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FvK unbalanced after 1.2 patch

SystemSystem Member, NoReporting Posts: 178,019 Arc User
edited June 2010 in PvP Gameplay
Congratulations Cryptic you've made FvK absolutely unbalanced with last patch. Klingons are overpowered, just look at the damage they deals, usually the double of every starfleet damage dealer. Plus ramming speed is an overpowered skill too, but that one affects both sides at least, sure it requires skilled players using it... Oh wait! Well no more FvK for me and if it's not balanced soon... No Star Trek online at all.
Post edited by Unknown User on
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  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    Not sure if your a new sub or not,but people have been screaming this since the beginning of the game.Ive got both sides and ive pvped with both sides.The only difference i see is is that the federation is more disorganized than the klinks are.Feds queue up more than the klinks do but frequently dont show up for the match for ground pvp anyways.Ill test it this weekend and if i do find an imbalance ill report to the devs not the forums.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    Really? Am I crazy, or are the Klingon PvP'ers saying that its unfair for them too. using almost the exact same speech I think. I'm curious, when Halo came out was there people *****ing in the forums, NERF the Sniper Rifle, and if Bungie had nerfed everything everyone wanted, would Halo still be Halo?........

    " Why is the Dart gun taking so long to spawn.....I guess I'll just dual wield the spit wad shooter....Oh wait!...there's the super soaker!...damn there attacking with paper airplanes and power wheels....I'd better bust out the bubble blower!" - next day on the forum....." A Power Wheel ran over my foot, that's not fair Bungie, and my nerf sword keeps bending....."

    Sometimes a challange is fun people....and "Fair" is a relative term.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    captiva wrote: »
    Really? Am I crazy, or are the Klingon PvP'ers saying that its unfair for them too. using almost the exact same speech I think. I'm curious, when Halo came out was there people *****ing in the forums, NERF the Sniper Rifle, and if Bungie had nerfed everything everyone wanted, would Halo still be Halo?........

    " Why is the Dart gun taking so long to spawn.....I guess I'll just dual wield the spit wad shooter....Oh wait!...there's the super soaker!...damn there attacking with paper airplanes and power wheels....I'd better bust out the bubble blower!" - next day on the forum....." A Power Wheel ran over my foot, that's not fair Bungie, and my nerf sword keeps bending....."

    Sometimes a challange is fun people....and "Fair" is a relative term.

    A challenge? 1vs1 we dont have a chance. 5vs5 we dont have a chance. What is exactly the challenge you're speaking of? In a FvF fight i can handle 3 starfleet ships at the same time, how come klings can destroy me so easily instead? Well you know the answer. Probably you didnt read what I wrote.

    DCMS FvK was fine for me before the patch, dont know what happened after but now fights are unbalanced.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    I'm in agreeance, the Klingons deffinitly seem OP in space right now. But to be fair, aside from the massive unbalance changes made to cloak, I think most of the unbalance comes from certain BO abilities that really need to be looked into like RSP.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    Klingons are not OP , far from it. Its the scrub fed PUG teams that go up against klingons who have nothing at all to do other than pvp, then they wonder why they lose. As soon as a competent fed team enters a match ( DOB etc ) it suddenly becomes very different.

    To recap cryptic should not and cannot balance this game around players who have no idea what they are doing
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    Klingons OP? hmm... lets see they level mainly through PvP or use too, least I did. They PvP every time they log on. They mainly spec fully for Space combat, no skill points spent in ground skills and by BG5 they have nothing to do but PvP or buggy explore missions in 1 zone. STFs are mainly for Feddy Bears as most Klingon don't do ground except the ones that got bored with space PvP and went for ground PvP.

    They team up to win when needed and share healz, not always as Feddy Bears do dabble on the Klingon side but most of the time.

    Now its no surprise that when you do FvF you can deal with 3 mainly PvE specced and trained Feddy Bears but have issues handling a player who has cut there teeth on pvp all the way up. They config for PvP and live for it.

