So, after blowing up this one person's escort (in a FvF PvP) for the fifth time in a row I get a message from him whining about my use of RSP. I use two. Is that considered an unfair advantage? Did I miss a memo that says I'm only supposed to use one? Or, should I have just offered him some cheese to go with his whine?
Definately the cheese option. Personally I only use one on my battlecruiser but then I use EPtW to boost my dammage. Don't need as much defence if you just kill them quicker.
So, after blowing up this one person's escort (in a FvF PvP) for the fifth time in a row I get a message from him whining about my use of RSP. I use two. Is that considered an unfair advantage? Did I miss a memo that says I'm only supposed to use one? Or, should I have just offered him some cheese to go with his whine?
RSP chaining (more than 1 copy) will get you comments like "RSP chainer". Personally I don't consider it cheating or dissalowed but I find it somewhat lame.
So, after blowing up this one person's escort (in a FvF PvP) for the fifth time in a row I get a message from him whining about my use of RSP. I use two. Is that considered an unfair advantage? Did I miss a memo that says I'm only supposed to use one? Or, should I have just offered him some cheese to go with his whine?
You have to look at it from his perspective. Imagine a 5v5 cracked planetoid, when everyone is sitting with cruiser with 2xRSP.....
Oh and yeah, i hate that skill too and it, however i dont have the urge to insult others, who arent able to play without it
Three is too many, as the cooldown system makes more than two of any power pointless.
Aside from that, there is nothing wrong with your usage of this power. What is wrong, is that it is a power that is very strong in relation to the other powers of a similar type (possibly completely out of scale), which also has an extremely limited number of practical counters (you could switch to torps, but the actual direct counter to the power itself is SNB...and that is it).
Use it as much as you want. You can't be blamed for the current implementation of it. Just don't cheese the out of combat bug.
Anyway, I wouldn't get too cozy with it if I were you.
I would recommend this advice.
two RSP is basically 33% shield invulnerability to damage (15 second uptime, 45 recharge), which brings along illusions of survivability. Combined with other methods of survivability it can be outright frustrating to score a kill against a person using 2 rsps. Its not an exploit, its not a hack, its just annoying as hell.
People have already proved that bringing 2 rsp isn't necessary on a cruiser though. Also, based off the whine that people are putting on the tribble forums and that Snix (the head designer) already acknowledged it as a problem, its probably going to get nerfed soon. Start weaning yourself off of it so that you don't get blindsided.
As long as you are allowed to use multiple copies of a skill and you are playing the game as intended, then you don't even have to bother listening to someone asking you to dumb down your game so they have a chance to beat you.
A good PvP'er KNOWS what's permitted in gameplay and stacks abilities to his/her advantage, then they build their spec around the abilities they use and pick a ship that gives them the greatest advantage to use their beefed up skills. (of course then they also build a team that compliments their play style synergistically).
Sounds like you were simply the victim of someone who isn't as smart as you are.
PS: Faithborn is also right, a GREAT PvP'er also knows what's coming down the pipes and starts planning specs and Boff changes so that they are uber from day one of any nerf.
Well if Snix is getting rid of RSP stacking then they need to increase shields in general.
For instance, full power to shields could mostly withstand the power of an alpha strike by 2 escorts. Else, people will just end up using something else to stack, like hull healing or shield powers.
I don't look to see shields getting any kind of boost anytime soon. Most of what I'm seeing, and reading about on here, leads me to suspect they are more likely to get a nerf them, lol. Something to do with all the resists stacking without diminishing returns. Like I said, I'm not one of the guys that can keep his cruiser up without it but I've seen quite a few who can.
I don't look to see shields getting any kind of boost anytime soon. Most of what I'm seeing, and reading about on here, leads me to suspect they are more likely to get a nerf them, lol. Something to do with all the resists stacking without diminishing returns. Like I said, I'm not one of the guys that can keep his cruiser up without it but I've seen quite a few who can.
