Has anyone else encountered lagging or rubber banding since the last couple of patches? My system ran the game fine before with little or no lag...now it's becoming quite a bother, especially in PvP!! I have made sure I have the most current drivers up to date...any thoughts or comments would be welcome.
The past day or so has been real bad regarding connectivity. I was dropped repeatedly today. I think it is another server overload issue.
We are not experiencing any load issues on the servers. If we were we would tell the public (we try not to keep secrets when it affects players.). Post a nettest and a trace route, and we can see if there are any issue on your side that might be causing the issue.
Run a trace route:
* Click on Start
* Click on Run, or if using Windows Vista just skip to the next step
* Type cmd into the dialog box and press Enter.
* In the window that opens type "tracert patchserver.crypticstudios.com"
* Check the speed listed on the return
If you see any hops over 180ms, this could be the cause of the rubber banding.
How to acquire, run and read the Nettest tool:
Go to http://files.champions-online.com/nettest.exe
Download the application and run it (Windows 7 and Vista users make sure to right click the icon and run as admin if you are having issues with the tool running.)
The Nettest tool checks that the ports required for patching and playing Star Trek Online are not blocked or filtered. Good values returned from the Nettest tool look like:
Column 1 and 3 have values around 500 kb/sec (outgoing/incoming), column 2 has values around 20 kb/sec (transfer rate). If the values in these columns is less than what is expected you may have filtering or blocked ports either on your personal network or from your ISP.
I've been getting a lot of pausing/lag rubberbanding and server disconnects if I'm playing on the Klingon side today. Fed side runs okay.
Same here, except I have not been on my klingon in a while, so only fed side for me for now:
it has started only yesterday. Other games and applications do not seem affected, did some maintenance and checks. Restarted my routers and switches. I still have to try using one of the cryptic proxy servers.
Or throwing my puter out the window:D
tracert:
Microsoft Windows [Version 6.1.7600]
Tracing route to patchserver.crypticstudios.com [208.95.184.25] over a maximum of 30 hops:
1 25 ms 99 ms 99 ms speedtouch.lan [192.168.x.TRIBBLE]
2 35 ms 35 ms 35 ms s5590d401.adsl.wanadoo.nl [85.TRIBBLE.TRIBBLE.x]
3 39 ms 39 ms 39 ms V538.dr3-asd6.nl.euro.net [194.134.152.49]
4 39 ms 40 ms 39 ms PC27.cr1-asd6.nl.euro.net [194.134.161.61]
5 40 ms 39 ms 39 ms PC18.er1-asd6.nl.euro.net [194.134.161.102]
6 51 ms 51 ms 50 ms po1.ccr01.ams03.atlas.cogentco.com [195.69.144.124]
7 53 ms 54 ms 54 ms te0-1-0-4.ccr22.ams03.atlas.cogentco.com [130.117.48.241]
8 125 ms 126 ms 130 ms te0-2-0-4.ccr22.ymq02.atlas.cogentco.com [130.117.0.69]
9 126 ms 127 ms 126 ms te8-1.ccr01.alb02.atlas.cogentco.com [154.54.7.206]
10 127 ms 126 ms 126 ms te9-5.ccr02.bos01.atlas.cogentco.com [154.54.27.154]
11 127 ms 127 ms 127 ms te4-2.ccr01.bos06.atlas.cogentco.com [66.28.4.254]
12 138 ms 138 ms 143 ms 38.104.187.150
13 138 ms 137 ms 137 ms patchserver.crypticstudios.com [208.95.184.25]
We are not experiencing any load issues on the servers. If we were we would tell the public (we try not to keep secrets when it affects players.). Post a nettest and a trace route, and we can see if there are any issue on your side that might be causing the issue.
Run a trace route:
* Click on Start
* Click on Run, or if using Windows Vista just skip to the next step
* Type cmd into the dialog box and press Enter.
* In the window that opens type "tracert patchserver.crypticstudios.com"
* Check the speed listed on the return
If you see any hops over 180ms, this could be the cause of the rubber banding.
How to acquire, run and read the Nettest tool:
Go to http://files.champions-online.com/nettest.exe
Download the application and run it (Windows 7 and Vista users make sure to right click the icon and run as admin if you are having issues with the tool running.)
The Nettest tool checks that the ports required for patching and playing Star Trek Online are not blocked or filtered. Good values returned from the Nettest tool look like:
Column 1 and 3 have values around 500 kb/sec (outgoing/incoming), column 2 has values around 20 kb/sec (transfer rate). If the values in these columns is less than what is expected you may have filtering or blocked ports either on your personal network or from your ISP.
ok I do not usually post in forums but read them as much as I can. I returned to the game a few days ago having had a break after beta and initial launch. I am experiencing unplayable rubber banding which leads to a server disconnect. Or I cannot get past retrieving maps before I get disconnected. I assumed that some of my settings were wrong and started to search. Nothing found and I began to think it was server overload. However the last 2 mornings Australian time 8am - 12 noon I have had not 1 issue with with the playability of the game and had great fun doing so. However my main playtime most days is anywhere from 5pm to 2 am AEST The game is unplayable and I am just about at the point of giving it away. My rational leads me to believe the problem is not at my end else I would not be able to play in a morning would I? I would appreciate an explanation as other mmos cause me no problem.
Cycling lag problems usually is an indication of traffic shapping by the ISP or one of it's routing partners. They change the type and amount of filtering during peak times and reduce it during slow times.
run the tracert patchserver.crypticstudios.com
and the nettest both during the time you don't have problems and when you do and post all the results.
No problems today in game so far for me today, and the following results are not that much different from what I was monitoring over the weekend either.
Tracing route to patchserver.crypticstudios.com [208.95.184.25]
over a maximum of 30 hops:
1 <1 ms <1 ms <1 ms 192.168.TRIBBLE.TRIBBLE
2 7 ms 7 ms 7 ms 10.TRIBBLE.TRIBBLE.TRIBBLE
3 8 ms 9 ms 24 ms nmal-geam-1b-ge132.network.virginmedia.net [81.9
6.225.177]
4 22 ms 7 ms 13 ms osr02croy-pc112.network.virginmedia.net [62.30.2
42.53]
5 9 ms 7 ms 9 ms popl-bb-1b-ae2-0.network.virginmedia.net [195.18
2.178.86]
6 10 ms 11 ms 13 ms nrth-bb-1a-as1-0.network.virginmedia.net [213.10
5.64.17]
7 26 ms 26 ms 29 ms fran-ic-1-as0-0.network.virginmedia.net [62.253.
