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Annoyances in STO (let us make a List for Cryptic!)

SystemSystem Member, NoReporting Posts: 178,019 Arc User
Star Trek Online

ANNOYANCES


List of things in Star Trek Online that are
pure evil, annoying and just HAVE TO GO.

*11000 character limit reached, no more edits possible



Index (short Version to fly over):
- Loading Screen Screenshots
- Tutorial Tips
- Info-Button in Regulus Sector Block Sector Space
- Mouse Pointer / Cursor
- Disco Ball MMO effects on Starships.
- allways bad initial Zoom in Minimap and Map
- Enemy Damage of Dualwield Pistols at Advanced and Elite
- Transwarp from other players makes MY screen shake!
- Engine Trails need to be optional
- *reserved for user quotes*


***************************************************************************************************************


Long Version (if you have the time):

- Loading Screen Screenshots
Annoyance Factor: extremely Boring
Everybody knows 'em, everybody hates 'em, the Loading Screens.
In Open Beta Cryptic fooled arround with animated loading screens and they looked great, even if they were not moving.
They replaced them for whatever reason with boring generic Screenshots.
Simple 5 Minute Solution: replace the BORING screenshots with COOL Artwork like this: http://startrekonline.com/gallery?op0=&filter0=2
Long term Solution: bring back the animated Screens.
Thread (closed) with discussion to this Annoyance: LINK +1 +DEV Reply

- Tutorial Tips
Annoyance Factor: overdue
The Tutorial Tips that pop up all over Earth Spacedock!
The Game is now what? 4 Months old? And there is STILL no possibility to deactivate them!
GET IT DONE ALLREADY!

- Info-Button in Regulus Sector Block Sector Space
Annoyance Factor: overdue
Same as the Tutorial Tips, when entering Regulus Sector Space there is a Dialouge "INFO" waiting that tells you how to use the Map.
/shoo away with that!

- Mouse Pointer / Cursor
Annoyance Factor: High + Constant + Game Breaking + overdue
There are several Threads on the Forum allready about the Mouse Cursor, people loose track of it because it is to small and has almost no Contrast, it does not stick out. This is not only annoying in PVP it can almost be gamebreaking if you are under fire and cant find your mouse to click on an ability.
This should be a 5 minute job to replace it. WTF is taking you so long Cryptic?
Thread with discussion to this Annoyance: LINK +1 +2 +3 +4 +5 +6

- Disco Ball effects on Starships.
Annoyance Factor: Makes the complete game look like a silly game for 12 year old's.
I brought this up before, this is a STAR TREK Game, we fly Starships!
Would it be possible to remove all those annoying Skilleffects with all the blinking going on?
and instead get proper Spaceship animations?
Example 1: "Brace for Impact" makes my Starship glow PINK.... the F?
Example 2: Using the Tricorder on Ground points a blue light in the direction i need to go when scanning, that is enough, i do NOT need the blue or red circle spinning arround my char!
Example 3: http://www.youtube.com/watch?v=JzrXbr2zEDY#t=0m22s >DISCO BALL< 'nuf said.
Things like these may attract 12 year old's but no serious Star Trek Fans.
Make it Optional, call it the "Purist Mode"
...oh and it would safe some frames for the low end systems.

- allways bad initial Zoom in Minimap and Map
Annoynace Factor: Small but Constant
This is realy a small annoyance only, but EVERY FRIGGEN TIME i beam down to a planet i have to zoom the minimap out so i do not see blurry pixels only. Every time i am in sector space i have to zoom out, every time i open the Map the Zoom is to high.
It's no biggie... but come on you can do that better! And dont tell me that is more then changing a few numbers in some .ini file.

- Enemy Damage of Dualwield Pistols at Advanced and Elite
Annoyance Factor: Game Breaking
The Engineering Report list's it as "under investigation"
...what is taking you so long?
I run every day into those Mobs and they are obviously completely unballanced and therefore Elite and Advanced are horrible to play.
This one thing is basically breaking the complete Difficulty Slider... this should have been fixed ages ago!
Thread with discussion to this Annoyance: LINK +1

- Transwarp from other players makes MY screen shake!
Annoyance Factor: medium
If screenshaking is activated in the Options your screen will shake when anybody goes to Transwarp, even if the Player is on the other side of the Sector Block. I very much like the feature very much but because my Screen keeps shaking in Secotrspace i have deactivated it.


