Just had a go at a PvP map and the klingons just kill you within a few seconds.
So how are you ment to win??
In brief - teamwork. In general terms, if two hostiles target one friendly, the friendly might last a little while alone. When its one friendly against five the friendly does not last long. The way to stop the focus fire from simply obliterating one ship at a time the friendlies need to support each other and have a focus fire response of their own. There are skill combinations that work well when used as a team making them more valuable than if they are used randomly.
The advantage Klingons truly get with cloak is they can remain hidden while they pull their team together. Feds have to do it fast and in full view of their opponents. Different start conditions but the end result is the same - the organised team has the initiative.
Team up early and often. Stay together with your team. Figure out your roles in the team - who heals, who can bring the spike damage, Who can disrupt the enemy. Sometimes you can tell by looking at the ship (Hint: The escort is probably not your healer in this match, and the science ship is not there to spike through a enemies cruiser shields!).
I know it's not always easy. I suck at organizing my team. After my initial "Hi" and "I am your [blabla]" it's typically over in communciations. I hesitate to give brief infos in chat. Be better then me on that regard. Beyond that - support your team. Stick with them, give them healing when you can, focus fire on their targets, disrupt enemies harassing your allies with concentrated firepower.
For yourself only. Keep moving - don't be a stationary target. Keep your self-heals ready. Know when to use them. (Damage Resistance needs to come early, healing when you get the most out of it.) Keep balancing your shields.
> DOn't jump directly into Rear Admiral level PvP unawares of the enviroment.
> Teamwork and paitence.
> Try PvP at a lower levels to build your skills first.
> Read the forums for tips and tricks, find a good PvP fleet or team to play with on a regular basis.
Leave any Rambo expectations you may have at the door.
Just had a go at a PvP map and the klingons just kill you within a few seconds.
So how are you ment to win??
If it's your first pvp, you'll probably find your BO skills are not that adequate.
a) Generally fedball right at the beginning and stay together tightly.
b) Do not full impulse to the first visible Klingon - chances are it's either a tank or a decoy... Or both.
c) Do not go outside the healing range of your healer (if there is one). If not, still don't go outside the healing range of other ships.
d) Never go it alone.
e) Focus fire on one target.
f) Normally go after escorts/Bird-of-Preys first.
g) If you have heals, heal those in need.
h) Always believe that there's a cloaked Klingon just behind you, waiting for you to make any mistake. Chances are, there is.
i) Never go looking for Klingons, they're cloaked. I know this is a duh comment, but it's surprising how many people don't realise this when zipping off to the other sides initial spawn point.
Look at your build first... whats your offensive to defensive ratio on your BO skills. How many shield heals do you have... how many hull heals do you have. When you make your build decide on the role your going to play an make sure you balance your skills accordingly. I try and make sure I have some hull heal and some shield heal... and choosing ones you can cast on others is a good idea. (no matter what class ship you have)
Learn to Distribute your shields... a keybind for that is probaly a good idea. Also learn what powers give you resists and use them BEFORE you take damage. The 30% or so resist from an emergency power to shields does you no good if your using it to rebuild shields AFTER they have been removed.
If you are in a pug and not that well organized learn to switch to the target someone else is working on if you need too. Pugs groups can do well even if they only somewhat focus their fire.
Also on the fed ball... use it but be prepared to jump out quick if things go south. I LOVE smacking a tight fedball with cannon scatter volley... be ready to hit evasive and move just out side of any scatter arc. Don't run too far or your leaving your teamamtes in the lurch. Evasive M is one of the most powerful PVP tools IMHO... it is up every 45 seconds... Its good to practice and no how long it lasts you and how far it will get you and how much turn it will provide. After a ton of practice I know exactly when mine is about to expire and I can use inertia to spin me into a perfect arc shoot. It is also great for escape or to get out of someones arc... if you need to as things have really gone south and engine batt + Evasive = major distance.
Best thing you can do is keep practicing with the same 4 other people who aren't afraid to sacrifice their builds for builds that are more beneficial to what you wish to accomplish.
Practice, tinker, practice some more, tinker.
By playing all the time together you learn how they play, pretty soon they become infinitely reliable AND you'll notice you start winning all the time. If you happen to possess a kill 'em all instinct, you start to get mad when your team makes mistakes or when you die.
Then you're a legitimate PvP winner without having to buck the system.