185.81]
8 29 ms 26 ms 39 ms cr1.fra003.internap.net [80.81.194.45]
9 24 ms 37 ms 47 ms ams003-fra003-2-cr1.ams003.internap.net [77.242.
206.221]
10 29 ms 29 ms 31 ms ams003-lon005-4-cr2.lon005.internap.net [77.242.
206.241]
11 108 ms 108 ms 108 ms bsn006-lon005-6-cr2.bsn006.internap.net [66.79.1
58.5]
12 124 ms 107 ms 117 ms cr1-cr2.bsn006.internap.net [66.79.147.13]
13 118 ms 117 ms 106 ms bsn004-bsn006-792-mpr1.bsn004.internap.net [66.7
9.145.34]
14 109 ms 124 ms 105 ms border12.te8-1-bbnet2.bsn.pnap.net [63.251.128.1
05]
15 158 ms 125 ms 127 ms cryptic-1.border12.bsn.pnap.net [63.251.130.10]
16 116 ms 117 ms 136 ms patchserver.crypticstudios.com [208.95.184.25]
Same here, except I have not been on my klingon in a while, so only fed side for me for now:
it has started only yesterday. Other games and applications do not seem affected, did some maintenance and checks. Restarted my routers and switches. I still have to try using one of the cryptic proxy servers.
Or throwing my puter out the window:D
tracert:
KB/sec
Using a cryptic proxy EU server helped. I observed that I was having a lot less "lag" during 3am and 7am (GMT+1, UTC 1am-5am), wich are low peak hours. I did see more and more people talking and having problems in fleet now, that live in completely different parts of the world, that are experiencing one or the other form of connection problems (rubber banding, dc'ing). Could be different causes, coincidal perhaps. Have it on my kling now too. But less with a proxy, havent done any more testing (more times a day, log network data bla bla). So it could be nothing and pass like the wind.
Still getting some weird DC's, fleet mates are getting them too, and they live on the other side of the universe. When we team, when we solo, not beginning to see any patterns.. yet. But it sure is weird this has only be happening since last week, and its not just me. Proxy or not. Klingon side, and fed side. Any ideas anyone? It may not be the game servers, but maybe its some other part of the network somewhere.
Still getting some weird DC's, fleet mates are getting them too, and they live on the other side of the universe. When we team, when we solo, not beginning to see any patterns.. yet. But it sure is weird this has only be happening since last week, and its not just me. Proxy or not. Klingon side, and fed side. Any ideas anyone? It may not be the game servers, but maybe its some other part of the network somewhere.
There were some hicups this morning, but they should have been cleared up by now. Are you still having these issues?
There were some hicups this morning, but they should have been cleared up by now. Are you still having these issues?
No more issues connecting normally without using proxy. I was having some trouble with the proxy now tho, random and suddon disconnects. Things are happening the other way around. But thats fine, the game works, without using any "tricks".
I just started playing STO and have been having incredible amounts of rubberbanding. I did check tracert and highest was 128ms and using the nettest tool download I get the following:
I am on Shaw Cable internet, connecting wirelessly (for the next week or so) wirelessly through a Linksys WRT610n router. My system never gets a real load on it even in game with the following spec:
Core I7 860 2.8ghz quad core
4gb DDR3 1333mhz
AMD 5850 1gb @ 1680x1050
2x 1tb hard drives
all system temps are kept below 40degrees other than video and it maintains expected temps. I have played WOW without ever running into any lag issues, as well as many other multiplayer games. I am at a loss for what to do.
you are having some problems on ports and shaw does traffic manage but I believe you problem may be your wireless. The game does not work well on wireless connections and vista and win 7 scan the wireless connection every 60 seconds and on some routers this can cause lag and disconnects.
if you can not connect directly to router and you use vista or win7 you can try
you are having some problems on ports and shaw does traffic manage but I believe you problem may be your wireless. The game does not work well on wireless connections and vista and win 7 scan the wireless connection every 60 seconds and on some routers this can cause lag and disconnects.
if you can not connect directly to router and you use vista or win7 you can try
I do use Windows 7 64bit but trying with one or both of the above suggestions does not make a difference. I still get regular rubberbanding, especially bad on ground missions but in space as well. It gets very annoying when you fly around in a fight for some time unable to fire but still appearing to take damage and then suddenly having the ship bouncing back and forth for several seconds and no ships are where they were a second ago.
I have tried playing at various times (1am, 6am, 12pm, 5pm, 9pm all PST) and no change on the amount of lag or bouncing.
I thank you for the suggestions above and had really hoped one or both would work. If there are any other suggestions, I am more than willing to listen. Thanks in advance.
I do use Windows 7 64bit but trying with one or both of the above suggestions does not make a difference. I still get regular rubberbanding, especially bad on ground missions but in space as well. It gets very annoying when you fly around in a fight for some time unable to fire but still appearing to take damage and then suddenly having the ship bouncing back and forth for several seconds and no ships are where they were a second ago.
I have tried playing at various times (1am, 6am, 12pm, 5pm, 9pm all PST) and no change on the amount of lag or bouncing.
I thank you for the suggestions above and had really hoped one or both would work. If there are any other suggestions, I am more than willing to listen. Thanks in advance.
Can you do me a favor and post a DXDIAG?
To create a DXDiag report, follow these steps:
1. Click "Start" menu, then click "Run"
2. In the "Open" box, type: DXDiag (hit enter)
3. If this is your first time running DXDiag, click "Yes" to launch the DirectX Diagnostic Tool.
4. Click "Save All Information" to create a DXDiag report.
5. Choose a name and location for the dump file (recommend desktop) and click "Save".
Zip this file and attach it to a post in this thread.
1. Click "Start" menu, then click "Run"
2. In the "Open" box, type: DXDiag (hit enter)
3. If this is your first time running DXDiag, click "Yes" to launch the DirectX Diagnostic Tool.
4. Click "Save All Information" to create a DXDiag report.
5. Choose a name and location for the dump file (recommend desktop) and click "Save".
Zip this file and attach it to a post in this thread.
I have tried to upload a dxdiag report but the system refuses the file saying at the top of the screen that the file is invalid. it is a standard ZIP file made from 7zip at default settings and is readily readable on other computers.
I have also changed to a direct connection to the switch instead of through the wireless and the problem is no better. All last night till the server was taken down as well as this morning and afternoon I have played with constant lag issues. at one point in battle, I had over 45 seconds where I did no damage and saw constant damage being taken on my ship with nothing happening. Immediately after that 45 seconds, there was a massive amount of jumping around on the screen with both my ship and the enemies ships moving all over the place and one ship was destroyed. it is not quite a regularly occuring thing but the lag is always there. I can play for no more than 8 minutes or so without a fairly major case of rubberbanding.