NEW: - Engine Trails need to be optional
Annoyance Factor: constant
"Engine Trails", just as Shield Rings before them, need to be made optional.



********************************************************************************************************

More Threads with annoyances and User wishes:

- Contact Dialouge Suppression LINK +1
- Petition for Full 3D Space Combat Controls LINK +1 +2 +3 +4 +5
- Shield Distribution "Auto Fire" LINK +1
- LCARS is all blue, does not look like the show (also people wish for a UI that looks more LCARS-ish) LINK +1
- Earth Spacedock does not look like on the show LINK +1
- Treasure Trading Station = Massacre LINK
- Deep Space Nine scale is wrong (comparison to Defiant inside) LINK
- KDF: Armored Collar needs to be deactivated LINK (maybe in Season 2 as KDF gets a lot new clothing options)
- Default Crew Uniform LINK +1
- Red Flashing alert fighting Borg Cubes needs to be optional LINK +1

********************************************************************************************************

Reserved for Quote's
Valdure wrote:
Dialog boxes popping up for every wave of attacks in the defend base / ship exploration missions.
Adrasil wrote:
Being forced into a Deep Space Encounter - and then loading into the middle of the enemy flagship fleet, who then hangs out and spawn camps everyone else who gets sucked in.
Cyllus wrote: »
It would be nice if they tweeked the deep space encounters. It's not a lot of fun to get sucked into a dse that has a 4-5 minute restart timer going.
Demon971 wrote: »
- Annoying extra/mission NPCs following you so close you'd figure you could feel their breath on your neck. Is weird and kind of irritating, not to mention when combat happens, they get in your way. Space them out a bit, Cryptic, even virtual people need room! The away team keeps a decent distance, the mission NPC should do the same.

********************************************************************************************************


DEV's DO NOT wait for Season 2 or "the next big Patch" to implement those things!
Patch them as soon as they are ready!


Keep in mind:
Many small annoyances add up to one big overall annoying Game experience so the priority on the single issues may seem low but if you add them all up it becomes a Priority.



I am sure i missed a LOT so feel free to add your own annoyances to the List in the same way (the longer the list the higher the chance that Cryptic may decide to finally do something about it),

Please keep the spam and flaming to a minimum keep this thread CONSTRUCTIVE,
thanks
Post edited by Unknown User on
«134

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    I was going to make a list, but you hit nearly all of my grievances on the head.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    Don't forget all the obnoxious PvPers whining in and out of game. ;) As for everything else you mentioned, MAKE IT SO!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    Engine trails

    Engine trails

    Engine trails

    I...must...get...rid...of...them!

    Seriously, im a huge ST fan. And not once when at any impulse factor was there engine trails. And seeing as how ST Nemesis was the most recent visual thing we have had 2379(?) and there was no engine trails on the Enterprise-E...I want no engine trails on my friggin Sovereign. I dont need silly cartoony effects and things showing me how fast my ship is going, thats what the asteroids and all the other junk is for.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    Being forced into a Deep Space Encounter - and then loading into the middle of the enemy flagship fleet, who then hangs out and spawn camps everyone else who gets sucked in.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    Adrasil wrote:
    Being forced into a Deep Space Encounter - and then loading into the middle of the enemy flagship fleet, who then hangs out and spawn camps everyone else who gets sucked in.

    dStahl said that they want to redo that at some point, but i agree that it can't be changed fast enough even if they make a hotfix for it and later make whatever they plan on changing.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    Morgomir wrote: »
    Engine trails

    Engine trails

    Engine trails

    I...must...get...rid...of...them!

    Seriously, im a huge ST fan. And not once when at any impulse factor was there engine trails. And seeing as how ST Nemesis was the most recent visual thing we have had 2379(?) and there was no engine trails on the Enterprise-E...I want no engine trails on my friggin Sovereign. I dont need silly cartoony effects and things showing me how fast my ship is going, thats what the asteroids and all the other junk is for.


