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An idea for making PVP 100x better.

SystemSystem Member, NoReporting Posts: 178,019 Arc User
edited June 2010 in PvP Gameplay
Just a quick post here but PVP here sucks, sorry but it does.

1: no time limit means a lot of game go on for stupid time
2: unbalance games end up doing nothin but sitting and waiting for game to balance out.
3: balance system is flawed, people join 6v3 or at times i seen 10vs2, ends up sitting in cloaks while you wait for balance.
4: no reward for pvp, no item drops or reward system where you have a pvp lvling system.


Heres the solution:

1: Make a OPEN pvp area, take an example: Warhammer online, one of the best PVP MMOs i can think off,
Open area with objectives to capture and walk in and walk out system for PVP, no waiting to join scenarios.

for example: capture the starbase, a objective manned by AI NPCs which players have to capture, ofc enermys can help NPCs to defend ect ect.


2: scenarios, make them have time limits and make them more interesting, capture and hold is as dull playing with a plank of wood. make them more interesting like capture a item and try get it to location or other ideas., also ADD TIMERS


3: Maybe the most important, GIVE reward system for pvp, have items drops and buying system for pvp where the more ships you kill the more items and kits you can get. current system is far to bland.

also have a lvl system for PVP this would make balance much better as a PVE person who joins PVP for the first time is never going to be as good as a same lvl PVP hardcore player.

add lvling system for PVP with differant ranks like PVE which in it self can access differant items ect.

A lot of what i have said is in other games like warhammer online ( i know i bang on about it but it decent pvp,) and world of warcrat, though not as good it has good pvp areas

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    Erm, no offense...but this is allready discussed in a lott of other threads here........:cool:
    And most people agree with most things, we just can not get a Dev here to respond on them...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    Given the new (lack of) PvP Accolades, I seriously doubt PvP is anything but a small blip on a very large and busy Dev radar screen. :(
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