I have also been running the nettest regularly the results appear variable, here is the last test I ran:
I have just tried recreating the zip and dxdiag files to see if that would fix the upload but it remains an invalid file. If there is a workaround you can suggest to this problem I would greatly appreciate it.
I also tried using speedtest.net to check my connection and tried going to the Boston site to see if that was a problem. My test came back as this: which admittedly shows my download being a little over a third of what it should be from Shaw (15mb down). Testing from a closer server gets me this result:
I have tried the basic trouble shooting, shutting down the comp and restarting, rebooting the router and the cable box. I have also made sure there was no downloading or torrenting happening on the conneciton for any of the comps in the house.
Intel I7 860 @ stock 2.8ghz
eVga P55 FTW motherboard
XFX 5850 black edition
4 gb DDR3 1600mhz ram
700watt Silverstone PSU
Windows 7 Premium 64bit
2x1tb Seagate 7200x11 sata drives
LG sata DVD writer
Logitech MX Performance Mouse
Logitech G15 1st edition
Asus Xonar Essence sound card w/ Sennheiser HD 555 headphones
There are 2 other people in the house but they tend not to be on the comps at the same time I am.
I thank you for all your help with this. I am quite proficient with computers, both building and troubleshooting them but the network and internet issues are far more awkward to deal with.
I have tried to upload a dxdiag report but the system refuses the file saying at the top of the screen that the file is invalid. it is a standard ZIP file made from 7zip at default settings and is readily readable on other computers.
I have also changed to a direct connection to the switch instead of through the wireless and the problem is no better. All last night till the server was taken down as well as this morning and afternoon I have played with constant lag issues. at one point in battle, I had over 45 seconds where I did no damage and saw constant damage being taken on my ship with nothing happening. Immediately after that 45 seconds, there was a massive amount of jumping around on the screen with both my ship and the enemies ships moving all over the place and one ship was destroyed. it is not quite a regularly occuring thing but the lag is always there. I can play for no more than 8 minutes or so without a fairly major case of rubberbanding.
I have also been running the nettest regularly the results appear variable, here is the last test I ran:
I have just tried recreating the zip and dxdiag files to see if that would fix the upload but it remains an invalid file. If there is a workaround you can suggest to this problem I would greatly appreciate it.
I also tried using speedtest.net to check my connection and tried going to the Boston site to see if that was a problem. My test came back as this: which admittedly shows my download being a little over a third of what it should be from Shaw (15mb down). Testing from a closer server gets me this result:
I have tried the basic trouble shooting, shutting down the comp and restarting, rebooting the router and the cable box. I have also made sure there was no downloading or torrenting happening on the conneciton for any of the comps in the house.
Intel I7 860 @ stock 2.8ghz
eVga P55 FTW motherboard
XFX 5850 black edition
4 gb DDR3 1600mhz ram
700watt Silverstone PSU
Windows 7 Premium 64bit
2x1tb Seagate 7200x11 sata drives
LG sata DVD writer
Logitech MX Performance Mouse
Logitech G15 1st edition
Asus Xonar Essence sound card w/ Sennheiser HD 555 headphones
There are 2 other people in the house but they tend not to be on the comps at the same time I am.
I thank you for all your help with this. I am quite proficient with computers, both building and troubleshooting them but the network and internet issues are far more awkward to deal with.
Just attach the txt file I have made changes to allow larger dxdiag files. Speed test does test how quick your connection is, but not the stability of your connection or paths that your ISP routes your signal to our servers. Can you post the results of the trace route?
Just attach the txt file I have made changes to allow larger dxdiag files. Speed test does test how quick your connection is, but not the stability of your connection or paths that your ISP routes your signal to our servers. Can you post the results of the trace route?
I remain unable to upload a zip file so I have uploaded the text files themselves (basic and 64bit). My Tracert is as follows...
Tracing route to patchserver.crypticstudios.com [208.95.184.25]
over a maximum of 30 hops:
1 1 ms <1 ms 1 ms 192.168.1.254
2 13 ms 10 ms 11 ms 70.77.116.1
3 17 ms 18 ms 19 ms rd2cs-ge3-1.ok.shawcable.net [64.59.171.3]
4 29 ms 26 ms 27 ms rc1so-ge2-0-0-1.cg.shawcable.net [66.163.77.202]
5 43 ms 43 ms 42 ms 66.163.78.29
6 43 ms 42 ms 72 ms rc2sc-tge0-15-2-0.wp.shawcable.net [66.163.73.141]
7 69 ms 78 ms 67 ms rc1sh-pos15-0.mt.shawcable.net [66.163.76.221]
8 80 ms 82 ms 80 ms rc1hu-pos5-0-0.ny.shawcable.net [66.163.77.154]
9 85 ms 84 ms 90 ms 198.32.160.185
10 87 ms 99 ms 86 ms cr2-cr1.nym009.internap.net [66.79.146.198]
11 104 ms 91 ms 90 ms bsn006-nym009-9-cr1.bsn006.internap.net [66.79.158.9]
12 89 ms 87 ms 107 ms bsn004-bsn006-792-mpr1.bsn004.internap.net [66.79.145.34]
13 93 ms 90 ms 90 ms border12.te8-1-bbnet2.bsn.pnap.net [63.251.128.105]
14 117 ms 107 ms 124 ms cryptic-1.border12.bsn.pnap.net [63.251.130.10]
15 100 ms 117 ms 96 ms patchserver.crypticstudios.com [208.95.184.25]
I remain unable to upload a zip file so I have uploaded the text files themselves (basic and 64bit). My Tracert is as follows...