Wait till one of your enemies runs into an asteroid and his team mates leave him. Easy kill.
Hide behind an asteroid so that only your target can see you. Another easy kill.
Another thing I like to do is to fly really close to my team mates so that I am hitting the same shield facing as him. Then apply as many debuffs to the target as possible, and as many buffs to me as possible. And then get another easy kill.
This PvP is not brain surgery. Follow the principles laid down by 孫武in his book 孫子兵法 and you won't go far wrong. Or as the Klingons say, Hit hard, Fear no-one, Engage cloak, Run away.
I find it helps to try out different types of ships as well.
I played an escort for ages, but started to get bored with the fact that MOST people play as escorts and there don't seem to be that many sci. So I got me a sci ship, and woah it was different to what I was used to.
But playing with it has gotten me used to science ships and now if I go back to the escort I can use what I have learned there, too.
Also have powers set up in a way that's easy for you to use them fast and to remember. With my escort, I find I do most of my flying head on, so I can have a better shot with cannons and torpedoes. That means my fore shields take a hell of a lot of damage while the rest remain barely touched. So I have the "reroute power to fore shield" ability bound to "2" on the keyboard and basically, I'm almost constantly tapping it. It's just a small thing, but it helps - if I had to actually CLICK on the reroute shield power with the cursor, or hold down one key and tap another every time or something like that, I wouldn't be able to do it anything like as fast and would get blown up (as I used to before I found this out!). The powers I use most often are all set to keys that are easy to reach and to remember, so I can concentrate on the battle not on what keys I'm trying to press.
Wait till one of your enemies runs into an asteroid and his team mates leave him. Easy kill.
Hide behind an asteroid so that only your target can see you. Another easy kill.
Another thing I like to do is to fly really close to my team mates so that I am hitting the same shield facing as him. Then apply as many debuffs to the target as possible, and as many buffs to me as possible. And then get another easy kill.
This PvP is not brain surgery. Follow the principles laid down by 孫武in his book 孫子兵法 and you won't go far wrong. Or as the Klingons say, Hit hard, Fear no-one, Engage cloak, Run away.
Almost all of Sun Tzu's teachings speak directly of Klingon methodology in warfare. That is why we crush our enemies and see them driven before us and hear the lamentation of their women.
Iv learned that its not a good idea to fight the Klingons. There ships seem to be alot more powerfull than the Feds. I find it fairer to play FvF. But in the end if doesnt really matter coz win or lose you still get rewards and if your playing the dailys you still get Marks of honor.
oh by the way I know of one place to get daily missions, in the K7 Club. But where do you get the others from?
Almost all of Sun Tzu's teachings speak directly of Klingon methodology in warfare. That is why we crush our enemies and see them driven before us and hear the lamentation of their women.
Iv learned that its not a good idea to fight the Klingons. There ships seem to be alot more powerfull than the Feds. I find it fairer to play FvF. But in the end if doesnt really matter coz win or lose you still get rewards and if your playing the dailys you still get Marks of honor.
oh by the way I know of one place to get daily missions, in the K7 Club. But where do you get the others from?
I've never played FvF, although I queue for FvF almost every day I never seem to get into them.. and always seem to be the only person queueing.
I'm a commander. Are there more people playing it at higher levels?
Iv learned that its not a good idea to fight the Klingons. There ships seem to be alot more powerfull than the Feds. I find it fairer to play FvF.
yea I find it easier to play Feds too. Feds are generally terrible teammates and uncoordinated even when in a fedball.
The reason Klingons seem more powerful is because they are on average:
1) Better Teammates
2) Smarter Players
3) Using smarter, better designed templates of character skills, BO skills, and ship configuration
In reality, Fed ships have always been more powerful than Klingons, which is why Klingons were given more consoles in Season 1.2. Fed ships generally have more hull, shields, and until Season 1.2 - more power. Feds have more ships with more BO combinations - indeed Klingon ships are highly specialized with limited flexibility - except the BoP - which has fewer BO skills than every tier 5 Fed ship.
Season 1.2 made Klingon ships more on par with Fed ships, and now Feds see the equality as Klingons being better.
Bottom line - Klingon equipment is different, not better - it is the players who are better because on average, they have learned by their leveling experience (which for most of us was almost exclusively PvP for skill points) why in PvP attention to detail matters in every aspect of character, ship, equipment, and configuration.
