even overpowered - it's just abused. Can we get some dynamic please? RSP chaining is still rampant.

My PvP games are basically reverse whack-a-mole. I shoot someone, they turn green. I switch to their friend, they too turn green. I switch to another, and they turn green. By this time the first target's RSP is down and I can shoot him again - assuming the three green glowing ships didn't button mash me to death while sitting back drinking a beer and laughing. Of course when I get in that situation I disengage then return when their RSP is down, but I'm disappointed that this is what gameplay has become.

Even better - people often just charge a ball of ships then pop RSP immediately and they're nearly immune to 5 ships pounding on them?

So what's my point? There are other ways to play! People are relying on RSP to play the near-invulnerable game and are neglecting other skills (like healing skills). I haven't used RSP since...well...I never really used it at all.

It's a huge crutch. Wean yourself off it! You may realize that you can still properly survive and you'll find that extra Lt slot most rewarding :)

Anyone who doubts me - see you in game :P
Post edited by Unknown User on
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Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    me . the skill isnt really worth it. :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    Haven't used it since 1.2 came out. Far to often used by players to give themselves an extra 15 seconds. But in the end they still die like everyone else. Run with it or don't run with it doesn't matter to me because you still die in the end.

    Anyway I agree that the extra Lt. Slot can be used more effectively. Emergency Power to Shields is more effective and can be used more often.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    What do you use in place of it?

    I use 2 RSP as on my Cruiser, it seems like the perfect amount. If I was in a fleet and could rely on a healer than I could swap it out for Extend Shields. But I hate the whole, oh look he must be a healer lets get him. Im more discrete with my healing.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    Well one RSP is good for emergencies if you're heavy on engineering BO slots...but I've had better luck just running two copies of emergency to shields on a cruiser.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    I don't use RSP on my sci/sci or eng/escort, but I do use 1 on my eng/cruiser and 1 or 2 on tac/BC depending on the BO loadout. I don't like the cooldown on RSP so for something with so few engineering slots I'd rather have continuous uptime on EPtS, which works pretty well with a sci ship or an engineer since they can stack some more resists on top of EPtS.

    But believe me there are times I wish I had RSP on those ships, because a tac in an escort type ship can still obliterate you quickly, shields or not, and if he has friends, RSP is very possibly the only thing that is going to save you. You can't depend on extend shields anymore from teammates, and TSS is pretty rare to see too, so you are on your own for shields most of the time. Hull resists have so much of the diminishing returns that they aren't overly efficient after a point.

    Shields can just drop so very fast without resists that RSP's simple existence in the game is pretty necessary from my point of view, even though I don't always use it. And there is not enough shield healing to counter that kind of damage that comes in. The system needs a lot of work if people want RSP to disappear. RSP isn't strictly necessary, but they would have to do another damage nerf without it, I think.

    As it is, SNB is a hard counter to RSP while not making it useless. Transphasics need improvement then they would be another tool against it. DEM is a useful tool too, more useful if a whole team is using it though. Target shields and energy drains can still work too.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    Evasive maneuvers is your friend :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    Haven't used it since 1.2 came out. Far to often used by players to give themselves an extra 15 seconds. But in the end they still die like everyone else. Run with it or don't run with it doesn't matter to me because you still die in the end.

    Anyway I agree that the extra Lt. Slot can be used more effectively. Emergency Power to Shields is more effective and can be used more often.

    Would love to see you beat me in a 1v1.

    EPTS is great but it's got nothing on RSP when theres 3+ escorts beating down on you. RSP gives me the time I need to take 2 of them down with me.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    Tis a good skill. Although more than one is often rather overkill. It can be stripped off easily enough so it isnt an i-win button. Well, unless you're one of many teams that has no science guys at all.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    Although there may be one or two players who will come on here and say they don't use it...and one for sure already in this thread I have video of him using it...but the truth is roughly 90% or more of the game's population carry at least one copy. And why not?