Tracing route to patchserver.crypticstudios.com [208.95.184.25]
over a maximum of 30 hops:
1 1 ms <1 ms 1 ms 192.168.1.254
2 13 ms 10 ms 11 ms 70.77.116.1
3 17 ms 18 ms 19 ms rd2cs-ge3-1.ok.shawcable.net [64.59.171.3]
4 29 ms 26 ms 27 ms rc1so-ge2-0-0-1.cg.shawcable.net [66.163.77.202]
5 43 ms 43 ms 42 ms 66.163.78.29
6 43 ms 42 ms 72 ms rc2sc-tge0-15-2-0.wp.shawcable.net [66.163.73.141]
7 69 ms 78 ms 67 ms rc1sh-pos15-0.mt.shawcable.net [66.163.76.221]
8 80 ms 82 ms 80 ms rc1hu-pos5-0-0.ny.shawcable.net [66.163.77.154]
9 85 ms 84 ms 90 ms 198.32.160.185
10 87 ms 99 ms 86 ms cr2-cr1.nym009.internap.net [66.79.146.198]
11 104 ms 91 ms 90 ms bsn006-nym009-9-cr1.bsn006.internap.net [66.79.158.9]
12 89 ms 87 ms 107 ms bsn004-bsn006-792-mpr1.bsn004.internap.net [66.79.145.34]
13 93 ms 90 ms 90 ms border12.te8-1-bbnet2.bsn.pnap.net [63.251.128.105]
14 117 ms 107 ms 124 ms cryptic-1.border12.bsn.pnap.net [63.251.130.10]
15 100 ms 117 ms 96 ms patchserver.crypticstudios.com [208.95.184.25]
The time out doesn't seem locked to any one port. I have had it occur on any of the 7xxx ports all at different times.
You can make sure that the ports on your firewall are open to outbound TCP traffic on ports 7000-7499. Have you tried the proxy option in the launcher?
Also are you using a wireless connection. Since it is random on the ports timing out it could be
your wireless connection is losing connection, or if you are using vista or win 7 , it's normal rescanning of the wireless connections every 60 seconds is affecting it.
baring that it may be random filtering scan on the ports by your ISP.
Also are you using a wireless connection. Since it is random on the ports timing out it could be
your wireless connection is losing connection, or if you are using vista or win 7 , it's normal rescanning of the wireless connections every 60 seconds is affecting it.
baring that it may be random filtering scan on the ports by your ISP.
Initially when I started playing, I was using the wireless while waiting for a network run to be finished up. as of last week, I am running on a wired connection and the wireless software is removed and the wireless autoconfig is not started.
My ISP could be the problem, but it hasn't been for any other game I have played. They do play network traffic management games and that I can't get around.
As things stand right now, I set it to use the US proxy and the problem seemed greatly diminished, all the way to playable on ground missions but after about 2.5 hrs, it crashed hard and took half an hour to send the crash report. I will let you know how things continue going.
got the same problem.
trace route:
Tracing route to patchserver.crypticstudios.com [208.95.184.25]
over a maximum of 30 hops:
1 1 ms 1 ms 1 ms n003-000-000-000.static.ge.com [3.1.56.1]
2 15 ms 10 ms 10 ms 93-173-0-1.bb.netvision.net.il [93.173.0.1]
3 10 ms 10 ms 10 ms vl201.coresw1.ptk.nv.net.il [212.143.228.254]
4 9 ms 11 ms 9 ms ge1-0.gw1.ptk.nv.net.il [212.143.10.193]
5 84 ms 81 ms 84 ms pos3-1-1.gw1.lnd.nv.net.il [212.143.12.138]
6 85 ms 88 ms 86 ms ten3-1.brdr1.lnd.nv.net.il [212.143.14.137]
7 87 ms 82 ms 83 ms 10.70.1.1
8 81 ms 82 ms 82 ms ldn-b2-link.telia.net [213.248.72.125]
9 88 ms 84 ms 84 ms ldn-b3-link.telia.net [80.91.250.213]
10 86 ms 86 ms * ldn-bb2-link.telia.net [80.91.251.238]
11 81 ms 82 ms 81 ms ldn-b4-link.telia.net [80.91.249.132]
12 85 ms 84 ms 84 ms cogent-ic-125507-ldn-b4.c.telia.net [213.248.70.
238]
13 86 ms 85 ms 90 ms te3-1.mpd02.lon01.atlas.cogentco.com [130.117.2.
26]
14 160 ms 158 ms 156 ms te0-0-0-1.mpd21.jfk02.atlas.cogentco.com [154.54
.30.129]
15 165 ms 164 ms 164 ms te2-2.mpd01.bos01.atlas.cogentco.com [154.54.6.1
]
16 177 ms 162 ms 162 ms te4-4.ccr01.bos06.atlas.cogentco.com [66.28.4.42
]
17 177 ms 164 ms 176 ms 38.104.187.150
18 168 ms 182 ms 221 ms patchserver.crypticstudios.com [208.95.184.25]
got the same problem.
trace route:
Tracing route to patchserver.crypticstudios.com [208.95.184.25]
over a maximum of 30 hops:
1 1 ms 1 ms 1 ms n003-000-000-000.static.ge.com [3.1.56.1]
2 15 ms 10 ms 10 ms 93-173-0-1.bb.netvision.net.il [93.173.0.1]
3 10 ms 10 ms 10 ms vl201.coresw1.ptk.nv.net.il [212.143.228.254]
4 9 ms 11 ms 9 ms ge1-0.gw1.ptk.nv.net.il [212.143.10.193]
5 84 ms 81 ms 84 ms pos3-1-1.gw1.lnd.nv.net.il [212.143.12.138]
6 85 ms 88 ms 86 ms ten3-1.brdr1.lnd.nv.net.il [212.143.14.137]
7 87 ms 82 ms 83 ms 10.70.1.1
8 81 ms 82 ms 82 ms ldn-b2-link.telia.net [213.248.72.125]
9 88 ms 84 ms 84 ms ldn-b3-link.telia.net [80.91.250.213]
10 86 ms 86 ms * ldn-bb2-link.telia.net [80.91.251.238]
11 81 ms 82 ms 81 ms ldn-b4-link.telia.net [80.91.249.132]
12 85 ms 84 ms 84 ms cogent-ic-125507-ldn-b4.c.telia.net [213.248.70.
238]
13 86 ms 85 ms 90 ms te3-1.mpd02.lon01.atlas.cogentco.com [130.117.2.
26]
14 160 ms 158 ms 156 ms te0-0-0-1.mpd21.jfk02.atlas.cogentco.com [154.54
.30.129]
15 165 ms 164 ms 164 ms te2-2.mpd01.bos01.atlas.cogentco.com [154.54.6.1
]
16 177 ms 162 ms 162 ms te4-4.ccr01.bos06.atlas.cogentco.com [66.28.4.42
]
17 177 ms 164 ms 176 ms 38.104.187.150
18 168 ms 182 ms 221 ms patchserver.crypticstudios.com [208.95.184.25]
Trace complete.