    Now that's not to say there are no good Feddy Bears out there as there are and when they do go PvP they are a pain to deal with and Klingons lose to them A LOT.

    Maybe before you run to the forums and circle the whine wagons you should ASK a Klingon to help you learn PvP, or form a PvP team from your Fleet and learn to fly together and support each other. You could also ask around for a Fed PvP fleet to help you or even read more of the forums and learn what people are doing to win.

    The very least thing you could try is to team up and TALK to your team and try to get everyone on the same page but I have found that Feds don't even like to focus fire together half the time, it's like herding cats but still worth a try.

    The only thing OP about the Klingons is the OP rep they have.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    A challenge? 1vs1 we dont have a chance. 5vs5 we dont have a chance. What is exactly the challenge you're speaking of? In a FvF fight i can handle 3 starfleet ships at the same time, how come klings can destroy me so easily instead? Well you know the answer. Probably you didnt read what I wrote.

    DCMS FvK was fine for me before the patch, dont know what happened after but now fights are unbalanced.



    I wasnt nessesarily disagreeing with you, its just that everything can't be 100% balanced, then it turns into a numbers game. Is the sniper rifle equal to the battle rifle? Not really, can everyone have the rocket and snipe combo on a normal Halo match? No, did the person who had it usually get alot of kills? Yeah, and so did the guy spamming the scorpion tank, but I still hopped on the Ghost 1000 times and got blown up.


    And as the guy above pointed out, the most experienced PvP'ers are Klingons, and as in any game, people who work as a team and/or know what their doing are going to do better.
    I can't count how many times I got pinned in a base by a sniper, me and my whole team getting owned by one guy(especially in blood gulch)
    One shot kills? how is that fair, You couldn't even get to a sniper rifle, cuz he would kill you to fast. I got mad, but I kept playing, and learned how to avoid it for the most part (guarding the snipe spawn with a shotty)
    Point is if we keep changing PvP all the time to suit the people who "can't snipe" then alls we are going to end up with is "assault rifles"
    I think Cryptic just need to pick some settings and go with it, people will adapt.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    heres klingon answer feds dont know how to use power settings or bo ********.

    My shields set to full power.

    have seen klingons attacked by 4 feds just sit there and surrvie get anywhere close to killing them and they zoom off.

    now they raise shields while cloaked wtf


    total farce

    but to be fair to cryptic theres sfa for klinks to do so they compensate by making them op.

    I thought in star trek the klinks shields where weak point obviously not in sto
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    im able to take on quite a few klingon people 1v1, and when im with my good friends in 5v5 we usually hold our own. even had a battle once where there were only 3 of us feds and we managed to kill 9 klingons before we had all died and 2 more people joined in. it comes down to skills, and team work.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    Klingons more overpowered in 1.2? Afraid it's the opposite. The only exception that with Science getting a slight boost that Science BoP's are a bit more dangerious.

    1 on 1, it's usually depending on the skill of the Captain. 5 on 5, when people loses, its mainly due to a lack of teamwork. Especially when people run off to fight on their own.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    Fact- when people follow my lead we win

    Fact- when they try to hold a letter they lose

    Fact- Plasma

    Fact- the evidence is clear
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    Suddenly I can actually survive the onslought brought against me by Escorts and Bird of Preys, and the KLingons are now overpowered? Doesn't add up for me at all.

    My suggestion is - try playing a little PvP on the Klingon side. Learn from then. Most of the stuff has more to do with experience and teamwork then anything else.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    attacko wrote:
    Fact- when people follow my lead we win

    Fact- when they try to hold a letter they lose

    Fact- Plasma

    Fact- the evidence is clear




    First off: This guy is just funny.

    Second: I just tried out a few PvP as Fed 10 vs 10 salvage space, at first I got owned, I got ganged on. My next strategy....follow my teamates around....it worked! we started doing the ganging, and what do you know we kicked their butts in the end.
    They flew away a few times, all zippy like, and cloaked, I just started Tactor Beaming their asses when their shields went down, then used emergency power to weapons, and High yield torps, they blew up just like anyone else.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    A challenge? 1vs1 we dont have a chance. 5vs5 we dont have a chance. What is exactly the challenge you're speaking of? In a FvF fight i can handle 3 starfleet ships at the same time, how come klings can destroy me so easily instead? Well you know the answer. Probably you didnt read what I wrote.