Well actually even with RSF 3,EPtS 3 and 125 Power into Shields a Cruiser isnt invulnerable. True this gives more then 100% Resists but why not use all the -Resist Stuff to get them down?! Sensor Scan from a Science ,Fire on my Mark from the Tacticals or Attack Pattern Beta (think that was the one which gave -resist?!)...true its not easy to beat the Cruiser this way as he will still have something between 50-75% resist depending on how many -Resist Buffs you get to stack up on him but it shouldnt be easy either because he's using lots of self preservation skills that moment and sacrificing his Weaponspower (unless he wants to put another CD in there for the EPS Buff). On the other hand ,all these fine buffs ,have a Science remove them for you or just move on to another Target like you would do with someone RSPing while you cant take the RSP off of him.
The RSP cause ...well yeah. Its not fun at all if you get someone chaining them though its still allowed so use it as much as you want to. For my taste its just a waste of a BO slot as i usually get along with EPtS and Science Team while running high Shield Power ...so i got some more slots left for Team Support which the other ones dont have so its always funny if i take out the Escort who only gets one or two heals from the Cruiser right next to him because the Cruiser is too busy burning his RSP CD's when i switch to him once in a while to keep him busy
Well if Snix is getting rid of RSP stacking then they need to increase shields in general.
For instance, full power to shields could mostly withstand the power of an alpha strike by 2 escorts. Else, people will just end up using something else to stack, like hull healing or shield powers.
*facepalm*
Why is it always this same guy whenever a statement like this is made on these forums... Someone please teach this guy how to play? I've tried teaching him dozens of things in various threads, and he still patently refuses to understand the simplest of this game's mechanics, even when it's proven to him in the arena, on paper with math, and backed up by a hundred good PvPers on the forums. It's embarassing to ME at this point that this guy is still this clueless. Faithborn, STO's best healer/tanker (uncontested) explains something and he counters it with flat wrong-headed misconceptions. I'm at a loss of how to deal with it. Sometimes I wonder if this guy is actually a dev in disguise, bringing some of the most ridiculous things the players say in-game to the forums specifically to get our reactions and try to figure out a way to restructure the game and/or write a player's guide from that, but that would be too pro-active to be something the devs actually do. I don't know what to say to help him, because I know for a fact he isn't going to listen anyway, and will probably take my advice and go the exact opposite direction with it out of sheer pointless rebellion. *shrug*
RSP is a bad skill. If you're playing a disposable killing machine with the intention of respawning every 90 seconds, use it. If that's not what you're playing, don't use it. If you have a mediocre healer who forgets to stay alive because they're so busy trying to heal you due to your own suck, use it. If your healer is half as good as faithborn, nobody on the entire team needs it. If you have no healer, you're playing the game wrong. If you refuse to use teamwork, stop playing MMOs and go buy an XboX or something. MMO means "Massively Multi-player Online" and that middle bit there, "Multi-player" is the important bit. If you want to solo your way through a game, there's a ton of them out there that provide that exact kind of experience. If other people being present in the game bothers you, don't play it. It's supposed to be entertaining, and a lot of people really like having teammates and friends and rivalries to give a kind of depth to a game that otherwise simply does not exist in the vast majority of video games at all. Because STO is an MMO, teamwork is a vital part of the game's mechanics, and that is what reduces the viability of RSP in a manifold way.
What RSP does is allows you to pull off 5-6 skills behind a relatively impenetrable wall of shields. If you don't use that time, it's your own fault. It's meant as an emergency procedure, that's why it has a long cooldown. Many people use it as the "invincibility" skill they believe it to be, due to running into other people who have used it to kill them in a solo fight in the past before 1.2 but it no longer has that ability now because DPS has been nerfed so heavily. It was never meant to have that ability in the first place. When it did, we watched as one escort soloed entire teams of whatever was around, simply by popping RSP in the middle of their opening buff cycle. Now the best DPS in the game is still going to have a hard time against any one other ship assuming its pilot isn't AFK. "A hard time" doesn't mean impossible though, so dump some of that quit out and fill it up with "try harder."