Looks like you are playing from outside of the US. I would recommend you try the EU proxy option in the launcher, but keep in mind that it may not solve the issue. Your latency is starting to be on the high end so there might not be anything you can do to correct this.
i have no serious lag (just a tiny little bit, if i fly in formation with someone else or an NPC the other one is allways jumping just a few pixels forth and back).
But that i have "0 KB/sec 0 KB/sec " everywhere kind of concerns me...
i forwaded the following Ports in my FritzBox allready
Star Trek Online TCP 443 192.168.178.20 443
Star Trek Online TCP 7000-7004 192.168.178.20 7000-7004
Star Trek Online TCP 7255 192.168.178.20 7255
Star Trek Online TCP 7499 192.168.178.20 7499
Star Trek Online TCP 7202 192.168.178.20 7202
Star Trek Online TCP 7224 192.168.178.20 7224
Star Trek Online TCP 7399 192.168.178.20 7399
no firewall is installed on my PC, Windows 7 Firewall is deactivated as far as i can tell
Comments
We are not experiencing any load issues on the servers. If we were we would tell the public (we try not to keep secrets when it affects players.). Post a nettest and a trace route, and we can see if there are any issue on your side that might be causing the issue.
Run a trace route:
* Click on Start
* Click on Run, or if using Windows Vista just skip to the next step
* Type cmd into the dialog box and press Enter.
* In the window that opens type "tracert patchserver.crypticstudios.com"
* Check the speed listed on the return
If you see any hops over 180ms, this could be the cause of the rubber banding.
How to acquire, run and read the Nettest tool:
Go to http://files.champions-online.com/nettest.exe
Download the application and run it (Windows 7 and Vista users make sure to right click the icon and run as admin if you are having issues with the tool running.)
The Nettest tool checks that the ports required for patching and playing Star Trek Online are not blocked or filtered. Good values returned from the Nettest tool look like:
Column 1 and 3 have values around 500 kb/sec (outgoing/incoming), column 2 has values around 20 kb/sec (transfer rate). If the values in these columns is less than what is expected you may have filtering or blocked ports either on your personal network or from your ISP.
I've also had symptoms that appear to be delayed/dropped packets. (No disconnects, however.) My ISP is ATT; any chance they are 'shaping' this stuff?
Testing the tracerouting from Telewest/Virgin Media, the highest I got was at hop 15 of 16, but that's not enough to cause the above issues.
118 ms 125 ms 125 ms cryptic-1.border12.bsn.pnap.net [63.251.130.10]
As for the nettest, I gt the following.
Ping: 115.5 msec
Port: 80: 435 KB/sec 15 KB/sec 459 KB/sec 500
Port: 80: 427 KB/sec 13 KB/sec 450 KB/sec 500
Port: 443: 398 KB/sec 14 KB/sec 420 KB/sec 500
Port: 443: 380 KB/sec 13 KB/sec 401 KB/sec 500
Port: 7255: 439 KB/sec 15 KB/sec 464 KB/sec 500
Port: 7255: 357 KB/sec 12 KB/sec 376 KB/sec 500
Port: 7003: 464 KB/sec 15 KB/sec 490 KB/sec 500
Port: 7003: 364 KB/sec 12 KB/sec 383 KB/sec 500
Port: 7202: 427 KB/sec 15 KB/sec 450 KB/sec 500
Port: 7202: 358 KB/sec 12 KB/sec 378 KB/sec 500
Port: 7499: 401 KB/sec 14 KB/sec 423 KB/sec 500
Port: 7499: 361 KB/sec 12 KB/sec 380 KB/sec 500
Port: 80: 380 KB/sec 13 KB/sec 400 KB/sec 500
Same here, except I have not been on my klingon in a while, so only fed side for me for now:
it has started only yesterday. Other games and applications do not seem affected, did some maintenance and checks. Restarted my routers and switches. I still have to try using one of the cryptic proxy servers.
Or throwing my puter out the window:D
tracert:
Microsoft Windows [Version 6.1.7600]
Tracing route to patchserver.crypticstudios.com [208.95.184.25] over a maximum of 30 hops:
1 25 ms 99 ms 99 ms speedtouch.lan [192.168.x.TRIBBLE]
2 35 ms 35 ms 35 ms s5590d401.adsl.wanadoo.nl [85.TRIBBLE.TRIBBLE.x]
3 39 ms 39 ms 39 ms V538.dr3-asd6.nl.euro.net [194.134.152.49]
4 39 ms 40 ms 39 ms PC27.cr1-asd6.nl.euro.net [194.134.161.61]
5 40 ms 39 ms 39 ms PC18.er1-asd6.nl.euro.net [194.134.161.102]
6 51 ms 51 ms 50 ms po1.ccr01.ams03.atlas.cogentco.com [195.69.144.124]
7 53 ms 54 ms 54 ms te0-1-0-4.ccr22.ams03.atlas.cogentco.com [130.117.48.241]
8 125 ms 126 ms 130 ms te0-2-0-4.ccr22.ymq02.atlas.cogentco.com [130.117.0.69]
9 126 ms 127 ms 126 ms te8-1.ccr01.alb02.atlas.cogentco.com [154.54.7.206]
10 127 ms 126 ms 126 ms te9-5.ccr02.bos01.atlas.cogentco.com [154.54.27.154]
11 127 ms 127 ms 127 ms te4-2.ccr01.bos06.atlas.cogentco.com [66.28.4.254]
12 138 ms 138 ms 143 ms 38.104.187.150
13 138 ms 137 ms 137 ms patchserver.crypticstudios.com [208.95.184.25]
nettest:
contacting nettest server..
Local IP: 85.TRIBBLE.TRIBBLE.xx
Ping: 136.4 msec
Port: 80: 254 KB/sec 14 KB/sec 302 KB/sec 500
Port: 80: 422 KB/sec 18 KB/sec 482 KB/sec 500
Port: 443: 454 KB/sec 17 KB/sec 512 KB/sec 500
Port: 443: 345 KB/sec 13 KB/sec 401 KB/sec 500
Port: 7255: 232 KB/sec 10 KB/sec 287 KB/sec 500
Port: 7255: 323 KB/sec 13 KB/sec 374 KB/sec 500
Port: 7003: 410 KB/sec 16 KB/sec 470 KB/sec 500
Port: 7003: 322 KB/sec 13 KB/sec 373 KB/sec 500
Port: 7202: 437 KB/sec 17 KB/sec 498 KB/sec 500
Port: 7202: 340 KB/sec 13 KB/sec 395 KB/sec 500
Port: 7499: 408 KB/sec 16 KB/sec 463 KB/sec 500
Port: 7499: 334 KB/sec 9 KB/sec 382 KB/sec 500
Port: 80: 265 KB/sec 13 KB/sec 319 KB/sec 500
Idle NIC bandwidth Send: 1 KB/sec Recv: 45 KB/sec
ok I do not usually post in forums but read them as much as I can. I returned to the game a few days ago having had a break after beta and initial launch. I am experiencing unplayable rubber banding which leads to a server disconnect. Or I cannot get past retrieving maps before I get disconnected. I assumed that some of my settings were wrong and started to search. Nothing found and I began to think it was server overload. However the last 2 mornings Australian time 8am - 12 noon I have had not 1 issue with with the playability of the game and had great fun doing so. However my main playtime most days is anywhere from 5pm to 2 am AEST The game is unplayable and I am just about at the point of giving it away. My rational leads me to believe the problem is not at my end else I would not be able to play in a morning would I? I would appreciate an explanation as other mmos cause me no problem.
