Hey im running a small escort vessel at admiral rank. I recently noticed that with the new patch turrets became even more useless then before.
The dps was always low on them but now they suffer from too much power consumption, will cryptic please fix it up?? its another class of weapon that will be completely pointless to own if they dont lower its power consumption.
Id like to use two in the back! i dont see why they cant lower their power use? their dps is garbage anyway. I just like it because it looks cool, thats personally why i use it.
I have 3 eps flows and still not enough.
Ive had to replace the 2 back turrets with 2 beams and a tricobalt in the back. its not fun at all now.
They are still viable, but you have to use something to backup the "all forward" aspect...try EP-W and +weapon power consoles. Never liked the tickling turrets tho.
Turrets work just fine. I have not seen much difference post and pre patch. The per-weapon dps issue is a non-issue because unlike a beam or cannon, a turret is always firing under all manoeuvring situations, so overall dps per minute rather than per second, is often higher than other weapons.
The big question would be which weapon fires 'first' (i.e. at the highest power level). If it's the turret, then it hurts al your cannons. I'm not sure if there is a way to tell, bt you can certainly test with and without a rear turret.
I run an Assault Cruiser on my Engie Fed alt, 4 Tetryon Turrets in the aft slots. I hit CRF, combined with the BO from my 3 front Phaser Arrays and I can generally slice right through shields. (This is post 1.2.)
Actual stats aside (I only just stated looking at the combat logs), it certainly feels like they're working fine.
And since I spend most of my time on my Klingon Tac officer in a Carrier, so I don't have any complaints about the Cruiser's maneuvering to bring my weapons to bear... it's downright agile compared to the carrier.
Edit: I should also add, I'm running all +6 weapon power consoles in the Engineering slots, and I have the Red Matter Capacitor and plenty of Weapon Batteries, so I rarely run out of juice. Same goes for my BoP and Raptor on the Klingon side.
Comments
turrets fall in the cannon group..right? so no lose of power there.
How did you come to that conclussion ?
(personally, I'm leaning to beam arrays)
Actual stats aside (I only just stated looking at the combat logs), it certainly feels like they're working fine.
And since I spend most of my time on my Klingon Tac officer in a Carrier, so I don't have any complaints about the Cruiser's maneuvering to bring my weapons to bear... it's downright agile compared to the carrier.
Edit: I should also add, I'm running all +6 weapon power consoles in the Engineering slots, and I have the Red Matter Capacitor and plenty of Weapon Batteries, so I rarely run out of juice. Same goes for my BoP and Raptor on the Klingon side.
You should read the patch notes carefully when you get some time.
EPS consoles don't affect weapons power. At all. It's a pretty big change to how firing cycles work.