Feds generally lack that attention to detail, and the results on the battlefield prove it quite often. A good Fed stands out like a light bulb in a dark room, and it is usually because they are a good teammate, smarter player, and have given attention to detail to every aspect of their in-game tactical playstyle.
/invite santa claus
/invite black jack
/invite d'rek
/invite another GoD member online...
go pew
win!
Vs anyone but that, either:
10: Pew
20: Pew
30: Goto 10
or
10: Heal
20: Heal
30: Goto 10
But against that GoD group, it's more like:
10: Pew
20: Respawn
30: Goto 10
Joking aside though, I find that just good coordination and experience count for a lot. Calling targets, coordinating attacks/healing, good situation experience, etc. A lot of that you can do without vent too, using chat binds and stuff.
3) Using smarter, better designed templates of character skills, BO skills, and ship configuration
Using bop's whos always been the most easy ship to play and with the most possible loadouts and best healing capabilitys ingame, did I say best turnrate.. most fun to play?
It can really help to have at least some BO abilities focussed on defense and healing.I think the biggest problems that Feds have is that they go into PvP with really screwed up BO abilities. Basically you should have at least one each of shield heals, shield resists, hull heals, and hull resists. Engineering Team and Science Team can be useful to cure debuffs, but I kind of think resists are more important.
I don't think you can go wrong devoting 2 slots each in Engineering and Science to defense or healing, even when those two slots are all you get. I think people mess themselves up by trying to look for ensign and LT abilities from those branches to help their DPS, when both are much more effective for healing and support at that level.
Everyone wins in PvP. I have a difficult time seeing a difference in the outcome beyond bragging rights.
Thats what ive kept saying since i started playing.Everyone wins when you pvp.So pvp is fun to play.But some folks just dont see it that way and insist pvp is broken.Nope working as intended.ROTFLMAO!
yea I find it easier to play Feds too. Feds are generally terrible teammates and uncoordinated even when in a fedball.
The reason Klingons seem more powerful is because they are on average:
1) Better Teammates
2) Smarter Players
3) Using smarter, better designed templates of character skills, BO skills, and ship configuration
In reality, Fed ships have always been more powerful than Klingons, which is why Klingons were given more consoles in Season 1.2. Fed ships generally have more hull, shields, and until Season 1.2 - more power. Feds have more ships with more BO combinations - indeed Klingon ships are highly specialized with limited flexibility - except the BoP - which has fewer BO skills than every tier 5 Fed ship.
Season 1.2 made Klingon ships more on par with Fed ships, and now Feds see the equality as Klingons being better.
Bottom line - Klingon equipment is different, not better - it is the players who are better because on average, they have learned by their leveling experience (which for most of us was almost exclusively PvP for skill points) why in PvP attention to detail matters in every aspect of character, ship, equipment, and configuration.
Feds generally lack that attention to detail, and the results on the battlefield prove it quite often. A good Fed stands out like a light bulb in a dark room, and it is usually because they are a good teammate, smarter player, and have given attention to detail to every aspect of their in-game tactical playstyle.
Tada!Couldnt have said it better myself about the Feddies,Darksided.
Basically you win a lot by losing a lot first and not quitting,
Once you lose, you look at your stats and make goals for yourself for next time. "Next time I want to die 3 times instead of 4 and do 150k damage" Then you go look at your set-up and tweak your Boff skills or maybe even your own expertise.
Go fight, analyze how you did...tweak some more, maybe consoles and weapons this time. Go to the forums and read about what's working best. Tweak your set-up accordingly.
THEN
get a group of people who want to pvp with you regularly.
Lose some more...set expectations for next time without yelling at each other.
Learn to cover each other's weaknesses and add to each other's strengths...set higher goals
Play together some more until you know each other inside out
Finally, start talking smack because you're actually winning all the time now.
Comments
In brief - teamwork. In general terms, if two hostiles target one friendly, the friendly might last a little while alone. When its one friendly against five the friendly does not last long. The way to stop the focus fire from simply obliterating one ship at a time the friendlies need to support each other and have a focus fire response of their own. There are skill combinations that work well when used as a team making them more valuable than if they are used randomly.
The advantage Klingons truly get with cloak is they can remain hidden while they pull their team together. Feds have to do it fast and in full view of their opponents. Different start conditions but the end result is the same - the organised team has the initiative.