run the tracert patchserver.crypticstudios.com
and the nettest both during the time you don't have problems and when you do and post all the results.
Tracing route to patchserver.crypticstudios.com [208.95.184.25]
over a maximum of 30 hops:
1 <1 ms <1 ms <1 ms 192.168.TRIBBLE.TRIBBLE
2 7 ms 7 ms 7 ms 10.TRIBBLE.TRIBBLE.TRIBBLE
3 8 ms 9 ms 24 ms nmal-geam-1b-ge132.network.virginmedia.net [81.9
6.225.177]
4 22 ms 7 ms 13 ms osr02croy-pc112.network.virginmedia.net [62.30.2
42.53]
5 9 ms 7 ms 9 ms popl-bb-1b-ae2-0.network.virginmedia.net [195.18
2.178.86]
6 10 ms 11 ms 13 ms nrth-bb-1a-as1-0.network.virginmedia.net [213.10
5.64.17]
7 26 ms 26 ms 29 ms fran-ic-1-as0-0.network.virginmedia.net [62.253.
185.81]
8 29 ms 26 ms 39 ms cr1.fra003.internap.net [80.81.194.45]
9 24 ms 37 ms 47 ms ams003-fra003-2-cr1.ams003.internap.net [77.242.
206.221]
10 29 ms 29 ms 31 ms ams003-lon005-4-cr2.lon005.internap.net [77.242.
206.241]
11 108 ms 108 ms 108 ms bsn006-lon005-6-cr2.bsn006.internap.net [66.79.1
58.5]
12 124 ms 107 ms 117 ms cr1-cr2.bsn006.internap.net [66.79.147.13]
13 118 ms 117 ms 106 ms bsn004-bsn006-792-mpr1.bsn004.internap.net [66.7
9.145.34]
14 109 ms 124 ms 105 ms border12.te8-1-bbnet2.bsn.pnap.net [63.251.128.1
05]
15 158 ms 125 ms 127 ms cryptic-1.border12.bsn.pnap.net [63.251.130.10]
16 116 ms 117 ms 136 ms patchserver.crypticstudios.com [208.95.184.25]
Trace complete.
contacting nettest server..
Local IP: 94.TRIBBLE.TRIBBLE.TRIBBLE
Ping: 125.1 msec
Port: 80: 356 KB/sec 13 KB/sec 375 KB/sec 500
Port: 80: 480 KB/sec 17 KB/sec 507 KB/sec 500
Port: 443: 392 KB/sec 13 KB/sec 414 KB/sec 500
Port: 443: 355 KB/sec 11 KB/sec 373 KB/sec 500
Port: 7255: 409 KB/sec 13 KB/sec 430 KB/sec 500
Port: 7255: 366 KB/sec 12 KB/sec 386 KB/sec 500
Port: 7003: 392 KB/sec 13 KB/sec 413 KB/sec 500
Port: 7003: 359 KB/sec 12 KB/sec 377 KB/sec 500
Port: 7202: 397 KB/sec 13 KB/sec 418 KB/sec 500
Port: 7202: 354 KB/sec 12 KB/sec 373 KB/sec 500
Port: 7499: 410 KB/sec 14 KB/sec 431 KB/sec 500
Port: 7499: 345 KB/sec 12 KB/sec 363 KB/sec 500
Port: 80: 428 KB/sec 14 KB/sec 451 KB/sec 500
Idle NIC bandwidth Send: 0 KB/sec Recv: 0 KB/sec
Using a cryptic proxy EU server helped. I observed that I was having a lot less "lag" during 3am and 7am (GMT+1, UTC 1am-5am), wich are low peak hours. I did see more and more people talking and having problems in fleet now, that live in completely different parts of the world, that are experiencing one or the other form of connection problems (rubber banding, dc'ing). Could be different causes, coincidal perhaps. Have it on my kling now too. But less with a proxy, havent done any more testing (more times a day, log network data bla bla). So it could be nothing and pass like the wind.
There were some hicups this morning, but they should have been cleared up by now. Are you still having these issues?
No more issues connecting normally without using proxy. I was having some trouble with the proxy now tho, random and suddon disconnects. Things are happening the other way around. But thats fine, the game works, without using any "tricks".
Thankyou!
Ping: 100.0 msec
Port: 80: 518 KB/sec 23 KB/sec 547 KB/sec 500
Port: 80: 521 KB/sec 25 KB/sec 551 KB/sec 500
Port: 443: 170 KB/sec 6 KB/sec 179 KB/sec 500
Port: 443: 498 KB/sec 18 KB/sec 527 KB/sec 500
Port: 7255: 404 KB/sec 22 KB/sec 429 KB/sec 500
Port: 7255: 414 KB/sec 11 KB/sec 435 KB/sec 500
Port: 7003: 335 KB/sec 19 KB/sec 355 KB/sec 500
Port: 7003: 415 KB/sec 22 KB/sec 437 KB/sec 500
Port: 7202: 120 KB/sec 5 KB/sec 127 KB/sec 500
Port: 7202: 283 KB/sec 18 KB/sec 300 KB/sec 500
Port: 7499: 410 KB/sec 16 KB/sec 431 KB/sec 500
Port: 7499: 392 KB/sec 21 KB/sec 414 KB/sec 500
Port: 80: 353 KB/sec 17 KB/sec 372 KB/sec 500
Idle NIC bandwidth Send: 0 KB/sec Recv: 0 KB/sec
I am on Shaw Cable internet, connecting wirelessly (for the next week or so) wirelessly through a Linksys WRT610n router. My system never gets a real load on it even in game with the following spec:
Core I7 860 2.8ghz quad core
4gb DDR3 1333mhz
AMD 5850 1gb @ 1680x1050
2x 1tb hard drives
all system temps are kept below 40degrees other than video and it maintains expected temps. I have played WOW without ever running into any lag issues, as well as many other multiplayer games. I am at a loss for what to do.
if you can not connect directly to router and you use vista or win7 you can try
http://www.hardforum.com/showthread.php?t=1380507 this is for vista not sure if the same will work on win7
or use the program for vista and win7 (though I have not used the program heard it worked for some)
http://www.martin-majowski.de/wlanoptimizer/
I do use Windows 7 64bit but trying with one or both of the above suggestions does not make a difference. I still get regular rubberbanding, especially bad on ground missions but in space as well. It gets very annoying when you fly around in a fight for some time unable to fire but still appearing to take damage and then suddenly having the ship bouncing back and forth for several seconds and no ships are where they were a second ago.
