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UI Tweaks to improve "Trekkiness"

SystemSystem Member, NoReporting Posts: 178,019 Arc User
Just a few suggestions :

- Get rid of the "airspace control" characters when moving from block to block. Replace them with one of your bridge officers stating "We're now entering the "such and such" sector block. With the choices "Proceed" and "All Stop." (This gives the player more of a captainy feeling. (Besides, where are those "airspace controllers" talking to you from anyway?) Also, you're already at Warp so giving the player a choice of "Warp" or "Cancel" doesn't make much sense.

- I could have sworn that the menu for speaking with other ships during Beta was "Hail ship/enemy/contact" not what it is now, "Talk to enemy/ship/contact." Can we get "Hail" back?

- Throttle in Sector Space should be in Warp factor settings not the same slider as Impulse. (Minor I know.)

- When entering new rooms, or a turbolift, the game has to load the room you're going to appear in. During the load, a transition screen is shown with hints and usually contains an image of a space battle. Why not have the transistion screen be a simple animation of doors opening, or in the case of entering a turbolift a still image of the interior of a turbolift with the Star Trek turbolift sound effects playing during the instance load?

- Get rid of the warp nacelle and impulse engine blur when in-system. Motion blur should only occur when at warp. (I know it is supposed to help indication motion, but that's usually pretty obvious anyway.)

- Instead of sitting in a chair being an emote, make sitting in a chair a clickable action. I want to be able to walk over to my captain's chair, click on it, and automatically sit.

- One of the doors on your bridge should allow you to change your costumes. (You could call it the Captain's Ready Room.) When I fly to Risa I should be able to change my clothes without having to fly to a starbase. (While we're on the subject, Risa itself should have changing rooms as well.)
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    Id like a recoloured UI too, more like LCARS...orange/yellow and blue and purple UI...would be so awesome!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    wraith1977 wrote: »

    - One of the doors on your bridge should allow you to change your costumes. (You could call it the Captain's Ready Room.) When I fly to Risa I should be able to change my clothes without having to fly to a starbase. (While we're on the subject, Risa itself should have changing rooms as well.)


    You can right-click on your Status Picture and change uniform as long as you are in a ground area (i.e. bridge)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    Wow. I didn't know that. That's handy. I guess you learn something new everyday. ;)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    wraith1977 wrote: »
    Just a few suggestions :
    - When entering new rooms, or a turbolift, the game has to load the room you're going to appear in. During the load, a transition screen is shown with hints and usually contains an image of a space battle. Why not have the transistion screen be a simple animation of doors opening, or in the case of entering a turbolift a still image of the interior of a turbolift with the Star Trek turbolift sound effects playing during the instance load?

    They did have this during beta, but it got replaced with the screenshots.
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