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Parts of indoor-missions flashing darker than they should be.

SystemSystem Member, NoReporting Posts: 178,019 Arc User
So I've noticed that on indoor-missions (possibly outdoor, but I haven't seen anything yet) at times parts of the area will start flashing to a darker color.

Here are some screenshots of it happening:
http://img14.imageshack.us/img14/7517/screenshot2010061222573.jpg
http://img263.imageshack.us/img263/2839/screenshot2010061222571.jpg


Anyone know what might be causing this, or a possible fix?
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    this has been around since beta... as in the start of it.

    I don't think they ever said what it was exactly, but my guess would be some occluders on their maps not filtering light properly from the sources, or possibly a left over 'transparent' (and immaterial) texture...maybe a wall or something from testing that was left over.

    I ran into it really bad in k7 during beta... one side of the floor and hallway was black... when you ran past the black textures, you could turn around and see out. Then further down the hall, the textures would shimmer and darken like your shots...

    I think they said something about testing the maps and textures to see what was up, but somehow I don't think they ever totally fixed their rendering engine.
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