    As long as people are firing at you and you're spamming Distribute Shields it is the best shield heal in the game...bar none. The Rank I power is virtually equal to the Rank III power. Something no other power can claim. It gives you an shield invulnerability for 15 seconds allowing for other heals to come off cooldown, emergency evasion/defense tactics, or employment of specific strategies like the APD/RSP maneuver. It also happens to be the most powerful engineer skill at Lt. and does not need to be trained or acquired via the Exchange.

    Someone suggested carrying two copies of EPtS instead. Really? Why? You can't use them together, they do not provide anywhere near the defense capability or potential shield healing of RSP, and require you to have some shielding to make maximum effect of its resistance bonus. Why not carry one of each? You can use EPtS early on and use resistances and shield heals to stay alive. If things get to hot and team healing isn't up to par then pop RSP. Or if you use EPtS and you are being focused down and they quickly burn through your shields you could instantly use RSP whereas with a second EPtS you have to wait for the global cooldown to pass.

    RSP can be found on almost every ship on the battlespace. So much so, it should just be a Captain skill already so everyone gets one very strong version with an appropriately long cooldown and absolutely no chaining.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    Two copies of EptS isnt a viable alternative to RSP. Perhaps having EptS and transfer shield strength is quite close.

    P.S have you actually ever know someone to use RSP3? I thought the use of the skill was a myth told only to frighten small Andorian children.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    Dekkameron wrote: »
    Two copies of EptS isnt a viable alternative to RSP. Perhaps having EptS and transfer shield strength is quite close.

    No, not really. There's no way two EPtS II's is a viable alternative to an EPtS II and an RSP I. Be that as it may, I don't quite understand the new forum QQ over RSP. It's been around virtually unchanged since Beta. Almost every player has had at least one copy since Beta. All the top fleets have multiple members who use it (yes, including the OP's). It's not game-changing or game-breaking. It may take a little longer to kill someone with it but they still die.
    Dekkameron wrote: »
    P.S have you actually ever know someone to use RSP3? I thought the use of the skill was a myth told only to frighten small Andorian children.

    Won't say who...but if you look at a popular fleet and a PvP video they posted...you can see it in the ship BO assignment section for that Cruiser. That and I've sold two BO's on the exchange with RSP III and they've sold for over 1 million credits. In addition, a lot of the "hybrid" types (tac/cruiser or sci/cruiser) use it to fill the Commander's BO slot since Aceton Field after the patch straight blows and they can't train ES III and A2SIF III is 8 million on the Exchange thus freeing up a lower level slot for another useable power. So, yeah, short answer is people do use RSP I, II, and III. Some guys have all three. Different strokes for different folks...;)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    Dekkameron wrote: »
    Two copies of EptS isnt a viable alternative to RSP. Perhaps having EptS and transfer shield strength is quite close.

    P.S have you actually ever know someone to use RSP3? I thought the use of the skill was a myth told only to frighten small Andorian children.

    With so many engineering slots on a cruiser, I keep 1 RSP 1 for emergencies.

    And yes, I used RSP3 back when I thought RSP had a cap on the damage they took :o You know, I thought RSP3 absorbed more damage than 1 and 2 before going out... Hehehehe.... I r nub
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    If I didn't have 7 engineering slots I wouldn't bring a copy. I will not bring two copies though.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    BountyXP wrote: »
    thus freeing up a lower level slot for another useable power. So, yeah, short answer is people do use RSP I, II, and III. Some guys have all three. Different strokes for different folks...;)

    I have yet to see a better skill than Eject warp plasma for the commander slot on a cruiser. Everyone should have this skill as it is so pretty when used at speed
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    Dekkameron wrote: »
    I have yet to see a better skill than Eject warp plasma for the commander slot on a cruiser. Everyone should have this skill as it is so pretty when used at speed

    Auxiliary to the Structural Integrity Field III...;)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    BountyXP wrote: »
    Auxiliary to the Structural Integrity Field III...;)

    That's not prettier at all! :P
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    Dekkameron wrote: »
    That's not prettier at all! :P

    Nope but I find the orange alien glow hot and the 15 kills on my side of the board prettier...:D