One major drawback to RSP that few people seem to take into account is the fact that RSP takes up an engineering slot you could be using for just about anything else. That said, 15 seconds of extra survivability in anything but a cruiser is a worthy skill, because if you're already taking enough damage that you consider popping RSP, it's because your support crew is gone and probably won't be back for at least 15 seconds. That said, if you're the one science officer in cracked planet on your team, and the entire enemy team are cruisers with 2 copies of RSP, they win, and that's all there is to it. RSP is broken because of that. Cruisers can't do the DPS of an escort, but they sure can last so long as to make that difference meaningless. Healers are now scoring 1st and seconds for the end of game scorecards on damage since 1.2, because shield resistances are broken to the point that a healer can sit around taking no damage from any sources at all, indefinately, and can reobtain this imperviousness when it gets stripped in a short enough amount of time that even SNB is basically meaningless against the technique. That's without RSP.
In conclusion, RSP sucks, but the shield resistances bug sucks even more.
Cruisers can perfectly survive by hull tanking. Without RSP.
You don't even need 4 resist consoles. Aux to SIF III, Hazard Emitters II, one Engineering Team and you can take a beating.
Now if you add 2 RSPs to that mix, it really takes a team effort to take down such a cruiser.
-> But it is no longer mandatory for survival.
The cruiser pilot can chose to be a TEAM player and replace RSP with Extend Shields, Aceton Field, Boarding Party, DEM, Warp Plasma or Aux to Dampeners for some extra mobility. I personally still like to have 1 RSP for emergencies and 2 when pugging.
The initial question was already answered, more than 2 RSPs are superfluous due to cooldowns.
This skill is odd and needs some work. RSP 1-3 are exactly the same. 3 still sells for a lot on auction for some weird reason. -> why not make RSP 1-3 absorb a different amount / % of damage dealt to the ship (only letting through bleedthrough damage is too damn near to invulnerability, usually never a good thing!) while recharging the shields at higher rates the higher the rank. Or something else... ideas welcome, please tell them Cryptic.
LOL................Did Escorts and Klingons sign a NO CANNON treaty I'm not aware of?
With Emergency Power to Shields and Transfer Shield Strength, you can survive most attacks and focus fire. The only problem you will have is when those buffs run out and are still on cooldown. If you add an RSP, it will really be very very hard to get you down.
So if you keep getting focused fire, you are in trouble without RSP. And without support. In PuGs, I almost never get the kind of support I myself can bring, but if I would I think I would need neither RSF nor RSP. As a matter of fact, I don't have any RSP at all, which is far from optimal in PuGs. But I kinda don't want to bring it, it feels too cheap. But if I really wanted to win, I should take it. MAybe I will switch out Aux to Dampeners eventually for an RSP 1.... But it still feels cheap.
With Emergency Power to Shields and Transfer Shield Strength, you can survive most attacks and focus fire. The only problem you will have is when those buffs run out and are still on cooldown. If you add an RSP, it will really be very very hard to get you down.
So if you keep getting focused fire, you are in trouble without RSP. And without support. In PuGs, I almost never get the kind of support I myself can bring, but if I would I think I would need neither RSF nor RSP. As a matter of fact, I don't have any RSP at all, which is far from optimal in PuGs. But I kinda don't want to bring it, it feels too cheap. But if I really wanted to win, I should take it. MAybe I will switch out Aux to Dampeners eventually for an RSP 1.... But it still feels cheap.
Most players are absolutely horrendous at PvP.
So if you're referring to those situations when fighting horrible BoP or Escorts that have no idea what you're doing I agree.
However if you're fighting a competent team like GoD or two escorts that are good like Ultime or Xaiver you will get absolutely annihilated if you are only counting on those abilities to stay alive.
Saying anything else is not only naive but really silly.
RSP makes players horrible. Because majority views is as "invulnerability" button, and once they are without it, they are TRIBBLE, because have nothing else to for defence.
RSP is a crutch and I refuse to run with it.
I run 2 EPT Shields... Transfer Shield Strength. Haz, and Aux to struc on my bop.
I keybind them to always have epts up... I hit TSS when I get focused.
I don't smack the green glow button and hope everyone is dead when it runs out or I get subnoobed. If someone subnoobs my EPTS... I hit sci team Haz... and wait it out till my other one is back up.