    /signed and added to my list in the OP
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    We should be able to go to the planet playing as one of our BOFFS.



    Why is the Captain of the entire ship scanning artifacts? A crewman or ensign could take care of such menial tasks.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    I rather liked back in the beta when you docked with spacedock you were treated to a loading screen with 'moving' ships that were moving against the static backdrop while the next instance was loading. Maybe bringing something like that back would deal with people's annoyance at the current loading scheme?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    clicking on a target but some how... not clicking on the target... plays into the mouse issue.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    We should be able to go to the planet playing as one of our BOFFS.



    Why is the Captain of the entire ship scanning artifacts? A crewman or ensign could take care of such menial tasks.

    That would be a feature request, not an *annoyance* that needs fixing.

    I dont see how the annoyance factor for the Player (me) would be reduced if i do the same annoying scanning stuff with a diffrent Char?

    Could be a cool feature though for Episode Missions...
    when your an RA5 and have 9 BOff's you could beam down with 2 Away Teams, one lead by the Captain one by the First Officer and you controll both as the Story wants it.... COULD be cool for Story telling and would need you to push ALL your BOff's ground abilities to the optimum.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    I rather liked back in the beta when you docked with spacedock you were treated to a loading screen with 'moving' ships that were moving against the static backdrop while the next instance was loading. Maybe bringing something like that back would deal with people's annoyance at the current loading scheme?


    YES! I forgot all about that. Why did they get rid of that?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    smbrenn wrote: »
    clicking on a target but some how... not clicking on the target... plays into the mouse issue.

    could you explain that a little more extensive? i don't get it...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    YES! I forgot all about that. Why did they get rid of that?

    i think there was some technical reason... no idea why they didn't fix it instead of getting rid of it...
    allready have it mentioned on the list as "animated loading screens"

    //edit:

    here is a DEV reply on the Loading Screens:

    http://forums.startrekonline.com/showthread.php?p=2474204

    the Tech obviously didn't work as intended so it got pulled and replaced by the most annoying loading screens in the history of Star Trek Games.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    Good points. I agree they need to be worked out. Also, another one I'd like to add to your list:

    - Annoying extra/mission NPCs following you so close you'd figure you could feel their breath on your neck. Is weird and kind of irritating, not to mention when combat happens, they get in your way. Space them out a bit, Cryptic, even virtual people need room! The away team keeps a decent distance, the mission NPC should do the same.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    Demon971 wrote: »
    Good points. I agree they need to be worked out. Also, another one I'd like to add to your list:

    - Annoying extra/mission NPCs following you so close you'd figure you could feel their breath on your neck. Is weird and kind of irritating, not to mention when combat happens, they get in your way. Space them out a bit, Cryptic, even virtual people need room! The away team keeps a decent distance, the mission NPC should do the same.

    oh yes.... this was horrible in the one episode mission with admiral whats her name who turned into a undine at the end... 100% quoted into OP
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    Demon971 wrote: »
    Good points. I agree they need to be worked out. Also, another one I'd like to add to your list:

    - Annoying extra/mission NPCs following you so close you'd figure you could feel their breath on your neck. Is weird and kind of irritating, not to mention when combat happens, they get in your way. Space them out a bit, Cryptic, even virtual people need room! The away team keeps a decent distance, the mission NPC should do the same.

    My favorite Mission NPC is Riker channeling Chuck Norris and going hand to hand against armored disruptor turrets. Then he chickens out when you're about to fight the Cardassians. :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    Dialog boxes popping up for every wave of attacks in the defend base / ship exploration missions.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    make the option to move the up/down cursor toggle on the UI for abilites TO THE RIGHT. I dont know how many times i tried to click an ability only to click the arrows
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    All of the things that you mentioned and one more...

    It would be nice if they tweeked the deep space encounters. It's not a lot of fun to get sucked into a dse that has a 4-5 minute restart timer going.

    It's REALLY not fun when the flagship fleet has followed a player back to the spawn point and is sitting there waiting on the next poor sap to get sucked into a dse. The flagship, a battleship, half a dozen cruiser class ships and a few frigates all shoving torpedoes up your TRIBBLE as you load in... you're dead before you can escape, usually. No death penalty so it's not a game breaker, but it's annoying as hell.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    We should be able to go to the planet playing as one of our BOFFS.