    Cruisers laying a line of green diarrhea across the sky? Not so much...;)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    i dont use it, i find it isnt very much of a "team" skill, i use engineering team 1 and epts 2 now on my recon, but i used to use epts1 and extend till extend almost became useless at lvl1. and when i see the green glow i pop a snb and they pop shortly after. i think people who rely on it often dont know what to do when it gets stripped from them.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    on my escort i use 1 copy as an emergency to fill the gap in between my teammates beeing able to heal me or my own heals are on cooldowns.

    on my klingon i dont really need it since like the OP said you can just evasive out and as a klingon can cloak to be save and return to the battlefield for the next attack run. Of course i use evasive aswell on my fed escort but the chance of beeing followed while on low health with no option left to run is on the fed side alot higher then as klingon.

    on my cruiser i also have 1 copy but try not to use it besides in some real emergencys, before that i use every way to shield tank first and my various healing BO skills to stay alive if focused.

    I think to make RSP a captains power for all kind of captains would be the best solution to not abuse or heavily chain this skill and go back to use healing skills which in the end would help your team more since you can use those heals on your teammates if the cruiser pilot isnt targeted himself.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    Dekkameron wrote: »
    Two copies of EptS isnt a viable alternative to RSP. Perhaps having EptS and transfer shield strength is quite close.

    P.S have you actually ever know someone to use RSP3? I thought the use of the skill was a myth told only to frighten small Andorian children.

    I use RSP III on my tank build cause I don't really like ace III and Auxiliary to the Structural Integrity Field III is waaaay too expensive. However, on my healing build I use extend shields III.. It gives around 290 shield regen per second with it which is a big help.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    Im not using the green blob for ages on my escorts ! :o
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    Depends on what ship we're talking about. On my Escort, I use it, as a last-ditch-now-I-have-to-get-out way. I think most "dogfights" between Escorts are probably decided by who is using RSP first (that one loses).

    My Scientist doesn't use it currently, I instead packed Aux to SIF 1 for extra healing support, and I got Transfer Shield Strength to give myself some resistances. I can't survive a full focus fire, of course. At least in Capture and Hold, Science doesn't seem to be the first target. Also, green-glowing enemy: Invitation for Subnuclear Beam.

    My Engineer didn't use it for quite some time, but I found that I ultimately could spare a Lt. Engineering Slot for it.

    My Klingon Engineer needs all the slot he has for support, can't sacrifice RSP for that.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    My first Open Beta cruiser engineer captain used it.

    But my present character, a science vessel/science captain does not... and won't. I don't like Reverse Shield Polarity's being the universal panic button. There ought to be other good skills I can use out there and survive.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    My recon sci doesn't have it, and survives fine as long as there's a good team backing me up.

    My BoP, however, does have it because the group it flies with is not cross-healing heavy.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    There are many great alternatives to replace RSP, like boarding party, aceton field 1, eject warp plasma 1; the list of amazing replacements goes on.

    How can anyone not have RSP.. this topic is absurd lol. Although I do understand what the thread starter means by reverse whack-a-mole. It's funny to unleash a scatter volley on a fedball and seeing 4 or 5 fed ships light up green with RSP. If it bothers you that much, you can just make a science and rip off their RSP with subnuc and finish them off.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    Surgery wrote:
    How can anyone not have RSP.. this topic is absurd lol.

    You just lack balls :cool: admit it..it will help you :o
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    I used to fly without it for ages. Now I have RSP 1 for emergencies but rarely use it as I am amour tanked not shield tanked.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    Dalnar wrote:
    You just lack balls :cool: admit it..it will help you :o
    Got a spare borg implants? :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    I always have at least 1 RSP with me, which I normally use as a last resort. If I'm in a BoP or cruiser I'll have 2 RSP with me, because I can.

    I'm least likely to use RSP in my carrier or science ship, but I'll still have one if I'm being focus fired. In those classes of ships I tend to use high regen shields with emergency power to shields or transfer shield strength running in a loop with shields constantly being re-distributed.

    Easiest way to get past RSP is disable shields or SNB, and I have seen really massive amounts of damage still get through.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    >>>>I keep 1 RSP 1 for emergencies.

    Usually this, Although sometimes in an escort or BoP I fire it to lure a subnuc before putting on my attack buffs.
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