I find it funny having to constanly chuck hull heals on the other bops I'm playing with cause there green glow isn't going to last em. I don't mind healing my team of course thats why I have so many heals and there useless if there not on cool down. I just see the multiple RSP copies as keeping them from running some nice hull and shield resists.
One Copy as a back up is fine... 2 and imho your giving up 2 many boff slots.
(Now before anyone gets annoyed with me calling it a crutch... I am a sci capt so I have damp if things get really hairy, damp + EPTS = almost invincible (Almost))
That's like saying CRF, Scatter Volley, or HYT is a crutch.
Jump in a match vs. any good premade team and let them know you don't have RSP.
See how long you last.
Better yet let 2 escorts/ Bops / raptors from DOB, Section 31, or GoD get on your Cruiser's TRIBBLE and don't use RSP. lol
Some of you are too accustomed to pug fighting and fighting incredibly horrible escorts / bops.
I mean the guy who said he could tank 3-5 Escorts without RSP on his cruiser? That's got to be the most idiotic thing I've ever read on these forums.
RSP is a last resort zerg focus fire defense.
It's there to defend against the players who actually know how to play on their BoPS, Raptors, and Escorts and can sizzle your Cruiser in seconds when you're focused. (especially after a subnoob beam hit)
NO ONE is immune to this saying anything otherwise is absurd and has been and can be proven wrong.
RSP obviously shouldn't be the only thing you rely on however unless other significant mechanic changes take place it's unfortunately required. I love to see a Tactical Cruiser without RSP in a match. It's like a free win.
Love it or hate it RSP is a necessary evil vs. any teams that aren't baddies.
or, you could get a pair of good healers and laugh to yourself as most damage against you completely dissapears. Yes, even skills like scatter volley and hyt lose their edge against good healers and a competant team.
But thats the biggest thing, skills like scatter volley and hyt only push more dps out. It may be overwhelming at some times, but they don't pause the game for 15 seconds. Thats what rsp does, and unless other healing skills are used, after 15 seconds the target is going to die anyways. Compare this to two healers pushing someones shield resistances to near 100% for 30 seconds or a 23k+ instant health buffer against the damage. Those actually have a useful effect because they last longer or have an effect that persists after the buff is gone.
RSP is a crutch because while it is a decent option for survivability, it is not the best option for survivability. Most of the people in high end fleets recognize that it isn't that essential to survival, its just annoying
Ninjaboy, section 31 has never beaten a 5 man 182 premade. 182 hasn't even seen .section 31. more than once since 1.2 hit. If you wanna tango I'm sure we could arrange something.
Not once did I complain about RSP being op or that 182 can't compete against it, I just stated the honest truth about it. If your going to color it with your opinion then thats your business. I could talk **** about you to, theres plenty of stuff I could say, but thats not how I roll (unless your name is khreed). Perhaps you should listen to your own advice though;
Stop giving bad advice to bad players. Some of them might actually believe you.
Ninjaboy, section 31 has never beaten a 5 man 182 premade. 182 hasn't even seen .section 31. more than once since 1.2 hit. If you wanna tango I'm sure we could arrange something.
Not once did I complain about RSP being op or that 182 can't compete against it, I just stated the honest truth about it. If your going to color it with your opinion then thats your business. I could talk **** about you to, theres plenty of stuff I could say, but thats not how I roll (unless your name is khreed). Perhaps you should listen to your own advice though;
If memory servers me right Section 31 has beaten a 182 premade in the past. Given enough motivation I guess I could go search for the screenies but that's probably unnecessary. What I can tell you is we matched everyday and we have beat every high end team that we ever faced in this game when it was at it's peak and have continued to do so in 1.2 when all of our A-Team manages to be online at the same time.
It seems as if 50%-75% of the STO community vanished with 1.2 and our fleet is no different then any other fleet as we have some inactives now too.
We've faced a number of good fleets with our "A-Team" since 1.2 has been launched (and won). GoD, 7th Core, 12th Fleet etc.