    DCMS FvK was fine for me before the patch, dont know what happened after but now fights are unbalanced.

    As primarily a Klingon player, we do win the majority of matches. We do lose though, to organized mutually supporting Fed teams. And we lose too often for it to just be coincidence or luck. We can be beaten, as long as the Fed team works together.

    The reason that we win as often as we do has nothing to do with our ships, and everything to do with the fact that by the time we hit T3, we have three or four times (and sometimes more) the experience at PvPing than a T3 Fed will have.

    This is the same in every MMO out on the market... any game that includes combat really, not just the MMOs. The more experience you have, the more you lose in PvP, the better you'll get.

    The problem is that Cryptic is trying to balance PvP in STO against a flawed model; it starts off at an imbalance in experience long before anyone even fires a shot.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    Fact- Many say experience. some say it in about 5 paragraphs. Long winded or merely parroted - they are all wrong

    Fact- Whomever has more players usually wins

    Fact- Feds need to learn the "thach weave" and if they see my ship just follow me
    I see a pack of like 5 to 8 and just fly straight at them with mask engergy sig and click the power to engines and they try to kill and catch and they can't so if any feds are behind me they should be able to tail end the Klingon following fools

    Fact- Not experience, not teamwork. It is simple. The Feds don't attack enough. When in doubt - attack
    the klinks want a kill more then to survive - use this against them

    the evidence is clear
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    attacko wrote:
    Fact- Many say experience. some say it in about 5 paragraphs. Long winded or merely parroted - they are all wrong

    Fact- Whomever has more players usually wins

    Fact- Feds need to learn the "thach weave" and if they see my ship just follow me
    I see a pack of like 5 to 8 and just fly straight at them with mask engergy sig and click the power to engines and they try to kill and catch and they can't so if any feds are behind me they should be able to tail end the Klingon following fools

    Fact- Not experience, not teamwork. It is simple. The Feds don't attack enough. When in doubt - attack
    the klinks want a kill more then to survive - use this against them

    the evidence is clear


    Was that first Fact a crack at me?

    I'm a little long winded......

    not sure how to be parroted........something to do with pirates?

    Edit: is this what your saying....if you learn something parrot-fashion, you are able to repeat the words, but you do not understand their meaning
    Usage notes: A parrot is a bird that can repeat words and noises it has just heard.

    If so I resent that, I teach the Parrot, not the other way.

    Fact- people who insult people with "Facts" aren't very Factual.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    captiva wrote: »
    Was that first Fact a crack at me?

    I'm a little long winded......

    not sure how to be parroted........something to do with pirates?

    Edit: is this what your saying....if you learn something parrot-fashion, you are able to repeat the words, but you do not understand their meaning
    Usage notes: A parrot is a bird that can repeat words and noises it has just heard.

    If so I resent that, I teach the Parrot, not the other way.

    Fact- people who insult people with "Facts" aren't very Factual.

    I thought it was a crack at me... but I only used four paragraphs. ;)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    Axwyn wrote:
    heres klingon answer feds dont know how to use power settings or bo ********.

    My shields set to full power.

    have seen klingons attacked by 4 feds just sit there and surrvie get anywhere close to killing them and they zoom off.

    now they raise shields while cloaked wtf


    total farce

    but to be fair to cryptic theres sfa for klinks to do so they compensate by making them op.

    I thought in star trek the klinks shields where weak point obviously not in sto

    Last Klingon space game I was in, most of the Klingons had a 30+ kill to 0 deaths. A group of five feds, myself and a buddy who was a science officer, ganged up on one Klingon BoP with the 30+ score. A full power Tyken's rift (aided by an Aux Battery), SNB, Sensor Scan III, HY Quantums and atleast 12 beams focusing on the BoP could not kill it. It shruged it off and killed my science buddy with one volley.