I thank you for the suggestions above and had really hoped one or both would work. If there are any other suggestions, I am more than willing to listen. Thanks in advance.
Can you do me a favor and post a DXDIAG?
To create a DXDiag report, follow these steps:
1. Click "Start" menu, then click "Run"
2. In the "Open" box, type: DXDiag (hit enter)
3. If this is your first time running DXDiag, click "Yes" to launch the DirectX Diagnostic Tool.
4. Click "Save All Information" to create a DXDiag report.
5. Choose a name and location for the dump file (recommend desktop) and click "Save".
Zip this file and attach it to a post in this thread.
I have tried to upload a dxdiag report but the system refuses the file saying at the top of the screen that the file is invalid. it is a standard ZIP file made from 7zip at default settings and is readily readable on other computers.
I have also changed to a direct connection to the switch instead of through the wireless and the problem is no better. All last night till the server was taken down as well as this morning and afternoon I have played with constant lag issues. at one point in battle, I had over 45 seconds where I did no damage and saw constant damage being taken on my ship with nothing happening. Immediately after that 45 seconds, there was a massive amount of jumping around on the screen with both my ship and the enemies ships moving all over the place and one ship was destroyed. it is not quite a regularly occuring thing but the lag is always there. I can play for no more than 8 minutes or so without a fairly major case of rubberbanding.
I have also been running the nettest regularly the results appear variable, here is the last test I ran:
Ping: 100.0 msec
Port: 80: 447 KB/sec 23 KB/sec 472 KB/sec 500
Port: 80: 407 KB/sec 20 KB/sec 430 KB/sec 500
Port: 443: 429 KB/sec 13 KB/sec 454 KB/sec 500
Port: 443: 375 KB/sec 16 KB/sec 409 KB/sec 500
Port: 7255: 354 KB/sec 35 KB/sec 666 KB/sec 500
Port: 7255: 278 KB/sec 19 KB/sec 299 KB/sec 500
Port: 7003: 416 KB/sec 41 KB/sec 528 KB/sec 500
Port: 7003: 419 KB/sec 26 KB/sec 525 KB/sec 500
Port: 7202: 259 KB/sec 12 KB/sec 276 KB/sec 500
Port: 7202: 320 KB/sec 18 KB/sec 339 KB/sec 500
Port: 7499: 447 KB/sec 15 KB/sec 470 KB/sec 500
Port: 7499: 393 KB/sec 16 KB/sec 415 KB/sec 500
Port: 80: 395 KB/sec 18 KB/sec 416 KB/sec 500
Idle NIC bandwidth Send: 0 KB/sec Recv: 1 KB/sec
I have just tried recreating the zip and dxdiag files to see if that would fix the upload but it remains an invalid file. If there is a workaround you can suggest to this problem I would greatly appreciate it.
I also tried using speedtest.net to check my connection and tried going to the Boston site to see if that was a problem. My test came back as this:
Intel I7 860 @ stock 2.8ghz
eVga P55 FTW motherboard
XFX 5850 black edition
4 gb DDR3 1600mhz ram
700watt Silverstone PSU
Windows 7 Premium 64bit
2x1tb Seagate 7200x11 sata drives
LG sata DVD writer
Logitech MX Performance Mouse
Logitech G15 1st edition
Asus Xonar Essence sound card w/ Sennheiser HD 555 headphones
There are 2 other people in the house but they tend not to be on the comps at the same time I am.
I thank you for all your help with this. I am quite proficient with computers, both building and troubleshooting them but the network and internet issues are far more awkward to deal with.
Just attach the txt file I have made changes to allow larger dxdiag files. Speed test does test how quick your connection is, but not the stability of your connection or paths that your ISP routes your signal to our servers. Can you post the results of the trace route?
I remain unable to upload a zip file so I have uploaded the text files themselves (basic and 64bit). My Tracert is as follows...
Tracing route to patchserver.crypticstudios.com [208.95.184.25]
over a maximum of 30 hops:
1 1 ms <1 ms 1 ms 192.168.1.254
2 13 ms 10 ms 11 ms 70.77.116.1
3 17 ms 18 ms 19 ms rd2cs-ge3-1.ok.shawcable.net [64.59.171.3]
4 29 ms 26 ms 27 ms rc1so-ge2-0-0-1.cg.shawcable.net [66.163.77.202]
5 43 ms 43 ms 42 ms 66.163.78.29
6 43 ms 42 ms 72 ms rc2sc-tge0-15-2-0.wp.shawcable.net [66.163.73.141]
7 69 ms 78 ms 67 ms rc1sh-pos15-0.mt.shawcable.net [66.163.76.221]
8 80 ms 82 ms 80 ms rc1hu-pos5-0-0.ny.shawcable.net [66.163.77.154]
9 85 ms 84 ms 90 ms 198.32.160.185
10 87 ms 99 ms 86 ms cr2-cr1.nym009.internap.net [66.79.146.198]
11 104 ms 91 ms 90 ms bsn006-nym009-9-cr1.bsn006.internap.net [66.79.158.9]
12 89 ms 87 ms 107 ms bsn004-bsn006-792-mpr1.bsn004.internap.net [66.79.145.34]
13 93 ms 90 ms 90 ms border12.te8-1-bbnet2.bsn.pnap.net [63.251.128.105]
14 117 ms 107 ms 124 ms cryptic-1.border12.bsn.pnap.net [63.251.130.10]
15 100 ms 117 ms 96 ms patchserver.crypticstudios.com [208.95.184.25]
Trace complete.
I hope this helps you out.