Although not as many as I liked because many of our fleet members have lost interest in the game. I am hoping more start playing again in season 2.0.
I am not talking **** I'm merely expressing the facts and disputing the previous points made about RSP not being used by good fleets or players. It's just the opposite. All of them use it because they recognize the need for it as unfortunate as that is.....
In fact I was listing your fleet among the best if you actually paid enough attention and read what I wrote.
All the high end fleets use RSP and there's a good reason for it. Cruiser heals are obviously not enough.
Even you have to agree the guy who claims he can tank 5 escorts solo without RSP is absurd.
If you or your fleet do not want to use RSP so be it. More power to you.
You'll be the first.to make the change and probably the only one.
If Xaiver and Ultime are behind a Cruiser (who is solo) and he doesn't use RSP he's going to die. Period. End of story.
The same with Blackjack and Santaclaws. They'll kill the Cruiser as well.
It seems as if 50%-75% of the STO community vanished with 1.2 and our fleet is no different then any other fleet as we have some inactives now too.
[...]
I am not talking **** I'm merely expressing the facts and disputing the previous points made about RSP not being used by good fleets or players. It's just the opposite. All of them use it because they recognize the need for it as unfortunate as that is.....
[...]
All the high end fleets use RSP and there's a good reason for it. Cruiser heals are obviously not enough.
Even you have to agree the guy who claims he can tank 5 escorts solo without RSP is absurd.
If you or your fleet do not want to use RSP so be it. More power to you.
You'll be the first.to make the change and probably the only one.
[...]
I cut the bragging out so I could reply to this otherwise hillarious post. You're counting on a 2 minute cooldown skill applied once to mean something against what faithborn has already stated is TWO healers, not one. Having faced his RSP-less tactics myself, I can tell you it's MUCH harder to deal with, even with SNB, than a team using RSPs. Knowing both of you, I'm guessing y'all will fight, Ninjaboy's team will use every exploitable bug they can find, and faithborn's team will trounce them repeatedly anyway, and Ninjaboy will deny that it ever happened and talk smack until he forgets about it.
Comments
He just needs to learn to stop repairing your shields when you engage.
RSP chaining (more than 1 copy) will get you comments like "RSP chainer". Personally I don't consider it cheating or dissalowed but I find it somewhat lame.
You have to look at it from his perspective. Imagine a 5v5 cracked planetoid, when everyone is sitting with cruiser with 2xRSP.....
Oh and yeah, i hate that skill too and it, however i dont have the urge to insult others, who arent able to play without it
But in the end, it's not an exploit, it's not a bug. It's not your fault that it's badly designed.
Anyway, I wouldn't get too cozy with it if I were you.
Aside from that, there is nothing wrong with your usage of this power. What is wrong, is that it is a power that is very strong in relation to the other powers of a similar type (possibly completely out of scale), which also has an extremely limited number of practical counters (you could switch to torps, but the actual direct counter to the power itself is SNB...and that is it).
Tachyon Beam should maybe remove RSP.
I would recommend this advice.
two RSP is basically 33% shield invulnerability to damage (15 second uptime, 45 recharge), which brings along illusions of survivability. Combined with other methods of survivability it can be outright frustrating to score a kill against a person using 2 rsps. Its not an exploit, its not a hack, its just annoying as hell.
People have already proved that bringing 2 rsp isn't necessary on a cruiser though. Also, based off the whine that people are putting on the tribble forums and that Snix (the head designer) already acknowledged it as a problem, its probably going to get nerfed soon. Start weaning yourself off of it so that you don't get blindsided.
fixed........
no, you still don't need it on any cruiser.
A good PvP'er KNOWS what's permitted in gameplay and stacks abilities to his/her advantage, then they build their spec around the abilities they use and pick a ship that gives them the greatest advantage to use their beefed up skills. (of course then they also build a team that compliments their play style synergistically).
Sounds like you were simply the victim of someone who isn't as smart as you are.
PS: Faithborn is also right, a GREAT PvP'er also knows what's coming down the pipes and starts planning specs and Boff changes so that they are uber from day one of any nerf.