I know it's not always easy. I suck at organizing my team. After my initial "Hi" and "I am your [blabla]" it's typically over in communciations. I hesitate to give brief infos in chat. Be better then me on that regard. Beyond that - support your team. Stick with them, give them healing when you can, focus fire on their targets, disrupt enemies harassing your allies with concentrated firepower.
For yourself only. Keep moving - don't be a stationary target. Keep your self-heals ready. Know when to use them. (Damage Resistance needs to come early, healing when you get the most out of it.) Keep balancing your shields.
2) heal each other
> Teamwork and paitence.
> Try PvP at a lower levels to build your skills first.
> Read the forums for tips and tricks, find a good PvP fleet or team to play with on a regular basis.
Leave any Rambo expectations you may have at the door.
2) Collect rewards at end of match.
Everyone wins in PvP. I have a difficult time seeing a difference in the outcome beyond bragging rights.
Which are shortly forgotten anyhow. I remember how people perform during the match, than the end game score.
I often think, $^%$%^, it whats his/her name. This will suck.
If it's your first pvp, you'll probably find your BO skills are not that adequate.
a) Generally fedball right at the beginning and stay together tightly.
b) Do not full impulse to the first visible Klingon - chances are it's either a tank or a decoy... Or both.
c) Do not go outside the healing range of your healer (if there is one). If not, still don't go outside the healing range of other ships.
d) Never go it alone.
e) Focus fire on one target.
f) Normally go after escorts/Bird-of-Preys first.
g) If you have heals, heal those in need.
h) Always believe that there's a cloaked Klingon just behind you, waiting for you to make any mistake. Chances are, there is.
i) Never go looking for Klingons, they're cloaked. I know this is a duh comment, but it's surprising how many people don't realise this when zipping off to the other sides initial spawn point.
I do that all the time, especially if Santa Claws or Blackjack are involved.
Learn to Distribute your shields... a keybind for that is probaly a good idea. Also learn what powers give you resists and use them BEFORE you take damage. The 30% or so resist from an emergency power to shields does you no good if your using it to rebuild shields AFTER they have been removed.
If you are in a pug and not that well organized learn to switch to the target someone else is working on if you need too. Pugs groups can do well even if they only somewhat focus their fire.
Also on the fed ball... use it but be prepared to jump out quick if things go south. I LOVE smacking a tight fedball with cannon scatter volley... be ready to hit evasive and move just out side of any scatter arc. Don't run too far or your leaving your teamamtes in the lurch. Evasive M is one of the most powerful PVP tools IMHO... it is up every 45 seconds... Its good to practice and no how long it lasts you and how far it will get you and how much turn it will provide. After a ton of practice I know exactly when mine is about to expire and I can use inertia to spin me into a perfect arc shoot. It is also great for escape or to get out of someones arc... if you need to as things have really gone south and engine batt + Evasive = major distance.
Practice, tinker, practice some more, tinker.
By playing all the time together you learn how they play, pretty soon they become infinitely reliable AND you'll notice you start winning all the time. If you happen to possess a kill 'em all instinct, you start to get mad when your team makes mistakes or when you die.
Then you're a legitimate PvP winner without having to buck the system.
Wait till one of your enemies runs into an asteroid and his team mates leave him. Easy kill.
Hide behind an asteroid so that only your target can see you. Another easy kill.
Another thing I like to do is to fly really close to my team mates so that I am hitting the same shield facing as him. Then apply as many debuffs to the target as possible, and as many buffs to me as possible. And then get another easy kill.
This PvP is not brain surgery. Follow the principles laid down by 孫武in his book 孫子兵法 and you won't go far wrong. Or as the Klingons say, Hit hard, Fear no-one, Engage cloak, Run away.
I played an escort for ages, but started to get bored with the fact that MOST people play as escorts and there don't seem to be that many sci. So I got me a sci ship, and woah it was different to what I was used to.
But playing with it has gotten me used to science ships and now if I go back to the escort I can use what I have learned there, too.
