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Anit-Proton Weapons Issue

SystemSystem Member, NoReporting Posts: 178,019 Arc User
edited June 2010 in PvP Gameplay
I believe anti-proton weapons need to be toned down a bit. They are the most powerful weapons in the game right now due to the insane crit % bonus to all types of weapon variant. They make all the other weapons types useless because it relys on no procs for it's specialty. FYI there is no such thing a shield penetration so please dont post something regarding to that. Cryptic please tone these weapons because the others are right now are at this moment....pointless. Thanks
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    I can't express in words the contempt I feel for you. So I won't try.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    You do have to spend admiral level points to max them... keeping you from maxing weapon performance or aux performance, or anything else in tier 5 If they where not tier 5 level you may get some support... I don't think your going to find much here.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    The fail is strong here...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    RStoney wrote: »
    The fail is strong here...

    Indeed it is.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    I was scanning freighters for anti protons in B'tran the other day. The local government said they would look into the data I collected but I have my doubts.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    To the OP: I hope you were joking. Otherwise, go back and re-think the relative strengths of the various weapons by, say, comparing the damage each does in 1000 shots.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    I've got tons of AP weapons floating about that i don't use from the days when that was the only weapon type that was available to buy with tokens.

    I never use them as i don't believe they're worth the points for the type of ship i'm flying anymore.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    I save my all Anti-Proton build for the KvK matches we play when the Feds are overloading the queue's and scaring us away from FvK.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    I was scanning freighters for anti protons in B'tran the other day. The local government said they would look into the data I collected but I have my doubts.

    Wow. I laughed IRL. Thank you for that.

    I'd declare you the thread's winner, but that might start a thread-war. So I'll just say that from the Superchum Judge you get a 10.0 for dazzling form and flawless execution.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    My green mk III weapons don't do as much dmg as those antiproton weapons, nerf plz.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    Zorena wrote:
    My green mk III weapons don't do as much dmg as those antiproton weapons, nerf plz.

    Maybe you just don't know how to use 'em right. There's this nice thread by a guy named ECarter who is offering advice if you want to make better use of your green Mk III's. ^^
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