I'll give a nod of agreement here.
It's not uncommon for 3-5 BOP/Raptors to hammer on a cruiser for a good period of time and there's no RSP active.
Course when you get him down there, RSP comes up and you pray one of the other guys is Sci...
Which they never seem to be
Cruiser survivability is pretty amazing at the moment.
For instance, full power to shields could mostly withstand the power of an alpha strike by 2 escorts. Else, people will just end up using something else to stack, like hull healing or shield powers.
Well actually even with RSF 3,EPtS 3 and 125 Power into Shields a Cruiser isnt invulnerable. True this gives more then 100% Resists but why not use all the -Resist Stuff to get them down?! Sensor Scan from a Science ,Fire on my Mark from the Tacticals or Attack Pattern Beta (think that was the one which gave -resist?!)...true its not easy to beat the Cruiser this way as he will still have something between 50-75% resist depending on how many -Resist Buffs you get to stack up on him but it shouldnt be easy either because he's using lots of self preservation skills that moment and sacrificing his Weaponspower (unless he wants to put another CD in there for the EPS Buff). On the other hand ,all these fine buffs ,have a Science remove them for you or just move on to another Target like you would do with someone RSPing while you cant take the RSP off of him.
The RSP cause ...well yeah. Its not fun at all if you get someone chaining them though its still allowed so use it as much as you want to. For my taste its just a waste of a BO slot as i usually get along with EPtS and Science Team while running high Shield Power ...so i got some more slots left for Team Support which the other ones dont have so its always funny if i take out the Escort who only gets one or two heals from the Cruiser right next to him because the Cruiser is too busy burning his RSP CD's when i switch to him once in a while to keep him busy
*facepalm*
Why is it always this same guy whenever a statement like this is made on these forums... Someone please teach this guy how to play? I've tried teaching him dozens of things in various threads, and he still patently refuses to understand the simplest of this game's mechanics, even when it's proven to him in the arena, on paper with math, and backed up by a hundred good PvPers on the forums. It's embarassing to ME at this point that this guy is still this clueless. Faithborn, STO's best healer/tanker (uncontested) explains something and he counters it with flat wrong-headed misconceptions. I'm at a loss of how to deal with it. Sometimes I wonder if this guy is actually a dev in disguise, bringing some of the most ridiculous things the players say in-game to the forums specifically to get our reactions and try to figure out a way to restructure the game and/or write a player's guide from that, but that would be too pro-active to be something the devs actually do. I don't know what to say to help him, because I know for a fact he isn't going to listen anyway, and will probably take my advice and go the exact opposite direction with it out of sheer pointless rebellion. *shrug*
RSP is a bad skill. If you're playing a disposable killing machine with the intention of respawning every 90 seconds, use it. If that's not what you're playing, don't use it. If you have a mediocre healer who forgets to stay alive because they're so busy trying to heal you due to your own suck, use it. If your healer is half as good as faithborn, nobody on the entire team needs it. If you have no healer, you're playing the game wrong. If you refuse to use teamwork, stop playing MMOs and go buy an XboX or something. MMO means "Massively Multi-player Online" and that middle bit there, "Multi-player" is the important bit. If you want to solo your way through a game, there's a ton of them out there that provide that exact kind of experience. If other people being present in the game bothers you, don't play it. It's supposed to be entertaining, and a lot of people really like having teammates and friends and rivalries to give a kind of depth to a game that otherwise simply does not exist in the vast majority of video games at all. Because STO is an MMO, teamwork is a vital part of the game's mechanics, and that is what reduces the viability of RSP in a manifold way.
What RSP does is allows you to pull off 5-6 skills behind a relatively impenetrable wall of shields. If you don't use that time, it's your own fault. It's meant as an emergency procedure, that's why it has a long cooldown. Many people use it as the "invincibility" skill they believe it to be, due to running into other people who have used it to kill them in a solo fight in the past before 1.2 but it no longer has that ability now because DPS has been nerfed so heavily. It was never meant to have that ability in the first place. When it did, we watched as one escort soloed entire teams of whatever was around, simply by popping RSP in the middle of their opening buff cycle. Now the best DPS in the game is still going to have a hard time against any one other ship assuming its pilot isn't AFK. "A hard time" doesn't mean impossible though, so dump some of that quit out and fill it up with "try harder."