Can you post the Nettest results?
here is a copy of the latest run of Nettest
Ping: 103.5 msec
Port: 80: 414 KB/sec 21 KB/sec 437 KB/sec 500
Port: 80: 428 KB/sec 23 KB/sec 453 KB/sec 500
Port: 443: 420 KB/sec 12 KB/sec 442 KB/sec 500
Port: 443: 366 KB/sec 11 KB/sec 387 KB/sec 500
Port: 7255: 453 KB/sec 18 KB/sec 477 KB/sec 500
Port: 7255: 403 KB/sec 20 KB/sec 424 KB/sec 500
Port: 7003: 299 KB/sec 19 KB/sec 317 KB/sec 500
Port: 7003: timed out
Port: 7202: 421 KB/sec 11 KB/sec 442 KB/sec 500
Port: 7202: timed out
Port: 7499: 375 KB/sec 21 KB/sec 397 KB/sec 500
Port: 7499: 425 KB/sec 16 KB/sec 447 KB/sec 500
Port: 80: 459 KB/sec 36 KB/sec 502 KB/sec 500
Idle NIC bandwidth Send: 2 KB/sec Recv: 2 KB/sec
The time out doesn't seem locked to any one port. I have had it occur on any of the 7xxx ports all at different times.
You can make sure that the ports on your firewall are open to outbound TCP traffic on ports 7000-7499. Have you tried the proxy option in the launcher?
your wireless connection is losing connection, or if you are using vista or win 7 , it's normal rescanning of the wireless connections every 60 seconds is affecting it.
baring that it may be random filtering scan on the ports by your ISP.
Initially when I started playing, I was using the wireless while waiting for a network run to be finished up. as of last week, I am running on a wired connection and the wireless software is removed and the wireless autoconfig is not started.
My ISP could be the problem, but it hasn't been for any other game I have played. They do play network traffic management games and that I can't get around.
As things stand right now, I set it to use the US proxy and the problem seemed greatly diminished, all the way to playable on ground missions but after about 2.5 hrs, it crashed hard and took half an hour to send the crash report. I will let you know how things continue going.
Has anyone found a solution?
Can you provide us with the diagnostic information? We are looking for a nettest, trace route, and a dxdiag!
trace route:
Tracing route to patchserver.crypticstudios.com [208.95.184.25]
over a maximum of 30 hops:
1 1 ms 1 ms 1 ms n003-000-000-000.static.ge.com [3.1.56.1]
2 15 ms 10 ms 10 ms 93-173-0-1.bb.netvision.net.il [93.173.0.1]
3 10 ms 10 ms 10 ms vl201.coresw1.ptk.nv.net.il [212.143.228.254]
4 9 ms 11 ms 9 ms ge1-0.gw1.ptk.nv.net.il [212.143.10.193]
5 84 ms 81 ms 84 ms pos3-1-1.gw1.lnd.nv.net.il [212.143.12.138]
6 85 ms 88 ms 86 ms ten3-1.brdr1.lnd.nv.net.il [212.143.14.137]
7 87 ms 82 ms 83 ms 10.70.1.1
8 81 ms 82 ms 82 ms ldn-b2-link.telia.net [213.248.72.125]
9 88 ms 84 ms 84 ms ldn-b3-link.telia.net [80.91.250.213]
10 86 ms 86 ms * ldn-bb2-link.telia.net [80.91.251.238]
11 81 ms 82 ms 81 ms ldn-b4-link.telia.net [80.91.249.132]
12 85 ms 84 ms 84 ms cogent-ic-125507-ldn-b4.c.telia.net [213.248.70.
238]
13 86 ms 85 ms 90 ms te3-1.mpd02.lon01.atlas.cogentco.com [130.117.2.
26]
14 160 ms 158 ms 156 ms te0-0-0-1.mpd21.jfk02.atlas.cogentco.com [154.54
.30.129]
15 165 ms 164 ms 164 ms te2-2.mpd01.bos01.atlas.cogentco.com [154.54.6.1
]
16 177 ms 162 ms 162 ms te4-4.ccr01.bos06.atlas.cogentco.com [66.28.4.42
]
17 177 ms 164 ms 176 ms 38.104.187.150
18 168 ms 182 ms 221 ms patchserver.crypticstudios.com [208.95.184.25]
Trace complete.
Looks like you are playing from outside of the US. I would recommend you try the EU proxy option in the launcher, but keep in mind that it may not solve the issue. Your latency is starting to be on the high end so there might not be anything you can do to correct this.
unable to allocate performance buffer
contacting nettest server..
Local IP: 92.193.85.79
Ping: 115.4 msec
Port: 80: 548 KB/sec 0 KB/sec 0 KB/sec 500
Port: 80: 538 KB/sec 0 KB/sec 0 KB/sec 500
Port: 443: 538 KB/sec 0 KB/sec 0 KB/sec 500
Port: 443: 548 KB/sec 0 KB/sec 0 KB/sec 500
Port: 7255: 553 KB/sec 0 KB/sec 0 KB/sec 500
Port: 7255: 529 KB/sec 0 KB/sec 0 KB/sec 500
Port: 7003: 544 KB/sec 0 KB/sec 0 KB/sec 500
Port: 7003: 534 KB/sec 0 KB/sec 0 KB/sec 500
Port: 7202: 545 KB/sec 0 KB/sec 0 KB/sec 500
Port: 7202: 551 KB/sec 0 KB/sec 0 KB/sec 500
Port: 7499: 543 KB/sec 0 KB/sec 0 KB/sec 500
Port: 7499: 555 KB/sec 0 KB/sec 0 KB/sec 500
Port: 80: 553 KB/sec 0 KB/sec 0 KB/sec 500
Idle NIC bandwidth Send: 0 KB/sec Recv: 0 KB/sec
hit return to exit
i have no serious lag (just a tiny little bit, if i fly in formation with someone else or an NPC the other one is allways jumping just a few pixels forth and back).
But that i have "0 KB/sec 0 KB/sec " everywhere kind of concerns me...
i forwaded the following Ports in my FritzBox allready
Star Trek Online TCP 443 192.168.178.20 443
Star Trek Online TCP 7000-7004 192.168.178.20 7000-7004
Star Trek Online TCP 7255 192.168.178.20 7255
Star Trek Online TCP 7499 192.168.178.20 7499
Star Trek Online TCP 7202 192.168.178.20 7202
Star Trek Online TCP 7224 192.168.178.20 7224
Star Trek Online TCP 7399 192.168.178.20 7399
no firewall is installed on my PC, Windows 7 Firewall is deactivated as far as i can tell
any ideas?