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Is Space PvP now on it's last legs?

SystemSystem Member, NoReporting Posts: 178,019 Arc User
edited June 2010 in PvP Gameplay
When PvP was revamped in 1.0, the queues typically were in the 30s to 60s. After 1.1, it dropped to the 20s to 30s. Now at best you see 13 people in the queues just for Space PvP.


And now, Space PVP is basically 2 types of people:

1) Those just doing it for the Marks of Honor and just don't put up a fight anymore, because they know they are going to lose.

2) PvP Fleets that control Arena Battles


So is PvP effectively dead now? Or do you think that Open PvP might revitalize it in some capacity?
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    T5 pvp is far from dead.

    lower tier pvp is, however dead as a dodo....
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    T1-4 is very dead.

    T5 is still alive, but while in the past I enter it with a certain sense of intensity, now I'm kinda ho-hum. Oh I blew up, clicky respawn.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    I agree to Cpt_Duck, T5 PvP is still very okay, but T1-4 are dead. The usual bulk of 90%+ players at the level cap and not that many new ones coming in.

    The thing is, if you play for the Marks it does not matter if you win, lose or just go afk.
    The usual take so that everyone wins (for some reason we are in a loss and risk adverse MMO society that favors the silly "everyone must win even if he plays horribly" mantra) is to award the winner 2 or 3 points, and the loser only 1.

    So: Win a PvP match - 3 points, daily done. Lose: 1 point, do 2 more.
    Or only 2 points for a win, 5 points for the daily, whatever - you get the idea.

    Space Assault is also totally dead. Did not play one in ages. And I am sure many people never did. What to do to save this mode? Or just scrap it?

    Cap and Hold takes a fairly long time. And even longer if people are just there to duke it out instead of capping in a non-arena environment where getting killed will not end the match.

    I think we need one more Warzone, not only the Borg Zone, as people too often use Cap and Hold for "free pvp".

    And maybe some more arena maps - random arena maps for the daily. I don't like the effect of "Solar Wind", and nobody seems to queue up for the "Space" arena, and "Cracked Planetoid" gets a bit old. I wish for at least some variety in the arena background wallpaper. :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    Space Assault.... I never figured out how t hat worked and then I stopped my brief experiment with PvPfor a while, and now that I am kinda back, no one seems to do it.

    But RA5 PvP seems still pretty active. Sometimes there is a ridiclious number of players on the Fed side, though. And other times it's more balanced.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    I like "Enemy" space assaults although as has been said there are rarely anyone queuing for it. Perhaps it is because it is so far done the list.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    I still find low level pvp fun, but participation is really low and it is a TRIBBLE-shoot for players.
    I vote open pvp.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    Part of the reason is the ridiculous PvP Queue Bugs (and the interface). There also hasn't been a new map to entice PvP'ers since Shanty Town.

    I created the following thread this morning to overhaul the PvP Queue User Interface to be more intuitive:
    http://forums.startrekonline.com/showthread.php?t=163507

    I created a full-fledge mock-up too. Hopefully this helps and provides growing space for new content.

    Benefits:
    • User-friendly interface design
      • Less Clutter
      • Shorter list
      • More intuitive

    • Scales better for
      • new factions
      • new maps
      • new PvP modes
      • new map sizes

    • Cycles maps (no wasted maps at bottom of list)

    • Integrated PvP Channel chatbox

    • Private Match System would not be affected - power users can be at peace for their PvP match creation.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    The people you can SEE in the Q are WAITING on a match. The reason there used to be 60+ feds waiting on a match is because there were only 1-2 teams of klingons entering matches. Whenever a team enters a match, they are no longer in the Q. The Q lines have gotten shorter as a direct result of FvF. Feds no longer have to wait for the klingons to get done with a match and go into a new one. For every 1 match a fed used to get into, a Klingon got into 5-6 in the same amount of time. The sides have evened out a tiny bit, but feds are mostly shooting at other feds now instead of whining about cloak being OP, because they don't know how to play and don't realize what a liability a cloak actually is, and don't care to learn anything because they're entirely too busy ASSUMING things that don't make any sense, and then not checking their assumptions against reality.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    no
    34567890
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    faithborn wrote:
    no
    34567890

    ??? i don't understand

    yes
    12 ????
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    ground pvp is almost dead, I can never get a queue to pop

    cracked planetoid fedvfed is about the only thing I can get to pop on a regular basis.

    Not sure why people are afraid of the ground and log out after dying 3x.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    to the OP and comments
    ground combat sucks it alway has in this game as clearly it was an after thought of the game design process. That is PVP as well as PVE.

    space is boring and clearly based off the subscription numbers / active players in the game space pvp is dying. When they decided to dumb down the game instead of telling people to get better it was the end of good gameplay. Any time a game company cowtows to the general public over the difficulty of the game learning curve its a bad sign. Woot for casual gamers needing to have their hands held to be the Captain Kirk they pay a monthly fee to be.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    I played T3 PvP all day yesterday on my Klingon.

    Queues popped fairly quickly.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    I know PvP has lost a lot of its appeal for me. I find myself no longer interested to even bother to queue and instead just wait for the next day to get my exploration marks. There was a time I did not mind going into the Borg Hunt warfare zone, but all the fun things I could do there (Mask Energy Signature being one that allowed me to scout around and stealthily scan for objectives) have been nerfed to the point of futility... not to mention the Borg themselves have become disgustingly more powerful.

    Sure, Borgs ought to be powerful, yeah. I just thought things were more fun when I could actually pull off tricks against them like crowd-control, sensor jamming (confusion?), etc.

    Since Season 1.2 I haven't really adapted by science power loadout to compensate for it... but the one time I tried a PvP scenario out yesterday, the battlefield seemed dominated by cruisers and nothing I did to them seemed to put a dent in thier hides.

    I'm not QQing. Just saying that until things get put into order there I don't see why I should bang my forehead repeatedly on a wall.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    Keldor wrote:
    The people you can SEE in the Q are WAITING on a match. The reason there used to be 60+ feds waiting on a match is because there were only 1-2 teams of klingons entering matches. Whenever a team enters a match, they are no longer in the Q. The Q lines have gotten shorter as a direct result of FvF. Feds no longer have to wait for the klingons to get done with a match and go into a new one. For every 1 match a fed used to get into, a Klingon got into 5-6 in the same amount of time. The sides have evened out a tiny bit,...

    For the most part that is true. But if you re-queue after a match, you end up practically with the same people from the previous match, which means there are less people than there once was.

    And as for Feds not knowing what to do in PVP, that's Cryptic's fault in throwing people into battle who don't know how to PvP and expect them to do well.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    wrote:
    For the most part that is true. But if you re-queue after a match, you end up practically with the same people from the previous match, which means there are less people than there once was.

    And as for Feds not knowing what to do in PVP, that's Cryptic's fault in throwing people into battle who don't know how to PvP and expect them to do well.
    It coulld also indicate that the matches typically have similar length - so everyone runs the matches in cycles.

    And of course, some people actually stay teamed after combat to enter the next.
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