One major drawback to RSP that few people seem to take into account is the fact that RSP takes up an engineering slot you could be using for just about anything else. That said, 15 seconds of extra survivability in anything but a cruiser is a worthy skill, because if you're already taking enough damage that you consider popping RSP, it's because your support crew is gone and probably won't be back for at least 15 seconds. That said, if you're the one science officer in cracked planet on your team, and the entire enemy team are cruisers with 2 copies of RSP, they win, and that's all there is to it. RSP is broken because of that. Cruisers can't do the DPS of an escort, but they sure can last so long as to make that difference meaningless. Healers are now scoring 1st and seconds for the end of game scorecards on damage since 1.2, because shield resistances are broken to the point that a healer can sit around taking no damage from any sources at all, indefinately, and can reobtain this imperviousness when it gets stripped in a short enough amount of time that even SNB is basically meaningless against the technique. That's without RSP.
In conclusion, RSP sucks, but the shield resistances bug sucks even more.
LOL................Did Escorts and Klingons sign a NO CANNON treaty I'm not aware of?
You don't even need 4 resist consoles. Aux to SIF III, Hazard Emitters II, one Engineering Team and you can take a beating.
Now if you add 2 RSPs to that mix, it really takes a team effort to take down such a cruiser.
-> But it is no longer mandatory for survival.
The cruiser pilot can chose to be a TEAM player and replace RSP with Extend Shields, Aceton Field, Boarding Party, DEM, Warp Plasma or Aux to Dampeners for some extra mobility. I personally still like to have 1 RSP for emergencies and 2 when pugging.
The initial question was already answered, more than 2 RSPs are superfluous due to cooldowns.
This skill is odd and needs some work. RSP 1-3 are exactly the same. 3 still sells for a lot on auction for some weird reason. -> why not make RSP 1-3 absorb a different amount / % of damage dealt to the ship (only letting through bleedthrough damage is too damn near to invulnerability, usually never a good thing!) while recharging the shields at higher rates the higher the rank. Or something else... ideas welcome, please tell them Cryptic.
So if you keep getting focused fire, you are in trouble without RSP. And without support. In PuGs, I almost never get the kind of support I myself can bring, but if I would I think I would need neither RSF nor RSP. As a matter of fact, I don't have any RSP at all, which is far from optimal in PuGs. But I kinda don't want to bring it, it feels too cheap. But if I really wanted to win, I should take it. MAybe I will switch out Aux to Dampeners eventually for an RSP 1.... But it still feels cheap.
Most players are absolutely horrendous at PvP.
So if you're referring to those situations when fighting horrible BoP or Escorts that have no idea what you're doing I agree.
However if you're fighting a competent team like GoD or two escorts that are good like Ultime or Xaiver you will get absolutely annihilated if you are only counting on those abilities to stay alive.
Saying anything else is not only naive but really silly.
I run 2 EPT Shields... Transfer Shield Strength. Haz, and Aux to struc on my bop.
I keybind them to always have epts up... I hit TSS when I get focused.
I don't smack the green glow button and hope everyone is dead when it runs out or I get subnoobed. If someone subnoobs my EPTS... I hit sci team Haz... and wait it out till my other one is back up.
I find it funny having to constanly chuck hull heals on the other bops I'm playing with cause there green glow isn't going to last em. I don't mind healing my team of course thats why I have so many heals and there useless if there not on cool down. I just see the multiple RSP copies as keeping them from running some nice hull and shield resists.
One Copy as a back up is fine... 2 and imho your giving up 2 many boff slots.
(Now before anyone gets annoyed with me calling it a crutch... I am a sci capt so I have damp if things get really hairy, damp + EPTS = almost invincible (Almost))
Jump in a match vs. any good premade team and let them know you don't have RSP.
See how long you last.