    Why is the Captain of the entire ship scanning artifacts? A crewman or ensign could take care of such menial tasks.

    they was to expensive to waste incase the red shirt factor got them ....
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    Revamp the scanning engine.
    The button randomly deciding for itself if it points to an anomaly or mission objective is extremely annoying.
    Especially when you ran out of anomalies and the damn thing takes a total break from pointing to MOs.
    So simply give us two scan buttons. One for anomalies and one for mission objectives.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    shouldn't this be under "gameplay" instead of "discussion"?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    ....aaaand i just hit the 11000 character limit in the opening post :eek:
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    1. Lack of content - being seen to with the episodes
    2. Multiple pathing - i.e. not having to do a set rake of missions to do.
    3. Sector map - needs to be expanded.
    4. Instancing - needs to have pre-staging so that it's more seamless.
    5. Ships - need minor editing & Graphic altering to be more canonical.
    6. Difficulty slider. Works for space (almost - occasional blips); ground is another matter entirely...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    1. High-level tactical kits. No offense to the art team intended, but they make my admiral look like he was fused with Optimus Prime in a transporter accident and cover the upper half of his communicator. Those up to Lieutenant-Commander are great. And science kits are gorgeous.

    2. Klingon Starfleet officers don't touch their communicator on beam-out. And if you use the communicator emote they touch their forearm like KDF officers.

    3. Cluster rescue missions. What missions? Those where researchers were abducted by delta quadrant reptiles, killed during interrogation by [random alien species], suffered pattern degradation in a transporter buffer they were stored in during an earthquake or where we are supposed to rescue the crew of a medical vessel, don't find anybody and instead rescue their cargo. Would it be that hard to add a few non-hostile NPC's you could beam up?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    Junge, bleib mal ruhig! Man erreicht mehr mit sachlicher Argumentation als wenn man hier im Forum seine Wut deutlich zum Ausdruck bringt. :rolleyes: Der Thread ist aber eine gute Idee, und ich stimme dir in allen Punkten zu. Hoffentlich bringt's was. :)

    Anyway, I have some additions, too.

    Regarding the Special Task Forces (posted them already in another thread):

    • the invulnerable enemies in the boss room of Undine Terradome if you kill the boss before the fake Sulus
    • the spinning/fixed cams in Terradome
    • the reappearing shields in Infected while uploading the virus (if you go on after one shield is back up because of this bug, the borg generator keeps it's shield after uploading all viruses)
    • the shield, sealing the boss room in Infected through which you can easily run/roll through
    • the benches in Infected that have no texture on its back (so you can take cover behind them and still shoot)
    • the wall in the room where Cpt. Ogen is (left side, you can jump behind it and shoot through it)
    • drones in Infected that can't be attacked and that do nothing (if there's a drone left, the interlinks reappear and you have to start over)
    • missing sound and animations on klingon side when activating the consoles in Infected
    • spawn points in Cure that aren't saved (you have to respawn at the beginning, if you die at the generator site)
    • the black mini map in Cure
    • drones tagged as "Borg Beamin" in Cure
    • Hyposprays that don't work (unless you stand still and do nothing except taking the hypo)
    • the bug that gets you stuck in a shooting animation (it only appears in the STFs, nowhere else)
    • shield bars that aren't displayed on Elite Tactical Drones
    • borg that are one-hitting you (it's rare, but it happened to me a few times)
    • heavy performance drops in the boss room of Infected and throughout Starbase 82

    Other bugs:

    • pitch black walls in entrances of caves and stations
    • the missing ability to scan for mission objectives on klingon side
    • blue icons in the klingon UI (Aux2SIF, for example)
    • imbalanced PvP matches (5vs1 in Cracked Planetoid, 7vs4 in C&H)
    • grenade animations (they were almost right before they were patched again)
    • points counting down or getting stuck in Capture & Hold, even if the other team has more or all points
    • Skills that aren't activated when you click them or don't do anything except giving you the cooldown
    • Red alert when beginning a match in Cracked Planetoid, even if there's no enemy there (it costs a lot of time, because you can't go to full impulse during that time and you can't cloak unless you have a BoP)
    • Veteran Rewards that just can't be true (In my fleet, one guy is playing since Open Beta and had around 30 days, another one is playing the same time and got almost 300 days now. How is this even possible? The game is 5 months old!)
    • missing textures and clipping issues everywhere
    • Guns should scale with a character's size (if you have a very small character and use a rifle, the rifle butt goes straight through your shoulder). It's the future, just replicate them smaller!
    • Your character being dark in a fully lit room for no reason

    What's annoying, too:

    • federation escape pods on klingon ships
    • almost no use of the licensed physX engine (I stopped counting how often i got stuck at those stupid plants in Cure. Even "Hitman" had dynamic plants, and that was 10 years ago!)
    • taking a point in Capture & Hold alone is taking ages
    • the guy on ESD that stands on a table
    • People can finish their daily mission in Ker'rat / N'Vak, even if they're only camping the spawn points and don't contribute to the mission itself at all. You should at least have to scan one node or destroy one hulk.
    • dialogues popping up every time (as mentioned and discussed by many others)
    • the summary after a PvP match popping up, while you are still fighting (make it popping up after the red alert is gone)
    • The need to click on the portrait of a player, instead of the whole field, as it was before. In the heat of a fight, you don't always have the time to click precisely. It has to go fast, especially as a healer.
    • the font in the chat window ("a or o?")
    • tiny planets (the one at the beginning of Khitomer Accord is a good start, though)
    • blue LCARS
    • wrong LCARS (Akira schematics on a galaxy class bridge)
    • blank registration signs on the bridges
    • the ability to jump behind the level boundaries outside on Q'onoS (I did it and have screenshots. Just build in an invisible ceiling, like you did at the hills in Cure.)
    • missing crafting system for klingons (they can scan anonmalies, but have no crafting, wtf?)
    • the memory-alpha-style stations with their ultra-ugly bright floors
    • Stations on exploration missions that have no purpose, ships without a bridge that are only filled with crates (and something to can / activate). Hallways leaving around a room instead of just leaving a hole between two walls? What do the people on the stations do? Where do they live, eat, sleep, recreate? That seriously needs to be overhauled.

    What bugs me the most is the developers treating klingons like ugly stepchildren. Feds have crafting, every ship is customizable, they have story missions, runabouts, clothing options like off-duty clothing, nearly every item in the C-Store is fed-exclusive. And you are wondering why klingons have wrinkled foreheads... I just hope that the klings get updated soon so they are at one level with the feds. I also hope that the romulans will get more attention from the beginning.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    Z3R0B4NG wrote: »
    Star Trek Online

    ANNOYANCES


    List of things in Star Trek Online that are
    pure evil, annoying and just HAVE TO GO.
    - Caitians

    All of the above quoted characteristics apply to them.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    Caitians
    Actually, they're canon. The Caitians are from The Animated Series, one of the main characters (M'Ress) was a caitian. :p
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    Pop ups, pop ups, pop ups, if they don't add an option to disable the pop ups which is needed badly. At least make the pop ups not pop up while in red alert status.

    Mouse clicking problem I play a lot of ground combat. I can be mouse hovering over a target I want to manually select in a very crowded place like DS9 under siege. The target reticle will appear for intended target I will click a few times before it will select him. I have no problem with my mouse button it works perfectly everywhere else.

    Facing a target you select you always face your target you select on the ground and can't turn it off. While using the mouse to maneuver and allow turning while targeting option checked you can turn but my character should never turn own it's own ever. As soon as you let of the mouse you will turn to face your target if in range. They need more pixels or something because trying to select manual targets you will select your BO or a players behind you when they are not even on the screen sometimes. When the target reticle appears over you intended target. Then you turn to face them.

    A forced look spring on the ground. If you are on the crest of a hill or on the balcony in DS9 under siege you have to hold down right click and tab target and hope it chooses the one you want. You can't let off right click or it will go back to level and you can't see your target. If you want to manually select a target. You can't just look where you want and leave your camera where you want it.
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