For some reason, the camera in the game doesn't stay in a single position on the player character. For instance, it slightly zooms in-out based on where the camera is positioned around the character model. Even when I'm not actively using the mouse, if I leave it on one of these 'twitchy' spots, the camera constantly changes in between two increments of different zoom values.
This happens regardless if the camera is clipping into a model or not. For instance, the camera can be clear of any physical entities in the game yet still zoom in-out. It would be better if the camera was entirely static and remained in whatever position it is placed in...
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