Also have powers set up in a way that's easy for you to use them fast and to remember. With my escort, I find I do most of my flying head on, so I can have a better shot with cannons and torpedoes. That means my fore shields take a hell of a lot of damage while the rest remain barely touched. So I have the "reroute power to fore shield" ability bound to "2" on the keyboard and basically, I'm almost constantly tapping it. It's just a small thing, but it helps - if I had to actually CLICK on the reroute shield power with the cursor, or hold down one key and tap another every time or something like that, I wouldn't be able to do it anything like as fast and would get blown up (as I used to before I found this out!). The powers I use most often are all set to keys that are easy to reach and to remember, so I can concentrate on the battle not on what keys I'm trying to press.
Almost all of Sun Tzu's teachings speak directly of Klingon methodology in warfare. That is why we crush our enemies and see them driven before us and hear the lamentation of their women.
oh by the way I know of one place to get daily missions, in the K7 Club. But where do you get the others from?
/invite black jack
/invite d'rek
/invite another GoD member online...
go pew
win!
Which is what is best in life.
Those Klinks scare me
I've never played FvF, although I queue for FvF almost every day I never seem to get into them.. and always seem to be the only person queueing.
yea I find it easier to play Feds too. Feds are generally terrible teammates and uncoordinated even when in a fedball.
The reason Klingons seem more powerful is because they are on average:
1) Better Teammates
2) Smarter Players
3) Using smarter, better designed templates of character skills, BO skills, and ship configuration
In reality, Fed ships have always been more powerful than Klingons, which is why Klingons were given more consoles in Season 1.2. Fed ships generally have more hull, shields, and until Season 1.2 - more power. Feds have more ships with more BO combinations - indeed Klingon ships are highly specialized with limited flexibility - except the BoP - which has fewer BO skills than every tier 5 Fed ship.
Season 1.2 made Klingon ships more on par with Fed ships, and now Feds see the equality as Klingons being better.
Bottom line - Klingon equipment is different, not better - it is the players who are better because on average, they have learned by their leveling experience (which for most of us was almost exclusively PvP for skill points) why in PvP attention to detail matters in every aspect of character, ship, equipment, and configuration.
Feds generally lack that attention to detail, and the results on the battlefield prove it quite often. A good Fed stands out like a light bulb in a dark room, and it is usually because they are a good teammate, smarter player, and have given attention to detail to every aspect of their in-game tactical playstyle.
Vs anyone but that, either:
10: Pew
20: Pew
30: Goto 10
or
10: Heal
20: Heal
30: Goto 10
But against that GoD group, it's more like:
10: Pew
20: Respawn
30: Goto 10
Joking aside though, I find that just good coordination and experience count for a lot. Calling targets, coordinating attacks/healing, good situation experience, etc. A lot of that you can do without vent too, using chat binds and stuff.
PRINT "/zone ROFL"
Using bop's whos always been the most easy ship to play and with the most possible loadouts and best healing capabilitys ingame, did I say best turnrate.. most fun to play?
I don't think you can go wrong devoting 2 slots each in Engineering and Science to defense or healing, even when those two slots are all you get. I think people mess themselves up by trying to look for ensign and LT abilities from those branches to help their DPS, when both are much more effective for healing and support at that level.
(I add them to the "Shoot first" list.)
Thats what ive kept saying since i started playing.Everyone wins when you pvp.So pvp is fun to play.But some folks just dont see it that way and insist pvp is broken.Nope working as intended.ROTFLMAO!
Tada!Couldnt have said it better myself about the Feddies,Darksided.
Once you lose, you look at your stats and make goals for yourself for next time. "Next time I want to die 3 times instead of 4 and do 150k damage" Then you go look at your set-up and tweak your Boff skills or maybe even your own expertise.
Go fight, analyze how you did...tweak some more, maybe consoles and weapons this time. Go to the forums and read about what's working best. Tweak your set-up accordingly.
THEN
get a group of people who want to pvp with you regularly.
Lose some more...set expectations for next time without yelling at each other.
Learn to cover each other's weaknesses and add to each other's strengths...set higher goals
Play together some more until you know each other inside out
Finally, start talking smack because you're actually winning all the time now.
Simple formula that has worked with success for many:
1. Play PvP
2. Find out what people use with success to defeat you
3. Run to the forums and make 5 to 10 posts QQ'ing about said powers/abilities/skill level
4. Wait for DEV's to ride to the rescue with nerfs, patches, and game mechanics changes
5. Wash/rinse/repeat
Sooner or later we'll all be down to just phasers and shields like Star Wars: Legacy and no one will have anything to worry about...;)