    Fact: The Statistics speak for them selves.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    Moved to the PvP feedback forums from the general feedback forums, as this is a discussion of the current state of PvP.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    Kinjiru wrote: »
    I thought it was a crack at me... but I only used four paragraphs. ;)

    I havent a clue what the guy is talking about full stop i am not sure how you can perceive an insult out of it.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    Congratulations Cryptic you've made FvK absolutely unbalanced with last patch. Klingons are overpowered, just look at the damage they deals, usually the double of every starfleet damage dealer. Plus ramming speed is an overpowered skill too, but that one affects both sides at least, sure it requires skilled players using it... Oh wait! Well no more FvK for me and if it's not balanced soon... No Star Trek online at all.

    Oh good grief :rolleyes: Things have never been more even and I play both sides. Klingon PUGs tend to beat Fed PUGs because Klingon players have often done (literally) ten... twenty... fifty times the number of matches compared to Fed players.

    However best pre-mades in the game are all Feds, not Klingon, and they are pretty much unbeatable.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    captiva wrote: »
    Was that first Fact a crack at me?

    Fact: the post you are unwisely replying to is complete gibberish :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    I would have to say that the balance right now is pretty good. I do right around the same damage on my klink as I do on my fed.
    If your getting killed on my first bop run its cause you didn't react fast anough, and before 1.2 that was about 3 seconds... now you have A LOT longer.
    I am still seeing lots of federation players not using any resistance powers... players that end the match with 2k in healing???
    Another thing I find funny is how rarely federation players (not the ellite players mind you) use Evasive manuvers... they seem to save it to chase me with. If a bop decloaks and removes your side shield use your evasive.

    I refit both my Fed Escort... and my Fed Sci that I hadn't played in forever. After refiting them for 1.2 heres the scoop, I can live a long time in my escort and run damage just as high as my Klingon... and My sci is all but un-killable, can't kill anything all that fast, but can really control the pace.

    I have run into plenty of very good Fed players and against a good player one on one... its almost always 50/50, I'd say the balance is good right now.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    Dekkameron wrote: »
    I havent a clue what the guy is talking about full stop i am not sure how you can perceive an insult out of it.

    Maybe because we both referred to player skill and experience being important factors? I mean, if he had neither, or maybe sucked in spite of a ton of experience, I guess that could be taken on his part as kind of insulting? :confused::D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    evilhippo wrote: »
    Oh good grief :rolleyes: Things have never been more even and I play both sides. Klingon PUGs tend to beat Fed PUGs because Klingon players have often done (literally) ten... twenty... fifty times the number of matches compared to Fed players.

    However best pre-mades in the game are all Feds, not Klingon, and they are pretty much unbeatable.

    agree wholeheartedly. I play both as well.

    If you don't play klink side do realize Feds have this advantage.... We don't have the access you have to BO officers/skills on the exchange (i.e. there are none for sale most times). Most of the desirable ones cost millions or are non-existant compared to the Fed exchange.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    my god, the amount of fail in this thread is off the charts. Q should have just locked it instead of moving it...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    fed ships are better than klingon ships, but they don´t have the cloak advantage.

    most players haven´t played enough or tried enough things to judge if the game is unbalanced. :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    captiva wrote: »

    " Why is the Dart gun taking so long to spawn.....I guess I'll just dual wield the spit wad shooter....Oh wait!...there's the super soaker!...damn there attacking with paper airplanes and power wheels....I'd better bust out the bubble blower!" - next day on the forum....." A Power Wheel ran over my foot, that's not fair Bungie, and my nerf sword keeps bending....."

    ...LOL, my nerf sword keeps bending. :(
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    I don't really see an imbalance myself, although I wish they would remove the decloaking damage bonus. It makes no sense and is entirely unnecessary. The element of surprise is a damage bonus in itself.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    The reason the game seems unbalanced to some of you is simply this:

    You Suck


    That is all....

    Blackjack
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