Better yet let 2 escorts/ Bops / raptors from DOB, Section 31, or GoD get on your Cruiser's TRIBBLE and don't use RSP. lol
Some of you are too accustomed to pug fighting and fighting incredibly horrible escorts / bops.
I mean the guy who said he could tank 3-5 Escorts without RSP on his cruiser? That's got to be the most idiotic thing I've ever read on these forums.
RSP is a last resort zerg focus fire defense.
It's there to defend against the players who actually know how to play on their BoPS, Raptors, and Escorts and can sizzle your Cruiser in seconds when you're focused. (especially after a subnoob beam hit)
NO ONE is immune to this saying anything otherwise is absurd and has been and can be proven wrong.
RSP obviously shouldn't be the only thing you rely on however unless other significant mechanic changes take place it's unfortunately required. I love to see a Tactical Cruiser without RSP in a match. It's like a free win.
Love it or hate it RSP is a necessary evil vs. any teams that aren't baddies.
or, you could get a pair of good healers and laugh to yourself as most damage against you completely dissapears. Yes, even skills like scatter volley and hyt lose their edge against good healers and a competant team.
But thats the biggest thing, skills like scatter volley and hyt only push more dps out. It may be overwhelming at some times, but they don't pause the game for 15 seconds. Thats what rsp does, and unless other healing skills are used, after 15 seconds the target is going to die anyways. Compare this to two healers pushing someones shield resistances to near 100% for 30 seconds or a 23k+ instant health buffer against the damage. Those actually have a useful effect because they last longer or have an effect that persists after the buff is gone.
RSP is a crutch because while it is a decent option for survivability, it is not the best option for survivability. Most of the people in high end fleets recognize that it isn't that essential to survival, its just annoying
You can have 4 or 5 for all the difference it makes.
If you can survive long enough to pop a second, all the power to you.
Not once did I complain about RSP being op or that 182 can't compete against it, I just stated the honest truth about it. If your going to color it with your opinion then thats your business. I could talk **** about you to, theres plenty of stuff I could say, but thats not how I roll (unless your name is khreed). Perhaps you should listen to your own advice though;
If memory servers me right Section 31 has beaten a 182 premade in the past. Given enough motivation I guess I could go search for the screenies but that's probably unnecessary. What I can tell you is we matched everyday and we have beat every high end team that we ever faced in this game when it was at it's peak and have continued to do so in 1.2 when all of our A-Team manages to be online at the same time.
It seems as if 50%-75% of the STO community vanished with 1.2 and our fleet is no different then any other fleet as we have some inactives now too.
We've faced a number of good fleets with our "A-Team" since 1.2 has been launched (and won). GoD, 7th Core, 12th Fleet etc.
Although not as many as I liked because many of our fleet members have lost interest in the game. I am hoping more start playing again in season 2.0.
I am not talking **** I'm merely expressing the facts and disputing the previous points made about RSP not being used by good fleets or players. It's just the opposite. All of them use it because they recognize the need for it as unfortunate as that is.....
In fact I was listing your fleet among the best if you actually paid enough attention and read what I wrote.
All the high end fleets use RSP and there's a good reason for it. Cruiser heals are obviously not enough.
Even you have to agree the guy who claims he can tank 5 escorts solo without RSP is absurd.
If you or your fleet do not want to use RSP so be it. More power to you.
You'll be the first.to make the change and probably the only one.
If Xaiver and Ultime are behind a Cruiser (who is solo) and he doesn't use RSP he's going to die. Period. End of story.
The same with Blackjack and Santaclaws. They'll kill the Cruiser as well.
I cut the bragging out so I could reply to this otherwise hillarious post. You're counting on a 2 minute cooldown skill applied once to mean something against what faithborn has already stated is TWO healers, not one. Having faced his RSP-less tactics myself, I can tell you it's MUCH harder to deal with, even with SNB, than a team using RSPs. Knowing both of you, I'm guessing y'all will fight, Ninjaboy's team will use every exploitable bug they can find, and faithborn's team will trounce them repeatedly anyway, and Ninjaboy will deny that it ever happened and talk smack until he forgets about it.
I won't let you forget about it, Ninjaboy.